Monotype Urshifu-Rapid-Strike (Fighting) [QC: 2/2] [GP: 1/1]

:sv/Urshifu-Rapid-Strike: :Punching Glove:
Fighting

[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt

[SET COMMENTS]
Urshifu-R is a great wallbreaker on Fighting teams thanks to its deadly STAB combination, decent Speed tier, and access to Swords Dance, allowing it to be a good asset versus types like Poison, Water, and Fire. Close Combat is preferred due to its superior damage output; however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. Aqua Jet threatens frailer revenge killers, taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to better deal with Azumarill, Pelipper, and Toxapex, while Zen Headbutt hits Amoonguss in addition to Toxapex and Clodsire. Surging Strikes notably deals with Landorus-T, Skeledirge, and Great Tusk as well as threatening Bulk Up Corviknight and Iron Defense Zamazenta. Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult and Taunt to prevent Toxapex, Quagsire, and Water Absorb Clodsire from using recovery moves as well as Toxic and Haze. Heavy-Duty Boots improves the matchup against hazard stacking teams like Poison; however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions.

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. Furthermore, Great Tusk deals with Toxapex if Urshifu-R isn't using coverage to hit it. Iron Hands provides a buffer in the Flying, Water, and Fairy matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as hitting Flutter Mane, Hatterene, and Iron Valiant with Heavy Slam. Furthermore, Assault Vest Iron Hands acts as a great pivot into special attacks, as Urshifu-R's Special Defense is rather lackluster. In return, Urshifu-R deals with the Ground-types such as Great Tusk and Iron Treads along with Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Fighting analysis by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/dugza.473171/
Grammar check by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:
Hey, gonna AMQC this. Take what you'd like. add remove comment

:sv/Urshifu-Rapid-Strike: :Punching Glove:
Fighting

[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt
- Surging Strikes

[SET COMMENTS]
Urshifu-R is a terrifying wallbreaker on Fighting teams due to its deadly STAB combination, exemplary Attack stat, and access to Swords Dance, allowing it to decimate types like Poison, Water, and Fire. Close Combat is preferred due to its superior damage output;, however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. and Punching Glove's effects. Aqua Jet prevents Urshifu-R from being revenge killed (not exactly true, can still be revenge killed), taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to OHKO Azumarill, Pelipper, and Toxapex after a Swords Dance while Zen Headbutt hits Amoonguss and Water Absorb Clodsire in addition to Toxapex (The extra power over Thunder Punch doesn't matter for Pex if it just gets OHKO'd by TPunch, while WA Clod walls you if you don't run ZHB). Surging Strikes notably deals with Landorus-T, Skeledirge (doesn't OHKO and you get Wisped, so be careful), and Great Tusk (also auto-crits, helping with stuff like BU Corviknight). Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult, Taunt to prevents Toxapex, Quagsire, and Water Absorb Clodsire from using recovery as well as Toxic and Haze, and Heavy-Duty Boots to better the matchup against entry hazard stacking teams like Poison;, (In my opinion, you should separate the HDB mention from Ice Punch/Taunt.) however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions.

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removes removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. (also threatens Pex if Shifu doesn't run Thunder Punch/ZHB) Iron Hands provides a buffer in the Flying and Water matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as luring in Flutter Mane, Hatterene, and Iron Valiant to hit them with Heavy Slam (this isn't a lure per se, perhaps you could rephrase this as "takes a hit from and KOs back w/ HSlam). In return, Urshifu-R deals with the aforementioned Ground-types such as Landorus-T and Iron Treads, along with and Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex (also take advantage of non-Brave Bird Corv to set up).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Fighting analysis by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
Grammar check by:
 
