Made a couple changes from my previous post on this team
Context: I joined a local tournament where each player is randomly assigned a type, I was given dark.
It's VGC Regulation H, CTS, Bo3. Due to lack of players Flying, Poison, Grass, and Bug are not being played.
I have never played in anything Monotype, so if someone that has could help I'd greatly appreciate it.


Kingambit @ Black Glasses
Ability: Supreme Overlord
Level: 50
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Protect
Unchanged, I can survive two close combats from Sneasler, and have a guaranteed 2HKO on Sneasler with Iron Head, guaranteed OHKO with Tera, assuming no Sash and no HP or DEF investment. Using Supreme Overlord because the tournament is a monotype closed teamsheet event, so there's not much intimidating going around.
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Bug
EVs: 252 HP / 20 Def / 236 SpD
Careful Nature
- Knock Off
- Fake Out
- Parting Shot
- Flare Blitz
The main reason why I love getting dark type.
I get the cat
I wanted it to be able to do some damage so I put Flare Blitz on to pair with Murkrow. Sitrus Berry instead of AV to keep up with my very offensive team. Parting Shot to make sure they can't destroy my frail team. Also since Grass and Poison isn't being played, I don't have to worry about the mushroom.
Murkrow @ Eviolite
Ability: Prankster
Level: 50
Tera Type: Bug
EVs: 252 HP / 116 Def / 140 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Quash
- Tailwind
- Sunny Day
My teams main supportive backbone, and is likely coming to every single match. Highly considering dropping Quash for Brave Bird. Main change from previous post is Tera Psychic to Tera Bug and Psychic to Foul Play. Without poison in play I figured it's not worth it to focus Murkow's damage on hitting poison. Speed Control and Weather Control, sets up Hydreigon to sweep and deals with my water matchup.
Hydreigon @ Scope Lens
Ability: Levitate
Level: 50
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Heat Wave
- Protect
- Focus Energy
Critdreigon is the offensive backbone and getting it setup is my wincon the majority of the time. Focus Energy, spam Draco Meteor or Tera Fire Heat Wave under Sun. Main main change from previous post is Dark Pulse to Protect, and Timid nature to Modest. I decided leaving it vulnerable just wasn't worth it, and threw protect on. I also figured with Murkrow always coming along and tailwind being core to my plan, I'd rather have more damage. Maybe overkill.
Grimmsnarl @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Bug
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Parting Shot
- Reflect
- Light Screen
I'm highly iffy on including Grimmsnarl, I mainly want one because fairy damage and some screens. I'm worried with him on the team I lack some necessary damage. I want to mainly use him to set up relevant screens to keep my squishy team from being squished and to constantly cycle around Incineroar. Play Rough for that extra damage.
Samurott-Hisui @ Life Orb
Ability: Sharpness
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Cutter
- Sacred Sword
- Sucker Punch
- Protect
Another slot I'm not 100% sold on, but a bit more than Grimm. Raw damage dealer, just go brrrrrrrr. Only one change, Night Slash to Protect, which I'm not entirely sure of because it leaves Kingambit and Murkrow as my only Pokémon with Dark damage. I might change moves last minute.
Context: I joined a local tournament where each player is randomly assigned a type, I was given dark.
It's VGC Regulation H, CTS, Bo3. Due to lack of players Flying, Poison, Grass, and Bug are not being played.
I have never played in anything Monotype, so if someone that has could help I'd greatly appreciate it.


Kingambit @ Black Glasses
Ability: Supreme Overlord
Level: 50
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Protect
Unchanged, I can survive two close combats from Sneasler, and have a guaranteed 2HKO on Sneasler with Iron Head, guaranteed OHKO with Tera, assuming no Sash and no HP or DEF investment. Using Supreme Overlord because the tournament is a monotype closed teamsheet event, so there's not much intimidating going around.
Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Bug
EVs: 252 HP / 20 Def / 236 SpD
Careful Nature
- Knock Off
- Fake Out
- Parting Shot
- Flare Blitz
The main reason why I love getting dark type.
I get the cat
I wanted it to be able to do some damage so I put Flare Blitz on to pair with Murkrow. Sitrus Berry instead of AV to keep up with my very offensive team. Parting Shot to make sure they can't destroy my frail team. Also since Grass and Poison isn't being played, I don't have to worry about the mushroom.
Murkrow @ Eviolite
Ability: Prankster
Level: 50
Tera Type: Bug
EVs: 252 HP / 116 Def / 140 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Quash
- Tailwind
- Sunny Day
My teams main supportive backbone, and is likely coming to every single match. Highly considering dropping Quash for Brave Bird. Main change from previous post is Tera Psychic to Tera Bug and Psychic to Foul Play. Without poison in play I figured it's not worth it to focus Murkow's damage on hitting poison. Speed Control and Weather Control, sets up Hydreigon to sweep and deals with my water matchup.
Hydreigon @ Scope Lens
Ability: Levitate
Level: 50
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Heat Wave
- Protect
- Focus Energy
Critdreigon is the offensive backbone and getting it setup is my wincon the majority of the time. Focus Energy, spam Draco Meteor or Tera Fire Heat Wave under Sun. Main main change from previous post is Dark Pulse to Protect, and Timid nature to Modest. I decided leaving it vulnerable just wasn't worth it, and threw protect on. I also figured with Murkrow always coming along and tailwind being core to my plan, I'd rather have more damage. Maybe overkill.
Grimmsnarl @ Light Clay
Ability: Prankster
Level: 50
Tera Type: Bug
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Parting Shot
- Reflect
- Light Screen
I'm highly iffy on including Grimmsnarl, I mainly want one because fairy damage and some screens. I'm worried with him on the team I lack some necessary damage. I want to mainly use him to set up relevant screens to keep my squishy team from being squished and to constantly cycle around Incineroar. Play Rough for that extra damage.
Samurott-Hisui @ Life Orb
Ability: Sharpness
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Cutter
- Sacred Sword
- Sucker Punch
- Protect
Another slot I'm not 100% sold on, but a bit more than Grimm. Raw damage dealer, just go brrrrrrrr. Only one change, Night Slash to Protect, which I'm not entirely sure of because it leaves Kingambit and Murkrow as my only Pokémon with Dark damage. I might change moves last minute.