OU Utility Iron Treads (QC 2/2) (GP 1/1)

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Medasus

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[SET]
Utility (Iron Treads) @ Leftovers / Air Balloon
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe OR 248 HP / 252 SpD / 8 Spe
Tera Type: Ghost
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Iron Treads functions as an excellent entry hazard control option, using its good Speed and access to Stealth Rock and Rapid Spin in order to effectively set and deny hazards while checking important Pokemon such as Raging Bolt, Galarian Slowking, Pecharunt, and Gholdengo. Knock Off can be used in order to remove important items such as Heavy-Duty Boots from would-be defensive switch-ins such as Moltres and Zapdos, while Ice Spinner is an option in order to hit Flying-types that would otherwise switch in such as Dragonite, Landorus-T, and Gliscor for super effective damage. An alternative EV spread of 248 HP / 252 SpD / 8 Spe with a Careful nature can be used as a more defensive utility piece letting it better check Raging Bolt on some bulkier teams, with 8 Speed EVs allowing Iron Treads to outspeed the aforementioned Raging Bolt. Leftovers can be used to improve Iron Treads's longevity, allowing it to function as a utility piece better; alternatively, Air Balloon enables Iron Treads to switchinto Ground-type attacks from foes such as Gliscor, Great Tusk, Landorus-T, and Dragonite. Assault Vest can also potentially be used in order to better answer Gholdengo and other special attackers, while Clear Amulet is another niche option to block Pecharunt's Parting Shot while also letting Iron Treads ignore Landorus-T's Intimidate. Tera Ghost gives Iron Treads the ability to block Rapid Spin while also providing a useful Fighting immunity for foes such as Zamazenta, Iron Valiant, and Great Tusk.

Utility Iron Treads fits primarily on bulkier offensive structures where its ability to set and remove entry hazards is greatly appreciated. As Iron Treads functions as an excellent check to Raging Bolt and, when holding an Air Balloon, Enamorus, Pokemon that struggle against these such as Hisuian Samurott and Zamazenta enjoy the defensive utility that Iron Treads provides, as well as its removal of hazards that allows them to come in more times in a game. In return, Zamazenta can break through foes such as Ting-Lu and Hisuian Samurott that Iron Treads could otherwise struggle with, while Hisuian Samurott can form a potent hazard stacking core with it, being able to consistently set Spikes. Iron Treads also can also consistently remove hazards, meaning hazard-weak teammates such as Choice Scarf Enamorus and Choice Specs Kyurem appreciate Iron Treads greatly. In return, Enamorus can beat Fighting-types such as Zamazenta and Great Tusk that Iron Treads would otherwise struggle with, while Kyurem can more easily handle Ground-types such as Landorus-T and Gliscor for it. Iron Treads can often struggle to deal with defensive Flying- and Water-types such as Moltres, Corviknight, Alomomola, and Dondozo; Electric-types such as Raging Bolt and Zapdos can deal with them, with Iron Treads in exchange removing hazards for Raging Bolt and preventing Zapdos from being taken advantage of by opposing Raging Bolt. Iron Treads also is forced out by common Fire-types like Cinderace and Iron Moth, meaning Fire-resistant teammates such as Primarina, Garganacl, and Dragonite are appreciated. Iron Treads and Dragonite can attempt to overwhelm shared checks such as Moltres and Zapdos, with Iron Treads potentially being able to remove their Heavy-Duty Boots, allowing Dragonite to break through far more easily using the Stealth Rock that Iron Treads itself sets. On bulkier teams, Moltres can also be a good partner, as it provides Iron Treads with a good Great Tusk and Zamazenta switch-in, while Ogerpon-W can also be an effective teammate in order to break through Fire-, Water-, and Ground-types such as Moltres, Great Tusk, Alomomola, Dondozo, and Gliscor for Iron Treads. In return, Iron Treads can remove hazards for the otherwise hazard-prone Ogerpon-W while helping it against Pecharunt, which could otherwise threaten it with Malignant Chain. Iron Treads also often finds itself vulnerable to Fighting-type attacks, meaning teammates such as Gholdengo and Pecharunt are enjoyed in order to answer foes such as Iron Valiant and Zamazenta, with Iron Treads in return beating Raging Bolt and opposing Gholdengo. On some fatter structures, Iron Treads enables teammates such as Alomomola to run items other than Heavy-Duty Boots, with Alomomola in return providing Wish support, helping Iron Treads's poor longevity.

