Introduction
Well this is my first attempt to start a stall based team in gen 5. I based my team around some unusual stall based teams I saw online. The team was also based on a entry hazard roar tactic. I know this team needs a ton of work. I really need the help :). I feel as individuals my team is really good but I feel they lack cohesion.
Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Psycho Shift
- Stored Power
- Cosmic Power
- Roost
Sigilyph is incredibly powerful after a couple Cosmic Powers
• Flame orb over toxic for walls
• Roost for recovery, stored power as my attack
• Psycho Shift to inflict the burn
• Magic guard is amazing and allows me to switch in and set up with relative ease.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature
- Rapid Spin
- Pain Split
- Spikes
- Toxic Spikes
I run a pretty unusual set on my Forretress.
• I have to have rapid spin for entry hazards
• Toxic spikes, and spikes, for entry hazards
• Pain split as a form of recovery.
• Especially nice with the sturdy ability.
Skarmory (F) @ Leftovers
Trait: Sturdy
Shiny: Yes
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Whirlwind
- Brave Bird
- Stealth Rock
- Roost
Skarmory replace Empoleon
• To many overlapping types
• Skarms better anyway
• Whilwind to switch oppents out and rack up entry hazard damage
• Stealth rock for entry hazard
• Roost for Recovery
• Brave Bird for attacking move
Whimsicott (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 128 SDef / 128 Def
Calm Nature
- Substitute
- Leech Seed
- Taunt
- Encore
All credit for this awesome stall pokemon:
captain boo over @ http://www.neoseeker.com/forums/36119/t1658160-rmt-captains-5th-gen-ou-stall-team/
Vaporeon (F) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Calm Nature
- Wish
- Protect
- Heal Bell
- Scald
I love Vaporeon. She is such a tank( and pink too :) ).
• Wish support
• Reliable switch-ins on waters with Water Absorb
• Protect to scout, gain some recovery for herself, and stall
• Scald over surf for burn.
• Heal bell is awesome it gets rid of all those pesky status conditions that no one likes.
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Night Shade
- Recover
- Will-O-Wisp
- Foul Play
Sableye just the spin blocker I needed
• Much needed counter to rapid spinners.
• Prankster is awesome for Will-O-Wisp and Recover.
• Foul Play good against physical attackers.
• Night Shade is good for consistent damage.
Old team:
Thanks and bring on the criticism :)
Campc14
Well this is my first attempt to start a stall based team in gen 5. I based my team around some unusual stall based teams I saw online. The team was also based on a entry hazard roar tactic. I know this team needs a ton of work. I really need the help :). I feel as individuals my team is really good but I feel they lack cohesion.

Sigilyph (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Psycho Shift
- Stored Power
- Cosmic Power
- Roost
Sigilyph is incredibly powerful after a couple Cosmic Powers
• Flame orb over toxic for walls
• Roost for recovery, stored power as my attack
• Psycho Shift to inflict the burn
• Magic guard is amazing and allows me to switch in and set up with relative ease.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature
- Rapid Spin
- Pain Split
- Spikes
- Toxic Spikes
I run a pretty unusual set on my Forretress.
• I have to have rapid spin for entry hazards
• Toxic spikes, and spikes, for entry hazards
• Pain split as a form of recovery.
• Especially nice with the sturdy ability.

Skarmory (F) @ Leftovers
Trait: Sturdy
Shiny: Yes
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Whirlwind
- Brave Bird
- Stealth Rock
- Roost
Skarmory replace Empoleon
• To many overlapping types
• Skarms better anyway
• Whilwind to switch oppents out and rack up entry hazard damage
• Stealth rock for entry hazard
• Roost for Recovery
• Brave Bird for attacking move

Whimsicott (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 128 SDef / 128 Def
Calm Nature
- Substitute
- Leech Seed
- Taunt
- Encore
All credit for this awesome stall pokemon:
captain boo over @ http://www.neoseeker.com/forums/36119/t1658160-rmt-captains-5th-gen-ou-stall-team/

Vaporeon (F) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Calm Nature
- Wish
- Protect
- Heal Bell
- Scald
I love Vaporeon. She is such a tank( and pink too :) ).
• Wish support
• Reliable switch-ins on waters with Water Absorb
• Protect to scout, gain some recovery for herself, and stall
• Scald over surf for burn.
• Heal bell is awesome it gets rid of all those pesky status conditions that no one likes.

