Draft Ursaring

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[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-6 points

**Overview**: Ursaring is a uniquely strong and flexible low-tier Pokemon due to its combination of incredible Eviolite-boosted bulk and natural strength. It can be used to check nearly any Pokemon in the meta, as it easily endures non-Fighting-type attacks and possesses wide coverage to pair with its high Attack. Ursaring can also leverage its power and bulk to serve as a capable sweeper or use Guts or Quick Feet to become a strong wallbreaking option. Despite all of these strengths, minimal utility, a lack of reliable recovery, and its Normal typing generally being a luxury cause Ursaring to be a budget pick.

[strategy comments]
Common Roles
========
**Eviolite Wall**: Ursaring can use its sheer bulk to serve as either a physical or special wall to check nearly any particular foe. It can tailor its coverage to the Pokemon it is aiming to check and threaten the rest of the opposing team enough, as it still has quite naturally high Attack. These sets can also serve as an effective status spreader, as Body Slam is almost always the STAB attack of choice, and Yawn is often used to force switches or inflict sleep. Ursaring's lack of reliable recovery frequently forces you to choose whether it may bring its utility options or if it would like Rest and Sleep Talk to try and stick around.

**Wallbreaker**: Ursaring can focus more on its brute strength to weaken opposing teams for late-game cleaners and sweepers. These sets often forgo Eviolite for a Flame Orb or Toxic Orb to activate one of its abilities, making it incredibly powerful or surprisingly fast while boosting a strong STAB Facade. In some circumstances, these sets can employ the use of setup with Swords Dance as well to become even more threatening.

**Bulky Setup Sweeper**: Ursaring can use Eviolite and Bulk Up to become a strong threat that is difficult to remove. These sets often use Rest and Sleep Talk for longevity and choose one attack from its excellent coverage pool that can hit the entire opposing team.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double-Edge

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Yawn, Rest, Sleep Talk, Taunt, Brick Break

**Coverage**: Earthquake, Close Combat, Gunk Shot, Low Kick, Play Rough, Ice Punch, Fire Punch, Crunch, Throat Chop, Payback, Thunder Punch, Seed Bomb, Avalanche, Stone Edge, Rock Slide, Shadow Claw

Niche Moves
========
**Counter**: Ursaring can use its physical bulk to survive nearly any one hit and trade with a foe through the use of Counter.

**High Horsepower**: Although Earthquake is almost strictly better, High Horsepower has a niche when used in Grassy Terrain.

**Rock Tomb / Bulldoze**: Rock Tomb and Bulldoze can be used as speed control options to prevent a foe from getting out of hand.

**Charm / Baby-Doll Eyes**: Ursaring can use either of Charm or Baby-Doll Eyes to weaken a threatening physical foe. Although Charm is more impactful, Baby-Doll Eyes can allow it to go before the foe and lower its Attack, which can be invaluable against sweepers in a pinch.

Common Items
========
**Eviolite**: The absolute go-to item on Ursaring, Eviolite provides immense value on both offensive and defensive sets, as Eviolite boosts its bulk tremendously at no cost.

**Flame Orb / Toxic Orb**: Flame Orb and Toxic Orb are seen on more offensive wallbreaking sets to activate Ursaring's abilities. Flame Orb is typically seen on Guts sets that aim for immediate power, whereas Toxic Orb is used on Quick Feet sets to get a jump on foes with 106 Speed or lower while not halving its own Attack.

Niche Items
========
**Anything Else**: Stop and reflect on how this possibly outclasses Eviolite or self-status infliction.

Tera
========
Ursaring is often drafted as a secondary Tera Captain, as it usually fits seamlessly with higher-tier Tera Captains that are reliant on the mechanic. Most commonly, it uses a solid defensive Tera type such as Tera Fairy, Poison, or Ghost to flip its weakness a Normal to further its wallbreaking on Guts sets to make Facade unstoppable. Ursaring ultimately never needs to Terastallize, which makes it a good secondary Captain, but it is often an excellent back pocket option to beat a specific foe or allow for a sweep.

Draft Strategy
========
Ursaring fits on nearly any draft, as Normal-types are not incredibly common, so it should provide a unique typing as well as the fact it only brings one weakness to the table. However, it should only be drafted on teams that have their role compression sorted out, as it lack typical utility one looks for. Overall, Ursaring can provide a unique combination of defense as well as wallbreaking that is a nice luxury to have when logical and affordable.

**Knock Off Absorbers**: Ursaring is incredibly item-reliant, as Eviolite facilitates all of its roles as bulky attacker. As a result, having its Eviolite removed is incredibly harmful to its longevity, especially as it lacks reliable recovery. Pokemon that switch into Knock Off consistently such as Ting Lu, Gliscor, and Cobalion help Ursaring hold onto its bulk.

