My brother and I are looking to make a Rain Dance team. He is getting his feet wet with competitive, so he decided to go Uber to have the most range in which Pokemon to use. I have had a little bit of experience in competitive, and I'm looking to make an OU team. The articles we have found that guide the construction of a Rain Dance team are pretty outdated since they don't mention anything about Dynamaxing, Megas, or even any Pokemon past Gen 5. My current team has just a hint of the present with a Barraskewda, but after that I'm prone to any new threats that haven't been accounted for.
Barraskewda @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Poison Jab
- Close Combat
- Drill Run
Jirachi @ Damp Rock
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Rain Dance
- Stealth Rock
- U-turn
- Thunder
Kingdra @ Leftovers
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Dragon Pulse
- Scald
- Substitute
Scizor
Ability: Technician
EVs: 106 HP / 252 Atk / 150 Spe
Adamant Nature
- Rain Dance
- Bullet Punch
- Swords Dance
- U-turn
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Roost
- Ice Beam
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Shadow Ball
- Pain Split
- Reflect
What are some threats that I need to incorporate a counter for, are there any newer support 'mons that can better tank those threats/help out the sweepers, and what newer moves do we need to take into account when editing this team? Thanks for the help!
Barraskewda @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Poison Jab
- Close Combat
- Drill Run
Jirachi @ Damp Rock
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Rain Dance
- Stealth Rock
- U-turn
- Thunder
Kingdra @ Leftovers
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Dragon Pulse
- Scald
- Substitute
Scizor
Ability: Technician
EVs: 106 HP / 252 Atk / 150 Spe
Adamant Nature
- Rain Dance
- Bullet Punch
- Swords Dance
- U-turn
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Roost
- Ice Beam
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Shadow Ball
- Pain Split
- Reflect
What are some threats that I need to incorporate a counter for, are there any newer support 'mons that can better tank those threats/help out the sweepers, and what newer moves do we need to take into account when editing this team? Thanks for the help!