RU Utility Jirachi

Ming549

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Utility (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Water / Steel / Fairy
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Body Slam
- Encore / U-turn / Wish
 
set details
- 224 speed to creep everything up until mimikyu to give it max flinching cheese potential
- 32 into sp def for marginally better tanking of various sp def hits fairy I've found specifically
- Not rocks weak so lefties > boots for residual recovery and stuff
- Body Slam + Iron Head for paraflinching nonsense
- Stealth Rocks because rocks are broken
- Last slot is really up for a lot of debate, personally I'd rank them in order of encore > u-turn > wish
- I like encore the most as an emergency stop slow setup sweepers button (fat cm psychics aka bro/reuni mostly, enam when it was legal) as well as potentially stopping or forcing switches out of like a bisharp thats clicked sucker punch or a slither wing thats clicked first impression/setup move or smth
- U-turn is useful obviously for keeping up momentum on disadvantageous switchins such as moltres, basculegion, volcanion, etc that might otherwise come in on rachi and do whatever, also obviously useful to get out of a magnezone trap in the tier
- Wish is good utility to pass hp off to teammates if paired with potentially U-turn or paraflinching to try and get back recovery for yourself
- Tera is for defensive flexibility, I don't really like having steel but it does take away the dark weakness while preserving steel typing meaning weaker potential knock offs. I think water is nice for random fire attacks coming your way from like a moltres, armarouge, volcanion etc, leaves you open to being volted on for a SE hit from like raikou or thundy
- Fairy is nice to also flip the dark weak into a resist from hits like bish sucker or krook knock while also taking away SE eq from krook. iss it both those dudes have tech to hit fairy for SE bish being the OTHER stab iron head and krook being gunk . Fairy also leaves you prone to other steels in the tier namely other jirachis, as well as coba, revavroom, and the aforementioned bish

what it do
-for months before jirachi dropped people were complaining ab the lack of "real steels" (mons that actually resisted like fairy, psychic, flying, things which smth like coba could do not do) and their prayers were answered with rachi
- Super flexible mon in terms of the breadth of sets it can run, we specifically are referencing the utility set but anything from scarf (which I think is bad but I've seen it be used) to Meteor Beam or Calm Mind superrachi sets have been seen around ladder as well as in high level tournament play
- Rachi acts great in several roles as a reliable rocker, access to pivot move, para/hax bot, decently fast mon at base 100, good defensive utility with several important resists (normal, psychic, fairy, flying)
- Super not perfect mon though
- Does not have access to "reliable recovery" in this sense I mean move that can immediately heal you without needing to burn another turn like wish which leaves you somewhat prone to being chipped by like uturns from various mons, knock being a killer to your passive recovery (also super effective), and damage from even netutral hits sticking around probably longer than you'd want it too
- Being weak to dark means you are always prone to knock offs as well as prio sucker from bisharp or like shadow sneak from mimikyuu
- Jirachi benefits from being on Balance/BO teams the most I think, having a flexible mon capable of sponging hits and then pivoting out, getting hazards up, or spreading paras and flinching things is something useful that a lot of teams can rely on to make progress if its a more fat builtd
- Utility jirachi has also seen usage on rain teams as a premier steel to stop something like choice scarf gardervoir from coming in and revenging for free a swift swim sweeper
- Important teammates in general would be good knock off absorbers and probably mons who can sponge a strong ground hit from like a hippo or krook, perhaps like chesnaught who covers those weaknesses from rachi while also opening up the option to hazard stack and providing some generally useful other traits like giving knock support. regen mons like amoongus or bro even who can sponge the knock, regen health back and go from there
- Mons that benefit from paras like slow breakers also benefit from jirachi existing crippling the opposing team and opening up opportunities to break and stuff, maybe things like crawdaunt, conkeldurr, okidogi perhaps etc


other option
- as mentioned previously rachi, as has been famous for in some previous gens, can adequately field a scarf set with still having access to iron head hax bot capabilities while also having a fast pivot move in uturn as well as tricking options for utility
- Banded sets could be considered with like meteor mash further beefing up rachi's attack state with 40% raises and empowers uturn to deal appreciable damage outside of being a strictly support option, trick support on a choice mon is viable as well
- Meteor Beam rachi is great as a lure in combination with Jirachis extensive movepool giving it the flexibility to run coverage for basically everything in the tier
- Superrachi is similar to the Meteor Beam while not going as hard in on the offensive capabilities and giving you the option of potentially setting up multiple times in one game
-Eject Button rachi as a pivot option on weather teams (rain specifically) where it can come in sponge a hit and then act as a free switch into a potential sweeper

checks/counters
- For support rachi specifically anything that punishes contact moves is a big issue, flame body from molt or talon, random rocky helmets, static from like bellibolt even all are obnoxious when every hit you have makes contact and reliable recovery can be somewhat questionable to access
- Fast knock off, things like LO mienshao, Scarf Okidogi, Scarf Gapdos, even cyclizar are all issues as they can very easily remove jirachis lefties and keep it chipped or force it to switch out in most cases
- Bisharp, menace to all but jirachi specifically, if not encore rachi bish can really just swords dance for free and then threaten you out with stab dark move and then you have a +2 bish to deal with
- Fire mons in general, things like volcanion or moltres can really come in and be generally threatening with huge damage on rachi or spreading status with potential steam burns off volc or wisp from molt, or even losing momentum with a potential slow moltres u-turn
-magnezone, can come in and easily trap and kill you if not running u-turn., if its like idef bp, specs, or even lefties, magnezone can pretty adequately trap rachi. also even with uturn if not pivotting out into a ground type you give up uncontested volt switch which is trash off a strong hitter like zone

[OVERVIEW]

Jirachi is one of the most dynamic Pokemon in SV RU with a litany of sets, both offensive and support, at its disposal. Its diverse movepool giving it access to fantastic support options such as Stealth Rock, U-turn, and Encore as well as potent offensive tools such as Calm Mind, Meteor Beam, and incredible coverage mean that Jirachi is fighting for a spot on almost every team in the metagame. Jirachi's typing as a Steel/Psychic also gives it unique standing in the metagame being able to boast resistances to common offensive typings such as Psychic, Flying, and Fairy. However, in true Jack-of-all-Trades, Master of None fashion, Jirachi can sometimes find itself outclassed in the litany of roles it can fill. As a physical or special sponge, Jirachi's lack of reliable immediate healing can leave it lacking when compared to Pokemon such as Hippowdon for the former and Fezandipiti for the latter who both also have more specialized stat distributions geared for their respective defense. As a setup sweeper Jirachi's middling base 100 Speed can leave it fearful of retaliation from faster attackers such as Zoroark-Hisui or Mienshao. Overall, Jirachi is an incredible Pokemon capable of flexing into many different roles across a variety of teams. However, it is not perfect and has its flaws with each role you would need it to fill.

[STRATEGY COMMENTS]
Other Options
====

Jirachi is capable of running a Meteor Beam set as a lure for otherwise common switchins to Support Jirachi such as Moltres or Thundurus. Jirachi can also run a Choice Banded set with Meteor Mash capitalizing on Serene Grace giving Meteor Mash a 40% chance to boost Jirachi's attack.

Checks and Counters
====
Moltres: Moltres is uniquely equipped as a fire type to handle Jirachi as it naturally resists Jirachi's steel typing and can threaten it back with STAB Super Effective Fire attacks. With a significant portion of Jirachi's offensive options being contact moves, Moltres' Flame Body means that with every attack Jirachi commits to, it also commits to the chance of being burned, weakening Jirachi's offensive presence as well as neutering any passive recovery from Leftovers.

Rocky Helmet: With all of support Jirachi's offensive options being contact moves, Rocky Helmet will continuously whittle away at Jirachi as long as it decides to attack. Rocky Helmet also notably outdamages Leftovers recovery which can deter Jirachi from potentially trying to Iron Head Flinch or ParaFlinch the Rocky Helmet user.

Electric Types: Electric types inherently resist Jirachi's offensive Steel typing and are immune to being paralyzed from a stray body slam. Moreover, with access to Volt Switch, electric types are also capable of generating momentum for their team should Jirachi decide to switch out.
 
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[SET]
Utility (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Water / Steel / Fairy
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Body Slam
- Encore / U-turn / Wish

[SET COMMENTS]

Utility Jirachi is truly a jack of all trades in RU with its evenly distributed stats, useful part-Steel typing, and access to a litany of support options. Body Slam capitalizes on Serene Grace to spread paralysis at a high rate without being blocked by Taunt. With paralysis and Iron Head flinch chance factored in, Jirachi has a staggering 70% chance to immobilize a foe. Jirachi's final moveslot is flexible and can be fitted to accommodate the specific needs of the team. Encore provides Jirachi with a reliable option to discourage slower setup sweepers such as Slowbro and Fezandipiti from freely boosting while also giving Jirachi a manner of punishing passive play, being able to lock Pokemon such as Hippowdon and Empoleon into a recovery or entry hazard setting move. U-turn provides Jirachi with a pivoting, letting it bring in frailer teammates as well as giving it an out from being trapped by Magnet Pull Magnezone. Wish can be used as a support option to heal up teammates on low health, as well as giving Jirachi a somewhat reliable recovery option itself. Leftovers gives Jirachi a source of passive recovery, improving its longevity. 224 Speed EVs with a Jolly nature ensure that Jirachi can outspeed threats such as Mimikyu and Krookodile. The remaining EVs are invested into Special Defense to better take on Noivern's Flamethrower and Yanmega's Bug Buzz. Jirachi's Tera options are also quite flexible and can be changed to suit the needs of the team. Tera Water is useful, as it can help Jirachi emergency check strong Water-types in the tier such as Volcanion and Barraskewda. Tera Steel provides Jirachi a stronger Iron Head and also removes its weakness to Dark, making it less susceptible to moves such as Cyclizar's Knock Off and Bisharp's Sucker Punch. Tera Fairy can be used to flip Jirachi's weakness to Dark into a key resistance, as well as giving it useful resistances to several forms of priority in the tier like Slither Wing's First Impression. Tera Fairy also removes its weakness to Ground, making matchups into Krookodile and Flygon much more favorable.

Utility Jirachi can fit on a slew of both Pokemon and team structures. For example, Jirachi is an excellent fit on an offensive playstyle like rain where it doubles as a Stealth Rock setter as well as a general special sponge, covering for problematic revenge killers like Choice Scarf Gardevoir. Bulky offense and balance teams also appreciate Jirachi, as it brings a host of useful traits such as being a Stealth Rock setter, a pivot, and a great blanket check to common threats such as Fezandipiti, Noivern, and opposing Jirachi. With how Cyclizar covers Jirachi's weaknesses to Ghost and Fire, it is a great partner; in return Jirachi can switch into Fairy-type attacks for it. On top of that, these two in tandem also create a formidable pivot core for. Other teammates that can spread paralysis such as Slowbro and Thundurus also work as great partners with Jirachi, as they can slow down the opposing team giving Jirachi more chances to paraflinch through foes. Slower, frailer wallbreakers like Crawdaunt and Conkeldurr greatly benefit from Jirachi's ability to slow down the opponent's team through paralysis, generate safe entry points with U-turn, and provide support through Wish or Encore. VoltTurn cores with Thundurus and Fezandipiti can help keep up momentum and pressure, helping rack up entry hazard chip damage on the opponent's team.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
Overview, other options, and checks & counters are for the full analysis and should cover ALL sets. You can leave them in one of your extra posts for now until all of Jirachi sets have been written.
 
probably should've posted this sooner but I took the stuff out of the analysis and threw it into the big notes blurb i have above :blobthumbsup:
 
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[SET]
Utility (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Water / Steel / Fairy
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Body Slam
- Encore / U-turn / Wish

[SET COMMENTS]
Set Details
====


224 Speed EVs with a Jolly nature ensures that Jirachi hits the 320 Speed benchmark allowing it to outspeed threats such Mimikyu or Krookodile. The remaining EV's are invested into Special Defense to improve Jirachi's general Special tanking improving rolls against the likes of Volcanion's Steam Eruption Noivern's Flamethrower or Yanmega's Bug Buzz. Iron Head is used as the STAB of choice for Jirachi as when coupled with Serene Grace, Jirachi has a 60% chance to flinch the opponent effectively taking a turn away from them. This ability to stun lock the opponent is further supplemented by Body Slam which also has a 60% chance to paralyze the opponent. With Paralysis and Iron Head Flinch chance factored in, Jirachi has a staggering 70% chance to keep the opposing Pokemon locked down for the turn. Jirachi's final move is flexible and can be fitted to accomodate the specific needs of the team. Encore provides Jirachi a reliable option to discourage slower setup sweepers such as Slowbro or Fezandipiti from freely boosting while also giving Jirachi a weapon against passive play, being able to lock Pokemon such as Hippowdon or Empoleon into a recovery or hazard setting move. U-turn provides Jirachi a momentum option allowing you to take advantage of opponents switching in front of Jirachi add that it helps bring frailer teammates as well as giving Jirachi an out from being trapped by Magnet Pull Magnezone. Finally, Wish can be used as a support option passing off huge maximum base 100 HP invested wishes to whoever on the team might need the health as well as giving Jirachi a somewhat reliable recovery option. So for this paragraph you need to respect the set order which means talking about the item then the moves, the spread and finally the Tera. You need to sort this and add a sentence about Leftovers and more about the different Tera. You should also have an introduction to explain Utility Jirachi's role in the meta and why it is used that way.

Support Utility Jirachi is one of the most flexible options in the tier and as such benefits a slew of both Pokemon and team structures. For example, slow breakers like Crawdaunt or Conkeldurr greatly benefit from Jirachi's ability to slow down the opponent's team through paralysis as well as the free switches generated by Jirachi's U-turns. this sentence is about teammates and not team archetypes so it should go after you talked about offense, BO and balance However, Jirachi is also an excellent fit alongside faster, more offensively oriented playstyles such as Rain, where it doubles as a Stealth Rock setter as well as a general special sponge for something like Scarf Gardevoir which would otherwise devastate the archetype add a bit more to explain why. Jirachi also fits perfectly onto Bulky Offense or Balance teams we don't capitalize archetypes (same for rain above) where Jirachi brings a host of useful traits such as being a Stealth Rock user, a pivot, and a great blanket check to some common offensive types such as Fairy, Normal, and Flying here it would be more visual to name common offensive threats rather than offensive types, so Pokemon like Fezandipiti, Noivern and opposing Jirachi could work well. As far as Jirachi itself is concerned, Cyclizar is a great partner as it can remove entry hazards that could hinder Jirachi's staying power and naturally cover some of Jirachi's weaknesses, Ghost and Fire for example, while Jirachi can cover Cyclizar's Fairy weakness. These two in tandem can also create a formidable U-turn pivot core for any team they are on. mention teammates able to help it spread paralysis
Good job, tag me when this is implemented!
 
add comment remove

[SET]
Utility (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Water / Steel / Fairy
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Body Slam
- Encore / U-turn / Wish