**Fighting-type Checks**: Ursaring functions as such a good blanket check partly because it only has one weakness. Having reliable switch-ins to the Fighting-type foes that force it out like Galarian Slowking, Uxie, and Zapdos help keep the bear safe.

**Entry Hazard Removal**: As Ursaring is essentially item locked out of Heavy-Duty Boots, reliable entry hazard removers are ideal to keep it from taking too much chip damage. Hazard removers like Great Tusk, Iron Treads, and Quaquaval serve as consistent enough hazard control to keep it healthier.

**Utility Options**: Ursaring is devoid of common roles such as pivoting, entry hazard setting, and item removal that are key to successful teams. Versatile utility Pokemon like Landorus-T, Hisuian Samurott, and Tinkaton fit well with it to cover these missing necessities.

**Status-weak Teammates**: Due to Guts, Ursaring can switch in on status moves to shield its teammates and buff its Attack stat. In particular, (AC) it can be very solid at dissuading opposing Toxic Spikes, despite if its teammates are weak to them. These capabilities benefit most offensive teammates like Iron Valiant, Urshifu-S, and Ogerpon-W.

Checks and Counters
========
**Entry Hazards**: As Ursaring has next to no item flexibility and does not ever employ Heavy-Duty Boots, entry hazards are an easy way to wear it down. This is especially the case as it lacks reliable recovery and is often used as a status absorber, so the chip damage can accumulate quickly, and its ability to check foes multiple times evaporates.

**Ghost-types**: Ursaring only has STAB on Normal-type moves, and with its Ghost-type coverage being relatively weak, it can struggle to break some of these enemies. Foes such as Annihilape, Gholdengo, and Sinistcha can be excellent checks to it and are difficult for it to remove.

**Rocky Helmet**: Ursaring can suffer greatly from facing bulky Pokemon with a Rocky Helmet, as it almost exclusively attacks while making contact. This is impactful in particular due to its lack of reliable recovery.

**Faster Foes**: Although it has impressive stats across the board for bulk and its Attack, Ursaring lacks Speed, greatly allowing most foes to hit it first. Anything with mediocre Speed or better can disrupt it or hit it as strong as they can, which in many instances is a hindrance.


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[overview]
**Draft Order**: Round 6 onwards.

**Price Range**: 5-6 points.

**Overview**: Ursaring is a uniquely strong and flexible low tier due to its combination of incredible Eviolite-boosted bulk and natural strength. It can be used to check nearly any Pokemon in the meta as Ursaring easily endures non-Fighting attacks and possesses wide coverage to pair with its high Attack. Ursaring can also leverage its power and bulk to serve as a capable sweeper or can use its excellent abilities Guts and Quick Feet to become a strong wallbreaking option. Despite all of these strengths minimal utility, a lack of reliable recovery, and Normal-types generally being a luxury in 8 Pokemon draft cause Ursaring to be a budget pick.


[strategy comments]
Common Roles
========
**Eviolite Wall**: Ursaring can use its sheer bulk to serve as wall on either side of the spectrum and check nearly any particular foe. It can tailor its coverage to which Pokemon it is aiming to check and threaten the opposing team as it still has quite naturally high Attack. These sets can also serve as an effective status spreader as Body Slam is almost always the STAB attack of choice and Yawn is often used to force switches or inflict sleep.

**Wallbreaker**: Ursaring can focus more on its brute strength to weaken opposing teams for late-game cleaners and sweepers. These sets will often forgo Eviolite for a Flame Orb or Toxic Orb to activate one of its abilities, making Ursaring incredibly powerful or surprisingly fast, all the while boosting a strong STAB Facade. In some circumstances, these sets can employ the use of setup with Swords Dance as well to become even more threatening.

**Bulky Setup Sweeper**: Ursaring can use Eviolite and Bulk Up to become a strong threat that is difficult to remove. Often these sets will use Rest and Sleep Talk for longevity and choose one attack from its excellent coverage pool that can hit the entire opposing team.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double Edge

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Yawn, Rest, Sleep Talk, Taunt, Brick Break

**Coverage**: Earthquake, Close Combat, Gunk Shot, Low Kick, Play Rough, Ice Punch, Fire Punch, Crunch, Throat Chop, Payback, Thunder Punch, Seed Bomb, Avalanche, Stone Edge, Rock Slide, Shadow Claw

Niche Moves
========
**Counter**: Ursaring can use its physical bulk to live nearly any one hit and trade with a foe through the use of Counter.

