Using Pokemon in seemingly unfavourable weather conditions
Hi all. Since weather is huge part of BW OU, I've been doing a lot of fiddling around with lots of different Pokemon to try and tap into their potential in different weather conditions and the like. Some of things I was able to come up with were interesting, and I thought I'd share some of that with all of you now. While playing around with these weather teams, I was able to test out some Pokemon who excelled in another weather teams and try to make it fit onto a team that uses weather that it isn't well known for. The common thing that happened was me running Fire-types on rain teams, or stuff like Swift Swimmers on sun teams, and so on. There were many different kind of results, but it has been brought to my attention that some Pokemon are actually versatile enough to fit onto weather conditions where some people think is not their forte. I mostly got the idea from back in DPP Ubers, where it was found that Choice Scarf Palkia could be fit onto any weather condition, when its typing and common movesets at the time suggested that it best operated under rain. Another example that is prominent is bulky Excadrill in BW Ubers, who functions extremely well in the rain.
Before I continue though, these Pokemon that I've experimented with (and I hope you guys can come up with more) are not merely a Pokemon stick on the end of a weather team solely in hopes of trashing specific weather teams. For example, I'm not going to allow stuff like Swift Swim Floatzel on a sun team solely for the purpose of "sweeping rain teams". That shows a total lack of vision, in my opinion. The most important thing about these Pokemon is that they need to be able to synergise with the team that they are put in, whether it offers key resistances or deals with certain threats that the team has trouble with. So, my criteria for these Pokemon are:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in.
- (Optional) Is able to abuse your own weather condition in some way.
- (Compulsory) Punishes the weather condition that they prefer to be in.
Without further ado, here are the ones I came up with:
RAIN:
Rain Volcarona:
Volcarona @ Leftovers / Life Orb
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Modest
- Quiver Dance
- Bug Buzz
- Hurricane
- Fire Blast
This is probably my most successful example, in my opinion, with it getting an analysis and all. Everyone should know what Rain Volc does by now. Its typing and move coverage allows it to deal with many threats that give rain teams trouble, such as Celebi, Toxicroak, Virizion and Ferrothorn. It also gives a very nice 4x Grass resist, that a lot of rain teams have problem with. In the rain, it can now use the very powerful coverage move in Hurricane, allowing it to muscle past previous checks like Terrakion and Dragonite reasonably easily. With Quiver Dance and Fire Blast, it can still nuke sun teams for a lot of damage. I still remember when people were calling me crazy for using Volcarona in the rain, heh.
So, according to our criteria, is Rain Volcarona able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it takes on many problem Pokemon that rain teams encounter and beats most of them.
- (Optional) Is able to abuse your own weather condition in some way. - Hurricane is an excellent coverage which hits most of its common counters for 120 BP neutral damage, which is pretty good.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Hell yes, with Quiver Dance and Fire Blast (as well as Bug Buzz), Volcarona can still function normally in the sun.
Kyurem:
Kyurem @ Choice Scarf / Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid / Modest
- Draco Meteor
- Blizzard
- Ice Beam / Dragon Pulse
- Focus Blast
and
Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 236 SpA / 216 Spe
Nature: Modest
- Substitute
- Blizzard
- Dragon Pulse
- Focus Blast
Kyurem is really a Pokemon that not enough people appreciate. While normally seen on Hail teams, it can fit very well onto rain teams due to its resistances to Water, Grass and Electric, coupled together with its excellent bulk. Another thing that's important is that rain teams absolutely detest Hail teams, since Abomasnow resists both Water and Electric, the two main abusing types, while getting rid of the rain ridiculously easily because of it. Due to this, Kyurem is an excellent weapon to use to counter Hail teams in general, since its powerful Blizzards become 100% accurate there, where admittedly, people seem to overlook the Ice-typing when building a hail team.
Again, is Kyurem able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it offers resistances to Water, Electric and Grass, which all rain teams do not like taking.
