This is my Updated (get it?) team. I've made most of the improvements suggested upon me from my last team, Team Super Awesome Dynamite Platinum bros, and I did change stuff, so please do mind that. Changes are in bold.
Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Meteor Mash
- ThunderPunch
This is my time-honored and awesome lead, Metagross, he is the perfect mix of strength, bulk, and speed. He also has the advantage of being resitant to Rapid Spin, so he can set-up Rocks multiple times with little damage. EQ are for stuff like Infernape, LeadTars, oither LeadGrosses, and is overall, is a great general move. Meteor Mash is my main STAB and gives me that extra kick is order to deal with other sutff, and it also has the advantage of countering Counter leads, because they usually are slower than me. Thunderpunch are for stuff like Politoads and has the advantage of disabling Focus Sash leads like LeadDactyl and LeadZelfs.
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Low Kick
- Night Slash
- Pursuit
Weavile, my fast sweeper. He may be a little underrated, but I could use that to my advantage! If people underestimate this guy, they're in a world of pain! Ice shard is my STAB and my main killing move, it's to OHKO all Dragons, 2HKO Grasses and Flyers. Low Kick are for stuff like Metagross, Darkrai, and other Rocks, Steels, and Darks. Night Slash is for good STAB and is for bulkier Psychics and Darks who won't run away, like Dusknoir. Pursuit are for fleeing Psychics and Ghosts like Alakazam, Gengar, and the like. Very powerful and I'd advise you to never underestimate this guy!
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 68 Atk / 188 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
Infernape, another big surprise. I chose this EV spread to ensure that I will always OHKO dumbass Blaziken after Rocks. Close Combat is for physical STAB, generality, and to deal with stuff like Tyranitar, Dorytrollzu, and Blissey. Fire Blast is for special STAB, physical walls, and is just a great move overall. Grass Knot are for super-heavy Pokemon and bulky Waters. HP Ice are for Dragons without Choice Scarf.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
Gengar, he's fast and frail! Shadow Ball is for STAB and other GHosts. Thunderbolt are for Gyaradoses. Focus Blast are for stuff like Tyranitar and Blissey. HP Fire are for predominently Steels like Skarmory and Scizor, if I do survive a Bullet Punch from Scizor though.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Recover
Surf are for STAB, Rocks and Fires. The classic BoltBeam combo is for so many Pokemon, I'm not gonna list them and they form a great general combo and a no resistance team! Recover was suggested by someone and has helped me survive for a greater period of time.
Shaymin-S @ Leftovers
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Earth Power
- Seed Flare
- Hidden Power [Ice]
My armaggedon flying fucking tank!!! Air Slash is for Grasses, other Skymin, and Fighters! Earth Power are for Heatran and friends. Seed Flare is my big boom-boom, it will kill everything that isn't resistant to it (bar Blissey) and will deal with bulky waters at an even bigger scale! Due to the need of extra support against Dragons, HP Fire will be replaced with HP Ice.
Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Meteor Mash
- ThunderPunch
This is my time-honored and awesome lead, Metagross, he is the perfect mix of strength, bulk, and speed. He also has the advantage of being resitant to Rapid Spin, so he can set-up Rocks multiple times with little damage. EQ are for stuff like Infernape, LeadTars, oither LeadGrosses, and is overall, is a great general move. Meteor Mash is my main STAB and gives me that extra kick is order to deal with other sutff, and it also has the advantage of countering Counter leads, because they usually are slower than me. Thunderpunch are for stuff like Politoads and has the advantage of disabling Focus Sash leads like LeadDactyl and LeadZelfs.
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Low Kick
- Night Slash
- Pursuit
Weavile, my fast sweeper. He may be a little underrated, but I could use that to my advantage! If people underestimate this guy, they're in a world of pain! Ice shard is my STAB and my main killing move, it's to OHKO all Dragons, 2HKO Grasses and Flyers. Low Kick are for stuff like Metagross, Darkrai, and other Rocks, Steels, and Darks. Night Slash is for good STAB and is for bulkier Psychics and Darks who won't run away, like Dusknoir. Pursuit are for fleeing Psychics and Ghosts like Alakazam, Gengar, and the like. Very powerful and I'd advise you to never underestimate this guy!
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 68 Atk / 188 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
Infernape, another big surprise. I chose this EV spread to ensure that I will always OHKO dumbass Blaziken after Rocks. Close Combat is for physical STAB, generality, and to deal with stuff like Tyranitar, Dorytrollzu, and Blissey. Fire Blast is for special STAB, physical walls, and is just a great move overall. Grass Knot are for super-heavy Pokemon and bulky Waters. HP Ice are for Dragons without Choice Scarf.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
Gengar, he's fast and frail! Shadow Ball is for STAB and other GHosts. Thunderbolt are for Gyaradoses. Focus Blast are for stuff like Tyranitar and Blissey. HP Fire are for predominently Steels like Skarmory and Scizor, if I do survive a Bullet Punch from Scizor though.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Recover
Surf are for STAB, Rocks and Fires. The classic BoltBeam combo is for so many Pokemon, I'm not gonna list them and they form a great general combo and a no resistance team! Recover was suggested by someone and has helped me survive for a greater period of time.
Shaymin-S @ Leftovers
Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Earth Power
- Seed Flare
- Hidden Power [Ice]
My armaggedon flying fucking tank!!! Air Slash is for Grasses, other Skymin, and Fighters! Earth Power are for Heatran and friends. Seed Flare is my big boom-boom, it will kill everything that isn't resistant to it (bar Blissey) and will deal with bulky waters at an even bigger scale! Due to the need of extra support against Dragons, HP Fire will be replaced with HP Ice.