**High Horsepower**: Although Earthquake is almost strictly better, High Horsepower has a niche being used in Grassy Terrain.

**Rock Tomb / Bulldoze**: Rock Tomb and Bulldoze can be used as speed control options to prevent a foe from getting out of hand.

**Belly Drum**: On occasion, Belly Drum can be used as a setup option to provide immense immediate power however these sets will most likely be easily revenge killed.

Common Items
========
**Eviolite**: The absolute go-to item on Ursaring, Eviolite provides immense value on sets both offensive on defensive as they boost its bulk tremendously at no cost.

**Flame Orb / Toxic Orb**: Flame Orb and Toxic Orb will be seen on more offensive wallbreaking sets to activate Ursaring's abilities. Flame Orb will typically be seen on Guts sets that aim for immediate power whereas Toxic Orb will be used on Quick Feet sets to get a jump on foes and avoid halving its own attack.

would make a point that any other item is throwing since it’s unique in that

Tera
========
Ursaring is often drafted as a secondary Tera Captain as it fits seamlessly with higher-tier captains and can benefit from Tera in a variety of ways. Most commonly Ursaring will use a solid defensive Tera such as Fairy, Poison, or Ghost to flip its matchup into its Fighting-type weakness or other strong defensive types such as Water and Electric. Those aforementioned typings synergize very well with both defensive and setup sets. It may also use Tera Normal to further its wallbreaking on Guts sets to make Facade unstoppable. Ursaring ultimately never needs to Tera which makes it a good secondary captain, however, it as often an excellent back pocket option to beat a specific foe or allow for a sweep.

Draft Strategy
========
Ursaring fits on nearly any draft as Normal-types are not incredibly common why does it being normal mean it fits most drafts? Not sure on the wording here however it should only be drafted on teams that have there their ned emoji role compression sorted out. Ursaring can provide a unique combination of defense as well as wallbreaking that is a nice luxury to have when logical and affordable.

**Knock Off Absorbers**: Ursaring is incredibly item reliant as Eviolite facilitates all of its roles as bulky attacker. As a result, having its Eviolite removed is incredibly harmful to its longevity, especially as it lacks reliable recovery. Pokemon that switch into Knock Off consistently such as, Ting Lu, Gliscor, Cobalion help Ursaring hold onto its bulk.

**Fighting-Type Checks**: Ursaring functions as such a good blanket check partly because it only has one weakness. Having reliable switchins to the Fighting-type foes that force Ursaring out like Galarian Slowking, Uxie, and Zapdos help keep the bear safe.

**Hazard Removal**: As Ursaring is essentially item locked out of Heavy-Duty Boots, reliable hazard removers are ideal to keep it from taking too much chip damage. Hazard removers like Great Tusk, Iron Treads, and Quaquaval serve as consistent enough hazard control to keep it healthier.

**Utility Options**: As mentioned in the overview, Ursaring is devoid of the common roles such as pivoting, hazard setting, and item removal that are key to successful teams. Versatile utility Pokemon like Landorus-T, Hisuian Samurott, and Tinkaton fit well with Ursaring to cover these missing necessities.

Checks and Counters
========
**Knock Off**: Knock Off severely diminishes the efficacy of Ursaring as it essentially needs the Eviolite to perform its job. Strong Knock Off users will either worsen Ursaring dramatically or force a switch and chip teammates while removing their item as well, hence the need for good Knock Off absorbers.

**Fighting-types**: Strong Fighting-types are able to target Ursaring's sole weakness with strong STAB attacking and weaken it like most other foes cannot intially. Fighting Pokemon Like Urshifu, Iron Hands, and Iron Valiant can all be tough matchups for URsaring as they threaten it tremendously.

**Entry Hazards**: As Ursaring has next to no item flexibility and does not ever employ Heavy-Duty Boots, entry hazards are an easy way to wear it down. This is especially the case as it lacks reliable recovery and is often used as a status absorber so the chip damage can accumulate quickly and Ursaring's ability to check foes multiple times will evaporate.

**Ghost-types**: Ursaring only has Normal-type STAB and with its coverage into Ghost-type being relatively weak, it can struggle to break some of these enemies. Foes such as Annihilape, Gholdengo, and Sinistcha can be excellent checks to Ursaring and very painful for it to remove.

this c&c feels off but idk how to fix it. You’ve listed the same points as draft strategy but with a twist on them, which are will implied when you list them in draft strategy. Unsure how to fix that so prolly discuss on discord

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QC 1/2, do need to discuss the C&C on discord tho
 
add delete comment

[overview]
**Draft Order**: Round 6 onwards.

