Alright, made this team right off the bat, worked out incredibly, judge it perhaps?
Winged Rape (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 228 Spd / 28 HP
Adamant Nature
- Stone Edge
- Taunt
- Earthquake
- Crunch
Here's my mega, aerodactyl, which is surprisingly swift and, with these EVs, can take super effective hits. Stone Edge as my best STAB. Taunt to force switches(I typically send him out as my lead). Earthquake and crunch for coverage. Crunch mainly for tough claws. It's speed EVs ensure that I am always faster than an unbossted opponent in UU, outside of other mega aerodactyls.
Burn baby burn (Chandelure) @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Psychic
- Energy Ball
Scarf Chandelure has saved me countless times. Fire Blast and Shadow Ball for powerful STAB. Psychic for coverage and Energy Ball covers 3/5 weaknesses. Its incredible special attack make sit perfect for scarf. Modest improves its special attack, I have no need for timid, With scarf it has 388 speed, only unboostedly outsped by mega aero.
almost pseudo (Flygon) @ Choice Band
Ability: Levitate
EVs: 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- Superpower
This is my go to man. His band really improves his attack strength. Outrage>dragon claw because I'm locked into an attack anyway, Earthquake for STAB. Fire punch gives it coverage for grass and bug types. Superpower for powerful coverage for whatever
Oh Fuck, he (Mienshao) (M) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- High Jump Kick
- U-turn
- Stone Edge
- Fake Out
He's my scout, and in and out sweeper. Regenerator recovers life orb damage. High Jump Kick is my powerhouse move, with stab and life orb it's over 200 base. U-Turn for recovery and psychic counter. Stone Edge for flying types. Fake out can help counter sweepers if I can't stop them, by switching in and out with this guy. Its HP enables me to hit 11 times with life orb damage and allows three high jump kick misses.
Emperor (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 Def / 252 HP / 4 SAtk
Relaxed Nature
- Ice Beam
- Scald
- Stealth Rock
- Knock Off
This boy is incredibly bulky. Ice Beam and Scald for coverage. Stealth Rock for, well, ya know. Knock Off helps with annoying pokemon with lefties or other. I've never used empoleon before so he's new in my mind.
After awhile, (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Crunch
- Earthquake
- Stone Edge
- Superpower
Another sweeper of mine, moxie improves each attack so I can sweep successfully. Crunch and Earthquake for STAB. Stone edge and Super Power for coverage. Not much else to it.
Thoughts? Suggestions? I haven't been on here for awhile.

Winged Rape (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 252 Atk / 228 Spd / 28 HP
Adamant Nature
- Stone Edge
- Taunt
- Earthquake
- Crunch
Here's my mega, aerodactyl, which is surprisingly swift and, with these EVs, can take super effective hits. Stone Edge as my best STAB. Taunt to force switches(I typically send him out as my lead). Earthquake and crunch for coverage. Crunch mainly for tough claws. It's speed EVs ensure that I am always faster than an unbossted opponent in UU, outside of other mega aerodactyls.

Burn baby burn (Chandelure) @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Psychic
- Energy Ball
Scarf Chandelure has saved me countless times. Fire Blast and Shadow Ball for powerful STAB. Psychic for coverage and Energy Ball covers 3/5 weaknesses. Its incredible special attack make sit perfect for scarf. Modest improves its special attack, I have no need for timid, With scarf it has 388 speed, only unboostedly outsped by mega aero.

almost pseudo (Flygon) @ Choice Band
Ability: Levitate
EVs: 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Punch
- Superpower
This is my go to man. His band really improves his attack strength. Outrage>dragon claw because I'm locked into an attack anyway, Earthquake for STAB. Fire punch gives it coverage for grass and bug types. Superpower for powerful coverage for whatever

Oh Fuck, he (Mienshao) (M) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- High Jump Kick
- U-turn
- Stone Edge
- Fake Out
He's my scout, and in and out sweeper. Regenerator recovers life orb damage. High Jump Kick is my powerhouse move, with stab and life orb it's over 200 base. U-Turn for recovery and psychic counter. Stone Edge for flying types. Fake out can help counter sweepers if I can't stop them, by switching in and out with this guy. Its HP enables me to hit 11 times with life orb damage and allows three high jump kick misses.

Emperor (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 Def / 252 HP / 4 SAtk
Relaxed Nature
- Ice Beam
- Scald
- Stealth Rock
- Knock Off
This boy is incredibly bulky. Ice Beam and Scald for coverage. Stealth Rock for, well, ya know. Knock Off helps with annoying pokemon with lefties or other. I've never used empoleon before so he's new in my mind.

After awhile, (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Crunch
- Earthquake
- Stone Edge
- Superpower
Another sweeper of mine, moxie improves each attack so I can sweep successfully. Crunch and Earthquake for STAB. Stone edge and Super Power for coverage. Not much else to it.
Thoughts? Suggestions? I haven't been on here for awhile.