Utility Excadrill

[SET]
name: Utility Excadrill
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Earthquake
move 4: Iron Head / Rock Tomb
item: Leftovers
ability: Mold Breaker
nature: Impish
evs: 252 HP / 92 Def / 76 SpD / 88 Spe (IVs: 0 SpA)
tera type: Ghost

[SET COMMENTS]

With access to Stealth Rock and Rapid Spin, Excadrill is an excellent utility Pokemon capable of providing hazard control for its team. Leftovers give Excadrill significant staying power, while Tera Ghost allows it to take advantage of other Rapid Spin users and turn its Fighting weakness into immunity, which can be useful against threats such as Cobalion or Conkeldurr in mid or late game. However, Tera should not be overused except in emergencies or if winning the hazard duel proves crucial, especially against teams that are vulnerable to Stealth Rock. Rock Tomb is a good coverage move that can replace Iron Head, allowing Excadrill to hit Flying types (especially Talonflame, which is a common switch-in) and slow down faster Pokemon, which can help it win its duel against threats such as Ogerpon-Cornerstone or open the way for slower teammates. The spread allows Excadrill to outspeed base 110 speed Pokémon after a Rapid Spin or Rock Tomb, allowing it to threaten Ogerpon-Cornerstone, Latios or Cobalion. The 76 EVs in Special Defence allow it to resist Earth Power from standard Lead or Pivot Sandy Shocks.

Excadrill is a valuable asset in Bulky Offense or Balanced teams that will appreciate the hazard control it provides. Its numerous resistances allow it to fit easily into many defensive cores. Ghost types such as Sinistcha and Skeledirge will be valuable teammates for dealing with other Rapid Spin users. They can also check Fighting types such as Cobalion, Hawlucha or Slither Wing that threaten Excadrill, but defensive Flying types such as Tornadus-T, Mandibuzz, Skarmory or Talonflame will also have this capacity and will in turn benefit from Excadrill's double-resistance to Rock moves and immunity to Electrik moves. Slowking is also a very good partner for dealing with most of these threats, and even more dangerous ones such as Keldeo, while offering the ability to pivot and create momentum, ensuring then the safe transition from Excadrill to an offensive teammate. Keldeo, by the way, is not only a threat but also a great partner for dealing with dangers such as Greninja or Azumarill, although Rotom-W can also fulfil this role. Finally, Excadrill will appreciate the presence of strong Rock-type wallbreakers such as Hisuian Arcanine and Ogerpon-Cornerstone, who will benefit from having Stealth Rock set up and be able to pressure responses to Excadrill such as Skarmory or Mandibuzz.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pudistours.577226/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/

P.S.: Please let me know if translating this to French and Spanish could be relevant.
 
I'm going to have to reassign this analysis unfortunately, as it does not meet the writing standards we'd expect of such as high importance Pokemon. If you would like to write something else, you are free to reserve something from the Low priority part of the reservation list, but please make sure its a Pokemon you have proper experience with in this tier if you do.

--------------------------

To discuss a few reasons why this analysis needs to be reassigned:

  • The set was changed quite a bit despite it being made clear that you should be using the on-site set.
  • Some mentions made very little sense in places, for instance you aren't using excadrill vs conkeldurr regardless of having more bulk, especially as its likely to just try and use knock off instead, and cobalion isn't likely to be present late game.
  • Talonflame is not a common switch-in, and is not even a Pokemon currently ranked on our VR.
  • Arcanine-H and Ogerpon-C are not good responses to Skarm/Madnibuzz, they take far too much from Body Slam / Foul Play respectively, and aren't Pokemon that will very reliably lure them out either to help Excadrill.
  • The ghost-types helping with other Rapid Spinners comment doesn't make much sense, nothing about Excadrill specifically suggests this is an important discussion point as it is a spinner that has issues with opposing ghost-types, not an issue with opposing spinners, so the more appropriate conversation would be talking about ways of handling like opposing sinistcha instead?
  • A lot of just type based commentary and type based checking such as talking about Electric/Rock resistances om it for pokemon like Tornadus-T that miss a lot of the nuance of the tier, Excadrill is not a good electric resist as its painfully bad against the two main elecs (thundy/washtom) and not very good against our main rock types either in ttar/ogerpon.
  • Some comments read like there hasn't been much thought going into the actual synergies mentioned, such as talking about Keldeo being a good answer to Azumarill?
 
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