[SET]
Ursaluna @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD OR 92 HP / 252 Atk / 164 Spe
IVs: 0 Spe OR 31 Spe
Tera Type: Ghost / Normal
Brave / Adamant Nature
- Facade
- Headlong Rush
- Earthquake
- Protect
[SET COMMENTS]
- Ursaluna uses Flame Orb in conjunction with Guts and Facade to OHKO or nearly OHKO the majority of Pokemon in the metagame with Facade. The burn also stops other disruptive status such as sleep from Amoonguss's Spore.
- Headlong Rush hits Steel-, Rock-, and Ghost-types such as Gholdengo, Kingambit, and Diancie that resist or are immune to Ursaluna's Facade, with Earthquake essentially doing the same, and providing Ursaluna a way to deal spread damage. Earthquake also ignores redirecting moves like Follow Me and Rage Powder against the likes of Indeedee-F, Ogerpon, and Amoonguss unlike Headlong Rush.
- The Speed-lowering nature and no Speed IVs lets Ursaluna be incredibly slow so it can utilize Trick Room as much as possible, allowing Ursaluna to outspeed meta relevant threats such as Rillaboom, Kyurem, and Tyranitar, and speed tie with other slow Trick Room threats such as Diancie, some Iron Hands, Kingambit, and opposing Ursaluna.
- The HP and Special Defense investment are for maximizing bulk, allowing Ursaluna to live Ogerpon-Wellspring's Ivy Cudgel, Chien-Pao's Icicle Crash, and Gholdengo's +2 Make It Rain.
- Tera Ghost removes Ursaluna's initial weakness of Grass- and Water-type attacks, while also granting it an immunity to Fighting-type attacks from Iron Hands, Diancie, and Okidogi, and gives Ursaluna an immunity to Fake Out from the likes of Incinroar, Rillaboom, and Iron Hands.
- Tera Normal bolsters Facade to ungodly levels of power achieving OHKOs on opposing Ursaluna and Iron Hands, while also removing Ursaluna's weakness to Grass-type attacks from Rillaboom, Ogerpon, and Sinistcha, and also Ogerpon-Wellspring's Ivy Cudgel.
- Due to its low Speed, Ursaluna can become prey to much faster threats such as Chien-Pao, Rillaboom, and Ogerpon-Wellspring, so it is advised to use Ursaluna along with a Trick Room setter to give Ursaluna the speed advantage so it can launch its deadly STAB moves.
- Ursaluna can also be used alongside Tailwind. Doing so requires an Adamant nature and moving 164 EVs from HP into Speed. This allows Ursaluna, which supported by Tailwind, to outspeed key threats such as Ogerpon-Wellspring and Landorus. Teams that do utilize Tailwind with Ursaluna typically also run Trick Room as well, because even with Tailwind and Speed investment Ursaluna would still be quite slow.
- Rediection from Indeedee-F and Sinistcha can also help Ursaluna, redirecting attacks from Ursaluna's aforementioned checks and keeping it safe, giving it the opportunity to activate Guts. Flying-type or teammates with the ability Levitate are also good partners for Ursaluna like Tornadus and Bronzong, being immune to Earthquake which would hurt them heavily otherwise, and can follow that with more spread damage or Trick Room.
- Trick Room setters like Indeedee-F, Sinistcha, and Bronzong (cresselia is maybe worth mentioning here still, wait to implement this until i recheck, i need to ask the rest of the QC team) help give Ursaluna and themselves the speed advantage, specifically Indeedee-F and Sinistcha providing redirection via Follow Me and Rage Powder, while Sinistcha and Bronzong can manage Ursaluna's Earthquake. Ursaluna also appreciates Indeedee-F's ability to block priority moves like Grassy Glide from Rillaboom and Fake Out.
- Other Trick Room teammates like Torkoal appreciate Ursaluna's ability to threaten OHKOs into Incineroar, Raging Bolt, Diancie, Rain Dance Tornadus, and Ogerpon-Wellspring after Terastallization, something Torkoal would otherwise have an issue breaking through.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/forkuser.625105/
Quality checked by:
https://www.smogon.com/forums/members/qrchar.159382/
https://www.smogon.com/forums/members/gephicka.553122/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
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