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Quality Control Ursaluna-Bloodmoon (QC 0/2)

forkuser

formerly hduser
:ursaluna-bloodmoon::life orb::assault vest::leftovers:
[SET]
Life Orb (Ursaluna-Bloodmoon) @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its spammable STABs assisted by Mind's Eye, which can be boosted further with Life Orb.
- Blood Moon can rip apart more defensive teams and OHKO less bulkier mons cleanly such as Garchomp, while also getting around Wide Guard from Pelipper and Gallade. Hyper Voice brings spread damage when Blood Moon cannot be used, that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Ursaluna-B can spam both of these Normal-type STABs without fear of Ghost-types thanks to Mind's Eye, making Ursaluna-B even harder to stop. Earth Power can OHKO or heavily damage Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb maximizes Ursaluna-B's damage output, achieving OHKOs against bulkier Pokemon such as opposing non Assault Vest-UrsaIuna-B with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal is used to remove Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom and Primarina, while bolstering its power to OHKO both of the aforementioned Pokemon with Blood Moon, while also strengthening Hyper Voice.
- 204 Speed is used to outspeed Adamant Dragapult under Tailwind, though this should only be considered when used on teams with Tailwind, while Maximum Special Attack with Modest maximizes Ursaluna-B's damage potential. You can also opt for the second, slower spread if Life Orb Ursaluna-B is being used on teams with Trick Room instead of Tailwind.

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, allowing it to afford investing in more bulk rather than power, giving Ursaluna-B more oppurtunities to switch in the field.
- Vacuum Wave grants Ursaluna-B a spammable priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Primarina and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat.
- 132 HP and 12 Def is enough to almost always live a Close Combat from Sneasler, and with some special bulk, Assault Vest Ursaluna-B can comfortably live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, Life Orb Gholdengo's Make It Rain after a Nasty Plot, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun.

[SET]
Leftovers (Ursaluna-Bloodmoon) @ Leftovers
Ability: Mind's Eye
Level: 50
Tera Type: Electric
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk and a form of inflicting sleep with Yawn, and patching its lack of recovery and extending its longevity significantly with Leftovers.
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers, forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn.
- Ursaluna-B appreciates Leftovers's when stalling opponents with Yawn, proving passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery, and can also serve as a pseudo-Leftovers if Ursaluna-B's Leftovers is Knock Offed by Incineroar.
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Water- and Fighting-type attacks like Close Combat from Sneasler and Annihilape, Hyper Voice from Primarina, and Pelipper's Weather Ball.
- 156 HP and 12 Def guarantees Ursaluna-B's survival against Sneasler's Close Combat, and with 172 SpD investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, Gholdengo's Make It Rain after a Nasty Plot, and Choice Specs Ninetales-A's Ice Beam.

[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler, so it's a good idea for it to be paired with Tailwind from supporters like Whimsicott and Talonflame to get the speed advantage to abuse its wallbreaking and damage potential and OHKO faster and frailer Pokemon. If the opponent has much faster Pokemon or has access to Tailwind themselves, Trick Room setters like Indeedee-F, Farigiraf, and Sinistcha can flip the speed order and get the advantage and still provide more support. Indeedee-F has access to vital redirection, can priority block with Psychic Terrain, and boost Ursaluna-B damage output further with Helping Hanf. Farigiraf can also prioirty block Armor Tail and have access to Helping Hand, while Sinistcha can heal Ursaluna-B with Hospitality and Life Dew.Fake Out can create Ursaluna-B oppurtunities to dish out its powerful attacks, and priority blocking from Psychic Terrain or Farigiraf's Armor Tail can help defend Ursaluna-B from Rillaboom's Grassy Glide.
- Assault Vest Ursaluna-B can be more independent due to its ability to take hits, but that can cost Ursaluna-B to lack damage, so Assault Vest variants prefer having more offensive teammates. Gholdengo is great partner for Assault Vest Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler and Rillaboom, while threatening Archaludon with Nasty Plot or Choice Specs boosted Shadow Ball. Gholdengo and Ursaluna-B can work together to wear down opponents with their special attacks, wearing down specially defensive Pokemon like Rillaboom or Archaludon. Dual Screens from Grimmsnarl or Aurora Veil from Ninetales-A can significantly increase Ursaluna-B bulk and can make it tougher to remove.
- More balanced and passive sets like Leftovers Ursaluna-B are better with more balanced teams packing Fake Out and redirection, creating oppurtunities to launch a Yawn. Ursaluna-B even more challenging to take down. Rillaboom is a preferred partner for Leftovers Ursaluna-B, providing Fake Out support and can pack U-turn, being a bulk pivot that can help Ursaluna-B get on the field, and can switch into a plethora of moves that can threaten Ursaluna-B such as Water-type attacks from Pelipper and Basculegion, and Grass-type attacks from opposing Rillaboom. Leftovers Ursaluna-B also appreciates Rillaboom's Grassy Surge providing even more passive recovery and extending its longevity further. And again, Dual Screens from Grimmsnarl and Aurora Veil Ninetales-A makes Leftovers Ursaluna-B tougher to remove and gives it more oppurtunities to use Yawn.

Strategy Comments
===========
- Life Orb Urslauna-B is mostly used as a burst damage dealer with Fake Out or redirection support on its side, weakening teams for its other teammates to clean up. Life Orb Ursaluna-B needs Tailwind or Trick Room, as without it, it can be vulnerable to a majority of attacks due to its low speed tier. On the other hand, Assault Vest Ursaluna-B is less reliant on forms of speed control due to be generally more bulky, and can last longer on the field can dish out several attacks and weakening the opponent for other teammates to clean up.
- Leftovers Ursaluna-B enjoys having Fake Out and redirection support to give it oppurtunities to put things asleep with Yawn. Leftovers Ursaluna-B also enjoys having fast offensive threats or set up sweepers by its side such as Sneasler or Gholdengo due to lacking meaningful damage output, and Leftovers Ursaluna-B can support them with sleep, giving them oppurtunities to set up or dish out devastating attacks.
- Sneasler is the best answer to Ursaluna-B, outspeeding it even under Tailwind if Unburden is activated, and can inflict massive damage with Close Combat. Sneasler is very frail though and can drop to any attack Ursaluna-B throws at it, and setting Trick Room can ease the matchup against Unburden Sneasler. Rain teams that have many Water-types like Pelipper and Basculegion can give Ursaluna-B a hard time, leaving Ursaluna-B for no oppurtunity to attack. Assault Vest Ursaluna-B can Terastallize into Water, but that can leave it vulnerable to Archaludon's Electro Shot. Against these teams, Trick Room or redirection support helps Ursaluna-B against rain teams. Assault Vest Rillaboom is a good check for Ursaluna-B, and it's especially good against Assault Vest Ursaluna-B, as it can't Protect or Tera to get out of its weakness to Wood Hammer. Rillaboom can normally wear down Assault Vest Ursaluna-B, but Rillaboom can be vulnerable Fake Out or Follow Me keeping Ursaluna-B safe, or partners like Gholdengo or Incineroar. Taunt, Disable, or Encore can be devastating for Leftovers Ursaluna-B, which can mess up its entire stratergy and force it to switch, giving the opponentan oppurtunity to set up or hit whatever Pokemon Ursaluna-B is switching with for free damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
Hello, just checking on your progress for this analysis. Please could you get this into QC by the end of the week.
 
Want to see this again, a few little things to note:
Please adhere and check over the GP Standards because although I am not a GP member, I had to make several changes to the grammar of this analysis because it became a bit confusing to read.

When talking about EVs, avoid saying exact numbers. Instead, say stuff like "The Special Defense investment allows Ursaluna-B to survive... " Also note that I said the full stat, not just SpD.

Don't forget to ping me when done! I was a tad nitpicky here, so if you have any questions then feel free to DM me!
add remove comment highlight
:ursaluna-bloodmoon::life orb::assault vest::leftovers:
[SET]
Life Orb (Ursaluna-Bloodmoon) @ Life Orb (there is probably a better set name than this, such as Offensive Wallbreaker)
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its spammable STABs assisted by Mind's Eye, which can be is boosted further with by Life Orb. (this feels a little... lackluster? While yes it does that, maybe mention some things it does that to, i.e. Blood Moon into Annihilape)
- Blood Moon can rip apart more defensive teams and OHKO less bulkier mons Pokemon cleanly such as Garchomp, while also getting around Wide Guard from Pelipper and Gallade. Hyper Voice brings spread damage when Blood Moon cannot be used, that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Ursaluna-B can spam both of these Normal-type STABs without fear of Ghost-types thanks to Mind's Eye, making Ursaluna-B even harder to stop (feels like fluff). Earth Power can OHKO or heavily damage Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb maximizes Ursaluna-B's damage output, achieving lets Ursaluna-B achieve OHKOs against bulkier Pokemon such as opposing non Assault Vest-UrsaIuna-B that don't have Assault Vest with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal is used to remove removes Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom and Primarina (not a super relevant Pokemon, Basculegion is probably a better shout or Pelipper), while bolstering its power to letting Ursaluna-B OHKO both of the aforementioned Pokemon with Blood Moon, while also strengthening Hyper Voice (any important calcs with hyper voice? OHKOs or 2HKOs?).
- 204 Speed is used to outspeed Adamant Dragapult under Tailwind, though this should only be considered when used on teams with Tailwind, (this is already implied when you mention "under tailwind") while Maximum Special Attack with Modest maximizes Ursaluna-B's damage potential. You can also opt for the second, slower spread if Life Orb Ursaluna-B is being used on teams with Trick Room instead of Tailwind. (I would like to see this reworded, feels a bit clunky IMO. Maybe start with " The second spread is..."?)

