Let it be known that I don't have sufficient creativity to name my teams. :(
Hello, I'm Orch. I started playing ubers in last summer, and I was terrible. Really, I was just awful. Then, XY Ubers came around, and kept up with the metagame. I gradually become marginally better. I've made crapload of teams, and only this team stood out as somewhat unique and deserving of a RMT.
I made this team in March or so. I don't really remember, since it was pretty long time ago. The initial skeletons were basically attempts to syneregize Klefki with rapid spinners. Since, klefki and rapid spinners share a pretty harsh ground weakness, so I wanted to get rid of that. My initial builds had bulky exca and klefki on the same team. So, I showed it to Hack and he chastised it for ground weakness (let it be known that 99% of teams that I see on ladder and rmts are ground weak). Then, he suggested consolidating the role of klefki and spinner into one pokemon...
I'll start the actual RMT itself, and that should fill you guys in through my thought process as how each individual pokemons come together.
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fake Out
- Sucker Punch
- Frustration / Facade / Return
- Earthquake / Crunch / Fire Punch / Low Kick
Kangaskhan-Mega is a criminally unappreciated pokemon among good players. It provides an incredibly useful insurance in the form of fake out. Not to mention that it possess wonderfully powerful offensive capability that can muscle through stall teams. The primary reason to use kangaskhan is that it anti-leads against Smeargle and Deoxys-Attack incredibly well, and forcing the opponent into a tough spot. Sucker Punch is just an useful priority that can snipe weakened pokemons. Kangaskhan's bulk should be not underestimated, since it actually can switch into an impressive range of attacks and threaten with powerful STAB Frustration. I put in the slashes for alternative moves that you can use. The last slot is pretty much preference. I personally use Earthquake or Fire Punch.
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Spikes
- Rapid Spin
- Toxic
The utility mon of the team. It gets rid of pesky hazards while setting our own hazards! It also toxics support arceus, and can trade itself in emergency situation. It's a great fodder mon after it has fulfilled its purpose. It's also Deo-S's nightmare. This mon is very reliable at spinning against sticky too! The ghost types get toxic'd in the face. If opponent doesn't have ghost type, then bye hazards lol. Volt Switch is crucial to generate momentum and escaping unfavourable situations. Please note that Forretress is rather frail, and you really should only expect it to do little before being death foddered.
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
Ah yes, a classic ScarfKrom. It just smashes the unprepared teams. It also synergeizes well with my Landrous-Therian by pivoting through it, rather than taking 50/50 chances with Fairy/Ground cores. Zekrom applies massive pressure against Ho-Oh and Kyogre on opp's team, which is crucial since my team lacks true answers to them. It also 2hkos pretty much everything in meta, so it's pretty damn good!
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
My half-baked measure against the onslaught of special attackers in the metagame. SpD Kyogre can roar away GeoXern, however it's severely weakened in the process. I need to be very careful to not overload Kyogre's jobs. It can be difficult if opponent has Yveltal, ScarfOgre, and Xern for instance. And that's the other reason that Zekrom is cruical, since it's an excellent revenge killer to support Kyogre.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
An extremely fast Landrous-T and very powerful one. I chose Jolly since, it will outspeed all SpecsOgre and hits them hard, which eases SpD Kyogre's job. Not to mention that a lot of Xern are actually slower than Jolly Land-T, so I can just earthquake them to weaken them. Kangaskhan and Land-T creates a formidable physical force that is difficult to break. Stealth Rock is a mandatory utility move to prevent opponent from getting free switches. yada I'm pretty sure that you all know what stealth rock is for. U-turn is fantastic on a pivotal pokemon, especially with Forretress's volt switch and Zekrom's volt switch. I can easily switch around with minimal prediction. Land-T can bait Grassceus switch and hits it hard with U-Turn. Land-T also, becomes Blaziken check in rain support from Kyogre. It can absorb the Bolt Strikes from Zekrom. Don't ever underestimate the power of EP Land-T.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Judgment
- Focus Blast
- Recover
- Calm Mind
I went with very offensive Ghostceus over bulky variants. The offensive set allows me to pressure opponent more. Since, I have rather disposable fodder in the form of Forretress, I can afford to neglect the necessity of directly checking the stuff that Ghostceus is supposed to check. Focus blast is favored over WoW to maintain the offense and punishing Yveltal switch ins, which is compounded after SR. Ghostceus is my win condition. Usually, when I get +1, it's over for opponent.
Threat List
Ingrain Geomancy Xerneas (Uh oh, I need to sac my whole team to fake out it to death... Oops)
Yveltal
Kyogre
CM Arceus variants (especially Refresh ones) are a pain
I'd like to apologize for the lack of replays. I've used this team to playtest for UPL and whatnot countless time, and it has done consistently well. And of course, due to the secretive nature of that, I didn't save any replays. And yes, I did use this team vs Fixed and lost.
Shout Outs
Hack - The only good player who bothers to bear with my bullshit and helps me to become better. Thanks. :)
Durians - Best UPL team ever!
Blue J - kacaw
Malefic - keep it up
Steelgrill - hottest grill around
Haruno - mah grill who is still wrong about Landorus-Therian.
Ubers room is unbearable sometimes, but it's all in a jolly good time!
importable:
Hello, I'm Orch. I started playing ubers in last summer, and I was terrible. Really, I was just awful. Then, XY Ubers came around, and kept up with the metagame. I gradually become marginally better. I've made crapload of teams, and only this team stood out as somewhat unique and deserving of a RMT.
I made this team in March or so. I don't really remember, since it was pretty long time ago. The initial skeletons were basically attempts to syneregize Klefki with rapid spinners. Since, klefki and rapid spinners share a pretty harsh ground weakness, so I wanted to get rid of that. My initial builds had bulky exca and klefki on the same team. So, I showed it to Hack and he chastised it for ground weakness (let it be known that 99% of teams that I see on ladder and rmts are ground weak). Then, he suggested consolidating the role of klefki and spinner into one pokemon...


Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fake Out
- Sucker Punch
- Frustration / Facade / Return
- Earthquake / Crunch / Fire Punch / Low Kick
Kangaskhan-Mega is a criminally unappreciated pokemon among good players. It provides an incredibly useful insurance in the form of fake out. Not to mention that it possess wonderfully powerful offensive capability that can muscle through stall teams. The primary reason to use kangaskhan is that it anti-leads against Smeargle and Deoxys-Attack incredibly well, and forcing the opponent into a tough spot. Sucker Punch is just an useful priority that can snipe weakened pokemons. Kangaskhan's bulk should be not underestimated, since it actually can switch into an impressive range of attacks and threaten with powerful STAB Frustration. I put in the slashes for alternative moves that you can use. The last slot is pretty much preference. I personally use Earthquake or Fire Punch.

Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Spikes
- Rapid Spin
- Toxic
The utility mon of the team. It gets rid of pesky hazards while setting our own hazards! It also toxics support arceus, and can trade itself in emergency situation. It's a great fodder mon after it has fulfilled its purpose. It's also Deo-S's nightmare. This mon is very reliable at spinning against sticky too! The ghost types get toxic'd in the face. If opponent doesn't have ghost type, then bye hazards lol. Volt Switch is crucial to generate momentum and escaping unfavourable situations. Please note that Forretress is rather frail, and you really should only expect it to do little before being death foddered.

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
Ah yes, a classic ScarfKrom. It just smashes the unprepared teams. It also synergeizes well with my Landrous-Therian by pivoting through it, rather than taking 50/50 chances with Fairy/Ground cores. Zekrom applies massive pressure against Ho-Oh and Kyogre on opp's team, which is crucial since my team lacks true answers to them. It also 2hkos pretty much everything in meta, so it's pretty damn good!

Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
My half-baked measure against the onslaught of special attackers in the metagame. SpD Kyogre can roar away GeoXern, however it's severely weakened in the process. I need to be very careful to not overload Kyogre's jobs. It can be difficult if opponent has Yveltal, ScarfOgre, and Xern for instance. And that's the other reason that Zekrom is cruical, since it's an excellent revenge killer to support Kyogre.

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
An extremely fast Landrous-T and very powerful one. I chose Jolly since, it will outspeed all SpecsOgre and hits them hard, which eases SpD Kyogre's job. Not to mention that a lot of Xern are actually slower than Jolly Land-T, so I can just earthquake them to weaken them. Kangaskhan and Land-T creates a formidable physical force that is difficult to break. Stealth Rock is a mandatory utility move to prevent opponent from getting free switches. yada I'm pretty sure that you all know what stealth rock is for. U-turn is fantastic on a pivotal pokemon, especially with Forretress's volt switch and Zekrom's volt switch. I can easily switch around with minimal prediction. Land-T can bait Grassceus switch and hits it hard with U-Turn. Land-T also, becomes Blaziken check in rain support from Kyogre. It can absorb the Bolt Strikes from Zekrom. Don't ever underestimate the power of EP Land-T.

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Judgment
- Focus Blast
- Recover
- Calm Mind
I went with very offensive Ghostceus over bulky variants. The offensive set allows me to pressure opponent more. Since, I have rather disposable fodder in the form of Forretress, I can afford to neglect the necessity of directly checking the stuff that Ghostceus is supposed to check. Focus blast is favored over WoW to maintain the offense and punishing Yveltal switch ins, which is compounded after SR. Ghostceus is my win condition. Usually, when I get +1, it's over for opponent.
Threat List
Ingrain Geomancy Xerneas (Uh oh, I need to sac my whole team to fake out it to death... Oops)
Yveltal
Kyogre
CM Arceus variants (especially Refresh ones) are a pain
I'd like to apologize for the lack of replays. I've used this team to playtest for UPL and whatnot countless time, and it has done consistently well. And of course, due to the secretive nature of that, I didn't save any replays. And yes, I did use this team vs Fixed and lost.
Shout Outs
Hack - The only good player who bothers to bear with my bullshit and helps me to become better. Thanks. :)
Durians - Best UPL team ever!
Blue J - kacaw
Malefic - keep it up
Steelgrill - hottest grill around
Haruno - mah grill who is still wrong about Landorus-Therian.
Ubers room is unbearable sometimes, but it's all in a jolly good time!
importable:
Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fake Out
- Sucker Punch
- Frustration
- Earthquake
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Spikes
- Rapid Spin
- Toxic
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Judgment
- Focus Blast
- Recover
- Calm Mind
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fake Out
- Sucker Punch
- Frustration
- Earthquake
Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Spikes
- Rapid Spin
- Toxic
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Bolt Strike
- Outrage
- Draco Meteor
- Volt Switch
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Scald
- Roar
- Rest
- Sleep Talk
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Judgment
- Focus Blast
- Recover
- Calm Mind
Last edited: