VGC Ursaluna

Choruto

Sylveon <3
is an official Team Rateris a Community Contributoris a Metagame Resource Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]

* Ursaluna threatens OHKOs on most Pokemon with its Guts ability and access to a STAB combination that hits the entire metagame for neutral damage. Combined with a sleep immunity once Burned and low natural Speed, Ursaluna is a great Trick Room sweeper.

* Ursaluna pairs exceptionally well with Trick Room setters like Indeedee-F and especially Cresselia. Indeedee-F supports it with Follow Me and Psychic Terrain, providing Ursaluna with a Fake Out immunity. Cresselia has excellent defensive synergy with Ursaluna and thanks to Levitate is immune to Ursaluna's Earthquake. It can also support Ursaluna with Lunar Blessing and Helping Hand.

* One of Ursaluna's biggest weaknesses is ironically one of its strengths, Guts. Setting up may put Ursaluna at risk of damage or if using Protect, give up a turn of Trick Room and leave its partner vulnerable to being attacked twice. Since Ursaluna is a physical attacker, it is especially vulnerable to Fake Out and Intimidate cycling. A combination of Incineroar and Amoonguss is especially difficult for Ursaluna to deal with, as they can easily stall out Trick Room by constantly weakening Ursaluna, and Amoonguss also healing Incineroar with Pollen Puff. Ursaluna is also naturally weak to many Fake Out Pokemon, such as Rillaboom and Iron Hands, the former also halving Earthquakes damage thanks to setting up Grassy Terrain.

[SET]

Guts Attacker (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Poison
EVs: 140 HP / 156 Atk / 76 Def / 4 SpA / 132 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush / Swords Dance
- Earthquake / Swords Dance
- Protect

* Facade and Headlong Rush are used as the strongest attacks available to Ursaluna. Earthquake is used as a strong spread damage option and to bypass Follow Me from opposing Ogerpon formes. Swords Dance can also be used to punish passive play and to reverse some of the effects from Intimidate, but this forces Ursaluna to give up one of its Ground-type moves.

* The EV spread allows Ursaluna to survive Moonblast from Choice Specs Tera Fairy Flutter Mane, Blood Moon from Life Orb Ursaluna-B, and Ivy Cudgel from Ogerpon-W, all after burn damage. The rest of the EVs are invested into Attack

* Tera Ghost is used to give Ursaluna an immunity to Fighting-type attacks but more importantly Fake Out, removing a key method to stalling out Ursaluna's Trick Room turns. Tera Poison can be used for more resistances, notably improving the matchup against Rillaboom and Flutter Mane, which it normally struggles with; however, Ursaluna loses the Fake Out and Fighting immunity.
 
Last edited:
Will be doing a recheck to see how everything was implemented!

Add, Remove, Highlight, Comment.

[OVERVIEW]

* With its ability Guts ability and access to a STAB combination that hits every relevant threat for at least neutral, Ursaluna is capable of being an extremely hard hitter, OHKOing much of the metagame the entire metagame for neutral damage, Ursaluna threatens OHKOs on many Pokemon. (Sentence read weird.) Combined with a Sleep immunity from Burn taking up the status slot, and slow natural speed, Ursaluna is a great Trick Room abuser.

* Ursaluna's premier partner has historically been Cresselia, which has it has great synergy with. Cresselia can set up Trick Room for Ursaluna, and support it with Lunar Blessing and Helping Hand, as well as having coverage to hit problematic Pokemon such as Moonblast for Urshifu-S. Both also have strong defensive synergy, with Ursaluna being immune to the Ghost, and Cresselia resisting Fighting, as well as its ability Levitate making it immune to Ursaluna's Earthquake. Indeedee-F is also another strong partner for Ursaluna, as it can support Ursaluna with Follow Me, allowing it to more easily set up Burn and stay on the field for longer. The Ogerpon formes are similar to Indeedee with access to Follow Me, with Ogerpon-W being strong into the Water- and Ice-types that Ursaluna is weak too, and Ogerpon Grass having Defiant to ward off intimidate.