**Price Range**: 5-6 points.

**Overview**: Ursaring is a uniquely strong and flexible low tier due to its combination of incredible Eviolite-boosted bulk and natural strength. It can be used to check nearly any Pokemon in the meta as Ursaring easily endures non-Fighting attacks and possesses wide coverage to pair with its high Attack. Ursaring can also leverage its power and bulk to serve as a capable sweeper or can use its excellent abilities Guts and Quick Feet to become a strong wallbreaking option. Despite all of these strengths minimal utility, a lack of reliable recovery, and Normal-types generally being a luxury in 8 Pokemon Draft cause Ursaring to be a budget pick.


[strategy comments]
Common Roles
========
**Eviolite Wall**: Ursaring can use its sheer bulk to serve as either a physical or special wall to wall on either side of the spectrum and check nearly any particular foe. It can tailor its coverage to which Pokemon it is aiming to check and threaten the opposing team enough as it still has quite naturally high Attack. These sets can also serve as an effective status spreader as Body Slam is almost always the STAB attack of choice and Yawn is often used to force switches or inflict sleep. i might specify here that defensive ursaring sets typically have the decision of using either utility moves like yawn or taunt, or getting recovery with rest, but it cant have both. regardless i think rest should be mentioned in this section somewhere.

**Wallbreaker**: Ursaring can focus more on its brute strength to weaken opposing teams for late-game cleaners and sweepers. These sets will often forgo Eviolite for a Flame Orb or Toxic Orb to activate one of its abilities, making Ursaring incredibly powerful or surprisingly fast, all the while boosting a strong STAB Facade. In some circumstances, these sets can employ the use of setup with Swords Dance as well to become even more threatening. maybe mention trailblaze for guts sets on the topic of speed boosting?

**Bulky Setup Sweeper**: Ursaring can use Eviolite and Bulk Up to become a strong threat that is difficult to remove. Often these sets will use Rest and Sleep Talk for longevity and choose one attack from its excellent coverage pool that can hit the entire opposing team.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double Edge

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Yawn, Rest, Sleep Talk, Taunt, Brick Break (i have seen baby doll eyes in so many high level leagues idk if its worth including, maybe in niche lol)

**Coverage**: Earthquake, Close Combat, Gunk Shot, Low Kick, Play Rough, Ice Punch, Fire Punch, Crunch, Throat Chop, Payback, Thunder Punch, Seed Bomb, Avalanche, Stone Edge, Rock Slide, Shadow Claw

Niche Moves
========
**Counter**: Ursaring can use its physical bulk to live nearly any one hit and trade with a foe through the use of Counter.

**High Horsepower**: Although Earthquake is almost strictly better, High Horsepower has a niche being used in Grassy Terrain.

**Rock Tomb / Bulldoze**: Rock Tomb and Bulldoze can be used as speed control options to prevent a foe from getting out of hand.

**Belly Drum**: On occasion, Belly Drum can be used as a setup option to provide immense immediate power however these sets will most likely be easily revenge killed.

Common Items
========
**Eviolite**: The absolute go-to item on Ursaring, Eviolite provides immense value on sets both offensive on defensive as they boost its bulk tremendously at no cost.

**Flame Orb / Toxic Orb**: Flame Orb and Toxic Orb will be seen on more offensive wallbreaking sets to activate Ursaring's abilities. Flame Orb will typically be seen on Guts sets that aim for immediate power whereas Toxic Orb will be used on Quick Feet sets to get a jump on foes and avoid halving its own attack. I would actually split these two up into two sections, they have two different purposes really - guts breaks bulkier teams better and quick feet gets a suprise speed tier jump against speedier threats. Research what speed tier Ursaring hits with Quick Feet (I think its like a little over garchomp? and name specific mons in the high tiers ursa outspeeds and threatens with toxic orb like chi yu and chomp)

Niche Items
========
**Anything Else**: Stop and reflect on how this possibly outclasses Eviolite or self-status infliction.

Tera
========
Ursaring is often drafted as a secondary Tera Captain as it fits seamlessly with higher-tier captains and can benefit from Tera in a variety of ways. Most commonly Ursaring will use a solid defensive Tera such as Fairy, Poison, or Ghost to flip its matchup into its Fighting-type weakness or other strong defensive types such as Water and Electric. Those aforementioned typings synergize very well with both defensive and setup sets. It may also use Tera Normal to further its wallbreaking on Guts sets to make Facade unstoppable. Ursaring ultimately never needs to Tera which makes it a good secondary captain, however, it is often an excellent back pocket option to beat a specific foe or allow for a sweep.

