Untitled Under Used

Alright, made this team right off the bat, worked out incredibly, judge it perhaps?
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Winged Rape (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 228 Spd / 28 HP
Adamant Nature
- Stone Edge
- Taunt
- Earthquake
- Crunch

Here's my mega, aerodactyl, which is surprisingly swift and, with these EVs, can take super effective hits. Stone Edge as my best STAB. Taunt to force switches(I typically send him out as my lead). Earthquake and crunch for coverage. Crunch mainly for tough claws. It's speed EVs ensure that I am always faster than an unbossted opponent in UU, outside of other mega aerodactyls.
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Burn baby burn (Chandelure) @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Psychic
- Energy Ball

Scarf Chandelure has saved me countless times. Fire Blast and Shadow Ball for powerful STAB. Psychic for coverage and Energy Ball covers 3/5 weaknesses. Its incredible special attack make sit perfect for scarf. Modest improves its special attack, I have no need for timid, With scarf it has 388 speed, only unboostedly outsped by mega aero.
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almost pseudo (Flygon) @ Choice Band
Ability: Levitate
EVs: 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- Superpower

This is my go to man. His band really improves his attack strength. Outrage>dragon claw because I'm locked into an attack anyway, Earthquake for STAB. Fire punch gives it coverage for grass and bug types. Superpower for powerful coverage for whatever
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Oh Fuck, he (Mienshao) (M) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- High Jump Kick
- U-turn
- Stone Edge
- Fake Out

He's my scout, and in and out sweeper. Regenerator recovers life orb damage. High Jump Kick is my powerhouse move, with stab and life orb it's over 200 base. U-Turn for recovery and psychic counter. Stone Edge for flying types. Fake out can help counter sweepers if I can't stop them, by switching in and out with this guy. Its HP enables me to hit 11 times with life orb damage and allows three high jump kick misses.
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Emperor (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 Def / 252 HP / 4 SAtk
Relaxed Nature
- Ice Beam
- Scald
- Stealth Rock
- Knock Off

This boy is incredibly bulky. Ice Beam and Scald for coverage. Stealth Rock for, well, ya know. Knock Off helps with annoying pokemon with lefties or other. I've never used empoleon before so he's new in my mind.
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After awhile, (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Crunch
- Earthquake
- Stone Edge
- Superpower

Another sweeper of mine, moxie improves each attack so I can sweep successfully. Crunch and Earthquake for STAB. Stone edge and Super Power for coverage. Not much else to it.

Thoughts? Suggestions? I haven't been on here for awhile.
 
Hey there, this is an ok team, but there are some flaws in a lot of the sets which could use improvement. This team is very stealth rock weak and has little hazard control, and loses to many of the tier's best Water Types as you have only Empoleon to switch into them, who really cannot touch them in the first place. As I said, hazards are an especially large threat to you, as you are quite crippled by Sticky Web and Stealth Rocks, and the rare toxic spikes pressure you like crazy. You on top of this are very weak to status, being completely crippled by Thunder Waves, Sleeps, and Toxics. Once Chandy is gone burns also maim 4/5 of your team members. Strong fairy types such as Florges are also left unchecked by your team, with Empoleon doing only minimal amounts. Overall, this is a decent team, but I do see many flaws.

The first thing I want to do is to change LO Mienshao to Life Orb Roserade. Life Orb Mienshao simply is not that good a revenge killer (if you want Mienshao use scarf), and doesn't benefit your team atm. Roserade has so many boons over Mienshao on your team. Firstly, it can continuously check strong water types such as Mega Blastoise, who as I said pose quite a large threat to you, but can now be handled. Secondly, it absorbs Toxic Spikes as well as more importantly all status via Natural Cure, becoming a huge asset as an offensive pivot to your team. She also beats all relavant fairy types with a sludge bomb, making her a powerful wallbreaker for the rest of your team as well.

The next thing I would do is to change Choice Banded Flygon to Choice Banded Heracross. There isn't that much difference between the two largely, but I think the primary determining factor is Synergy with the rest of the team. You lose only ~11% of your speed in exchange for ~15% more raw power. They also have similar resistances, but Heracross's resistance to fighting attacks and maintanance of its resistance to EdgeQuake makes it a viable replacement, as they also have similar bulk. The rest of your team is fast enough to handle threats, and I feel that a stronger, more fitting wallbreaker better supports your two scarfers to sweep.

Minor Changes:
Aerodactyl: Roost > Crunch as crunch doesn't add to your coverage by much, but Taunt + Roost lets you be an amazing stallbreaker, as well as somewhat negating SR Damage and residual hits.
Chandelure: No idea why you have Psychic, but Trick > Psychic, as Psychic offers you minimal coverage (Fire + Ghost + Grass hits everything for more damage), but trick lets you shut down pesky walls if necessary.
Empoleon: Defog > Ice Beam or Knock Off, as at the end of the day your goal is to support your team, and with two SR weak mons you want to be able to control hazards well, and defog is a huge boon.

Hope this helps.
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Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Rest / Synthesis

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Heracross @ Choice Band
Ability: Moxie / Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature / Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off
 
I have never used aero so I have no right to judge him...

On chandelure I would recommend trick over psychic. Psychic gets no really notable coverage so it can be dropped. Trick on the other hand can take a wall out of commission for the rest of the match, which can be invaluable for chandy.

For flygon replace superpower or fire punch with u-turn. Any good player would tell you that it is really a clutch move. If you predict a switch, use u-turn and you can immediately put in the according counter. Really, its an awesome move of its played right.

Usually I use knock off over fake out on mienshao bit that may be just me. I find it can make a good cleaner but whatever floats your boat.

On empoleon you should run defog over knock off. Knock offs only utility for him lies in removing an item, and defog can help you remove hazards, a
 
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