(This entire point in general gets really wordy, 'Ursaluna pairs exceptionally well with Trick Room setters like Indeedee-F, and especially Cresselia' and then briefly noting their respective qualities helps shorten it greatly. Note that regular Ogerpon sees a lot less usage than the other 3 on Ursaluna teams so I recommend not mentioning at least the last part.)

* One of Ursaluna's biggest weaknesses is ironically one of its strengths, Guts. Since it takes at least one turn for Flame Orb to activate, Ursaluna has to usually either switch in mid-turn, opening it up for damage, or Protect for a turn to keep itself safe, however exposing its partner with a free double up or allowing your opponent to re-position Setting up may put Ursaluna at risk of damage, or if using Protect, give up a free turn. Since Ursaluna is a physical attacker and takes longer to set up compared to other Trick Room sweepers, it is especially vulnerable to Fake out and Intimidate cycling, especially so considering its weak to many premier Fake Out users such as Rillaboom and Incineroar. A combination of Incineroar and Amoonguss is especially difficult to deal with, as they can easily stall out Trick Room by constantly weakening Ursaluna and Amoonguss healing Incineroar with Pollen Puff. (A lot of unnecessary information here imo, baby sitting the reader on stuff they're expected to know, like Flame Orb activation or how it takes longer after just explaining it needs to set up Guts. Fake Out is an eh weakness, you can mention Rillaboom at the end as another problem individually as its a huge problem even without Fake Out.)

[SET]

Guts Attacker (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Poison
EVs: 140 HP / 156 Atk / 76 Def / 4 SpA / 132 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Earthquake / Swords Dance (Really? It would make more sense to slash Swords Dance with Headlong Rush, to keep a spread damage option, or at least slash Swords Dance with both Ground moves considering in every Regulation F regional so far, Swords Dance Ursaluna has dropped Headlong Rush rather than Earthqyake.)
- Protect

* Facade and Headlong Rush are used as the strongest attacks available to Ursaluna. Swords Dance can be used instead of Earthquake to punish passive play and allow Ursaluna to negate some of the effects of Intimidate, however Earthquake is generally preferred as spread damage and to bypass Follow Me from opposing Ogerpon. (Remember to reword this if you choose to make the decision above.)

* The EV spread allows Ursaluna to live survive a Moonblast for from a Choice Speceds Tera Fairy Flutter Mane that has Terastallized into Fairy, A Blood Moon from a Life Orb Ursaluna-BM and an Ivy Cudgel from Ogerpon-W, all after Burn damage. The rest of the EVs are invested into Attack (Just the proper way to say these things to my knowledge.)

* Tera Ghost is used for the immunity to Fighting-type attacks, but more importantly Fake Out, removing a key method to stalling out Ursaluna's Trick Room turns. Ursaluna is also naturally immune to the Ghost-type attacks that Tera Ghost is weak too. Tera Poison can be used for more resistances, (Think it'd be good to at least mention Rillaboom.) however loses the Fake Out and Fighting immunity.
 
Can I just say how all of the changes I made were slight spelling/grammar edits? Can now move onto GP!

Add, Remove, Highlight, Comment.

[OVERVIEW]

* With its Guts ability and access to a STAB combination that hits the entire metagame for neutral damage, Ursaluna threatens OHKOs on most Pokemon. Combined with a Sleep immunity from Burn, and slow natural speed, Ursaluna is a great Trick Room abuser sweeper. (Can use another word if you want but seems GP hates abuse as a word.)

* Ursaluna pairs exceptionally well with Trick Room setters like Indeedee-F, and especially Cresselia. Indeedee-F supports it with Follow Me and Psychic Terrain, providing Ursaluna with a Fake Out immunity. Cresselia has excellent defensive synergy with Ursaluna, and thanks to Levitate is immune to Ursaluna's Earthquake. It also can also (Im picky.) support it with Lunar Blessing and Helping Hand. Similarly to Indeedee-F, Ogerpon-W has access to Follow Me, and can threaten the Water- and Ice-types that Ursaluna is weak too.

* One of Ursaluna's biggest weaknesses is ironically one of its strengths, Guts. Setting up may put Ursaluna at risk of damage, or if using Protect, give up a turn of Trick Room and leave its partner vulnerable to a double up. Since Ursaluna is a physical attacker, it is especially vulnerable to Fake out and Intimidate cycling. A combination of Incineroar and Amoonguss is especially difficult to deal with, as they can easily stall out Trick Room by constantly weakening Ursaluna and Amoonguss healing Incineroar with Pollen Puff. Ursaluna is also naturally weak to many Fake Out Pokemon, such as Rillaboom and Iron Hands.

[SET]
Guts Attacker (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Poison
EVs: 140 HP / 156 Atk / 76 Def / 4 SpA / 132 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush / Swords Dance
- Earthquake / Swords Dance
- Protect

* Facade and Headlong Rush are used as the strongest attacks available to Ursaluna. Earthquake is used as a strong spread damage option, and to bypass Follow Me from opposing Ogerpon. Swords Dance can also be used to punish passive play and to reverse some of the effects from Intimidate, however forces Ursaluna to give up one of its Ground-type moves.

* The EV spread allows Ursaluna to survive a Moonblast from a Choice Specs Tera Fairy Flutter Mane, A Blood Moon from Life Orb Ursaluna-B, and an Ivy Cudgel from Ogerpon-W, all after Burn damage. The rest of the EVs are invested into Attack

* Tera Ghost is used for the immunity to Fighting-type attacks, but more importantly Fake Out, removing a key method to stalling out Ursaluna's Trick Room turns. Ursaluna is also naturally immune to the Ghost-type (Hyphened.) attacks that Tera Ghost is weak to. Tera Poison can be used for more resistances, especially into Rillaboom and Flutter Mane that which it normally struggles with, however loses the Fake Out and Fighting-type immunity.
 
Last edited:
AMGP check, implement what you want.

Add Remove Comment Highlight

[OVERVIEW]

* With its Guts ability and access to a STAB combination that hits the (the t was bolded, fix that.) entire metagame for neutral or supereffective damage, Ursaluna threatens OHKOs on most Pokemon. Combined with a Sleep immunity from Burn, and slow natural speed stat, Ursaluna is a great Trick Room sweeper.

* Ursaluna pairs exceptionally well with Trick Room setters like Indeedee-F, Farigiraf, (Farig+Luna usage is almost equal to Indeedee+luna usage) and especially Cresselia. Indeedee-F supports it with Follow Me and Psychic Terrain, Allowing it to survive for longer, and providing Ursaluna with a Fake Out immunity (this part feels a bit clunky, would personally go with "gives Ursaluna an immunity to Fake Out.). Cresselia has excellent defensive synergy with Ursaluna (Give an example), and thanks to Levitate it is immune to Ursaluna's Earthquake. It can also support it with Lunar Blessing and Helping Hand. Similarly to Indeedee-F, Ogerpon-W has access to Follow Me, and can threaten the Water- and Ice-types that Ursaluna is weak too. (2 things. 1. it feels like Ogerpon mention is coming out of nowhere, add it to the begining of the paragraph, and 2. it doesn't really threaten Ice types.)

* One of Ursaluna's biggest weaknesses is ironically one of its strengths, Guts. Setting it up may put Ursaluna at risk of damage, or if using you use Protect, you give up a turn of Trick Room and leave its partner vulnerable to a double up. Since Ursaluna is a physical attacker, it is especially vulnerable to Fake oOut and Intimidate cycling. A combination of Incineroar and Amoonguss is especially difficult to deal with, as they can easily stall out Trick Room by constantly weakening Ursaluna and Amoonguss healing Incineroar with Pollen Puff. Ursaluna is also naturally weak to other many Fake Out Pokemon, such as Rillaboom and Iron Hands. (Mention how Grassy terrain halves eq damage and how glide chunks luna.)

[SET]

Guts Attacker (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Poison
EVs: 140 HP / 156 Atk / 76 Def / 4 SpA / 132 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush / Swords Dance
- Earthquake / Swords Dance
- Protect

* Facade and Headlong Rush are used as they are the strongest attacks available to Ursaluna. Earthquake is used as a strong spread damage option, and to bypass Follow Me from opposing Ogerpon. Swords Dance can also be used to punish passive play and to reverse some of the effects from of Intimidate, however it forces Ursaluna to give up one of its Ground-type moves.