Last edited:
Hey, gonna AMQC this. Take what you'd like. add remove comment

:sv/Urshifu-Rapid-Strike: :Punching Glove:
Fighting

[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt
- Surging Strikes

[SET COMMENTS]
Urshifu-R is a terrifying wallbreaker on Fighting teams due to its deadly STAB combination, exemplary Attack stat, and access to Swords Dance, allowing it to decimate types like Poison, Water, and Fire. Close Combat is preferred due to its superior damage output;, however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. and Punching Glove's effects. Aqua Jet prevents Urshifu-R from being revenge killed (not exactly true, can still be revenge killed), taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to OHKO Azumarill, Pelipper, and Toxapex after a Swords Dance while Zen Headbutt hits Amoonguss in addition to Toxapex (The extra power over Thunder Punch doesn't matter for Pex if it just gets OHKO'd by TPunch). Surging Strikes notably deals with Landorus-T, Skeledirge (doesn't OHKO and you get Wisped, so be careful), and Great Tusk (also auto-crits, helping with stuff like BU Corviknight). Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult, Taunt to prevents Toxapex, Quagsire, and Water Absorb Clodsire from using recovery as well as Toxic and Haze, and Heavy-Duty Boots to better the matchup against entry hazard stacking teams like Poison;, (In my opinion, you should separate the HDB mention from Ice Punch/Taunt.) however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions.

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removes removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. (also threatens Pex if Shifu doesn't run Thunder Punch/ZHB) Iron Hands provides a buffer in the Flying and Water matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as luring in Flutter Mane, Hatterene, and Iron Valiant to hit them with Heavy Slam (this isn't a lure per se, perhaps you could rephrase this as "takes a hit from and KOs back w/ HSlam). In return, Urshifu-R deals with the aforementioned Ground-types such as Landorus-T and Iron Treads, along with and Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex (also take advantage of non-Brave Bird Corv to set up).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Fighting analysis by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
Grammar check by:
Implemented
 
Add Remove Comment
[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt
- Surging Strikes

[SET COMMENTS]
Urshifu-R is a terrifying wallbreaker on Fighting teams due to its deadly STAB combination, exemplary Attack stat, and access to Swords Dance, allowing it to decimate types like Poison, Water, and Fire (reword the first sentence maybe, Urshifu isn't as spectacular as that line makes it sound; Quagsire walls it vs. Water and it can barely get a SD up vs. Poison without being poisoned imo). Close Combat is preferred due to its superior damage output; however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. Aqua Jet prevents Urshifu-R from being revenge killed, taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to OHKO better deal with Azumarill, Pelipper, and Toxapex after a Swords Dance while Zen Headbutt hits Amoonguss in addition to Toxapex. Surging Strikes notably deals with Landorus-T, Skeledirge, and Great Tusk as well as threatening Bulk Up Corviknight and Iron Defense Zamazenta. Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult, Taunt to prevent Toxapex, Quagsire, and Water Absorb Clodsire from using recovery as well as Toxic and Haze, and Heavy-Duty Boots to better the matchup against entry hazard stacking teams like Poison; however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions.

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. Furthermore, Great Tusk deals with Toxapex if Urshifu-R isn't using coverage. Iron Hands provides a buffer in the Flying and Water matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as hitting Flutter Mane, Hatterene, and Iron Valiant with Heavy Slam (mention how Iron Hands also switches into a lot of special attacks which helps since Urshifu's SpD is lackluster). In return, Urshifu-R deals with the Ground-types such as Great Tusk and Iron Treads, along with Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex as well as Specially Defensive Corviknight (a specially defensive Corviknight is not switching into an Urshifu).
QC 1/2.
 
Add Remove Comment
[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt
- Surging Strikes

[SET COMMENTS]
Urshifu-R is a terrifying wallbreaker on Fighting teams due to its deadly STAB combination, exemplary Attack stat, and access to Swords Dance, allowing it to decimate types like Poison, Water, and Fire (reword the first sentence maybe, Urshifu isn't as spectacular as that line makes it sound; Quagsire walls it vs. Water and it can barely get a SD up vs. Poison without being poisoned imo). Close Combat is preferred due to its superior damage output; however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. Aqua Jet prevents Urshifu-R from being revenge killed, taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to OHKO better deal with Azumarill, Pelipper, and Toxapex after a Swords Dance while Zen Headbutt hits Amoonguss in addition to Toxapex. Surging Strikes notably deals with Landorus-T, Skeledirge, and Great Tusk as well as threatening Bulk Up Corviknight and Iron Defense Zamazenta. Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult, Taunt to prevent Toxapex, Quagsire, and Water Absorb Clodsire from using recovery as well as Toxic and Haze, and Heavy-Duty Boots to better the matchup against entry hazard stacking teams like Poison; however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions.

