• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Quality Control Ursaluna-Bloodmoon (QC 1/2)

forkuser

formerly hduser
[SET]
Offensive Wallbreaker (Ursaluna-Bloodmoon) @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its STABs assisted by Mind's Eye, which is boosted further by Life Orb, breaking through foes like Annilhilape and opposing Ursaluna-B with Blood Moon.
- Blood Moon can rip apart more defensive teams and OHKO less bulkier Pokemon cleanly such as Garchomp, Hyper Voice brings spread damage that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Wide Guard can block Hyper Voice, but Blood Moon being a single target attack can get around this. Ursaluna-B can also utilize Hyper Voice on turns where it can't use Blood Moon to further threaten foes. Earth Power OHKOs or heavily damages Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb lets Ursaluna-B achieve OHKOs against bulkier Pokemon such as opposing UrsaIuna-B that don't have Assault Vest with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal removes Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom, Basculegion-M, and Pelipper while letting Ursaluna-B OHKO the latter two of the aforementioned Pokemon, while also strengthening Hyper Voice achieving 2HKOs on opposing Ursaluna-B.
- The Speed investment is used to outspeed Adamant Dragapult under Tailwind while both spreads have maximum Special Attack with Modest, maximizing Ursaluna-B's damage potential. The second spread is preferred on slower teams that utilize Trick Room instead of Tailwind. The remaining EVs were invested to maximize bulk.
- Life Orb Ursaluna-B has incredible damage potential, capable of obliterating most Pokemon, including its checks if they aren't careful. Life Orb Ursaluna-B relies heavily on speed control to do its job; Ursaluna-B can easily be threatened by much faster threats such as Dondozo, Sneasler, boosted Gholdengo, and Alolan Ninetales without said speed control. Life Orb Ursaluna-B also doesn't invest in much bulk as other sets in favor of power, so it can be tricky to find opportunities to bring it onto the field without Ursaluna-B taking a huge chunk of damage.

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water / Ghost
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, giving Ursaluna-B more opportunities to switch in and stay longer on the field, letting it dish out more damage.
- Vacuum Wave grants Ursaluna-B a reliable priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Basculegion-M and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat
- Tera Ghost provides an immunity to Fighting-type attacks like Archaludon's Body Press and Tyranitar's Low Kick while also being neutral to Rillaboom's space Grass-type attacks, and gains a Fake Out immunity. This is especially important since Assault Vest Ursaluna-B cannot use Protect, though the tradeoff is that Ursaluna-B becomes vulnerable to Ghost- and Dark-type attacks from Gholdengo, Basculegion-M, Incineroar, and Kingambit.
- The HP and Defense investment is enough to almost always live a Close Combat from Jolly Sneasler, and with the special bulk investment and Assault Vest Ursaluna-B can live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, +2 Life Orb Gholdengo's Make It Rain, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun. The Speed investment helps Ursaluna-B to outspeed uninvested Incineroar, and in Tailwind can outspeed non-Choice Scarf Hisuian Typhlosion.The Special Attack investment can OHKO uninvested Gholdengo and almost always OHKO low bulk Tera Fire or Steel Garchomp with Earth Power.
- Thanks to Assault Vest, Ursaluna-B can do much better against special attackers like Gholdengo and Archaludon it would've feared otherwise, and inflict consistent damage back with its effective Normal- and Ground-type coverage. Lacking Protect, Assault Vest Ursaluna-B can be chipped down for foes to KO, most notably flinching from Fake Out can leave Ursaluna-B vulnerable to other attacks. Assault Vest Ursaluna-B also has a loss of damage output due to dropping Life Orb, becoming less of an immediate threat.

[SET]
Leftovers (Ursaluna-Bloodmoon) @ Leftovers
Ability: Mind's Eye
Level: 50
Tera Type: Electric / Water
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk, access to sleep, and a newfound form of recovery in Leftovers.
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers such as Volcarona and Annilhilape, forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn. Yawn and Blood Moon also have some synergy, as a drowsy foe is tempted to switch to avoid, giving Ursaluna-B a chance to deal a good chunk of damage for free with Blood Moon.
- Ursaluna-B appreciates Leftovers when stalling opponents with Yawn, providing passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery.
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Fighting- and Water-type attacks like Close Combat from Sneasler and Annihilape, Pelipper's Weather Ball, and Grass-type attacks from Rillaboom and Sinistcha. Tera Electric also retains Ursaluna-B's good matchup into Electric-type moves, most notably Electro Shot from Archaludon. On the other hand, Tera Water resists Water-type attacks from Basculegion-M or Pelipper unlike Tera Electric, but it gives Ursaluna-B a weakness to Electro Shot from Archaludon.
- The HP and Defense investment guarantees Ursaluna-B's survival against Jolly Sneasler's Close Combat, and with the Special Defense investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, + 2Gholdengo's Make It Rain, and Choice Specs Alolan Ninetales's Ice Beam.
- The combination of sleep with Yawn and slowly recovering HP with Leftovers can be quite overwhelming if the opponent isn't cautious, letting Ursaluna-B chip foes for its other teammates to secure KOs, or put foes to sleep allowing Ursaluna-B's teammates to safely attack or set up. Taunt and Encore can disturb Ursaluna-B's strategy of using Yawn and Protect, ruining its main form of pressure. This Ursaluna-B's attacks also aren't quite threatening due to the lack of investment and Life Orb, making Ursaluna-B far easier to switch in to.

[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler and Alolan Ninetales, so it's a good idea for it to be paired with speed control such as Tailwind and Trick Room from supporters like Whimsicott and Porygon2, respectively, to get the speed advantage and OHKO opposing Pokemon.
- Priority attacks such as Fake Out, Grassy Glide, Sucker Punch, and Aqua Jet can hinder or threaten Ursaluna-B, so priority denial from Indeedee-F and Farigiraf can protect and keep Ursaluna-B safe from the priority attacks.
- Redirection like Rage Powder or Follow Me from Amoonguss and Indeedee-F can protect Ursaluna-B from attacks such as Dondozo's Wave Crash and Hisuian Lilligant's Close Combat.
- Fake Out from the likes of Rillaboom or Sneasler can create opportunities for Ursaluna-B to dish out its powerful attacks, and Fake Out can be paired with Yawn to flinch foes so Ursaluna-B can put them to sleep safely.
- Ursaluna-B dislikes Water- and Grass-type attacks, and for this reason Rillaboom is a great partner for Ursaluna-B, and can switch into many super effective attacks that can threaten Ursaluna-B. Ursaluna-B also appreciates Rillaboom's Grassy Surge providing passive recovery and in return, Ursaluna-B can remove Incineroar and Archaludon, which are Pokemon that can give trouble to Rillaboom.
- Gholdengo is a great partner for Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler, Rillaboom, and Alolan Ninetales, and in return, Ursaluna-B can scare off Gholdengo's checks, being Incineroar, Kingambit, and Garchomp to name a few. Gholdengo can also switch into Fighting-type attacks from Sneasler and Archaludon and effectively threaten them with potentially boosted Make It Rain and Shadow Ball.
- Dragonite is a good partner for Ursaluna-B, as it can switch in to take any Water- or Grass-type attack from the likes Dondozo or Sinistcha and many others with Multiscale, and can provide Tailwind support, while also using Haze to remove boosts from Dondozo, Volcarona, and Archaludon. Dragonite also has a strong matchup against Sneasler, soaking any hit Sneasler throws at Dragonite, which can strike back with a Scale Shot, outspeeding it the next turn.
- Dual Screens from Grimmsnarl or Aurora Veil from Alolan Ninetales can significantly increase Ursaluna-B bulk, allowing bulkier versions of Ursaluna-B to live Tera Grass Volcarona's Giga Drain after a Quiver Dance, +3 Annilhilape's Drain Punch, and +4 Archaludon's Body Press.