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water (you might want to consider adding Tera Ghost since it got top 8 at frankfurt and had good usage at pitts)
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, allowing it to afford investing in more bulk rather than power (wouldn't AV mean that you can invest more in power?), giving Ursaluna-B more oppurtunities to switch in the field. (I would also talk about how it allows Ursaluna-B to stay on the field longer in general, letting it pull off more damage)
- Vacuum Wave grants Ursaluna-B a spammable priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Primarina Basculegion (again, primarina isn't the most relevant) and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat. (talk about Tera Ghost)
- 132 HP and 12 Def is enough to almost always live a Close Combat from Sneasler, and with some the special bulk investment, Assault Vest Ursaluna-B can comfortably live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, Life Orb Gholdengo's Make It Rain after a Nasty Plot, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun. (do the speed and special attack do anything?)

[SET]
Leftovers (Ursaluna-Bloodmoon) @ Leftovers (same as the first set, maybe Bulky Wall? Or something better if you can come up with such)
Ability: Mind's Eye
Level: 50
Tera Type: Electric (I would add Tera Water here, since it had the most usage at Frankfurt and got Top 8 at pitts)
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk, access to sleep and a form of inflicting sleep with Yawn, and patching its lack of recovery and extending its longevity significantly with Leftovers. a newfound form of recovery in Leftovers. (reworded this to cut down and help the flow)
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers (examples?), forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn.
- Ursaluna-B appreciates Leftovers's Leftovers when stalling opponents with Yawn, proving passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery, and can also serve as a pseudo-Leftovers if Ursaluna-B's Leftovers is Knock Offed by Incineroar. (feels like red info+isn't too necessary)
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Water- and Fighting-type attacks like Close Combat from Sneasler and Annihilape, Hyper Voice from Primarina, and Pelipper's Weather Ball. (talk about Tera Water. Additionally, I would add how Tera Electric retains Ursaluna-B's good matchup into Electro Shot, which Tera Water does not)
- 156 HP and 12 Def guarantees Ursaluna-B's survival against Sneasler's Close Combat, and with 172 SpD investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, Gholdengo's Make It Rain after a Nasty Plot, and Choice Specs Ninetales-A's Alolan Ninetales's Ice Beam.

[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler, so it's a good idea for it to be paired with Tailwind speed control such as Tailwind and Trick Room from supporters like Whimsicott and Talonflame Porygon2, respectively, to get the speed advantage to abuse its wallbreaking and damage potential and OHKO faster and frailer opposing Pokemon. (This is where the first bullet would be chopped off. I decided it would be better to group speed control into one bullet point, since a lot of the stuff below is fluff) If the opponent has much faster Pokemon or has access to Tailwind themselves, Trick Room setters like Indeedee-F, Farigiraf, and Sinistcha can flip the speed order and get the advantage and still provide more support. (Fluff) Indeedee-F has access to vital redirection, can priority block with Psychic Terrain, and boost Ursaluna-B damage output further with Helping Hanf. Farigiraf can also prioirty block Armor Tail and have access to Helping Hand, while Sinistcha can heal Ursaluna-B with Hospitality and Life Dew (instead of them being clumped together as Trick Room setters, I'd prefer to see two bullets; one of priority denial against Grassy Glide and Fake Out and more, and another for redirection for frail Ursaluna-B). Fake Out can create Ursaluna-B oppurtunities to dish out its powerful attacks, (expand on this in its own bullet) and priority blocking from Psychic Terrain or Farigiraf's Armor Tail can help defend Ursaluna-B from Rillaboom's Grassy Glide. (please split each part into their own bullets; it doesn't have to be one giant bullet)
- Assault Vest Ursaluna-B can be more independent due to its ability to take hits, but that can cost Ursaluna-B to lack damage, so Assault Vest variants prefer having more offensive teammates. (fluff) Gholdengo is great partner for Assault Vest Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler and Rillaboom, while threatening Archaludon with Nasty Plot or Choice Specs boosted Shadow Ball (is this really important? Ursaluna-B already beats Archaludon. Instead you can talk about how Gholdengo beats Ninetales-A and how, in return, Ursaluna-B can scare off Incineroar for Gholdengo). Gholdengo and Ursaluna-B can work together to wear down opponents with their special attacks, wearing down specially defensive Pokemon like Rillaboom or Archaludon. (Fluff) Dual Screens from Grimmsnarl or Aurora Veil from Ninetales-A can significantly increase Ursaluna-B bulk and can make it tougher to remove (any calcs when screens are up?). (make each specific partner have its own bullet. Additionally, talk about more partners!!! Mainly Rillaboom and Dragonite)
- More balanced and passive sets like Leftovers Ursaluna-B are better with more balanced teams packing Fake Out and redirection, creating oppurtunities to launch a Yawn. Ursaluna-B even more challenging to take down. Rillaboom is a preferred partner for Leftovers Ursaluna-B, providing Fake Out support and can pack U-turn, being a bulk pivot that can help Ursaluna-B get on the field, and can switch into a plethora of moves that can threaten Ursaluna-B such as Water-type attacks from Pelipper and Basculegion, and Grass-type attacks from opposing Rillaboom. Leftovers Ursaluna-B also appreciates Rillaboom's Grassy Surge providing even more passive recovery and extending its longevity further. And again, Dual Screens from Grimmsnarl and Aurora Veil Ninetales-A makes Leftovers Ursaluna-B tougher to remove and gives it more oppurtunities to use Yawn. (this is good, but not in the right spot; this belongs in the bullet above. The final bullets should be about Weakness coverage. Trim this down and add a weakness coverage section)