- (Optional) Is able to abuse your own weather condition in some way. - Not really, although it officially resists Fire now.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Yes, BlizzSpamming is always fun, and Kyurem is one of the best abusers.
SUN:
Kingdra:
Kingdra @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP / 152 Atk / 40 SpD / 172 Spe
Nature: Adamant
- Dragon Dance
- Rest
- Outrage
- Waterfall
and
Kingdra @ Leftovers / Lum Berry
Ability: Swift Swim
EVs: 40 HP / 252 Atk / 216 Spe
Nature: Adamant
- Substitute
- Dragon Dance
- Outrage
- Waterfall
Now here's something a bit more weird. Why would you run Kingdra on a sun team, you ask? You can't use Swift Swim, and Waterfall is nerfed in the sun. However, the most important thing about Kingdra is his excellent typing. It boasts two excellent 4x resistances in Fire and Water. The first 4x resistance is to something that a lot of sun teams are weak to, since it gets powered up in the sun, while the second makes Kingdra a fantastic switch-in to any Water-typed attacker on a rain team. While it can't abuse the sun in anyway, Kingdra still offers that solid typing, as well as severely punishing rain teams with Ferrothorn gone. Since most sun teams don't give a crap about Ferrothorn at all, your opponent would be wondering which Pokemon to sacrifice if the situation arose. Do you sac Ferrothorn since it can't do much to most sun team abusers, or do you keep it because that Kingdra is looking ridiculously dangerous and ready to sweep whenever it dies?
Again, according to our criteria, is Kingdra able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it is able to offer excellent resistances that sun teams need, namely Fire and Water.
- (Optional) Is able to abuse your own weather condition in some way. - Unfortunately, no, but Kingdra has Dragon-type STAB, which is excellent in itself.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Definitely. Swift Swim allows Kingdra to outspeed pretty much everything in the rain while getting Waterfall boosted.
Hippowdon:
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 252 Def / 4 SpD
Nature: Impish
- Earthquake
- Slack Off
- Stone Edge
- Roar / Ice Fang
While Hippowdon is normally a Sand Streamer, its ability Sand Force allows it to fit onto sun teams without disrupting Ninetales. This Hippowdon is not limited to just sun teams (it can fit onto rain and hail teams as well), but it works best in an OU sun team, since it checks the most threats for sun teams, namely Terrakion. Since stuff like Terrakion and Dragonite are both huge problems for sun teams, Hippowdon's massive physical defense allows it to take them on really well, as well as completely cockblocking Tyranitar. Just a note that Stealth Rock is illegal with Sand Force (I think).
Again, according to our criteria, is Hippowdon able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it is able wall Sandstorm sweepers, namely Terrakion, Landorus and Tyranitar, but also does well against other physical attackers like Dragonite.
- (Optional) Is able to abuse your own weather condition in some way. - No
- (Compulsory) Punishes the weather condition that they prefer to be in. - An interesting case, since without investment, Hippowdon isn't all that powerful, but in the sandstorm, it still gets to use 130 BP Earthquakes and Stone Edges, even though they're not that strong. Of course, it stops many, many Sandstorm sweepers by itself.
This Pokemon can also fit onto hail and rain teams if you wish.
From IcyMan28:
Kabutops:
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Swords Dance
- Stone Edge
- Rapid Spin
- Waterfall / Superpower
Criteria:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it carries a nice 4x resistance to Fire, while being able to use Rapid Spin quite easily due to its ability to kill spin-blockers
- (Optional) Is able to abuse your own weather condition in some way. - No
- (Compulsory) Punishes the weather condition that they prefer to be in. - Swift Swim allows it to outspeed heaps of things in the rain and sweep quite easily with a Swords Dance up.
SAND:
HAIL:
From AJC and Jimera0:
Raikou @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Rash
- Thunderbolt
- Weather Ball
- Aura Sphere
- Hidden Power Grass / Hidden Power Ice / Calm Mind
Anyway, this could have fitted on sun as well, but since I have Pokemon in the sun and none in Hail so far, I'll put it in Hail.