Strategy Comments
===========
- Life Orb Ursaluna-B's main role is to be a consistent burst damage attacker, weakening the opponent's team, which clears a pathway for other faster threats or setup sweepers like Sneasler, Volcarona, or Gholdengo to clean up. On the other hand, Assault Vest Ursaluna-B is a bulkier attacker that can sit in front of top tier special-attacking Pokemon such as Gholdengo and Archaludon and easily take them down. Finally, Leftovers Ursaluna-B can stall out the majority of Pokemon with sleep, allowing its teammates to start setting up or dish out attacks, all the while dealing good chip damage.
- Ursaluna-B gameplay should be focused on either immediately dishing out damage or supporting your other teammates like Rillaboom or Gholdengo by removing problematic Pokemon for them like Incineroar, or punishing passive play or denying a set up sweeper with Yawn. Ursaluna-B can be preserved for mid- or late-game if the opponent's team has Pokemon Ursaluna-B struggles to break through like Porygon2 or Amoonguss, which can be withered by Ursaluna-B's other partners.
- Sneasler outspeeds Ursaluna-B even when Ursaluna-B is under Tailwind if Sneasler's Unburden is activated, and can inflict massive damage with Close Combat. Setting Trick Room can ease the matchup against Sneasler, and redirection from Amoonguss and Indeedee-F can also protect Ursaluna-B from Sneasler.
- Rain teams that have many Water-types like Pelipper and Basculegion-M can give Ursaluna-B a hard time, forcing Ursaluna-B to Terastallize. Against these teams, Trick Room or redirection support help a lot because Trick Room helps Ursaluna-B have the speed advantage against Basculegion-M, and redirection can redirect powerful attacks from Archaludon, Basculegion-M, and Pelipper.
- Assault Vest Rillaboom is a good check for Ursaluna-B, as it can threaten huge damage with Wood Hammer and can survive Blood Moon thanks to Rillaboom's own Assault Vest. Steel-types and Dragon-types like Gholdengo and Dragonite can resist Rillaboom's Grass-type attacks and retaliate for good damage. Gholdengo can use Nasty Plot to overwhelm Rillaboom with boosted Shadow Ball and Make It Rain, while Dragonite can wall Rillaboom with its defensive typing, and chip down Rillaboom with Scale Shot and Extreme Speed. Additionally, Incineroar can weaken Rillaboom with Intimidate and Will-O-Wisp, and it can threaten Rillaboom with Flare Blitz.
- The combination of Maushold and Annilhilape can spell trouble for Ursaluna-B, with Maushold weakening Ursaluna-B's attacks with Friend Guard and redirecting its Blood Moon and Earth Power, while Annihilape can repeatedly use Drain Punch. Redirection can redirect Beat Up to stop Maushold from giving Annilhilape Rage Fist boosts and Annilhilape's Drain Punch, like Indeedee-F or Electabuzz. Ursaluna-B's Hyper Voice doesn't mind Maushold's Follow Me due to being spread damage, which can deal good chunks of damage to both Maushold and Annilhilape.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/yueku.634750/
https://www.smogon.com/forums/members/rausakura.589964/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
[/COPYEDIT]
 
Last edited:
Hello, just checking on your progress for this analysis. Please could you get this into QC by the end of the week.
 
Want to see this again, a few little things to note:
Please adhere and check over the GP Standards because although I am not a GP member, I had to make several changes to the grammar of this analysis because it became a bit confusing to read.

When talking about EVs, avoid saying exact numbers. Instead, say stuff like "The Special Defense investment allows Ursaluna-B to survive... " Also note that I said the full stat, not just SpD.

Don't forget to ping me when done! I was a tad nitpicky here, so if you have any questions then feel free to DM me!
add remove comment highlight
:ursaluna-bloodmoon::life orb::assault vest::leftovers:
[SET]
Life Orb (Ursaluna-Bloodmoon) @ Life Orb (there is probably a better set name than this, such as Offensive Wallbreaker)
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its spammable STABs assisted by Mind's Eye, which can be is boosted further with by Life Orb. (this feels a little... lackluster? While yes it does that, maybe mention some things it does that to, i.e. Blood Moon into Annihilape)
- Blood Moon can rip apart more defensive teams and OHKO less bulkier mons Pokemon cleanly such as Garchomp, while also getting around Wide Guard from Pelipper and Gallade. Hyper Voice brings spread damage when Blood Moon cannot be used, that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Ursaluna-B can spam both of these Normal-type STABs without fear of Ghost-types thanks to Mind's Eye, making Ursaluna-B even harder to stop (feels like fluff). Earth Power can OHKO or heavily damage Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb maximizes Ursaluna-B's damage output, achieving lets Ursaluna-B achieve OHKOs against bulkier Pokemon such as opposing non Assault Vest-UrsaIuna-B that don't have Assault Vest with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal is used to remove removes Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom and Primarina (not a super relevant Pokemon, Basculegion is probably a better shout or Pelipper), while bolstering its power to letting Ursaluna-B OHKO both of the aforementioned Pokemon with Blood Moon, while also strengthening Hyper Voice (any important calcs with hyper voice? OHKOs or 2HKOs?).
- 204 Speed is used to outspeed Adamant Dragapult under Tailwind, though this should only be considered when used on teams with Tailwind, (this is already implied when you mention "under tailwind") while Maximum Special Attack with Modest maximizes Ursaluna-B's damage potential. You can also opt for the second, slower spread if Life Orb Ursaluna-B is being used on teams with Trick Room instead of Tailwind. (I would like to see this reworded, feels a bit clunky IMO. Maybe start with " The second spread is..."?)

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water (you might want to consider adding Tera Ghost since it got top 8 at frankfurt and had good usage at pitts)
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, allowing it to afford investing in more bulk rather than power (wouldn't AV mean that you can invest more in power?), giving Ursaluna-B more oppurtunities to switch in the field. (I would also talk about how it allows Ursaluna-B to stay on the field longer in general, letting it pull off more damage)
- Vacuum Wave grants Ursaluna-B a spammable priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Primarina Basculegion (again, primarina isn't the most relevant) and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat. (talk about Tera Ghost)
- 132 HP and 12 Def is enough to almost always live a Close Combat from Sneasler, and with some the special bulk investment, Assault Vest Ursaluna-B can comfortably live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, Life Orb Gholdengo's Make It Rain after a Nasty Plot, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun. (do the speed and special attack do anything?)

[SET]
Leftovers (Ursaluna-Bloodmoon) @ Leftovers (same as the first set, maybe Bulky Wall? Or something better if you can come up with such)
Ability: Mind's Eye
Level: 50
Tera Type: Electric (I would add Tera Water here, since it had the most usage at Frankfurt and got Top 8 at pitts)
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk, access to sleep and a form of inflicting sleep with Yawn, and patching its lack of recovery and extending its longevity significantly with Leftovers. a newfound form of recovery in Leftovers. (reworded this to cut down and help the flow)
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers (examples?), forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn.
- Ursaluna-B appreciates Leftovers's Leftovers when stalling opponents with Yawn, proving passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery, and can also serve as a pseudo-Leftovers if Ursaluna-B's Leftovers is Knock Offed by Incineroar. (feels like red info+isn't too necessary)
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Water- and Fighting-type attacks like Close Combat from Sneasler and Annihilape, Hyper Voice from Primarina, and Pelipper's Weather Ball. (talk about Tera Water. Additionally, I would add how Tera Electric retains Ursaluna-B's good matchup into Electro Shot, which Tera Water does not)
- 156 HP and 12 Def guarantees Ursaluna-B's survival against Sneasler's Close Combat, and with 172 SpD investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, Gholdengo's Make It Rain after a Nasty Plot, and Choice Specs Ninetales-A's Alolan Ninetales's Ice Beam.

[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler, so it's a good idea for it to be paired with Tailwind speed control such as Tailwind and Trick Room from supporters like Whimsicott and Talonflame Porygon2, respectively, to get the speed advantage to abuse its wallbreaking and damage potential and OHKO faster and frailer opposing Pokemon. (This is where the first bullet would be chopped off. I decided it would be better to group speed control into one bullet point, since a lot of the stuff below is fluff) If the opponent has much faster Pokemon or has access to Tailwind themselves, Trick Room setters like Indeedee-F, Farigiraf, and Sinistcha can flip the speed order and get the advantage and still provide more support. (Fluff) Indeedee-F has access to vital redirection, can priority block with Psychic Terrain, and boost Ursaluna-B damage output further with Helping Hanf. Farigiraf can also prioirty block Armor Tail and have access to Helping Hand, while Sinistcha can heal Ursaluna-B with Hospitality and Life Dew (instead of them being clumped together as Trick Room setters, I'd prefer to see two bullets; one of priority denial against Grassy Glide and Fake Out and more, and another for redirection for frail Ursaluna-B). Fake Out can create Ursaluna-B oppurtunities to dish out its powerful attacks, (expand on this in its own bullet) and priority blocking from Psychic Terrain or Farigiraf's Armor Tail can help defend Ursaluna-B from Rillaboom's Grassy Glide. (please split each part into their own bullets; it doesn't have to be one giant bullet)
- Assault Vest Ursaluna-B can be more independent due to its ability to take hits, but that can cost Ursaluna-B to lack damage, so Assault Vest variants prefer having more offensive teammates. (fluff) Gholdengo is great partner for Assault Vest Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler and Rillaboom, while threatening Archaludon with Nasty Plot or Choice Specs boosted Shadow Ball (is this really important? Ursaluna-B already beats Archaludon. Instead you can talk about how Gholdengo beats Ninetales-A and how, in return, Ursaluna-B can scare off Incineroar for Gholdengo). Gholdengo and Ursaluna-B can work together to wear down opponents with their special attacks, wearing down specially defensive Pokemon like Rillaboom or Archaludon. (Fluff) Dual Screens from Grimmsnarl or Aurora Veil from Ninetales-A can significantly increase Ursaluna-B bulk and can make it tougher to remove (any calcs when screens are up?). (make each specific partner have its own bullet. Additionally, talk about more partners!!! Mainly Rillaboom and Dragonite)
- More balanced and passive sets like Leftovers Ursaluna-B are better with more balanced teams packing Fake Out and redirection, creating oppurtunities to launch a Yawn. Ursaluna-B even more challenging to take down. Rillaboom is a preferred partner for Leftovers Ursaluna-B, providing Fake Out support and can pack U-turn, being a bulk pivot that can help Ursaluna-B get on the field, and can switch into a plethora of moves that can threaten Ursaluna-B such as Water-type attacks from Pelipper and Basculegion, and Grass-type attacks from opposing Rillaboom. Leftovers Ursaluna-B also appreciates Rillaboom's Grassy Surge providing even more passive recovery and extending its longevity further. And again, Dual Screens from Grimmsnarl and Aurora Veil Ninetales-A makes Leftovers Ursaluna-B tougher to remove and gives it more oppurtunities to use Yawn. (this is good, but not in the right spot; this belongs in the bullet above. The final bullets should be about Weakness coverage. Trim this down and add a weakness coverage section)

