SS OU Urshifu + future sight (My first RMT)

Hello world, this is my first time posting on here needless to say REALLY not confident about my team building skills since they're virtually nonexistent as will be evident I'm sure. But anyway, here's the team


Buffy slow (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport

The king is obviously here for future sight utility which really helps urshifu break through walls like clef, toxapex and buzzwole. it's also just a really nice pivot with regenerator which makes it really easy to bring in your offensive threats after setting up a future sight also a good check for things like nidoking, heatran, buzzwole, cinderace. Over all slow king is the heart and soul of the team.

Vampire king (Urshifu) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Poison Jab

urshifu is an incredibly strong attacker with only a few mons that can deal with it, most of which are mitigated by the help of future after which, it's easy pickings for urshifu with noting being able to switch in. priority is also really nice for mons like pheramosa, weather/trick room teams and generally anything that outspeeds the team. It also acts as a check for spectrier, may not be the best but it works.

frigid rigid (Tornadus-Therian) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog

tornadus is here to complete the regenerator core, it's really funny just switching back and forth between torn and king with your opponent unable to do anything. It also acts as a fast pivot, being able to check things like rillaboom and kartana. it's also the ground resist of the team and works as a pretty reliable defogger

Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Trick

magearna's natural typing a bulk allows it to switch in on many moves and pivot out or just throw off a strong attack, where the team would be unable to deal with otherwise. It's also the answer for fairy types which are very annoying for this team, this allows both urshifu and pult to fully go in. having trick is also nice against set up mons that this team has a hard time dealing with like calm mind fini

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Toxic

I fucking hate this thing, it's a terrible defensive pokemon, but it's the only thing that can deal with both regieleki and barraskewda. It also works as a rocker, so I guess it's not the worst thing in the world

Cyclops (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- Flamethrower
- U-turn

Dragapult is just a really fast and really powerful special sweeper, there's really not much that can switch into it except something like blissy. It also helps with regieleki screens or just any screens which this team would have a hard time dealing with.

team paste: https://pokepast.es/138257a5aef771da
 
hey, welcome to rmt! Your teambuilding isn't nearly as bad as you think it is. With just one or two changes, I think you can have some success with your team.

First off, I'd replace slowking with slowbro. Bro is a lot more reliable in this meta, with its much higher defense allowing it a lot more opportunities to pivot in and fire off future sights. This conveniently grants you a great barraskewda check, allowing you to get rid of your much maligned seismitoad. Regieleki is very easy to check with almost any ground type, so I'd suggest replacing it with swampert, another ground type stealth rock user. Swampert is a much better mon these days, with flip turn offering momentum in addition to the pokemon it checks. With a specially defensive spread, pert can pick up some slack vs the things you lose out on by replacing slowking, such as nidoking. I'd also make sure to run a timid nature on dragapult, with spectrier bringing relevance to the 130 speed tier again, which requires a positive nature to outrun. You can even revenge it behind a substitute thanks to infiltrator. I'd use fire blast to make up for the slight loss of power. I think these relatively simple changes will make your team run more smoothly. Good luck!

Sets
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Scald
- Slack Off
- Teleport
- Future Sight

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic

Cyclops (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
 
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