* The EV spread allows Ursaluna to survive a Moonblast from a Choice Specs Tera Fairy Flutter Mane, A a Life Orb boosted Blood Moon from Life Orb Ursaluna-B, and an Ivy Cudgel from Ogerpon-W, all after Burn damage. The rest of the EVs are invested into Attack. (Mention how the brave nature minimizes your speed and maximizes your attack, and what the 0 speed IV is for.)

* Tera Ghost is used for the immunity to Fighting-type attacks and Extreme Speed, but morest importantly Fake Out,. removing a key method to stalling out Ursaluna's Trick Room turns is vital to allowing it to sweep. (Split this into 2 sentences since it seemed like a run on sentence.) Ursaluna is also naturally immune to the Ghost-type attacks that Tera Ghost is weak to, which discourages your opponent to read your Tera. Tera Poison can be used for more resistances, especially into Rillaboom and Flutter Mane which it normally struggles with,. hHowever, it loses the Fake Out and Extreme Speed Fighting-type immunity. (split this into 2 sentences since it also seemed like a run on sentence.)
 
1/1 GP Team done
[OVERVIEW]

* With its Guts ability and access to a STAB combination that hits the entire metagame for neutral damage, Ursaluna threatens OHKOs on most Pokemon. Combined with a Sleep immunity from Burn sleep immunity once burned (RC) and slow natural speed low natural Speed, Ursaluna is a great Trick Room sweeper. (you could also rephrase the first sentence as 'Ursaluna threatens OHKOs on most Pokemon with its Guts ability and access to a STAB combination that hits the entire metagame for neutral damage; to avoid having the same structure twice in a row)

* Ursaluna pairs exceptionally well with Trick Room setters like Indeedee-F (RC) and especially Cresselia. Indeedee-F supports it with Follow Me and Psychic Terrain, providing Ursaluna with a Fake Out immunity. Cresselia has excellent defensive synergy with Ursaluna (RC) and thanks to Levitate is immune to Ursaluna's Earthquake. It can also support it Ursaluna with Lunar Blessing and Helping Hand. Similarly to Indeedee-F, Ogerpon-W has access to Follow Me (RC) and can threaten the Water- and Ice-types that Ursaluna is weak too to. (waterpon mention out of nowhere feels random here when the bullet is about trick rooom setters - this would benefit from an introductory phrase / being a separate bullet with other non tr teammates)

* One of Ursaluna's biggest weaknesses is ironically one of its strengths, Guts. Setting up may put Ursaluna at risk of damage (RC) or if using Protect, give up a turn of Trick Room and leave its partner vulnerable to a double up being attacked twice. Since Ursaluna is a physical attacker, it is especially vulnerable to Fake out Out and Intimidate cycling. A combination of Incineroar and Amoonguss is especially difficult for Ursaluna to deal with, as they can easily stall out Trick Room by constantly weakening Ursaluna, (AC) and Amoonguss healing can also heal Incineroar with Pollen Puff. Ursaluna is also naturally weak to many Fake Out Pokemon, such as Rillaboom and Iron Hands.

[SET]
Guts Attacker (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Poison
EVs: 140 HP / 156 Atk / 76 Def / 4 SpA / 132 SpD (this shouldn't have special attack evs right?)
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush / Swords Dance
- Earthquake / Swords Dance
- Protect

* Facade and Headlong Rush are used as the strongest attacks available to Ursaluna. Earthquake is used as a strong spread damage option (RC) and to bypass Follow Me from opposing Ogerpon formes. (or specify which one if you only mean one) Swords Dance can also be used to punish passive play and to reverse some of the effects from Intimidate, however but this forces Ursaluna to give up one of its Ground-type moves.