Strategy Comments
===========
- Life Orb Urslauna-B is mostly used as a burst damage dealer with Fake Out or redirection support on its side, weakening teams for its other teammates to clean up. Life Orb Ursaluna-B needs Tailwind or Trick Room, as without it, it can be vulnerable to a majority of attacks due to its low speed tier. (Again, this is good info, but the first bullet of this section should be talking about the Pokemon's main role and when they shine; not about what support they need. I would talk about, for lorb blursa, when it shines; when it has speed control in its favor, stuff like that) On the other hand, Assault Vest Ursaluna-B is a bulkier attacker that can sit in front of top tier Pokemon such as Gholdengo and Archaludon and easily take them down. Finally, Leftovers Ursaluna [your explanation here] less reliant on forms of speed control due to be generally more bulky, and can last longer on the field can dish out several attacks and weakening the opponent for other teammates to clean up.
- Leftovers Ursaluna-B enjoys having Fake Out and redirection support to give it oppurtunities to put things asleep with Yawn. Leftovers Ursaluna-B also enjoys having fast offensive threats or set up sweepers by its side such as Sneasler or Gholdengo due to lacking meaningful damage output, and Leftovers Ursaluna-B can support them with sleep, giving them oppurtunities to set up or dish out devastating attacks. (I would like to see something about play style since that is what this bullet is about; describe the difference in play style between the sets)
- Sneasler is the best answer to Ursaluna-B, outspeeding it outspeeds Ursaluna-B even when Ursaluna-B is under Tailwind if Sneasler's Unburden is activated, and can inflict massive damage with Close Combat. Sneasler is very frail though and can drop to any attack Ursaluna-B throws at it, and setting Trick Room can ease the matchup against Unburden Sneasler (I would talk redirection support here as well). Rain teams that have many Water-types like Pelipper and Basculegion can give Ursaluna-B a hard time, forcing Ursaluna-B to Tera leaving Ursaluna-B for no oppurtunity to attack. Assault Vest Ursaluna-B can Terastallize into Water, but that can leave it vulnerable to Archaludon's Electro Shot. Against these teams, Trick Room or redirection support helps Ursaluna-B against rain teams. Assault Vest Rillaboom is a good check for Ursaluna-B, and it's especially good against Assault Vest Ursaluna-B, as it can't Protect or Tera to get out of its weakness to as it can threaten huge damage with Wood Hammer and can survive Blood Moon thanks to its Assault Vest. Rillaboom can normally wear down Assault Vest Ursaluna-B, but Rillaboom can be vulnerable Fake Out or Follow Me keeping Ursaluna-B safe, or partners like Gholdengo or Incineroar. (I would just talk about Gholdengo, Incineroar, and Dragonite as partners to beat Rillaboom here) Taunt, Disable, or Encore can be devastating for Leftovers Ursaluna-B, which can mess up its entire stratergy and force it to switch, giving the opponentan oppurtunity to set up or hit whatever Pokemon Ursaluna-B is switching with for free damage. (I'd much rather see something about mausape as a combo which can overwhelm Ursaluna-B)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
 
This looks a lot better but I do still want to recheck this. Additionally, you are missing a whole entire bullet point for each of the set comments, being the one explaining pros and cons, namely comparing to the other sets. If you need help feel free to DM me on discord

I would also like to note that you habe a habit of saying things like "can resist" and "can OHKO"; if they are 100% certain to happen then there is no need to use " can".

Finally, try to find better examples other than just regurgitating other ones that you've used already multiple times

:ursaluna-bloodmoon::life orb::assault vest::leftovers:
[SET]
Offensive Wallbreaker (Ursaluna-Bloodmoon) @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its spammable STABs assisted by Mind's Eye, which is boosted further by Life Orb, dealing massive damage against breaking through foes like Annilhilape and opposing Ursaluna-B with Blood Moon.
- Blood Moon can rip apart more defensive teams and OHKO less bulkier Pokemon cleanly such as Garchomp, while also getting around Wide Guard from Pelipper and Gallade. Hyper Voice brings spread damage when Blood Moon cannot be used, that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Ursaluna-B can spam both of these Normal-type STABs without fear of Ghost-types thanks to Mind's Eye. Earth Power can OHKO or heavily damage Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb lets Ursaluna-B achieve OHKOs against bulkier Pokemon such as opposing UrsaIuna-B that don't have Assault Vest with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal removes Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom, Basculegion, and Pelipper while letting Ursaluna-B OHKO both of the aforementioned Pokemon with Blood Moon (there are three mentioned? Just say the latter two of the aforementioned Pokemon instead, or something along those lines), while also strengthening Hyper Voice achieving 2HKOs on Incineroar, opposing Ursaluna-B, and Basculegion. (maybe just keep it at opposing Ursaluna-B or exchange Basculegion and cut Incineroar entirely; you mention Basculegion above and Incineroar already gets hit by Earth Power so it feels kinda odd to mention here)
- The Speed investment is used to outspeed Adamant Dragapult under Tailwind while maximum Special Attack with Modest maximizes Ursaluna-B's damage potential. The second spread is more preferred on slower teams that utilize Trick Room instead of Tailwind.

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water / Ghost
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, allowing it to afford investing in much more bulk (restating what I said in the above check; Assault Vest allows for more power investment typically. Although, since the spread doesn't outline this, I would just cut this), giving Ursaluna-B more oppurtunities to switch in and stay longer on the field, letting it dish out more damage.
- Vacuum Wave grants Ursaluna-B a spammable priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Basculegion and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat. Rillaboom can cause problems for Tera Water Ursaluna-B, as Ursaluna-B would still weak to Wood Hammer and Grassy Glide (feels unnecessarily wordy, merge this with the above sentence instead and only give it a small shout). Tera Ghost provides an immunity to Fake Out and Fighting-type attacks like Sneasler's Close Combat and Annilhilape's Drain Punch or Final Gambit (are there really not any other examples? Talk about Body Press from Archaludon or Low Kick from Tyranitar instead to avoid being redundant. Additionally, on the point of Fake Out immunity, I would give a small shout to how avoiding Fake Out with Tera Ghost is big because AV Blursa can't have Protect), while also being neutral to Rillaboom's Wood Hammer and Grassy Glide. Gholdengo and Basculegion can threaten Tera Ghost Ursaluna-B with Shadow Ball and Last Respects, and it is weak to Dark-type moves like Incineroar's Knock Off or Kingambit's Kowtow Cleave. (see the above comment on rillaboom+blursa water but apply them here)
- The HP and Defense investment is enough to almost always live a Close Combat from Sneasler (adamant or jolly?), and with the special bulk investment, and Assault Vest Ursaluna-B can comfortably (is this really the right word?) live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, Life Orb Gholdengo's Make It Rain after a Nasty Plot, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun. The Speed investment helps Ursaluna-B to outspeed uninvested Incineroar, and in Tailwind can outspeed non-Choice Scarf Typhlosion-H. The Special Attack investment can OHKO uninvested Gholdengo and almost always OHKO low bulk Tera Fire or Steel Garchomp, and OHKO frail Talonflame with Blood Moon. (just keep it at two I think)

[SET]
Bulky Yawn (Ursaluna-Bloodmoon) @ Leftovers
Ability: Mind's Eye
Level: 50
Tera Type: Electric / Water
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk, access to sleep and a newfound form of recovery in Leftovers.
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers such as Volcarona and Annilhilape, forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn.
- Ursaluna-B appreciates Leftovers when stalling opponents with Yawn, proving passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery.
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Fighting- and Water-type attacks like Close Combat from Sneasler and Annihilape, and Pelipper's Weather Ball. On the other hand, Tera Water resists Water-type attacks from Basculegion or Pelipper unlike Tera Eelectric, but Tera Water is weak to Archaludon's Electro Shot, while Tera Electric is not. (This should be a short thing alongside the Tera Electric statement, something like "Tera Electric also retains Ursaluna-B's good matchup into Electric-type moves, most notably Electro Shot")
- The HP and Defense investment guarantees Ursaluna-B's survival against Sneasler's Close Combat, and with the Special Defense investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, Gholdengo's Make It Rain after a Nasty Plot, and Choice Specs Ninetales-A's Ice Beam.