[SET CREDITS]
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Iron Treads @ Leftovers / Air Balloon
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Iron Treads functions as an excellent entry hazard removal control ("Control" is better, as you talk about both Rocks and Spin here) option, using its good speed and access to Stealth Rock and Rapid Spin in order to effectively set and deny hazards, while also checking important Pokemon such as Raging Bolt. Knock Off can be used in order to remove important items such as Heavy-Duty Boots and Leftovers from would-be defensive switch-ins such as Moltres, Zapdos and Corviknight, (Corviknight doesn't really mind being Knocked Off, I'd keep this for those targets like Moltres and Zapdos who hate taking damage from the Stealth Rocks that Treads can set) while Ice Spinner is an option in order to hit Flying-types that would otherwise switch in such as Dragonite, Landorus-T and Gliscor for super effective damage. Leftovers can be used to allow Iron Treads to come in and remove entry hazards more times in a game by passively healing off their damage (I think this is better off just noting that it helps with Iron Treads' longevity - it's not like Treads takes a ton of hazard damage which Lefties is here to offset, this also helps Treads better function as a general utility piece) or, alternatively, Air Balloon enables Iron Treads to switch in on Ground-type attacks from foes such as Gliscor and Earthquake Dragonite. Tera Ghost provides Iron Treads with a Fighting-type immunity, helping it against threats such as Zamazenta and Great Tusk, while also preventing the latter from removing Stealth Rocks from the field. (This is great, but I'd recommend talking about its role in blocking Rapid Spin first as that's the most important benefit, with the Fighting-type immunity being an added bonus)

(It's not mentioned in the dex, but if you'd like to show the difference to Lead Treads more then you could mention an alternative SpDef spread of 252 HP / 4 Atk / 252 SpD with a Careful nature, using Leftovers? This has seen some usage as a check to Raging Bolt on bulkier teams.)


Utility Iron Treads fits primarily on more bulkier offensive structures (I like a couple of extra words here to distinguish its role from that of Lead Iron Treads sets) where its ability to set and remove hazards is greatly appreciated. As Iron Treads functions as an excellent Raging Bolt and Enamorous-T answer Enamorus check (Enamorus without the T is the fast one), the latter when holding an Air Balloon, Pokemon that struggle to switch into against these such as Hisuian Samurott and Zamazenta enjoy the defensive utility that Iron Treads provides, as well as its removal of hazards allowing them to come in more times in a game. In return, Zamazenta can break through foes such as Ting-Lu and Hisuian Samurott who Iron Treads could otherwise struggle with, while the aforementioned Hisuian Samurott can form a potent hazard stacking core with it, being able to consistently set Spikes and Stealth Rocks in order to whittle down defensive switchins over a game. (I like mentioning the hazard-stacking, but you can cut out the explanation if no specific targets to whittle down are mentioned) Iron Treads also can also consistently remove hazards, meaning hazard weak teammates such as Choice Scarf Enamorus-T and Choice Specs Kyurem appreciate Iron Treads greatly. In return Enamorus-T can beat Fighting-types such as Zamazenta and Great Tusk that Iron Treads would otherwise struggle with, while Kyurem can break more easily handle Ground-types such as Landorus-T and Gliscor for it once Iron Treads Air Balloon has popped. (The main Treads set is Leftovers, so it's not like Treads will typically carry Balloon) Iron Treads can often struggle to break through deal with (I'm not too sure about "break through", as Utility Treads isn't really meant to be breaking through much itself) defensive Flying-types such as Moltres and Corviknight, meaning Electric-types such as Raging Bolt and Zapdos are enjoyed, with Iron Treads in return setting Stealth Rocks for them, whittling down Ground-types such as Ting-Lu for them over a game, (Ting-Lu only takes 6% from Stealth Rocks and other Ground-types typically don't mind Rocks being up either, so I don't think Ground-types being worn down is worth mentioning) while also removing hazards for Raging Bolt. Iron Treads also stuggles with is forced out by (It does get forced to switch out by them but it OHKOes both, so I'm not sure if "struggles" is the right word) common Fire-types like Cinderace and Iron Moth, meaning resistances such as Primarina and Dragonite are appreciated. In exchange, Iron Treads and Dragonite can attempt to overwhelm shared checks such as Moltres and Zapdos, with Iron treads potentially being able to remove their Heavy-Duty Boots with Knock Off, allowing Dragonite to break through far more easily.