* The EV spread allows Ursaluna to survive a Moonblast from a Moonblast from Choice Specs Tera Fairy Flutter Mane, A Blood Moon from Life Orb Ursaluna-B, (AC) and an Ivy Cudgel from Ogerpon-W, all after Burn burn damage. The rest of the EVs are invested into Attack

* Tera Ghost is used for the to give Ursaluna an immunity to Fighting-type attacks (RC) but more importantly Fake Out, removing a key method to stalling out Ursaluna's Trick Room turns. Ursaluna is also naturally immune to the Ghost-type attacks that Tera Ghost is weak to. (this is really vague and idt it's needed? explaining the type chart isn't necessary unless it relates back to a point about the meta) Tera Poison can be used for more resistances, especially into notably improving the matchup against Rillaboom and Flutter Mane, (AC) which it normally struggles with; (semicolon) however, Ursaluna loses the Fake Out and Fighting-type immunity.
 
Implemented Ty, decided to axe the W-pon part as on second thought its not that relevant to Ursaluna anyways.
1/1 GP Team done
[OVERVIEW]

* With its Guts ability and access to a STAB combination that hits the entire metagame for neutral damage, Ursaluna threatens OHKOs on most Pokemon. Combined with a Sleep immunity from Burn sleep immunity once burned (RC) and slow natural speed low natural Speed, Ursaluna is a great Trick Room sweeper. (you could also rephrase the first sentence as 'Ursaluna threatens OHKOs on most Pokemon with its Guts ability and access to a STAB combination that hits the entire metagame for neutral damage; to avoid having the same structure twice in a row)

* Ursaluna pairs exceptionally well with Trick Room setters like Indeedee-F (RC) and especially Cresselia. Indeedee-F supports it with Follow Me and Psychic Terrain, providing Ursaluna with a Fake Out immunity. Cresselia has excellent defensive synergy with Ursaluna (RC) and thanks to Levitate is immune to Ursaluna's Earthquake. It can also support it Ursaluna with Lunar Blessing and Helping Hand. Similarly to Indeedee-F, Ogerpon-W has access to Follow Me (RC) and can threaten the Water- and Ice-types that Ursaluna is weak too to. (waterpon mention out of nowhere feels random here when the bullet is about trick rooom setters - this would benefit from an introductory phrase / being a separate bullet with other non tr teammates)

* One of Ursaluna's biggest weaknesses is ironically one of its strengths, Guts. Setting up may put Ursaluna at risk of damage (RC) or if using Protect, give up a turn of Trick Room and leave its partner vulnerable to a double up being attacked twice. Since Ursaluna is a physical attacker, it is especially vulnerable to Fake out Out and Intimidate cycling. A combination of Incineroar and Amoonguss is especially difficult for Ursaluna to deal with, as they can easily stall out Trick Room by constantly weakening Ursaluna, (AC) and Amoonguss healing can also heal Incineroar with Pollen Puff. Ursaluna is also naturally weak to many Fake Out Pokemon, such as Rillaboom and Iron Hands.

[SET]
Guts Attacker (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Tera Type: Ghost / Poison
EVs: 140 HP / 156 Atk / 76 Def / 4 SpA / 132 SpD (this shouldn't have special attack evs right?)
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush / Swords Dance
- Earthquake / Swords Dance
- Protect

* Facade and Headlong Rush are used as the strongest attacks available to Ursaluna. Earthquake is used as a strong spread damage option (RC) and to bypass Follow Me from opposing Ogerpon formes. (or specify which one if you only mean one) Swords Dance can also be used to punish passive play and to reverse some of the effects from Intimidate, however but this forces Ursaluna to give up one of its Ground-type moves.

* The EV spread allows Ursaluna to survive a Moonblast from a Moonblast from Choice Specs Tera Fairy Flutter Mane, A Blood Moon from Life Orb Ursaluna-B, (AC) and an Ivy Cudgel from Ogerpon-W, all after Burn burn damage. The rest of the EVs are invested into Attack

* Tera Ghost is used for the to give Ursaluna an immunity to Fighting-type attacks (RC) but more importantly Fake Out, removing a key method to stalling out Ursaluna's Trick Room turns. Ursaluna is also naturally immune to the Ghost-type attacks that Tera Ghost is weak to. (this is really vague and idt it's needed? explaining the type chart isn't necessary unless it relates back to a point about the meta) Tera Poison can be used for more resistances, especially into notably improving the matchup against Rillaboom and Flutter Mane, (AC) which it normally struggles with; (semicolon) however, Ursaluna loses the Fake Out and Fighting-type immunity.
 
Back
Top