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Night Shade
- Recover
- Will-O-Wisp
- Foul Play
Sableye just the spin blocker I needed
• Much needed counter to rapid spinners.
• Prankster is awesome for Will-O-Wisp and Recover.
• Foul Play good against physical attackers.
• Night Shade is good for consistent damage.
Old team:
Ohh and sorry about the images I dont know how to resize them.
The team
Sigilyph @ Flame Orb
Trait: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Psycho Shift
- Stored Power
- Cosmic Power
- Roost
Sigilyph is incredibly powerful after a couple Cosmic Powers. I take the flame orb over toxic for walls, roost for recovery, stored power as my attack, and Psycho Shift to inflict the burn. Magic guard is amazing and allows me to switch in and set up with relative ease.
Forretress @ Leftovers
Trait: Sturdy
EVs: 128 Def / 252 HP / 128 SDef
Calm Nature
- Rapid Spin
- Pain Split
- Spikes
- Toxic Spikes
I run a pretty unusual set on my Forretress. I have to have rapid spin for shednija, toxic spikes, and spikes, for entry hazards(I run stealth rock on Empoleon). And… wait for it …. pain split. With the sturdy ability i can bring a physical attacker down to 50% health and bring me back into the game. I have felt Forretress is a bit weak so I like pain split as a form of recovery.
Empoleon @ Leftovers
Trait: Torrent
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Roar
- Scald
- Stealth Rock
- Ice Beam
Empoleon is great. Takes his well, roars everyone out and racks up the entry hazard damage. Scald over surf for burn, ice beam for coverage, and like i said earlier Stealth Rock.
Whimsicott @ Leftovers
Trait: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Def
Modest Nature
- Substitute
- Leech Seed
- Taunt
- Encore
All credit for this awesome lead goes to:
captain boo over at
http://www.neoseeker.com/forums/36119/t1658160-rmt-captains-5th-gen-ou-stall-team/
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 4 SDef / 252 HP / 252 Def
Serious Nature
- Wish
- Protect
- Heal Bell
- Scald
I love Vaporeon. She is such a tank( and pink too :) ). Wish support, reliable switch ins on waters, protect to scout and gain some recovery for herself, scald over surf for burn. Heal bell is awesome it gets rid of all those pesky status conditions that no one likes.
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Shadow Sneak
- Sucker Punch
- Swords Dance
- X-Scissor
Shedinja is a glass cannon. He(maybe she) can switch in on a good prediction and set up a couple sword dances and then use the attack of my choices, usually Sucker Punch if i think the are going for the attack. Shed is really fragil though and sometimes i can't even use him because of entry hazards, status, weather,ect.
The team

Sigilyph @ Flame Orb
Trait: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Psycho Shift
- Stored Power
- Cosmic Power
- Roost
Sigilyph is incredibly powerful after a couple Cosmic Powers. I take the flame orb over toxic for walls, roost for recovery, stored power as my attack, and Psycho Shift to inflict the burn. Magic guard is amazing and allows me to switch in and set up with relative ease.

Forretress @ Leftovers
Trait: Sturdy
EVs: 128 Def / 252 HP / 128 SDef
Calm Nature
- Rapid Spin
- Pain Split
- Spikes
- Toxic Spikes
I run a pretty unusual set on my Forretress. I have to have rapid spin for shednija, toxic spikes, and spikes, for entry hazards(I run stealth rock on Empoleon). And… wait for it …. pain split. With the sturdy ability i can bring a physical attacker down to 50% health and bring me back into the game. I have felt Forretress is a bit weak so I like pain split as a form of recovery.

Empoleon @ Leftovers
Trait: Torrent
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Roar
- Scald
- Stealth Rock
- Ice Beam
Empoleon is great. Takes his well, roars everyone out and racks up the entry hazard damage. Scald over surf for burn, ice beam for coverage, and like i said earlier Stealth Rock.

Whimsicott @ Leftovers
Trait: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Def
Modest Nature
- Substitute
- Leech Seed
- Taunt
- Encore
All credit for this awesome lead goes to:
captain boo over at
http://www.neoseeker.com/forums/36119/t1658160-rmt-captains-5th-gen-ou-stall-team/

Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 4 SDef / 252 HP / 252 Def
Serious Nature
- Wish
- Protect
- Heal Bell
- Scald
I love Vaporeon. She is such a tank( and pink too :) ). Wish support, reliable switch ins on waters, protect to scout and gain some recovery for herself, scald over surf for burn. Heal bell is awesome it gets rid of all those pesky status conditions that no one likes.

Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Shadow Sneak
- Sucker Punch
- Swords Dance
- X-Scissor
Shedinja is a glass cannon. He(maybe she) can switch in on a good prediction and set up a couple sword dances and then use the attack of my choices, usually Sucker Punch if i think the are going for the attack. Shed is really fragil though and sometimes i can't even use him because of entry hazards, status, weather,ect.
Thanks and bring on the criticism :)
Campc14