Criteria:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Sort of, it resists Bullet Punch (which is pretty important in Hail teams) and can switch into bulky Waters like Tentacruel without much trouble at all and fire off powerful attacks. It also lures in Tyranitar and does a stack to it with Aura Sphere
- (Optional) Is able to abuse your own weather condition in some way. - 100 BP Ice move Weather Ball along with Thunderbolt is probably some of the best coverage ever.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Rain teams hate taking Thunderbolts to the face, while in the rain, Weather Ball is like a 100 BP STAB move in itself (Water also provides great coverage), which is really good.
This Pokemon can also fit onto sun teams if you wish.
======
These are the Pokemon that I tested, but I know there are many more out there that other people I've used. I hope people can add more to the list, I'm really looking for participation from everyone here. If I like what I see, then I'll put your set into the OP as well.
Have fun!
Hi all. Since weather is huge part of BW OU, I've been doing a lot of fiddling around with lots of different Pokemon to try and tap into their potential in different weather conditions and the like. Some of things I was able to come up with were interesting, and I thought I'd share some of that with all of you now. While playing around with these weather teams, I was able to test out some Pokemon who excelled in another weather teams and try to make it fit onto a team that uses weather that it isn't well known for. The common thing that happened was me running Fire-types on rain teams, or stuff like Swift Swimmers on sun teams, and so on. There were many different kind of results, but it has been brought to my attention that some Pokemon are actually versatile enough to fit onto weather conditions where some people think is not their forte. I mostly got the idea from back in DPP Ubers, where it was found that Choice Scarf Palkia could be fit onto any weather condition, when its typing and common movesets at the time suggested that it best operated under rain. Another example that is prominent is bulky Excadrill in BW Ubers, who functions extremely well in the rain.
Before I continue though, these Pokemon that I've experimented with (and I hope you guys can come up with more) are not merely a Pokemon stick on the end of a weather team solely in hopes of trashing specific weather teams. For example, I'm not going to allow stuff like Swift Swim Floatzel on a sun team solely for the purpose of "sweeping rain teams". That shows a total lack of vision, in my opinion. The most important thing about these Pokemon is that they need to be able to synergise with the team that they are put in, whether it offers key resistances or deals with certain threats that the team has trouble with. So, my criteria for these Pokemon are:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in.
- (Optional) Is able to abuse your own weather condition in some way.
- (Compulsory) Punishes the weather condition that they prefer to be in.
Without further ado, here are the ones I came up with:
RAIN:
Rain Volcarona:

Volcarona @ Leftovers / Life Orb
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Modest
- Quiver Dance
- Bug Buzz
- Hurricane
- Fire Blast
This is probably my most successful example, in my opinion, with it getting an analysis and all. Everyone should know what Rain Volc does by now. Its typing and move coverage allows it to deal with many threats that give rain teams trouble, such as Celebi, Toxicroak, Virizion and Ferrothorn. It also gives a very nice 4x Grass resist, that a lot of rain teams have problem with. In the rain, it can now use the very powerful coverage move in Hurricane, allowing it to muscle past previous checks like Terrakion and Dragonite reasonably easily. With Quiver Dance and Fire Blast, it can still nuke sun teams for a lot of damage. I still remember when people were calling me crazy for using Volcarona in the rain, heh.
So, according to our criteria, is Rain Volcarona able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it takes on many problem Pokemon that rain teams encounter and beats most of them.
- (Optional) Is able to abuse your own weather condition in some way. - Hurricane is an excellent coverage which hits most of its common counters for 120 BP neutral damage, which is pretty good.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Hell yes, with Quiver Dance and Fire Blast (as well as Bug Buzz), Volcarona can still function normally in the sun.