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. Furthermore, Great Tusk deals with Toxapex if Urshifu-R isn't using coverage. Iron Hands provides a buffer in the Flying and Water matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as hitting Flutter Mane, Hatterene, and Iron Valiant with Heavy Slam (mention how Iron Hands also switches into a lot of special attacks which helps since Urshifu's SpD is lackluster). In return, Urshifu-R deals with the Ground-types such as Great Tusk and Iron Treads, along with Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex as well as Specially Defensive Corviknight (a specially defensive Corviknight is not switching into an Urshifu).
QC 1/2.
Implemented
 
:sv/Urshifu-Rapid-Strike: :Punching Glove:
Fighting

[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt

(i believe the slashed moves are always supposed to be last although i tried to discover where it says this and i couldn't find it so correct me if i'm wrong)


[SET COMMENTS]
Urshifu-R is a great wallbreaker on Fighting teams due to its deadly STAB combination, exemplary Attack stat decent Speed tier, and access to Swords Dance, allowing it to be a good asset versus types like Poison, Water, and Fire. (plenty of fighting mons have high attack, speed + surging strikes is what sets it apart the most) Close Combat is preferred due to its superior damage output; however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. Aqua Jet prevents Urshifu-R from being revenge killed threatens frailer revenge killers (if only), taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to better deal with Azumarill, Pelipper, and Toxapex while Zen Headbutt hits Amoonguss in addition to Toxapex and Clodsire. Surging Strikes notably deals with Landorus-T, Skeledirge, and Great Tusk as well as threatening Bulk Up Corviknight and Iron Defense Zamazenta. Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult, Taunt to prevent Toxapex, Quagsire, and Water Absorb Clodsire from using recovery as well as Toxic and Haze, and Heavy-Duty Boots to better the matchup against entry hazard stacking teams like Poison; however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions. (move boots mention to the item sentence prob)

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. Furthermore, Great Tusk deals with Toxapex if Urshifu-R isn't using coverage. Iron Hands provides a buffer in the Flying, Water, and Fairy matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as hitting Flutter Mane, Hatterene, and Iron Valiant with Heavy Slam. Furthermore, Assault Vest Iron Hands acts as a great pivot into Special Attacks as Urshifu-R's Special Defense is rather lackluster. In return, Urshifu-R deals with the Ground-types such as Great Tusk and Iron Treads, along with Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Fighting analysis by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/dugza.473171/
Grammar check by:

qc 2/2 :heart:
 
Add (AC=add comma)
Remove (RC=remove comma)

[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt

[SET COMMENTS]
Urshifu-R is a great wallbreaker on Fighting teams due thanks to its deadly STAB combination, exemplary decent Speed tier, and access to Swords Dance, allowing it to be a good asset versus types like Poison, Water, and Fire. Close Combat is preferred due to its superior damage output; however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. Aqua Jet threatens frailer revenge killers, taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to better deal with Azumarill, Pelipper, and Toxapex,(AC) while Zen Headbutt hits Amoonguss in addition to Toxapex and Clodsire. Surging Strikes notably deals with Landorus-T, Skeledirge, and Great Tusk as well as threatening Bulk Up Corviknight and Iron Defense Zamazenta. Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult and Taunt to prevent Toxapex, Quagsire, and Water Absorb Clodsire from using recovery moves as well as Toxic and Haze. Heavy-Duty Boots betters improves the matchup against entry hazard stacking teams like Poison; however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions.