[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler (I would provide another example, namely one that ursa can outspeed in tw,but make it something that you hardly / haven't mentioned at all), so it's a good idea for it to be paired with speed control such as Tailwind and Trick Room from supporters like Whimsicott and Porygon2, respectively, to get the speed advantage and OHKO opposing Pokemon.
- Priority attacks such as Fake Out, Grassy Glide, Sucker Punch, and Aqua Jet can hinder or threaten Ursaluna-B, so priority denial from Indeedee-F and Farigiraf can protect and keep Ursaluna-B safe from the priority attacks.
- Redirection like Rage Powder or Follow Me from Amoonguss and Indeedee-F can also keep the frail Ursaluna-B safe from powerful attacks it would fear otherwise protect Ursaluna-B from attacks such as [insert example here] and [insert other example]. (First of all, Ursaluna-B isn't frail by any means. Second, you need examples!!!)
- Fake Out from the likes of Rillabom or Sneasler can create oppurtunities for Ursaluna to dish out its powerful attacks, and it can also threaten faster Pokemon like Sneasler and Garchomp with flinch making them vulnerable to Ursaluna-B, forcing them to Protect or switch. (last part is unnecessary. To make this section more tied to Ursaluna-B, I would talk about Fake Out + Yawn a tad bit)
- Ursaluna-B hates taking any dislikes Water- or and Grass-type attacks, and for this reason Rillaboom is a great partner for Ursaluna-B, being a bulky pivot with Fake Out that can help Ursaluna-B get on the field, and can switch into many moves that can threaten Ursaluna-B like Water-type attacks from Basculegion and Pelipper while also threatening a Wood Hammer back , and Grass-type attacks from opposing Rillaboom. (this feels too wordy, please trim down if possible) Ursaluna-B also appreciates Rillaboom's Grassy Surge providing passive recovery and in return, Ursaluna-B can remove Incineroar and Archaludon, which can give trouble to Rillaboom.
- Dragonite can also be considered as is a good partner for Ursaluna-B, as it can switch in to take any Water- or Grass-type attack from Basculegion and Rillaboom (better examples to not sound redundant? Matcha Gotcha? Wave Crash?) and many others with Multiscale, and can provide Tailwind support, though it is less immediate, unlike Tailwind from Whimsicott or Talonflame. (instead of this last part I removed, I would talk about Dragonite's good Sneasler matchup)
- Gholdengo is great partner for Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler, Rillaboom, and Ninetales-A Alolan Ninetales, and in return, Ursaluna-B can scare off Gholdengo's checks, being Incineroar, Kingambit, and Garchomp to name a few.
- Dual Screens from Grimmsnarl or Aurora Veil from Ninetales-A (edit all instances of this to Alolan Ninetales) can significantly increase Ursaluna-B bulk and minigate the damages it takes (saying the same thing as increasing bulk), allowing Ursaluna-B to comfortably live Sneasler's Close Combat, Rillaboom's Wood Hammer, and Adaptability Basculegion's Wave Crash. (DIFFERENT EXAMPLES PLEASE)

Strategy Comments
===========
- Life Orb Urslauna-B's main role is to be an early-game (not always early game) a consistent burst damage attacker dealer using the speed control support, weakening the opponent's team, which clears a pathway for other faster threats or set up sweepers like Sneasler, Volcarona, or Gholdengo to clean up. On the other hand, Assault Vest Ursaluna-B is a bulkier attacker that can sit in front of top tier special-attacking Pokemon such as Gholdengo and Archaludon and easily take them down. Finally, Leftovers Ursaluna is a bulky can stall out the majority of Pokemon with sleep, allowing its teammates to start setting up or dish out attacks, all the while dealing good chip damage.
- Ursaluna-B functions best as an early- or late-game threat, as (essentially saying it can be brought whenever) gameplay should be focused on either immediately dishing out damage or supporting your other teammates like Rillaboom or Gholdengo by removing problematic Pokemon for them like Incineroar, or punishing passive play or utilizing denying a set up sweeper with Yawn. Ursaluna-B can also be preserved for mid- or late-game if the opponent's team has Pokemon Ursaluna-B struggles to break through like Rillaboom (please use different examples i beg) or Amoonguss, which can be withered by its Ursaluna-B's other partners.
- Sneasler outspeeds Ursaluna-B even when Ursaluna-B is under Tailwind if Sneasler's Unburden is activated, and can inflict massive damage with Close Combat. Sneasler is very frail though and can drop to any attack Ursaluna-B throws at it, and (i would most likely just cut this because can you throw attacks if you are getting outsped without any support?) setting Trick Room can ease the matchup against Unburden Sneasler, and redirection from Amoonguss and Indeedee-F can also protect Ursaluna-B from Sneasler. Rain teams that have many Water-types like Pelipper and Basculegion can give Ursaluna-B a hard time, forcing Ursaluna-B to Tera. Ursaluna-B can Terastallize into Water, but that can leave it vulnerable to Archaludon's Electro Shot. Against these teams, Trick Room or redirection support helps Ursaluna-B against rain teams help a lot because [insert reasoning here]. Assault Vest Rillaboom is a good check for Ursaluna-B, as it can threaten huge damage with Wood Hammer and can survive Blood Moon thanks to its Rillaboom's own Assault Vest. Gholdengo (is it possible to generalize this into something like Steel-types or maybe Dragon-types?) can resist Rillaboom's Grass-type attacks Ursaluna-B hates, and can use Nasty Plot to effectively threaten overwhelm Rillaboom with boosted Shadow Ball and Make It Rain. Additionally, Incineroar can weaken Rillaboom with Intimidate as well as having its own Fake Out, and it can threaten Rillaboom with Flare Blitz (I would add the Fake out bit at the end). Finally, Dragonite can compleely wall Rillaboom with its surperior defensive typing, and can chip it down with Scale Shot or Extreme Speed into KO range (see the gholdengo comment with generalization. I figure that Incineroar should be on its own specifically because it has an actual super effective attack + has Intimidate + Will-O-Wisp). The combination of Maushold and Annilhilape can also spell trouble for Ursaluna-B, with Maushold weakening Ursaluna-B's attacks with Friend Guard, and redirecting its Blood Moon and Earth Power, while Annihilape can repeatedly use Bulk Up to overwhelm Ursaluna-B with Drain Punch.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
 
:ursaluna-bloodmoon::life orb::assault vest::leftovers:
[SET]
Offensive Wallbreaker (Ursaluna-Bloodmoon) @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its spammable STABs assisted by Mind's Eye, which is boosted further by Life Orb, breaking through foes like Annilhilape and opposing Ursaluna-B with Blood Moon.
- Blood Moon can rip apart more defensive teams and OHKO less bulkier Pokemon cleanly such as Garchomp, while also getting around Wide Guard from Pelipper and Gallade. Hyper Voice brings spread damage when Blood Moon cannot be used, that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Ursaluna-B can spam both of these Normal-type STAB moves without fear of Ghost-types thanks to Mind's Eye. Earth Power OHKOs or heavily damages Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb lets Ursaluna-B achieve OHKOs against bulkier Pokemon such as opposing UrsaIuna-B that don't have Assault Vest with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal removes Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom, Basculegion, and Pelipper while letting Ursaluna-B OHKO Basculegion and Pelipper the latter two of the aforementioned Pokemon, while also strengthening Hyper Voice achieving 2HKOs on opposing Ursaluna-B.
- The Speed investment is used to outspeed Adamant Dragapult under Tailwind while both spreads have maximum Special Attack with Modest, maximizing Ursaluna-B's damage potential. The second spread is preferred on slower teams that utilize Trick Room instead of Tailwind.
- Pros: Life Orb Ursaluna-B has incredible damage potential, capable of obliterating the majority of Pokemon in the metagame, and even most Pokemon, including its checks if the opponent isn't they aren't careful. Because of this, Life Orb Ursaluna-B can wipe foes for its other teammates to clean up later in the game. (IMO this is just fluff. I would instead briefly gloss over its ability to threaten most top Pokemon)
- Cons: Life Orb Ursaluna-B relies heavily on speed control to do its job, if the speed control is taken away,; Ursaluna-B can easily be threatened by much faster threats such as Dondozo after Commander, Indeedee-M (I would prefer you talk about something like Sneasler or boosted Gholdengo), and Alolan Ninetales without said speed control. Losing Life Orb via Knock Off is detrimental to Ursaluna-B as it significantly loses its damage output and becomes less of a threat. (is this that big of a deal? I would instead talk more on its bulk and how it does worse in that regard than other sets)

(the last two bullets should be in one bullet, without the "Pros:" and "Cons:" headers)