Kyurem:

Kyurem @ Choice Scarf / Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid / Modest
- Draco Meteor
- Blizzard
- Ice Beam / Dragon Pulse
- Focus Blast
and
Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 236 SpA / 216 Spe
Nature: Modest
- Substitute
- Blizzard
- Dragon Pulse
- Focus Blast
Kyurem is really a Pokemon that not enough people appreciate. While normally seen on Hail teams, it can fit very well onto rain teams due to its resistances to Water, Grass and Electric, coupled together with its excellent bulk. Another thing that's important is that rain teams absolutely detest Hail teams, since Abomasnow resists both Water and Electric, the two main abusing types, while getting rid of the rain ridiculously easily because of it. Due to this, Kyurem is an excellent weapon to use to counter Hail teams in general, since its powerful Blizzards become 100% accurate there, where admittedly, people seem to overlook the Ice-typing when building a hail team.
Again, is Kyurem able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it offers resistances to Water, Electric and Grass, which all rain teams do not like taking.
- (Optional) Is able to abuse your own weather condition in some way. - Not really, although it officially resists Fire now.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Yes, BlizzSpamming is always fun, and Kyurem is one of the best abusers.
SUN:
Kingdra:

Kingdra @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP / 152 Atk / 40 SpD / 172 Spe
Nature: Adamant
- Dragon Dance
- Rest
- Outrage
- Waterfall
and
Kingdra @ Leftovers / Lum Berry
Ability: Swift Swim
EVs: 40 HP / 252 Atk / 216 Spe
Nature: Adamant
- Substitute
- Dragon Dance
- Outrage
- Waterfall
Now here's something a bit more weird. Why would you run Kingdra on a sun team, you ask? You can't use Swift Swim, and Waterfall is nerfed in the sun. However, the most important thing about Kingdra is his excellent typing. It boasts two excellent 4x resistances in Fire and Water. The first 4x resistance is to something that a lot of sun teams are weak to, since it gets powered up in the sun, while the second makes Kingdra a fantastic switch-in to any Water-typed attacker on a rain team. While it can't abuse the sun in anyway, Kingdra still offers that solid typing, as well as severely punishing rain teams with Ferrothorn gone. Since most sun teams don't give a crap about Ferrothorn at all, your opponent would be wondering which Pokemon to sacrifice if the situation arose. Do you sac Ferrothorn since it can't do much to most sun team abusers, or do you keep it because that Kingdra is looking ridiculously dangerous and ready to sweep whenever it dies?
Again, according to our criteria, is Kingdra able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it is able to offer excellent resistances that sun teams need, namely Fire and Water.
- (Optional) Is able to abuse your own weather condition in some way. - Unfortunately, no, but Kingdra has Dragon-type STAB, which is excellent in itself.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Definitely. Swift Swim allows Kingdra to outspeed pretty much everything in the rain while getting Waterfall boosted.
Hippowdon:

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 252 Def / 4 SpD
Nature: Impish
- Earthquake
- Slack Off
- Stone Edge
- Roar / Ice Fang
While Hippowdon is normally a Sand Streamer, its ability Sand Force allows it to fit onto sun teams without disrupting Ninetales. This Hippowdon is not limited to just sun teams (it can fit onto rain and hail teams as well), but it works best in an OU sun team, since it checks the most threats for sun teams, namely Terrakion. Since stuff like Terrakion and Dragonite are both huge problems for sun teams, Hippowdon's massive physical defense allows it to take them on really well, as well as completely cockblocking Tyranitar. Just a note that Stealth Rock is illegal with Sand Force (I think).
Again, according to our criteria, is Hippowdon able to:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it is able wall Sandstorm sweepers, namely Terrakion, Landorus and Tyranitar, but also does well against other physical attackers like Dragonite.
- (Optional) Is able to abuse your own weather condition in some way. - No
- (Compulsory) Punishes the weather condition that they prefer to be in. - An interesting case, since without investment, Hippowdon isn't all that powerful, but in the sandstorm, it still gets to use 130 BP Earthquakes and Stone Edges, even though they're not that strong. Of course, it stops many, many Sandstorm sweepers by itself.
