Updated version of my OU RMT team

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Hey guys, after posting a team a couple of days ago and getting some very good and very helpful feedback, I changed a few of my pokemon, and heres what I came out with.
Anyway, on with the Team.

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The general gist of the team is to have Swampert set up SR, then have my powerhouses like Scizor and Salamence tear things apart, and have Rotom-H and Gengar come in to revenge kill when necessary. Blissey is great to switch out to when theres a special sweeper to break.

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Swampert @Leftovers
EVs: HP 240/ Atk 58/ Def 212
Impish Nature
Ability: Torrent
-Avalanche
-Earthquake
-Roar
-Stealth Rocks

I've always had problems choosing a lead, I tried Bronzong, Ninjask, Skarmory and none of them worked for me. Swampert just had exactly what I wanted, he's bulky enough to take a few hits, he has SR which is an absolute must for leads IMO, and he has Roar, which tosses the opponent around a bit, either to find someone weak to Ice or Ground, in which case I use Avalanche/Earthquake and then carry on, or to reveal some of their pokemon and let me plan ahead, after which I switch out to one of my other pokemon, using Swampert from then on as a switch in wall.
Weakness: Grass, covered by Scizor, Gengar, Salamence

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Blissey @Leftovers
EVs: HP 148/ Def 252/ SAtk 108
Bold Nature
Ability: Natural Cure
-Aromatherapy
-Ice Beam
-Seismic Toss
-Softboiled

Blissey is all round awesome for switching in against sweepers, when they think they'll have an easy go of it and suddenly seismic toss is doing more damage than their best offensive move. Aromatherapy takes care of all status effects flying around, which I find very useful, for example if one of my Sweepers has been put to sleep, I switch out and fix it. Ice Beam is for anything resistant to seismic toss and of course softboiled keeps her healthy.
Weakness: Fighting, covered by Gengar, Rotom, Salamence

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Scizor @Leftovers
EVs: HP 200/ Atk 252/ Spd 56
Adamant Nature
Ability: Technician
-Bullet Punch
-Superpower
-Roost
-Swords Dance

Scizor is a good bulky attacker, but not amazingly fast. Against most opponents this is irrelevent thanks to Bullet punch for letting him go first. I set up with SD to turn him into the kind of sweeper that goes through whole teams. Finally, in case he gets walled by something resistant to steel and I can't switch out effectively, I gave him Superpower. Roost keeps him alive after a SD or 2, and after a hit from whichever pokemon is resistant to steel.
Weakness: Fire, covered by Swampert, Salamence

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Gengar @Life Orb
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Shadow Ball
-Thunderbolt
-Focus Blast
-Hidden Power (Fire)

My team's Glass Hammer. The ultimate (well, maybe thats an exageration, but he is good) revenge killer. After he has come in and hit something very hard very fast, I either leave him to whatever is next, hoping they don't expect the Life Orb over a Choice item, or switch to Blissey.
Weakness: Ghost, covered by Blissey, Scizor
Dark, covered by Scizor
Psychic, covered by Scizor

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Salamence @Life Orb
EVs: 232 Atk / 26 SAtk / 252 Spd
Naughty Nature
-Outrage
-Earthquake
-Fire Blast
-Dragon Dance

Salamence is another fast killer, but with Outrage he is more general than Gengar, being able to scare anything except steel pretty much. I have chosen Dragon Dance over Aqua Tail, because i am happy Mence's ability to pull it off with this set up (any comments on that would be appreciated)
Weakness: Ice, covered by Scizor
Dragon, covered by Scizor
Rock, covered by Swampert

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Rotom-H @Leftovers
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
~ Thunderbolt
~ Shadow Ball
~ Overheat
~ Will-O-Wisp

And finally to round out the lot, Rotom-H. I really think he will be good for the team. His typing rounds the rest off nicely, and he is better as a Gyara counter than Electivire :)
Weakness: Ghost, covered by Blissey
Dark, covered by Scizor

Anywho, thats my team, it has performed very well for me so far. The only things I've ever thought to be missing are Stone Edge and Rapid Spin, which I can't find a way to fit, and counters for Breloom and Skarmory (I'm not sure there is a specific counter for Breloom.)
C&C Welcome, Cheers

Weakness / Resistance Modifiers 0% 25% 50% 100% 200% 400% Normal
2 -- 1 3 -- -- Fire
-- -- 2 3 -- 1 Water
-- -- 1 5 -- -- Electric
1 -- 1 4 -- -- Grass
-- 2 1 2 -- 1 Ice
-- -- 1 4 -- 1 Fighting
2 -- 1 2 1 -- Poison
1 1 2 2 -- -- Ground
2 -- -- 3 1 -- Flying
-- -- 1 5 -- -- Psychic
-- -- 1 4 1 -- Bug
-- 1 3 2 -- -- Rock
-- -- 1 4 1 -- Ghost
1 -- 1 2 2 -- Dragon
-- -- 1 4 1 -- Dark
-- -- 1 3 2 -- Steel
-- -- 3 3 -- --
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TIP: Hover over a type's name to see how each Pokemon are affected by that type!
 
RMT Rules said:
13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.

You posted an RMT thread yesterday. You're supposed to wait at least 2 weeks before re-posting an RMT. Therefore, I'm going to have to lock your thread since you're in violation of rule #13. If you are interested in showing your new updated team, simply edit it what you've put into this thread into your previous thread.
 
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