Draft Strategy
========
Ursaring fits on nearly any draft as Normal-types are not incredibly common so it should provide a unique typing as well as the fact it only brings one weakness to the table. However, it should only be drafted on teams that have there role compression sorted out as it lack typical utility one looks for in Draft. Overall, Ursaring can provide a unique combination of defense as well as wallbreaking that is a nice luxury to have when logical and affordable.

**Knock Off Absorbers**: Ursaring is incredibly item-reliant as Eviolite facilitates all of its roles as bulky attacker. As a result, having its Eviolite removed is incredibly harmful to its longevity, especially as it lacks reliable recovery. Pokemon that switch into Knock Off consistently such as, Ting Lu, Gliscor, Cobalion help Ursaring hold onto its bulk.

**Slow Pivots**: Slow momentum (maybe uxie/pert/smth else as examples) effectively brings Ursaring in on tankier pokemon and instantly activates flame orb or toxic orb.

**Fighting-Type Checks**: Ursaring functions as such a good blanket check partly because it only has one weakness. Having reliable switchins to the Fighting-type foes that force Ursaring out like Galarian Slowking, Uxie, and Zapdos help keep the bear safe.

**Hazard Removal**: As Ursaring is essentially item locked out of Heavy-Duty Boots, reliable hazard removers are ideal to keep it from taking too much chip damage. Hazard removers like Great Tusk, Iron Treads, and Quaquaval serve as consistent enough hazard control to keep it healthier.

**Utility Options**: As mentioned in the overview, Ursaring is devoid of the common roles such as pivoting, hazard setting, and item removal that are key to successful teams. Versatile utility Pokemon like Landorus-T, Hisuian Samurott, and Tinkaton fit well with Ursaring to cover these missing necessities.

Checks and Counters
========
**Entry Hazards**: As Ursaring has next to no item flexibility and does not ever employ Heavy-Duty Boots, entry hazards are an easy way to wear it down. This is especially the case as it lacks reliable recovery and is often used as a status absorber so the chip damage can accumulate quickly and Ursaring's ability to check foes multiple times will evaporate.

**Ghost-types**: Ursaring only has Normal-type STAB and with its coverage into Ghost-type being relatively weak, it can struggle to break some of these enemies. Foes such as Annihilape, Gholdengo, and Sinistcha can be excellent checks to Ursaring and very painful it to remove.

**Rocky Helmet**: Ursaring can suffer greatly from facing bulky Pokemon with a Rocky Helmet as it almost exclusively attacks while making contact. This is impactful in particular due to its lack of reliable recovery.

**Faster Foes**: Although it has impressive stats across the board for bulk and its Attack, Ursaring lacks Speed greatly allowing most foes to hit it first. Anything with a mediocre Speed or better will be able to disrupt it or hit Ursaring as strong as they can which in many instances will be a hindrance.


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2/2
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 5-6 points

**Overview**: Ursaring is a uniquely strong and flexible low tier due to its combination of incredible Eviolite-boosted bulk and natural strength. It can be used to check nearly any Pokemon in the meta as Ursaring easily endures non-Fighting attacks and possesses wide coverage to pair with its high Attack. Ursaring can also leverage its power and bulk to serve as a capable sweeper or can use its excellent abilities Guts and Quick Feet to become a strong wallbreaking option. Despite all of these strengths minimal utility, a lack of reliable recovery, and Normal-types generally being a luxury in 8 Pokemon Draft cause Ursaring to be a budget pick.


[strategy comments]
Common Roles
========
**Eviolite Wall**: Ursaring can use its sheer bulk to serve as either a physical or special wall to check nearly any particular foe. It can tailor its coverage to which Pokemon it is aiming to check and threaten the opposing team enough as it still has quite naturally high Attack. These sets can also serve as an effective status spreader as Body Slam is almost always the STAB attack of choice and Yawn is often used to force switches or inflict sleep. Ursaring's lack of reliable recovery frequently forces you to choose whether it may bring its utility options or if it would like Rest and Sleep Talk to try and stick around.

**Wallbreaker**: Ursaring can focus more on its brute strength to weaken opposing teams for late-game cleaners and sweepers. These sets will often forgo Eviolite for a Flame Orb or Toxic Orb to activate one of its abilities, making Ursaring incredibly powerful or surprisingly fast, all the while boosting a strong STAB Facade. In some circumstances, these sets can employ the use of setup with Swords Dance as well to become even more threatening.