(One thing that I would note about this Iron Treads set is that it's a "Utility" pick that can do more than just get up rocks and spin away enemy hazards - it also can be used on bulkier offenses and even some balance teams, with partners like Moltres itself (good Tusk / Za switch-in), Pult, Wellspring, etc. I think it's worth highlighting this to further emphasise the difference between this and the Booster Energy "Lead" set.)

[SET CREDITS]
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Quality checked by:
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https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Great work on this writeup, tag me when this is implemented!
 
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Utility (Iron Treads) @ Leftovers / Air Balloon
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Iron Treads functions as an excellent entry hazard control option, using its good speed and access to Stealth Rock and Rapid Spin in order to effectively set and deny hazards, while also checking important Pokemon such as Raging Bolt. Knock Off can be used in order to remove important items such as Heavy-Duty Boots from would-be defensive switch-ins such as Moltres and Zapdos, while Ice Spinner is an option in order to hit Flying-types that would otherwise switch in such as Dragonite, Landorus-T and Gliscor for super effective damage. Leftovers can be used to improve Iron Treads's longevity, allowing it to function as a utility piece better or, alternatively, Air Balloon enables Iron Treads to switch in on Ground-type attacks from foes such as Gliscor and Earthquake Dragonite. Tera Ghost allows Iron Treads the ability to block Rapid Spin, while also providing a useful Fighting-type immunity against foes such as Zamazenta and Great Tusk. An alternative EV spread of 252 HP / 4 Atk / 252 SpD 248 HP / 252 SpD / 8 Spe with a Careful nature can be used as a more defensive utility piece, able to better check Raging Bolt on some bulkier teams. (I think a small addition helps convey that this still provides a lot of utility as well as checking Raging Bolt, and my bad, I got the spread wrong - it's worth noting that 8 Speed is enough to outrun Raging Bolt. This EV spread section should also be moved up, after the moves section but before discussion of items)