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water / Ghost
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, giving Ursaluna-B more oppurtunities to switch in and stay longer on the field, letting it dish out more damage.
- Vacuum Wave grants Ursaluna-B a spammable priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Basculegion and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat, though Tera Water still retains Ursaluna-B's weakness at the cost of still being weak to Rillaboom's Wood Hammer and Grassy Glide.
- (can realistically be separate bullets) Tera Ghost provides Fighting-type attacks like Sneasler's Close Combat, Annilhilape's Drain Punch or Final Gambit, (this is just reusing examples) Archaludon's Body Press, and Tyranitar's Low Kick while also being neutral to Rillaboom's Wood Hammer and Grassy Glide Grass-type attacks, and gains a Fake Out immunity, which helps when Ursaluna-B lacks Protect,. This is especially important since Assault Vest Ursaluna-B cannot use Protect, though the tradeoff is that Ursaluna-B becomes vulnerable to Ghost- and Dark-type attacks from Gholdengo, Basculegion, Incineroar, and Kingambit.
- The HP and Defense investment is enough to almost always live a Close Combat from Jolly Sneasler, and with the special bulk investment and Assault Vest Ursaluna-B can live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, Life Orb Gholdengo's Make It Rain after a Nasty Plot, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun. The Speed investment helps Ursaluna-B to outspeed uninvested Incineroar, and in Tailwind can outspeed non-Choice Scarf Typhlosion-H. The Special Attack investment can OHKO uninvested Gholdengo and almost always OHKO low bulk Tera Fire or Steel Garchomp.
- Pros: Thanks to Assault Vest, Ursaluna-B can almost completely wall special attackers like Gholdengo, Archaludon, Volcarona, and Sinistcha (this just isn't true? I would just say that it does better into them, but leave out Sinistcha and Archaludon) it would've feared otherwise, and inflict much more significant consistent damage back with its effective Normal- and Ground-type coverage.
-Cons: Lacking Protect, Assault Vest Ursaluna-B can be chipped down for foes to KO, and for this reason, Ursaluna-B is vulnerable to priority moves like Grassy Glide, Aqua Jet, Sucker Punch, and notably flinching from Fake Out, giving the opponent's Pokemon a way to effectively deal with Ursaluna-B. (the only real issue here is Fake Out. What you really should be targeting is its loss of power from dropping Life Orb)

(see above for the bullet combination)


[SET]
Bulky Yawn (Ursaluna-Bloodmoon) @ Leftovers
Ability: Mind's Eye
Level: 50
Tera Type: Electric / Water
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk, access to sleep, and a newfound form of recovery in Leftovers.
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers such as Volcarona and Annilhilape, forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn.
- Ursaluna-B appreciates Leftovers when stalling opponents with Yawn, proving passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery.
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Fighting- and Water-type attacks like Close Combat from Sneasler and Annihilape, and Pelipper's Weather Ball. Tera Electric also retains Ursaluna-B's good matchup into Electric-type moves, most notably Electro Shot from Archaludon. On the other hand, Tera Water resists Water-type attacks from Basculegion or Pelipper unlike Tera Electric, but it gives Ursaluna-B a weakness to Electro Shot from Archaludon.
- The HP and Defense investment guarantees Ursaluna-B's survival against Jolly Sneasler's Close Combat, and with the Special Defense investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, Gholdengo's Make It Rain after a Nasty Plot, and Choice Specs Alolan Ninetales's Ice Beam.
- Pros: The combination of sleep with Yawn and slowly recovering HP with Protect can be quite overwhelming if the opponent isn't cautious, letting Ursaluna-B to chip foes for its other teammates to safely attack or freely set up to have a much better advantage against the opponent's team. secure KOs. (what you said isn't really true; a chipped foe doesn't make it easier for you to set up in front of their face. I would instead talk about how sleep is able to open up allies to set up or safely attack instead)
- Cons: Taunt, Encore, and Disable (is this really that big of a deal?) can disturb Ursaluna-B's strategy of frequently using Yawn and Protect to make progress, ruining its main form of pressure. This Ursaluna-B set's attacks also aren't quite threatening due to the lack of investment and Life Orb, making Ursaluna-B far easier to switch in to, so if the opponent can prevent it from using Yawn, it would make Ursaluna-B much less of a problem. (I would just end the sentence there. Also shorten the Taunt + Encore section, doesn't need to be that long since it isn't really that scary)

(again, see above for bullets)


[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler and Alolan Ninetales, so it's a good idea for it to be paired with speed control such as Tailwind and Trick Room from supporters like Whimsicott and Porygon2, respectively, to get the speed advantage and OHKO opposing Pokemon.
- Priority attacks such as Fake Out, Grassy Glide, Sucker Punch, and Aqua Jet can hinder or threaten Ursaluna-B, so priority denial from Indeedee-F and Farigiraf can protect and keep Ursaluna-B safe from the priority attacks.
- Redirection like Rage Powder or Follow Me from Amoonguss and Indeedee-F can protect Ursaluna-B from attacks such as Dondozo's Wave Crash and Lilligant-H's Hisuian Lilligant's Close Combat.
- Fake Out from the likes of Rillabom or Sneasler can create oppurtunities for Ursaluna to dish out its powerful attacks, and Fake Out can be paired with Yawn to flinch foes so Ursaluna-B can put them to sleep safely the next turn.
- Ursaluna-B dislikes Water- and Grass-type attacks, and for this reason Rillaboom is a great partner for Ursaluna-B, being a bulky pivot with Fake Out that can help Ursaluna-B get on the field, and can switch into many super effective attacks that can threaten Ursaluna-B. Ursaluna-B also appreciates Rillaboom's Grassy Surge providing passive recovery and in return, Ursaluna-B can remove Incineroar and Archaludon, which are Pokemon that can give trouble to Rillaboom.
- Gholdengo is a great partner for Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler, Rillaboom, and Alolan Ninetales, and in return, Ursaluna-B can scare off Gholdengo's checks, being Incineroar, Kingambit, and Garchomp to name a few. (I would mention that Gholdengo can switch into fighting attacks)
- Dragonite is a good partner for Ursaluna-B, as it can switch in to take any Water- or Grass-type attack from the likes Dondozo or Sinistcha and many others with Multiscale, and can provide Tailwind support, while also using Haze to remove boosts from Dondozo, Volcarona, and Archaludon. Dragonite also has a strong matchup against Sneasler, soaking any hit Sneasler throws at Dragonite, which can strike back with a Scale Shot, outspeeding it the next turn.
- Dual Screens from Grimmsnarl or Aurora Veil from Alolan Ninetales can significantly increase Ursaluna-B bulk, allowing bulkier versions Ursaluna-B to live Tera Grass Volcarona's Giga Drain after a Quiver Dance, Annilhilape's Drain Punch after multiple (can you provide a specific number?) Bulk Ups boosts, and Archaludon's Body Press after Stamina activating multiple times (same thing here; how many boosts?).

Strategy Comments
===========
- Life Orb Urslauna-B's main role is to be a consistent burst damage attacker, weakening the opponent's team, which clears a pathway for other faster threats or set up sweepers like Sneasler, Volcarona, or Gholdengo to clean up. On the other hand, Assault Vest Ursaluna-B is a bulkier attacker that can sit in front of top tier special-attacking Pokemon such as Gholdengo and Archaludon and easily take them down. Finally, Leftovers Ursaluna can stall out the majority of Pokemon with sleep, allowing its teammates to start setting up or dish out attacks, all the while dealing good chip damage.
- Ursaluna-B gameplay should be focused on either immediately dishing out damage or supporting your other teammates like Rillaboom or Gholdengo by removing problematic Pokemon for them like Incineroar, or punishing passive play or denying a set up sweeper with Yawn. Ursaluna-B can be preserved for mid- or late-game if the opponent's team has Pokemon Ursaluna-B struggles to break through like Porygon2 or Amoonguss, which can be withered by Ursaluna-B's other partners.
- Sneasler outspeeds Ursaluna-B even when Ursaluna-B is under Tailwind if Sneasler's Unburden is activated, and can inflict massive damage with Close Combat. Setting Trick Room can ease the matchup against Sneasler, and redirection from Amoonguss and Indeedee-F can also protect Ursaluna-B from Sneasler. Rain teams that have many Water-types like Pelipper and Basculegion can give Ursaluna-B a hard time, forcing Ursaluna-B to Tera. Ursaluna-B can Terastallize into Water, but that can leave it vulnerable to Archaludon's Electro Shot. Against these teams, Trick Room or redirection support help a lot because Trick Room helps Ursaluna-B have the speed advantage against Basculegion, and redirection can redirect powerful attacks from Archaludon, Basculegion, and Pelipper. Assault Vest Rillaboom is a good check for Ursaluna-B, as it can threaten huge damage with Wood Hammer and can survive Blood Moon thanks to Rillaboom's own Assault Vest. Steel-types and Dragon-types like Gholdengo and Dragonite can resist Rillaboom's Grass-type attacks and retaliate for good damage. Gholdengo can use Nasty Plot to overwhelm Rillaboom with boosted Shadow Ball and Make It Rain, while Dragonite can wall Rillaboom with its defensive typing, and chip down Rillaboom with Scale Shot and Extreme Speed. Additionally, Incineroar can weaken Rillaboom with Intimidate and Will-O-Wisp, and it can threaten Rillaboom with Flare Blitz, as well as having its own Fake Out. The combination of Maushold and Annilhilape can spell trouble for Ursaluna-B, with Maushold weakening Ursaluna-B's attacks with Friend Guard and redirecting its Blood Moon and Earth Power, while Annihilape can repeatedly use Drain Punch. (and how would i, with blursa, beat mausape? Basically I would talk about redirection, which redirects beat up + drain punch, and spread moves like Ursaluna-B's own Hyper Voice + Make It Rain, which get around Follow Me. Also chop this bullet up please, however you feel it should be)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
 