**Bulky Setup Sweeper**: Ursaring can use Eviolite and Bulk Up to become a strong threat that is difficult to remove. Often these sets will use Rest and Sleep Talk for longevity and choose one attack from its excellent coverage pool that can hit the entire opposing team.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double Edge

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Yawn, Rest, Sleep Talk, Taunt, Brick Break

**Coverage**: Earthquake, Close Combat, Gunk Shot, Low Kick, Play Rough, Ice Punch, Fire Punch, Crunch, Throat Chop, Payback, Thunder Punch, Seed Bomb, Avalanche, Stone Edge, Rock Slide, Shadow Claw

Niche Moves
========
**Counter**: Ursaring can use its physical bulk to live nearly any one hit and trade with a foe through the use of Counter.

**High Horsepower**: Although Earthquake is almost strictly better, High Horsepower has a niche being used in Grassy Terrain.

**Rock Tomb / Bulldoze**: Rock Tomb and Bulldoze can be used as speed control options to prevent a foe from getting out of hand.

**Belly Drum**: On occasion, Belly Drum can be used as a setup option to provide immense immediate power however these sets will most likely be easily revenge killed. (seems troll; either expand to explain when you'd use this over SD or remove it)

**Charm / Baby-Doll Eyes**: Ursaring can use either of Charm or Baby-Doll Eyes to weaken a threatening physical foe. Although Charm is more impactful, Baby-Doll Eyes can allow Ursaring to go before the foe and lower its attack which can be invaluable into sweepers in a pinch.

Common Items
========
**Eviolite**: The absolute go-to item on Ursaring, Eviolite provides immense value on sets both offensive on defensive as they boost its bulk tremendously at no cost.

**Flame Orb / Toxic Orb**: Flame Orb and Toxic Orb will be seen on more offensive wallbreaking sets to activate Ursaring's abilities. Flame Orb will typically be seen on Guts sets that aim for immediate power whereas Toxic Orb will be used on Quick Feet sets to get a jump on foes with Base 106 Speed or lower while not halving its own attack.

Niche Items
========
**Anything Else**: Stop and reflect on how this possibly outclasses Eviolite or self-status infliction.

Tera
========
Ursaring is often drafted as a secondary Tera Captain as it fits seamlessly with higher-tier captains and (not sure about this part because costs can vary between leagues) can benefit from Tera in a variety of ways. Most commonly Ursaring will use a solid defensive Tera such as Fairy, Poison, or Ghost to flip its matchup into its Fighting-type weakness or other strong defensive types such as Water and Electric. Those aforementioned typings synergize very well with both defensive and setup sets. It may also use Tera Normal to further its wallbreaking on Guts sets to make Facade unstoppable. Ursaring ultimately never needs to Tera which makes it a good secondary captain, however, it is often an excellent back pocket option to beat a specific foe or allow for a sweep.

Draft Strategy
========
Ursaring fits on nearly any draft as Normal-types are not incredibly common so it should provide a unique typing as well as the fact it only brings one weakness to the table. However, it should only be drafted on teams that have there role compression sorted out as it lack typical utility one looks for in Draft. Overall, Ursaring can provide a unique combination of defense as well as wallbreaking that is a nice luxury to have when logical and affordable.

**Knock Off Absorbers**: Ursaring is incredibly item-reliant as Eviolite facilitates all of its roles as bulky attacker. As a result, having its Eviolite removed is incredibly harmful to its longevity, especially as it lacks reliable recovery. Pokemon that switch into Knock Off consistently such as, Ting Lu, Gliscor, Cobalion help Ursaring hold onto its bulk.

**Fighting-Type Checks**: Ursaring functions as such a good blanket check partly because it only has one weakness. Having reliable switchins to the Fighting-type foes that force Ursaring out like Galarian Slowking, Uxie, and Zapdos help keep the bear safe.

**Hazard Removal**: As Ursaring is essentially item locked out of Heavy-Duty Boots, reliable hazard removers are ideal to keep it from taking too much chip damage. Hazard removers like Great Tusk, Iron Treads, and Quaquaval serve as consistent enough hazard control to keep it healthier.

**Utility Options**: As mentioned in the overview, Ursaring is devoid of the common roles such as pivoting, hazard setting, and item removal that are key to successful teams. Versatile utility Pokemon like Landorus-T, Hisuian Samurott, and Tinkaton fit well with Ursaring to cover these missing necessities.

**Slow Pivots**: Pokemon who can reliably bring Ursaring in make for excellent teammates as wallbreaking sets require their orb to activate safely and have substantially less bulk than Eviolite variants. Slow pivots like Galarian Slowking, Uxie, and Rotom Wash can allow Ursaring to hit the field running.