Utility Iron Treads fits primarily on bulkier offensive structures where its ability to set and remove hazards is greatly appreciated. As Iron Treads functions as an excellent Raging Bolt and Enamorus check, the latter when holding an Air Balloon, Pokemon that struggle against these such as Hisuian Samurott and Zamazenta enjoy the defensive utility that Iron Treads provides, as well as its removal of hazards allowing them to come in more times in a game. In return, Zamazenta can break through foes such as Ting-Lu and Hisuian Samurott who Iron Treads could otherwise struggle with, while the aforementioned Hisuian Samurott can form a potent hazard stacking core with it, being able to consitently set Spikes. Iron Treads also can also consistently remove hazards, meaning hazard weak teammates such as Choice Scarf Enamorus and Choice Specs Kyurem appreciate Iron Treads greatly. In return Enamorus can beat Fighting-types such as Zamazenta and Great Tusk that Iron Treads would otherwise struggle with, while Kyurem can more easily handle Ground-types such as Landorus-T and Gliscor for it. Iron Treads can often struggle to deal with defensive Flying-types such as Moltres and Corviknight, meaning Electric-types such as Raging Bolt and Zapdos are enjoyed, with Iron treads in exchange removing hazards for Raging Bolt and preventing Zapdos from being taken advantage of by opposing Raging Bolt. (It's worth noting that Treads being a good Bolt check is also useful for Moltres, you could maybe consider adding a similar mention of this at the end of this paragraph but up to you) Iron Treads also is forced out by common Fire-types like Cinderace and Iron Moth, meaning resistances such as Primarina and Dragonite are appreciated. In exchange, Iron Treads and Dragonite can attempt to overwhelm shared checks such as Moltres and Zapdos, with Iron treads potentially being able to remove their Heavy-Duty Boots with Knock Off, allowing Dragonite to break through far more easily using the Stealth Rocks that Iron Treads itself sets. (I like the idea of emphasising that Treads not only removes the boots but provides the hazards that take advantage of this, making it more effective in this role than some other Knock Off users) On bulkier teams Moltres can also be a good partner as it provides Iron Treads with a good Great Tusk and Zamazenta switch-in, while Ogerpon-W can also be an effective teammate in order to break through Fire- and Ground-types such as Moltres and Gliscor for Iron Treads. In return, Iron Treads can remove hazards for the otherwise hazard prone Ogerpon-W.
Stamping as QC 1/2 once implemented, well done!
 
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QC 2/2 after implemented
, ty! Made the bulk of my comments about the second paragraph right after it. I mostly feel its important to really highlight Iron Treads' positive matchups in Pecharunt and Gholdengo, as this is key to its role in OU, particularly for Utility variants. Ty again and lmk if you have any questions.

Utility (Iron Treads) @ Leftovers / Air Balloon
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Iron Treads functions as an excellent entry hazard control option, using its good speed and access to Stealth Rock and Rapid Spin in order to effectively set and deny hazards, while also checking important Pokemon such as Raging Bolt, Galarian Slowking, Pecharunt, and Gholdengo. (Could be worth highlighting that its positive matchup against the latter 2 Pokemon are part of what makes it a solid spin user, but up to you) Knock Off can be used in order to remove important items such as Heavy-Duty Boots from would-be defensive switch-ins such as Moltres and Zapdos, (AS) while Ice Spinner is an option in order to hit Flying-types that would otherwise switch in such as Dragonite, Landorus-T, (AC) and Gliscor for super effective damage. An alternative EV spread of 248 HP / 252 SpD / 8 Spe with a Careful nature can be used as a more defensive utility piece, able to better check Raging Bolt on some bulkier teams, with 8 Speed Evs EVs allowing Iron Treads to outspeed the aforementioned Raging Bolt. Leftovers can be used to improve Iron Treads's longevity, allowing it to function as a utility piece better or, alternatively, Air Balloon enables Iron Treads to switch in on Ground-type attacks from foes such as Gliscor and Earthquake Dragonite. (Just reads a bit weird to me since both of them use Earthquake, up to you if you want to change it in any way, though do try to include Landorus-T's and Great Tusk's attacks as well) Tera Ghost allows Iron Treads the ability to block Rapid Spin, while also providing a useful Fighting-type immunity against foes such as Zamazenta, Iron Valiant, and Great Tusk. (You could add small mentions about Assault Vest and Clear Amulet variants, with the former running all 4 attacks on the set while the latter aims to block Pecharunt's Parting Short and as an extra benefit Landorus-T's Intimitade. Maybeeee a Heavy-Duty Boots mention is okay to make you more resilient against Spikes but I will let you decide about that one)