amqc. only implement what you want to
add remove highlight comment
[SET]
Offensive Wallbreaker (Ursaluna-Bloodmoon) @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its spammable STABs assisted by Mind's Eye, which is boosted further by Life Orb, breaking through foes like Annilhilape and opposing Ursaluna-B with Blood Moon.
- Blood Moon can rip apart more defensive teams and OHKO less bulkier Pokemon cleanly such as Garchomp, while also getting around Wide Guard from Pelipper and Gallade. Hyper Voice brings spread damage when Blood Moon cannot be used, that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Ursaluna-B can spam both of these Normal-type STAB moves without fear of Ghost-types thanks to Mind's Eye. (Ursaluna-B can't really spam Blood Moon since it can't be used every turn. I'd say something along the lines of Ursaluna-B can utilize Hyper Voice on turns that it can't use Blood Moon to further threaten foes.) Earth Power OHKOs or heavily damages Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb lets Ursaluna-B achieve OHKOs against bulkier Pokemon such as opposing UrsaIuna-B that don't have Assault Vest with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal removes Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom, Basculegion-M, and Pelipper while letting Ursaluna-B OHKO the latter two of the afromentioned Pokemon, while also strengthening Hyper Voice achieving 2HKOs on opposing Ursaluna-B.
- The Speed investment is used to outspeed Adamant Dragapult under Tailwind while both spreads have maximum Special Attack with Modest, maximizing Ursaluna-B's damage potential. The second spread is preferred on slower teams that utilize Trick Room instead of Tailwind.
- Life Orb Ursaluna-B has incredible damage potential, capable of obliterating most Pokemon, including its checks if they aren't careful. Life Orb Ursaluna-B relies heavily on speed control to do its job; (this semicolon is still blue from qc1) Ursaluna-B can easily be threatened by much faster threats such as Dondozo, Sneasler, boosted Gholdengo, and Alolan Ninetales without said speed control. Life Orb Ursaluna-B also doesn;t doesn't invest in much bulk as other sets in favor of power, so it can be tricky to find oppurtunities opportunities to bring it onto the field without Ursaluna-B taking a huge chunk of damage.

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water / Ghost
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, giving Ursaluna-B more oppurtunities opportunities to switch in and stay longer on the field, letting it dish out more damage.
- Vacuum Wave grants Ursaluna-B a spammable priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Basculegion-M and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat, though at the cost of still being weak to Rillaboom's Wood Hammer and Grassy Glide.
- Tera Ghost provides an immunity to Fighting-type attacks like Archaludon's Body Press and Tyranitar's Low Kick while also being neutral to Rillaboom's space Grass-type attacks, and gains a Fake Out immunity. This is especially important since Assault Vest Ursaluna-B cannot use Protect, though the tradeoff is that Ursaluna-B becomes vulnerable to Ghost- and Dark-type attacks from Gholdengo, Basculegion-m, Incineroar, and Kingambit.
- The HP and Defense investment is enough to almost always live a Close Combat from Jolly Sneasler, and with the special bulk investment and Assault Vest Ursaluna-B can live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, Life Orb Gholdengo's Make It Rain after a Nasty Plot, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun. The Speed investment helps Ursaluna-B to outspeed uninvested Incineroar, and in Tailwind can outspeed non-Choice Scarf Typhlosion-H. The Special Attack investment can OHKO uninvested Gholdengo and almost always OHKO low bulk Tera Fire or Steel Garchomp.
- Thanks to Assault Vest, Ursaluna-B can do much better against special attackers like Gholdengo and Archaludon it would've feared otherwise, and inflict consistent damage back with its effective Normal- and Ground-type coverage. Lacking Protect, Assault Vest Ursaluna-B can be chipped down for foes to KO, most notably flinching from Fake Out can leave Ursaluna-B vulnerable to other attacks. Assault Vest Ursaluna-B also has a loss of damage output due to dropping Life Orb, becoming less of an immediate threat.

[SET]
Bulky Yawn (Ursaluna-Bloodmoon) @ Leftovers
Ability: Mind's Eye
Level: 50
Tera Type: Electric / Water
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk, access to sleep, and a newfound form of recovery in Leftovers.
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers such as Volcarona and Annilhilape, forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn.
- Ursaluna-B appreciates Leftovers when stalling opponents with Yawn, proving passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery.
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Fighting- and Water-type attacks like Close Combat from Sneasler and Annihilape, and Pelipper's Weather Ball. Tera Electric also retains Ursaluna-B's good matchup into Electric-type moves, most notably Electro Shot from Archaludon. On the other hand, Tera Water resists Water-type attacks from Basculegion-m or Pelipper unlike Tera Electric, but it gives Ursaluna-B a weakness to Electro Shot from Archaludon.
- The HP and Defense investment guarantees Ursaluna-B's survival against Jolly Sneasler's Close Combat, and with the Special Defense investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, Gholdengo's Make It Rain after a Nasty Plot, and Choice Specs Alolan Ninetales's Ice Beam.
- The combination of sleep with Yawn and slowly recovering HP with Protect (I would reword this to mention Leftovers as it can be read as Protect recovering HP) can be quite overwhelming if the opponent isn't cautious, letting Ursaluna-B to chip foes for its other teammates to secure KOs, or put foes to sleep allowing Ursaluna-B's teammates to safely attack or set up. Taunt and Encore can disturb Ursaluna-B's strategy of using Yawn and Protect, ruining its main form of pressure. This Ursaluna-B set's attacks also aren't quite threatening due to the lack of investment and Life Orb, making Ursaluna-B far easier to switch in to.

[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler and Alolan Ninetales, so it's a good idea for it to be paired with speed control such as Tailwind and Trick Room from supporters like Whimsicott and Porygon2, respectively, to get the speed advantage and OHKO opposing Pokemon.
- Priority attacks such as Fake Out, Grassy Glide, Sucker Punch, and Aqua Jet can hinder or threaten Ursaluna-B, so priority denial from Indeedee-F and Farigiraf can protect and keep Ursaluna-B safe from the priority attacks.
- Redirection like Rage Powder or Follow Me from Amoonguss and Indeedee-F can protect Ursaluna-B from attacks such as Dondozo's Wave Crash and Hisiuan Lilligant's Close Combat.
- Fake Out from the likes of Rillabom or Sneasler can create oppurtunities opportunities for Ursaluna-B to dish out its powerful attacks, and Fake Out can be paired with Yawn to flinch foes so Ursaluna-B can put them to sleep safely.
- Ursaluna-B dislikes Water- and Grass-type attacks, and for this reason Rillaboom is a great partner for Ursaluna-B, being a bulky pivot with Fake Out that can help Ursaluna-B get on the field, and can switch into many super effective attacks that can threaten Ursaluna-B. Ursaluna-B also appreciates Rillaboom's Grassy Surge providing passive recovery and in return, Ursaluna-B can remove Incineroar and Archaludon, which are Pokemon that can give trouble to Rillaboom. (I would maybe mention something about how Grassy Terrain can also boost the power of Grass-type moves which gives Ursaluna-B a harder time.)
- Gholdengo is a great partner for Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler, Rillaboom, and Alolan Ninetales, and in return, Ursaluna-B can scare off Gholdengo's checks, being Incineroar, Kingambit, and Garchomp to name a few. Gholdengo can also switch into Fighting-type attacks from Sneasler and Archaludon and effectively threaten them in return. (maybe explain how it threatens them)
- Dragonite is a good partner for Ursaluna-B, as it can switch in to take any Water- or Grass-type attack from the likes Dondozo or Sinistcha and many others with Multiscale, and can provide Tailwind support, while also using Haze to remove boosts from Dondozo, Volcarona, and Archaludon. Dragonite also has a strong matchup against Sneasler, soaking any hit Sneasler throws at Dragonite, which can strike back with a Scale Shot, outspeeding it the next turn.
- Dual Screens from Grimmsnarl or Aurora Veil from Alolan Ninetales can significantly increase Ursaluna-B bulk, allowing bulkier versions of Ursaluna-B to live Tera Grass Volcarona's Giga Drain after a Quiver Dance, Annilhilape's Drain Punch after three boosts, and Archaludon's Body Press after Stamina activating four times.