(there's already a lot here but I'd like to see a section about status-weak teammates. could go in the overview or something instead)

Checks and Counters
========
**Entry Hazards**: As Ursaring has next to no item flexibility and does not ever employ Heavy-Duty Boots, entry hazards are an easy way to wear it down. This is especially the case as it lacks reliable recovery and is often used as a status absorber so the chip damage can accumulate quickly and Ursaring's ability to check foes multiple times will evaporate.

**Ghost-types**: Ursaring only has Normal-type STAB and with its coverage into Ghost-type being relatively weak, it can struggle to break some of these enemies. Foes such as Annihilape, Gholdengo, and Sinistcha can be excellent checks to Ursaring and very painful it to remove.

**Rocky Helmet**: Ursaring can suffer greatly from facing bulky Pokemon with a Rocky Helmet as it almost exclusively attacks while making contact. This is impactful in particular due to its lack of reliable recovery.

**Faster Foes**: Although it has impressive stats across the board for bulk and its Attack, Ursaring lacks Speed greatly allowing most foes to hit it first. Anything with a mediocre Speed or better will be able to disrupt it or hit Ursaring as strong as they can which in many instances will be a hindrance.

(feel like knock off should be here but I think you discussed with autumn)


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1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 6 onwards (RP)

**Price Range**: 5-6 points (RP)

**Overview**: Ursaring is a uniquely strong and flexible low tier low-tier Pokemon due to its combination of incredible Eviolite-boosted bulk and natural strength. It can be used to check nearly any Pokemon in the meta, (AC) as Ursaring it easily endures non-Fighting non-Fighting-type attacks and possesses wide coverage to pair with its high Attack. Ursaring can also leverage its power and bulk to serve as a capable sweeper or can use its excellent abilities Guts and or Quick Feet to become a strong wallbreaking option. Despite all of these strengths, (AC) minimal utility, a lack of reliable recovery, and Normal-types its Normal typing generally being a luxury in 8 Pokemon Draft cause Ursaring to be a budget pick.


[strategy comments]
Common Roles
========
**Eviolite Wall**: Ursaring can use its sheer bulk to serve as either a physical or special wall to check nearly any particular foe. It can tailor its coverage to which the Pokemon it is aiming to check and threaten the rest of the opposing team enough, (AC) as it still has quite naturally high Attack. These sets can also serve as an effective status spreader, (AC) as Body Slam is almost always the STAB attack of choice, (AC) and Yawn is often used to force switches or inflict sleep. Ursaring's lack of reliable recovery frequently forces you to choose whether it may bring its utility options or if it would like Rest and Sleep Talk to try and stick around.

**Wallbreaker**: Ursaring can focus more on its brute strength to weaken opposing teams for late-game cleaners and sweepers. These sets will often forgo Eviolite for a Flame Orb or Toxic Orb to activate one of its abilities, making Ursaring it incredibly powerful or surprisingly fast (RC) all the while boosting a strong STAB Facade. In some circumstances, these sets can employ the use of setup with Swords Dance as well to become even more threatening.

**Bulky Setup Sweeper**: Ursaring can use Eviolite and Bulk Up to become a strong threat that is difficult to remove. Often these These sets will often use Rest and Sleep Talk for longevity and choose one attack from its excellent coverage pool that can hit the entire opposing team.

Common Moves
========
**Primary STAB Moves**: Body Slam, Facade, Double Edge Double-Edge

**Setup Moves**: Bulk Up, Swords Dance, Trailblaze

**Utility Moves**: Yawn, Rest, Sleep Talk, Taunt, Brick Break

**Coverage**: Earthquake, Close Combat, Gunk Shot, Low Kick, Play Rough, Ice Punch, Fire Punch, Crunch, Throat Chop, Payback, Thunder Punch, Seed Bomb, Avalanche, Stone Edge, Rock Slide, Shadow Claw

Niche Moves
========
**Counter**: Ursaring can use its physical bulk to live survive nearly any one hit and trade with a foe through the use of Counter.

**High Horsepower**: Although Earthquake is almost strictly better, High Horsepower has a niche being when used in Grassy Terrain.

**Rock Tomb / Bulldoze**: Rock Tomb and Bulldoze can be used as speed control options to prevent a foe from getting out of hand.

**Charm / Baby-Doll Eyes**: Ursaring can use either of Charm or Baby-Doll Eyes to weaken a threatening physical foe. Although Charm is more impactful, Baby-Doll Eyes can allow Ursaring it to go before the foe and lower its Attack, (AC) which can be invaluable into against sweepers in a pinch.

Common Items
========
**Eviolite**: The absolute go-to item on Ursaring, Eviolite provides immense value on sets both offensive on and defensive sets, (AC) as they boost Eviolite boosts its bulk tremendously at no cost.