Utility Iron Treads fits primarily on bulkier offensive structures where its ability to set and remove hazards is greatly appreciated. As Iron Treads functions as an excellent Raging Bolt and Enamorus check, the latter when holding an Air Balloon, Pokemon that struggle against these such as Hisuian Samurott and Zamazenta enjoy the defensive utility that Iron Treads provides, as well as its removal of hazards allowing them to come in more times in a game. In return, Zamazenta can break through foes such as Ting-Lu and Hisuian Samurott who Iron Treads could otherwise struggle with, while the aforementioned Hisuian Samurott can form a potent hazard stacking core with it, being able to consitently set Spikes. Iron Treads also can also consistently remove hazards, meaning hazard weak teammates such as Choice Scarf Enamorus and Choice Specs Kyurem appreciate Iron Treads greatly. In return Enamorus can beat Fighting-types such as Zamazenta and Great Tusk that Iron Treads would otherwise struggle with, while Kyurem can more easily handle Ground-types such as Landorus-T and Gliscor for it. Iron Treads can often struggle to deal with defensive Flying-types such as Moltres and Corviknight, meaning Electric-types such as Raging Bolt and Zapdos are enjoyed, (In this section you could include Water-types as well, notably Alomomola and Dondozo) with Iron treads in exchange removing hazards for Raging Bolt and preventing Zapdos from being taken advantage of by opposing Raging Bolt. Iron Treads also is forced out by common Fire-types like Cinderace and Iron Moth, meaning resistances such as Primarina, Garganacl, and Dragonite are appreciated. In exchange, Iron Treads and Dragonite can attempt to overwhelm shared checks such as Moltres and Zapdos, with Iron treads potentially being able to remove their Heavy-Duty Boots, allowing Dragonite to break through far more easily using the Stealth Rocks that Iron Treads itself sets. On bulkier teams Moltres can also be a good partner as it provides Iron Treads with a good Great Tusk and Zamazenta switch-in, while Ogerpon-W can also be an effective teammate in order to break through Fire-, Water-, and Ground-types such as Moltres, Great Tusk, Alomomola, Dondozo, and Gliscor for Iron Treads. In return, Iron Treads can remove hazards for the otherwise hazard prone Ogerpon-W.

- Just like you did at the start of the paragraph, try mentioning its positive matchup against Pecharunt and Gholdengo elsewhere in the paragraph. The Ogerpon-W section could be a great place to include Pecharunt as a Pokemon Treads helps against. Zamazenta also struggles with both, as well as Galarian Slowking.
- Gholdengo and Pecharunt are also notable at handling Zamazenta and Iron Valiant, and appreciate Iron Treads taking on Raging Bolt and opposing Gholdengo.
- A small mention of way fatter teammates would be great. On these teams, Iron Treads Rapid Spin grants defensive Pokemon like Alomomola with the opportunity to run other items instead of Heavy-Duty Boots
 
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[SET]

Utility (Iron Treads) @ Leftovers / Air Balloon
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin

[SET COMMENTS]
Iron Treads functions as an excellent entry hazard control option, using its good Speed and access to Stealth Rock and Rapid Spin in order to effectively set and deny hazards, (RC) while also checking important Pokemon such as Raging Bolt, Galarian Slowking, Pecharunt, and Gholdengo. Knock Off can be used in order to remove important items such as Heavy-Duty Boots from would-be defensive switch-ins such as Moltres and Zapdos, while Ice Spinner is an option in order to hit Flying-types that would otherwise switch in such as Dragonite, Landorus-T, and Gliscor for super effective damage. An alternative EV spread of 248 HP / 252 SpD / 8 Spe with a Careful nature can be used as a more defensive utility piece (I feel like you would want to add this spread into the set so that it can be exported. See this analysis to see how you would implement it, if you want to add it to the set.), able to letting it better check Raging Bolt on some bulkier teams, with 8 Speed EVs allowing Iron Treads to outspeed the aforementioned Raging Bolt. Leftovers can be used to improve Iron Treads's longevity, allowing it to function as a utility piece better; (ASC) or, (RC) alternatively, Air Balloon enables Iron Treads to switch in on into Ground-type attacks from foes such as Gliscor, Great Tusk, Landorus-T, (AC) and Dragonite. Assault Vest can also potentially be used in order to better answer Gholdengo and other special attackers, while Clear Amulet is another niche option to block Pecharunts Pecharunt's Parting Shot, (RC) while also providing an immunity to letting Iron Treads ignore (It doesn't really make sense that one Pokemon is "immune" to an ability.) Landorus-T's Intimidate. Tera Ghost allows gives Iron Treads the ability to block Rapid Spin, (RC) while also providing a useful Fighting-type Fighting immunity against for foes such as Zamazenta, Iron Valiant, and Great Tusk.