This Pokemon can also fit onto hail and rain teams if you wish.
From IcyMan28:
Kabutops:

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Swords Dance
- Stone Edge
- Rapid Spin
- Waterfall / Superpower
Normally seen in rain, Kabutops brings a few things to the table for sun. While 65/105/70 seems average, the 4x resistance to fire attacks it brings and the additional resistance to water it gains under the sun can come in handy. But what really lets it shine is that it has some offensive weight via its great attack and STAB combo, as well as Rapid Spin.
Thanks to Swords Dance, Kabutops can actually do significant damage with Stone Edge, averaging about 75% to physically defensive Skarmory. With this offensive presence, Kabutops is capable of OHKOing Jellicent, spinning freely should it need to, which is its main goal.
Kabutops also functions well against other weather teams. While sun doesn't need too much help against the ice-filled Hail archetype, Sand teams may present issues, particularly with Tyranitar or Hippowdon. Kabutops can readily take on these ground-types, either setting up as they switch or spinning. We all know what Kabutops can do in Rain, with only Ferrothorn and Gastrodon impeding its sweep. Fortunately, these two have 4x weaknesses to pokemon commonly seen on Drought teams.
Like I said, I haven't tested it, but it seems viable if only for the fact that it can spin without being otherwise useless like Forretress. The added pressure it adds against Rain teams is merely a bonus.
Criteria:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Yes, it carries a nice 4x resistance to Fire, while being able to use Rapid Spin quite easily due to its ability to kill spin-blockers
- (Optional) Is able to abuse your own weather condition in some way. - No
- (Compulsory) Punishes the weather condition that they prefer to be in. - Swift Swim allows it to outspeed heaps of things in the rain and sweep quite easily with a Swords Dance up.
SAND:
HAIL:
From AJC and Jimera0:

Raikou @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Rash
- Thunderbolt
- Weather Ball
- Aura Sphere
- Hidden Power Grass / Hidden Power Ice / Calm Mind
Anyway, this could have fitted on sun as well, but since I have Pokemon in the sun and none in Hail so far, I'll put it in Hail.
Of course, fairing well in its normal weather isn't enough for this topic; Raikou also functions well in Sun and Hail. Why? Well for one, as I mentioned it's great at luring in and demolishing Tyrantiar with Aura Sphere, which is a massive boon for both Sun and Hail. Secondly, in both weathers Weather Ball turns into a move that provides very useful coverage alongside Aura Sphere and Thunderbolt. A Psuedo STAB 100BP Fire type move is great for dealing with grass types that usually don't mind Raikou. In hail it essentially gets STAB Ice Beam with no freeze chance and 5 more BP, and I don't really need to explain to you the merits of a Bolt-Beam combo. Raikou is also a nightmare for Rain to deal with, thanks to its powerful electric type attacks and great speed, which again helps sun and hail out a lot. So while Raikou may be most commonly seen as a rain abuser in OU, it also is seriously dangerous on Sun and Hail too.
Criteria:
- (Compulsory) Ability to cover weaknesses in the weather team that they are being put in. - Sort of, it resists Bullet Punch (which is pretty important in Hail teams) and can switch into bulky Waters like Tentacruel without much trouble at all and fire off powerful attacks. It also lures in Tyranitar and does a stack to it with Aura Sphere
- (Optional) Is able to abuse your own weather condition in some way. - 100 BP Ice move Weather Ball along with Thunderbolt is probably some of the best coverage ever.
- (Compulsory) Punishes the weather condition that they prefer to be in. - Rain teams hate taking Thunderbolts to the face, while in the rain, Weather Ball is like a 100 BP STAB move in itself (Water also provides great coverage), which is really good.
This Pokemon can also fit onto sun teams if you wish.
======
These are the Pokemon that I tested, but I know there are many more out there that other people I've used. I hope people can add more to the list, I'm really looking for participation from everyone here. If I like what I see, then I'll put your set into the OP as well.
Have fun!