**Flame Orb / Toxic Orb**: Flame Orb and Toxic Orb will be are seen on more offensive wallbreaking sets to activate Ursaring's abilities. Flame Orb will is typically be seen on Guts sets that aim for immediate power, (AC) whereas Toxic Orb will be is used on Quick Feet sets to get a jump on foes with Base 106 Speed or lower while not halving its own Attack.

Niche Items
========
**Anything Else**: Stop and reflect on how this possibly outclasses Eviolite or self-status infliction.

Tera
========
Ursaring is often drafted as a secondary Tera Captain, (AC) as it usually fits seamlessly with higher-tier Tera Captains that are reliant on the mechanic and can benefit from Tera in a variety of ways. Most commonly, (AC) it uses Ursaring will use a solid defensive Tera type such as Tera Fairy, Poison, or Ghost to flip its matchup into its Fighting-type weakness or other strong defensive types such as to Fighting. Tera Water and Electric (RP) Those aforementioned typings synergize very well with both defensive and setup sets. It may also use Tera Normal to further its wallbreaking on Guts sets to make Facade unstoppable. Ursaring ultimately never needs to Tera Terastallize, (AC) which makes it a good secondary Captain, however (RC) but it is often an excellent back pocket option to beat a specific foe or allow for a sweep.

Draft Strategy
========
Ursaring fits on nearly any draft, (AC) as Normal-types are not incredibly common, (AC) so it should provide a unique typing as well as the fact it only brings one weakness to the table. However, it should only be drafted on teams that have there their role compression sorted out, (AC) as it lack typical utility one looks for in Draft. Overall, Ursaring can provide a unique combination of defense as well as wallbreaking that is a nice luxury to have when logical and affordable.

**Knock Off Absorbers**: Ursaring is incredibly item-reliant, (AC) as Eviolite facilitates all of its roles as bulky attacker. As a result, having its Eviolite removed is incredibly harmful to its longevity, especially as it lacks reliable recovery. Pokemon that switch into Knock Off consistently such as (RC) Ting Lu, Gliscor, and Cobalion help Ursaring hold onto its bulk.

**Fighting-type Checks**: Ursaring functions as such a good blanket check partly because it only has one weakness. Having reliable switchins switch-ins to the Fighting-type foes that force Ursaring it out like Galarian Slowking, Uxie, and Zapdos help keep the bear safe.

**Entry Hazard Removal**: As Ursaring is essentially item locked out of Heavy-Duty Boots, reliable entry hazard removers are ideal to keep it from taking too much chip damage. Hazard removers like Great Tusk, Iron Treads, and Quaquaval serve as consistent enough hazard control to keep it healthier.

**Utility Options**: As mentioned in the overview (RC) Ursaring is devoid of the common roles such as pivoting, entry hazard setting, and item removal that are key to successful teams. Versatile utility Pokemon like Landorus-T, Hisuian Samurott, and Tinkaton fit well with Ursaring it to cover these missing necessities.

**Status-weak Teammates**: Due to its Guts, (AC) Ursaring can switch in on status moves to shield its teammates and buff its Attack stat. In particular, (AC) it can be very solid at dissuading opposing Toxic Spikes, (AC) despite if your team is its teammates are weak to them. These capabilities benefit most offensive teammates like Iron Valiant, Urshifu Urshifu-S, and Ogerpon-W for example.

Checks and Counters
========
**Entry Hazards**: As Ursaring has next to no item flexibility and does not ever employ Heavy-Duty Boots, entry hazards are an easy way to wear it down. This is especially the case as it lacks reliable recovery and is often used as a status absorber, (AC) so the chip damage can accumulate quickly, (AC) and Ursaring's its ability to check foes multiple times will evaporate evaporates.

**Ghost-types**: Ursaring only has STAB on Normal-type STAB moves, (AC) and with its Ghost-type coverage into Ghost-type being relatively weak, it can struggle to break some of these enemies. Foes such as Annihilape, Gholdengo, and Sinistcha can be excellent checks to Ursaring it and very painful are difficult for it to remove.

**Rocky Helmet**: Ursaring can suffer greatly from facing bulky Pokemon with a Rocky Helmet, (AC) as it almost exclusively attacks while making contact. This is impactful in particular due to its lack of reliable recovery.

**Faster Foes**: Although it has impressive stats across the board for bulk and its Attack, Ursaring lacks Speed, (AC) greatly allowing most foes to hit it first. Anything with a mediocre Speed or better will be able to can disrupt it or hit Ursaring it as strong as they can, (AC) which in many instances will be is a hindrance.


[credits]
Written by:
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/nyx.564960/
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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