Utility Iron Treads fits primarily on bulkier offensive structures where its ability to set and remove entry hazards is greatly appreciated. As Iron Treads functions as an excellent check to Raging Bolt and Enamorus check, the latter , (AC)when holding an Air Balloon, Enamorus, (AC) Pokemon that struggle against these such as Hisuian Samurott and Zamazenta enjoy the defensive utility that Iron Treads provides, as well as its removal of hazards allowing that allows them to come in more times in a game. In return, Zamazenta can break through foes such as Ting-Lu and Hisuian Samurott who that Iron Treads could otherwise struggle with, while the aforementioned Hisuian Samurott can form a potent hazard stacking core with it, being able to consitently consistently set Spikes. Iron Treads also can also consistently remove hazards, meaning hazard weak hazard-weak teammates such as Choice Scarf Enamorus and Choice Specs Kyurem appreciate Iron Treads greatly. In return, (AC) Enamorus can beat Fighting-types such as Zamazenta and Great Tusk that Iron Treads would otherwise struggle with, while Kyurem can more easily handle Ground-types such as Landorus-T and Gliscor for it. Iron Treads can often struggle to deal with defensive Flying- and Water-types such as Moltres, Corviknight, (AC) Alomomola, (AC) and Dondozo, (RC); (ASC) meaning Electric-types such as Raging Bolt and Zapdos are enjoyed can deal with them (Reworded because the structure of these sentences was getting repetitive.), with Iron Treads in exchange removing hazards for Raging Bolt and preventing Zapdos from being taken advantage of by opposing Raging Bolt. Iron Treads also is forced out by common Fire-types like Cinderace and Iron Moth, meaning resistances Fire-resistant teammates such as Primarina, Garganacl, and Dragonite are appreciated. In exchange, (RC) Iron Treads and Dragonite can attempt to overwhelm shared checks such as Moltres and Zapdos, with Iron Treads potentially being able to remove their Heavy-Duty Boots, allowing Dragonite to break through far more easily using the Stealth Rocks Rock that Iron Treads itself sets. On bulkier teams, (AC) Moltres can also be a good partner, (AC) as it provides Iron Treads with a good Great Tusk and Zamazenta switch-in, while Ogerpon-W can also be an effective teammate in order to break through Fire-, Water-, and Ground-types such as Moltres, Great Tusk, Alomomola, Dondozo, and Gliscor for Iron Treads. In return, Iron Treads can remove hazards for the otherwise hazard prone hazard-prone Ogerpon-W, (RC) while also helping it against Pecharunt, (AC) which could otherwise threaten it with Malignant Chain. Iron Treads also often finds itself vulnerable to Fighting-type attacks, meaning teammates such as Gholdengo and Pecharunt are enjoyed in order to answer foes such as Iron Valiant and Zamazenta, with Iron Treads in return beating Raging Bolt and opposing Gholdengo. On some fatter structures, (AC) Iron Treads enables teammates such as Alomomola to run items other than Heavy-Duty Boots, with Alomomola in return providing Wish support, helping Iron Treads's poor longevity.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/setsusetsuna.548068/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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