Hello. This is my first team im posting here, hoping to get some good feedback for it.
Let's start.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
The first member of my water fire grass core. hes able to poke a lot of holes in teams with its stab surg and cc. it can also revenge kill for my setup sweepers, which will come later. U-turn for offensive momentum, since this team is based around putting pressure until its good enough to clean in late game. Max atk and speed evs with the 4 in spdef, since its a classic band set.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 40 HP / 96 SpA / 252 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Taunt
- Earth Power
the second member in my core and my spdef tank and stealth rocker. great check to pult, but be weary that it weakens you too much with shadow ball. the ev spread is to outspeed defensive magnezone, physical wall buzzwole, aegislash, and most calm mind tapu fini sets. Since its my special wall, i maxed out spdef and put 40 in hp to make pult uturns give a singular point of hp from lefties instead of lowering health. i put the rest in spatk. taunt to stop blisseys and toxapex, which works well with magma storm to trap and eventually ko, however may come at the risk of losing a wall to pult after seismic tosses and scalds weaken it down. earth power for other trans and to click something other than magma storm when trapping toxapex, since it has limited pp and 75 acc.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 120 HP / 252 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Sleep Powder
- Sludge Bomb/Knock Off
- Giga Drain
The last member of the core. tang is my defensive pivot who helps weaken foes for my sweepers. Leech seed and sleep powder are the more important moves here. Leech seed to weaken landos or urshifus that are in, which is useful for cleaning. sleep powder for stopping threats, such as zeroara bulk ups, and more importantly leaving them as possible setup fodder for my sweeper. sludge bomb is to do something against rillaboom on my switch in. You could run knock off to remove items, but tangrowth is practically setup fodder on sd rillaboom. The evs are max defense (for defensive pivot, obviously), enough spdef to make uninvested clef flamethrower 3HKO, and the rest is hp for extra bulk.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 220 Def / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Defog
my fast pivot and defogger. volt switch to keep momentum and heat wave for ferros that come in. Roost for longevity in order to continuously come in on physical threats or u turns so static can do its thing, and defog, because its a defogger (duh).the evs are max speed to kind of make up for the slowness of my core and phys def to come in on physical attackers that arent wary of static.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
My scarfer to make up for team control and late game cleaner. Psychic and psyshock puts massive dents in anything that doesnt resist or is immune, moonblast for stabs, weavile and pult caught off guard with scarf, and focus blast for heatrans and ferros that switch in. i run modest over jolly because 475 speed doesnt change what it outspeeds unless its scarf itself or setup.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Fire Fang
My setup sweeper. Pairs really well in the late game, having lele sweep after garchomp sd's and kos the remaining mons while lele deals with those who are weakened and survived. Earthquake for massive damage and stab, scale shot to boost speed and to hit what eq and fang dont, and fire fang for ferros, corvs, and tangrowths. lefties for extra bulk.
Let's start.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
The first member of my water fire grass core. hes able to poke a lot of holes in teams with its stab surg and cc. it can also revenge kill for my setup sweepers, which will come later. U-turn for offensive momentum, since this team is based around putting pressure until its good enough to clean in late game. Max atk and speed evs with the 4 in spdef, since its a classic band set.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 40 HP / 96 SpA / 252 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Taunt
- Earth Power
the second member in my core and my spdef tank and stealth rocker. great check to pult, but be weary that it weakens you too much with shadow ball. the ev spread is to outspeed defensive magnezone, physical wall buzzwole, aegislash, and most calm mind tapu fini sets. Since its my special wall, i maxed out spdef and put 40 in hp to make pult uturns give a singular point of hp from lefties instead of lowering health. i put the rest in spatk. taunt to stop blisseys and toxapex, which works well with magma storm to trap and eventually ko, however may come at the risk of losing a wall to pult after seismic tosses and scalds weaken it down. earth power for other trans and to click something other than magma storm when trapping toxapex, since it has limited pp and 75 acc.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 120 HP / 252 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Sleep Powder
- Sludge Bomb/Knock Off
- Giga Drain
The last member of the core. tang is my defensive pivot who helps weaken foes for my sweepers. Leech seed and sleep powder are the more important moves here. Leech seed to weaken landos or urshifus that are in, which is useful for cleaning. sleep powder for stopping threats, such as zeroara bulk ups, and more importantly leaving them as possible setup fodder for my sweeper. sludge bomb is to do something against rillaboom on my switch in. You could run knock off to remove items, but tangrowth is practically setup fodder on sd rillaboom. The evs are max defense (for defensive pivot, obviously), enough spdef to make uninvested clef flamethrower 3HKO, and the rest is hp for extra bulk.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 220 Def / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Defog
my fast pivot and defogger. volt switch to keep momentum and heat wave for ferros that come in. Roost for longevity in order to continuously come in on physical threats or u turns so static can do its thing, and defog, because its a defogger (duh).the evs are max speed to kind of make up for the slowness of my core and phys def to come in on physical attackers that arent wary of static.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Focus Blast
My scarfer to make up for team control and late game cleaner. Psychic and psyshock puts massive dents in anything that doesnt resist or is immune, moonblast for stabs, weavile and pult caught off guard with scarf, and focus blast for heatrans and ferros that switch in. i run modest over jolly because 475 speed doesnt change what it outspeeds unless its scarf itself or setup.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Fire Fang
My setup sweeper. Pairs really well in the late game, having lele sweep after garchomp sd's and kos the remaining mons while lele deals with those who are weakened and survived. Earthquake for massive damage and stab, scale shot to boost speed and to hit what eq and fang dont, and fire fang for ferros, corvs, and tangrowths. lefties for extra bulk.