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. Furthermore, Great Tusk deals with Toxapex if Urshifu-R isn't using coverage to hit it. Iron Hands provides a buffer in the Flying, Water, and Fairy matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as hitting Flutter Mane, Hatterene, and Iron Valiant with Heavy Slam. Furthermore, Assault Vest Iron Hands acts as a great pivot into Special Attacks special attacks,(AC) as Urshifu-R's Special Defense is rather lackluster. In return, Urshifu-R deals with the Ground-types such as Great Tusk and Iron Treads,(RC) along with Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Fighting analysis by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/dugza.473171/
Grammar check by:
https://www.smogon.com/forums/members/milak.262594/
milak-gp-small.gif

GP Team done
 
Add (AC=add comma)
Remove (RC=remove comma)

[SET]
Urshifu-Rapid-Strike @ Punching Glove
Name: Swords Dance (Fighting)
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat / Drain Punch
- Aqua Jet / Thunder Punch / Zen Headbutt

[SET COMMENTS]
Urshifu-R is a great wallbreaker on Fighting teams due thanks to its deadly STAB combination, exemplary decent Speed tier, and access to Swords Dance, allowing it to be a good asset versus types like Poison, Water, and Fire. Close Combat is preferred due to its superior damage output; however, Drain Punch may be used instead for recovery and to ignore adverse contact effects thanks to Punching Glove. Aqua Jet threatens frailer revenge killers, taking out faster targets like Flutter Mane, Sandy Shocks, and Volcarona after a Swords Dance boost. Alternatively, Thunder Punch may be used to better deal with Azumarill, Pelipper, and Toxapex,(AC) while Zen Headbutt hits Amoonguss in addition to Toxapex and Clodsire. Surging Strikes notably deals with Landorus-T, Skeledirge, and Great Tusk as well as threatening Bulk Up Corviknight and Iron Defense Zamazenta. Other options include Ice Punch to hit Amoonguss while also threatening Dragon-types such as Dragonite and Dragapult and Taunt to prevent Toxapex, Quagsire, and Water Absorb Clodsire from using recovery moves as well as Toxic and Haze. Heavy-Duty Boots betters improves the matchup against entry hazard stacking teams like Poison; however, Punching Glove is preferred to use Surging Strikes freely without activating Rocky Helmet chip or Static, easing the Flying matchup and minimizing the need for predictions.

Great Tusk is an amazing teammate, providing Stealth Rock to enhance Urshifu-R's wallbreaking abilities and removing entry hazards with Rapid Spin if Urshifu-R isn't using Heavy-Duty Boots. Furthermore, Great Tusk deals with Toxapex if Urshifu-R isn't using coverage to hit it. Iron Hands provides a buffer in the Flying, Water, and Fairy matchup, threatening Corviknight, Pelipper, and Basculegion-F as well as hitting Flutter Mane, Hatterene, and Iron Valiant with Heavy Slam. Furthermore, Assault Vest Iron Hands acts as a great pivot into Special Attacks special attacks,(AC) as Urshifu-R's Special Defense is rather lackluster. In return, Urshifu-R deals with the Ground-types such as Great Tusk and Iron Treads,(RC) along with Skeledirge. Sneasler is great in the Fairy matchup and provides pivoting and Toxic Spikes to accentuate Urshifu-R's wallbreaking potential. Zamazenta appreciates Urshifu-R heavily wearing down teams to allow it to easily clean up late-game with Iron Defense. Iron Valiant removes threats such as Hisuian Lilligant, Meowscarada, and Greninja while also being a huge asset in the Flying matchup thanks to Thunderbolt. Iron Valiant also values Urshifu-R's ability to break Clodsire and lure in Toxapex.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/giyu.574288/
Fighting analysis by:
https://www.smogon.com/forums/members/giyu.574288/
Quality check by:
https://www.smogon.com/forums/members/dugza.473171/
Grammar check by:
https://www.smogon.com/forums/members/milak.262594/
View attachment 550132
GP Team done
Implemented
 
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