Strategy Comments
===========
- Life Orb Urslauna-B's main role is to be a consistent burst damage attacker, weakening the opponent's team, which clears a pathway for other faster threats or set up sweepers like Sneasler, Volcarona, or Gholdengo to clean up. On the other hand, Assault Vest Ursaluna-B is a bulkier attacker that can sit in front of top tier special-attacking Pokemon such as Gholdengo and Archaludon and easily take them down. Finally, Leftovers Ursaluna can stall out the majority of Pokemon with sleep, allowing its teammates to start setting up or dish out attacks, all the while dealing good chip damage.
- Ursaluna-B gameplay should be focused on either immediately dishing out damage or supporting your other teammates like Rillaboom or Gholdengo by removing problematic Pokemon for them like Incineroar, or punishing passive play or denying a set up sweeper with Yawn. Ursaluna-B can be preserved for mid- or late-game if the opponent's team has Pokemon Ursaluna-B struggles to break through like Porygon2 or Amoonguss, which can be withered by Ursaluna-B's other partners.
- Sneasler outspeeds Ursaluna-B even when Ursaluna-B is under Tailwind if Sneasler's Unburden is activated, and can inflict massive damage with Close Combat. Setting Trick Room can ease the matchup against Sneasler, and redirection from Amoonguss and Indeedee-F can also protect Ursaluna-B from Sneasler.
- Rain teams that have many Water-types like Pelipper and Basculegion-M can give Ursaluna-B a hard time, forcing Ursaluna-B to Tera. Ursaluna-B can Terastallize into Water, but that can leave it vulnerable to Archaludon's Electro Shot. Against these teams, Trick Room or redirection support help a lot because Trick Room helps Ursaluna-B have the speed advantage against Basculegion-M, and redirection can redirect powerful attacks from Archaludon, Basculegion-m, and Pelipper.
- Assault Vest Rillaboom is a good check for Ursaluna-B, as it can threaten huge damage with Wood Hammer and can survive Blood Moon thanks to Rillaboom's own Assault Vest. Steel-types and Dragon-types like Gholdengo and Dragonite can resist Rillaboom's Grass-type attacks and retaliate for good damage. Gholdengo can use Nasty Plot to overwhelm Rillaboom with boosted Shadow Ball and Make It Rain, while Dragonite can wall Rillaboom with its defensive typing, and chip down Rillaboom with Scale Shot and Extreme Speed. Additionally, Incineroar can weaken Rillaboom with Intimidate and Will-O-Wisp, and it can threaten Rillaboom with Flare Blitz.
- The combination of Maushold and Annilhilape can spell trouble for Ursaluna-B, with Maushold weakening Ursaluna-B's attacks with Friend Guard and redirecting its Blood Moon and Earth Power, while Annihilape can repeatedly use Drain Punch. Redirection can redirect Beat Up to stop Maushold from giving Annilhilape Rage Fist boosts, and Annilhilape's Drain Punch. Ursaluna-B's Hyper Voice doesn't mind Maushold's Follow Me due to being spread damage, which can deal good chunks of damage to both Maushold and Annilhilape.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
I did my QC over Yueku's AMQC, implement our combined changes unless I have said not to in my QC below. Since there is a lot, I would like to glance over this again before stamping. Let me know when you have implemented this!

Yueku's Colours
add remove highlight comment

Rau's Colours
Add, Remove, Highlight, Comment

[SET]
Offensive Wallbreaker (Ursaluna-Bloodmoon) @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe OR 244 HP / 4 Def / 252 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

[SET COMMENTS]
- Ursaluna-B is a powerful damage dealer that can break through teams with its spammable Following Yueku's point later on, Blood Moon isn't really "spammable" so better to just remove this (also pretty sure this isn't a real word because autocorrect doesn't like it) STABs assisted by Mind's Eye, which is boosted further by Life Orb, breaking through foes like Annilhilape and opposing Ursaluna-B with Blood Moon.
- Blood Moon can rip apart more defensive teams and OHKO less bulkier Pokemon cleanly such as Garchomp, while also getting around Wide Guard from Pelipper and Gallade. I don't like the placement of this here since you haven't mentioned Hyper Voice yet, I would move this point after your Hyper Voice sentence and rephrase it to say something about Wide Guard blocking Hyper Voice but Blood Moon can get around it Hyper Voice brings spread damage when Blood Moon cannot be used, that still can deal huge damage against frailer opponents such as Sneasler, Pelipper, and Whimsicott. Ursaluna-B can spam both of these Normal-type STAB moves without fear of Ghost-types thanks to Mind's Eye. (Ursaluna-B can't really spam Blood Moon since it can't be used every turn. I'd say something along the lines of Ursaluna-B can utilize Hyper Voice on turns that it can't use Blood Moon to further threaten foes.) Earth Power OHKOs or heavily damages Steel-types that resist Ursaluna-B's Normal-type moves such as Gholdengo, Archaludon, and Kingambit.
- Life Orb lets Ursaluna-B achieve OHKOs against bulkier Pokemon such as opposing UrsaIuna-B that don't have Assault Vest with Blood Moon, and non-Assault Vest Kingambit with Earth Power.
- Tera Normal removes Ursaluna-B's Grass- and Water-type weaknesses against Rillaboom, Basculegion-M, and Pelipper while letting Ursaluna-B OHKO the latter two of the afromentioned aforementioned Pokemon, while also strengthening Hyper Voice achieving 2HKOs on opposing Ursaluna-B.
- The Speed investment is used to outspeed Adamant Dragapult under Tailwind while both spreads have maximum Special Attack with Modest, maximizing Ursaluna-B's damage potential. The second spread is preferred on slower teams that utilize Trick Room instead of Tailwind. You haven't mentioned what the defensive EVs do on either set, if there isn't any specific calcs you can say the remaining EVs were invested to maximise bulk
- Life Orb Ursaluna-B has incredible damage potential, capable of obliterating most Pokemon, including its checks if they aren't careful. Life Orb Ursaluna-B relies heavily on speed control to do its job; (this semicolon is still blue from qc1) Ursaluna-B can easily be threatened by much faster threats such as Dondozo, Sneasler, boosted Gholdengo, and Alolan Ninetales without said speed control. Life Orb Ursaluna-B also doesn;t doesn't invest in much bulk as other sets in favor of power, so it can be tricky to find oppurtunities opportunities to bring it onto the field without Ursaluna-B taking a huge chunk of damage.

[SET]
Assault Vest (Ursaluna-Bloodmoon) @ Assault Vest
Ability: Mind's Eye
Level: 50
Tera Type: Water / Ghost
EVs: 132 HP / 12 Def / 116 SpA / 180 SpD / 68 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Vacuum Wave

[SET COMMENTS]
- With an Assault Vest, Ursaluna-B can fix its poor Special Defense, giving Ursaluna-B more oppurtunities opportunities to switch in and stay longer on the field, letting it dish out more damage.
- Vacuum Wave grants Ursaluna-B a spammable Autocorrect still doesn't like this but it is more of a GP issue than QC one so you can keep it if you wish priority move that can pick off weakened foes while also dealing good chunks of damage against Kingambit, Gholdengo, and Archaludon, and opposing Ursaluna-B.
- Tera Water grants Ursaluna-B helpful resistances to Gholdengo's Make It Rain, Charizard's and Torkoal's devastating Fire-type attacks, and Water-type attacks from Basculegion-M and Pelipper, while becoming neutral to Sneasler's and Annilhilape's Close Combat, though at the cost of still being weak to Rillaboom's Wood Hammer and Grassy Glide. Don't need to mention since it is weak to these attacks before terastallizing
- Tera Ghost provides an immunity to Fighting-type attacks like Archaludon's Body Press and Tyranitar's Low Kick while also being neutral to Rillaboom's space Grass-type attacks, and gains a Fake Out immunity. This is especially important since Assault Vest Ursaluna-B cannot use Protect, though the tradeoff is that Ursaluna-B becomes vulnerable to Ghost- and Dark-type attacks from Gholdengo, Basculegion-M, Incineroar, and Kingambit.
- The HP and Defense investment is enough to almost always live a Close Combat from Jolly Sneasler, and with the special bulk investment and Assault Vest Ursaluna-B can live powerful special moves it wouldn't otherwise, such as Blood Moon from Life Orb Ursaluna-B, +2 Life Orb Gholdengo's Make It Rain after a Nasty Plot, Choice Specs Charizard's Heat Wave under sun, and Torkoal's Eruption under sun. The Speed investment helps Ursaluna-B to outspeed uninvested Incineroar, and in Tailwind can outspeed non-Choice Scarf Typhlosion-H Hisuian Typhlosion. The Special Attack investment can OHKO uninvested Gholdengo and almost always OHKO low bulk Tera Fire or Steel Garchomp with Earth Power.
- Thanks to Assault Vest, Ursaluna-B can do much better against special attackers like Gholdengo and Archaludon it would've feared otherwise, and inflict consistent damage back with its effective Normal- and Ground-type coverage. Lacking Protect, Assault Vest Ursaluna-B can be chipped down for foes to KO, most notably flinching from Fake Out can leave Ursaluna-B vulnerable to other attacks. Assault Vest Ursaluna-B also has a loss of damage output due to dropping Life Orb, becoming less of an immediate threat.