Strategy Comments
===========
- Life Orb Urslauna-B is mostly used as a burst damage dealer with Fake Out or redirection support on its side, weakening teams for its other teammates to clean up. Life Orb Ursaluna-B needs Tailwind or Trick Room, as without it, it can be vulnerable to a majority of attacks due to its low speed tier. (Again, this is good info, but the first bullet of this section should be talking about the Pokemon's main role and when they shine; not about what support they need. I would talk about, for lorb blursa, when it shines; when it has speed control in its favor, stuff like that) On the other hand, Assault Vest Ursaluna-B is a bulkier attacker that can sit in front of top tier Pokemon such as Gholdengo and Archaludon and easily take them down. Finally, Leftovers Ursaluna [your explanation here] less reliant on forms of speed control due to be generally more bulky, and can last longer on the field can dish out several attacks and weakening the opponent for other teammates to clean up.
- Leftovers Ursaluna-B enjoys having Fake Out and redirection support to give it oppurtunities to put things asleep with Yawn. Leftovers Ursaluna-B also enjoys having fast offensive threats or set up sweepers by its side such as Sneasler or Gholdengo due to lacking meaningful damage output, and Leftovers Ursaluna-B can support them with sleep, giving them oppurtunities to set up or dish out devastating attacks. (I would like to see something about play style since that is what this bullet is about; describe the difference in play style between the sets)
- Sneasler is the best answer to Ursaluna-B, outspeeding it outspeeds Ursaluna-B even when Ursaluna-B is under Tailwind if Sneasler's Unburden is activated, and can inflict massive damage with Close Combat. Sneasler is very frail though and can drop to any attack Ursaluna-B throws at it, and setting Trick Room can ease the matchup against Unburden Sneasler (I would talk redirection support here as well). Rain teams that have many Water-types like Pelipper and Basculegion can give Ursaluna-B a hard time, forcing Ursaluna-B to Tera leaving Ursaluna-B for no oppurtunity to attack. Assault Vest Ursaluna-B can Terastallize into Water, but that can leave it vulnerable to Archaludon's Electro Shot. Against these teams, Trick Room or redirection support helps Ursaluna-B against rain teams. Assault Vest Rillaboom is a good check for Ursaluna-B, and it's especially good against Assault Vest Ursaluna-B, as it can't Protect or Tera to get out of its weakness to as it can threaten huge damage with Wood Hammer and can survive Blood Moon thanks to its Assault Vest. Rillaboom can normally wear down Assault Vest Ursaluna-B, but Rillaboom can be vulnerable Fake Out or Follow Me keeping Ursaluna-B safe, or partners like Gholdengo or Incineroar. (I would just talk about Gholdengo, Incineroar, and Dragonite as partners to beat Rillaboom here) Taunt, Disable, or Encore can be devastating for Leftovers Ursaluna-B, which can mess up its entire stratergy and force it to switch, giving the opponentan oppurtunity to set up or hit whatever Pokemon Ursaluna-B is switching with for free damage. (I'd much rather see something about mausape as a combo which can overwhelm Ursaluna-B)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
 
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