[SET]
Bulky Yawn Either change this to Leftovers or change every reference of this set to Bulky Yawn in the analysis (Ursaluna-Bloodmoon) @ Leftovers
Ability: Mind's Eye
Level: 50
Tera Type: Electric / Water
EVs: 156 HP / 12 Def / 36 SpA / 172 SpD / 132 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Yawn
- Protect

[SET COMMENTS]
- Leftovers Ursaluna-B can slowly stall and weaken opponents with its solid bulk, access to sleep, and a newfound form of recovery in Leftovers.
- Yawn is a great way of slowing down and threatening sleep on set-up sweepers such as Volcarona and Annilhilape, forcing them to switch. This synergizes well with Protect, keeping Ursaluna-B safe right after using Yawn, putting the opponent to sleep the next turn. It is also worth mentioning the synergy between Yawn and Blood Moon, a drowsy foe is enticed to switch so Ursaluna-B can deal a nice chunk of damage for free to the switch-in with Blood Moon
- Ursaluna-B appreciates Leftovers when stalling opponents with Yawn, proving providing passive recovery when using Protect. Leftovers can also be paired with Rillaboom's Grassy Terrain, providing a stronger and secure form of recovery.
- Tera Electric grants a resistance against Gholdengo's Make It Rain, while being neutral to Fighting- and Water-type attacks like Close Combat from Sneasler and Annihilape, and Pelipper's Weather Ball. You might as well mention Grass-type attacks too Tera Electric also retains Ursaluna-B's good matchup into Electric-type moves, most notably Electro Shot from Archaludon. On the other hand, Tera Water resists Water-type attacks from Basculegion-M or Pelipper unlike Tera Electric, but it gives Ursaluna-B a weakness to Electro Shot from Archaludon.
- The HP and Defense investment guarantees Ursaluna-B's survival against Jolly Sneasler's Close Combat, and with the Special Defense investment, Ursaluna-B can survive devastating special attacks like Life Orb Hatterene's Expanding Force under Psychic Terrain, +2 Gholdengo's Make It Rain after a Nasty Plot, and Choice Specs Alolan Ninetales's Ice Beam.
- The combination of sleep with Yawn and slowly recovering HP with Protect (I would reword this to mention Leftovers as it can be read as Protect recovering HP) can be quite overwhelming if the opponent isn't cautious, letting Ursaluna-B to chip foes for its other teammates Remove the formatting of this, it's the eraser button in the toolbar to secure KOs, or put foes to sleep allowing Ursaluna-B's teammates to safely attack or set up. Taunt and Encore can disturb Ursaluna-B's strategy of using Yawn and Protect, ruining its main form of pressure. This Ursaluna-B's set's attacks also aren't quite threatening due to the lack of investment and Life Orb, making Ursaluna-B far easier to switch in to.

[STRATEGY COMMENTS]

Teambuilding
============
- Life Orb Ursaluna-B can fall victim to other much faster threats like Sneasler and Alolan Ninetales, so it's a good idea for it to be paired with speed control such as Tailwind and Trick Room from supporters like Whimsicott and Porygon2, respectively, to get the speed advantage and OHKO opposing Pokemon.
- Priority attacks such as Fake Out, Grassy Glide, Sucker Punch, and Aqua Jet can hinder or threaten Ursaluna-B, so priority denial from Indeedee-F and Farigiraf can protect and keep Ursaluna-B safe from the priority attacks.
- Redirection like Rage Powder or Follow Me from Amoonguss and Indeedee-F can protect Ursaluna-B from attacks such as Dondozo's Wave Crash and Hisiuan Hisuian Lilligant's Close Combat.
- Fake Out from the likes of Rillabom Rillaboom or Sneasler can create oppurtunities opportunities for Ursaluna-B to dish out its powerful attacks, and Fake Out can be paired with Yawn to flinch foes so Ursaluna-B can put them to sleep safely.
- Ursaluna-B dislikes Water- and Grass-type attacks, and for this reason Rillaboom is a great partner for Ursaluna-B, being a bulky pivot with Fake Out that can help Ursaluna-B get on the field, This doesn't really help Ursaluna-B and you've already mentioned Fake Out in the point above and can switch into many super effective attacks that can threaten Ursaluna-B. Ursaluna-B also appreciates Rillaboom's Grassy Surge providing passive recovery and in return, Ursaluna-B can remove Incineroar and Archaludon, which are Pokemon that can give trouble to Rillaboom. (I would maybe mention something about how Grassy Terrain can also boost the power of Grass-type moves which gives Ursaluna-B a harder time.) You don't need to implement this comment
- Gholdengo is a great partner for Ursaluna-B, having a great matchup against many of Ursaluna-B checks such as Sneasler, Rillaboom, and Alolan Ninetales, and in return, Ursaluna-B can scare off Gholdengo's checks, being Incineroar, Kingambit, and Garchomp to name a few. Gholdengo can also switch into Fighting-type attacks from Sneasler and Archaludon and effectively threaten them in return. (maybe explain how it threatens them)
- Dragonite is a good partner for Ursaluna-B, as it can switch in to take any Water- or Grass-type attack from the likes Dondozo or Sinistcha and many others with Multiscale, and can provide Tailwind support, while also using Haze to remove boosts from Dondozo, Volcarona, and Archaludon. Dragonite also has a strong matchup against Sneasler, soaking any hit Sneasler throws at Dragonite, which can strike back with a Scale Shot, outspeeding it the next turn.
- Dual Screens from Grimmsnarl or Aurora Veil from Alolan Ninetales can significantly increase Ursaluna-B bulk, allowing bulkier versions of Ursaluna-B to live Tera Grass Volcarona's Giga Drain after a Quiver Dance, +3 Annilhilape's Drain Punch after three boosts, and +4 Archaludon's Body Press after Stamina activating four times.

Strategy Comments
===========
- Life Orb Urslauna-B's Ursaluna-B's main role is to be a consistent burst damage attacker, weakening the opponent's team, which clears a pathway for other faster threats or setup Remove space between set and up sweepers like Sneasler, Volcarona, or Gholdengo to clean up. On the other hand, Assault Vest Ursaluna-B is a bulkier attacker that can sit in front of top tier special-attacking Pokemon such as Gholdengo and Archaludon and easily take them down. Finally, Leftovers Ursaluna-B can stall out the majority of Pokemon with sleep, allowing its teammates to start setting up or dish out attacks, all the while dealing good chip damage.
- Ursaluna-B gameplay should be focused on either immediately dishing out damage or supporting your other teammates like Rillaboom or Gholdengo by removing problematic Pokemon for them like Incineroar, or punishing passive play or denying a set up sweeper with Yawn. Ursaluna-B can be preserved for mid- or late-game if the opponent's team has Pokemon Ursaluna-B struggles to break through like Porygon2 or Amoonguss, which can be withered by Ursaluna-B's other partners.
- Sneasler outspeeds Ursaluna-B even when Ursaluna-B is under Tailwind if Sneasler's Unburden is activated, and can inflict massive damage with Close Combat. Setting Trick Room can ease the matchup against Sneasler, and redirection from Amoonguss and Indeedee-F can also protect Ursaluna-B from Sneasler.
- Rain teams that have many Water-types like Pelipper and Basculegion-M can give Ursaluna-B a hard time, forcing Ursaluna-B to Terastallize. Ursaluna-B can Terastallize into Water, but that can leave it vulnerable to Archaludon's Electro Shot. You have mentioned this before so you don't need to mention it again Against these teams, Trick Room or redirection support help a lot because Trick Room helps Ursaluna-B have the speed advantage against Basculegion-M, and redirection can redirect powerful attacks from Archaludon, Basculegion-M, and Pelipper.
- Assault Vest Rillaboom is a good check for Ursaluna-B, as it can threaten huge damage with Wood Hammer and can survive Blood Moon thanks to Rillaboom's own Assault Vest. Steel-types and Dragon-types like Gholdengo and Dragonite can resist Rillaboom's Grass-type attacks and retaliate for good damage. Gholdengo can use Nasty Plot to overwhelm Rillaboom with boosted Shadow Ball and Make It Rain, while Dragonite can wall Rillaboom with its defensive typing, and chip down Rillaboom with Scale Shot and Extreme Speed. Additionally, Incineroar can weaken Rillaboom with Intimidate and Will-O-Wisp, and it can threaten Rillaboom with Flare Blitz.
- The combination of Maushold and Annilhilape can spell trouble for Ursaluna-B, with Maushold weakening Ursaluna-B's attacks with Friend Guard and redirecting its Blood Moon and Earth Power, while Annihilape can repeatedly use Drain Punch. Redirection can redirect Beat Up to stop Maushold from giving Annilhilape Rage Fist boosts, and Annilhilape's Drain Punch. Providing an example of a redirector that can comfortably take these attacks would be good here Ursaluna-B's Hyper Voice doesn't mind Maushold's Follow Me due to being spread damage, which can deal good chunks of damage to both Maushold and Annilhilape.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/yueku.634750/
https://www.smogon.com/forums/members/rausakura.589964/ Credit both of us
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Set(s) created by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Back
Top