[SET COMMENTS]
Set Details This snuck by you on QC1, delete it please
====

Utility Jirachi is truly a jack of all trades in the RU metagame with its evenly distributed stats, useful Steel typing, as well as and access to a litany of support options making it one of the most valuable pokemon flexible Pokemon around. Leftovers is the item of choice for Utility Jirachi giving it a source of passive recovery as well as greatly improve its survivability long term when considering potentuial free turns from Iron Head flinches or Paralysis. Fluff, and move this sentence to after the moves to follow the set order. Iron Head is the STAB of choice for Jirachi as when coupled with Serene Grace, Jirachi has a 60% chance to flinch the opponent, effectively taking a turn away. This ability to stun lock the opponent is further supplemented by Body Slam which also has a 60% chance to paralyze the opponent. Both of these are dex info, could consider rewriting it or wait to see what GP says. With Paralysis and Iron Head Flinch chance factored in, Jirachi has a staggering 70% chance to keep the opposing Pokemon locked down for the turn. Jirachi's final move is flexible and can be fitted to accomodate the specific needs of the team. Encore provides Jirachi a reliable option to discourage slower setup sweepers such as Slowbro, Suicune, and or Fezandipiti Locking Suicune into Sub or CM might be worth a mention, feel free to consider this or not from freely boosting while also giving Jirachi a weapon against passive play, being able to lock Pokemon such as Hippowdon or Empoleon into a recovery or entry hazard setting move. U-turn provides Jirachi a momentum pivot option allowing you it to take advantage of opponents switching in front of Jirachi and creating opportunities to bring in frailer teammates as well as giving Jirachi an out from being trapped by Magnet Pull Magnezone. Finally, Wish can be used as a support option passing off huge maximum base 100 HP invested wishes to whoever on the team might need the health as well as giving Jirachi a somewhat reliable recovery option. Should consider restructuring this, can wait for GP since this is dex info but is relevant. 224 Speed EVs with a Jolly nature ensures that Jirachi hits the 320 Speed benchmark allowing it to outspeed threats such Mimikyu and Krookodile. The remaining EV's are invested into Special Defense to improve rolls against the likes of Noivern's Flamethrower or Yanmega's Bug Buzz. Jirachi's tera Tera options are also quite flexible and can be changed to suit the needs of the team. Tera water Water is useful as it can turn Jirachi into an emergency check for some of the strong waters Water-types in the tier such as Blastoise, Volcanion, and Barraskewda. Tera steel Steel provides Jirachi with stronger Iron Heads as well as getting rid of its weakness to dark Dark, making it less susceptible to moves such as Cyclizar's Knock Off or Bisharps Sucker Punch. Finally tera fairy Tera Fairy can be used to completely flip Jirachi's weakness to dark Dark turning it into a resist as well as giving it useful resistances to several forms of priority in the tier including Slither Wing's First Impression and Bisharp's Sucker Punch. Sucker Punch is also Dark-type so restructure this to mention First Impression and the lack of weakness to Ground.

Utility Jirachi is one of the most flexible options in the tier and as such benefits a slew of both Pokemon and team structures. For example, Jirachi is an excellent fit on a fast-paced offense-oriented offensive playstyle like rain where it doubles as a Stealth Rock setter as well as a general special sponge, covering for something problematic Pokemon like Choice Scarf Gardevoir which could otherwise copy one of your Swift Swim sweepers with Trace and devastate the archetype. bulky Bulky offense or and balance teams also appreciate Jirachi as it brings a host of useful traits such as being a Stealth Rock setter, a pivot, and a great blanket check to common threats such as Fezandipiti, Noivern, and opposing Jirachi. Talk a bit about Jirachi being a better entry hazard setter for bulky offense and balance than something like Empoleon, for instance. Speed, typing, coverage, etc. Cyclizar is a great partner as it can naturally cover some of Jirachi's weaknesses, Ghost and Fire for example, while Jirachi can cover Cyclizar's Fairy weakness. These two in tandem also create a formidable pivot core for any team they are on. Other pokemon teammates that can spread Paralysis such as Slowbro or and Thundurus also work as great partners with Jirachi as they can slow down the opposing team and give Jirachi more chances to paraflinch its way through the opponent. As far as teammates Teammates that appreciate Jirachi, such as slower, frailer breakers like Crawdaunt or and Conkeldurr greatly benefit from Jirachi's ability to slow down the opponent's team through paralysis, generate free switches safe entry points from U-turn, and provide support through Wish or Encore. Jirachi can fit on basically any team, so try and give some more examples of cores you can use it on, VoltTurn and SpikeStack for instance.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ming549.305696/

Quality checked by: Note the fixed formatting below!
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:

Some refinement to do here but good start, implement and tag me for review before GP please!
 
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amgp
[SET]
Utility (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Water / Steel / Fairy
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Body Slam
- Encore / U-turn / Wish

[SET COMMENTS]

Utility Jirachi is truly a jack of all trades in the RU metagame with its evenly distributed stats, useful part-Steel (Add hyphen) typing, (AC) and access to a litany of support options making it one of the most flexible Pokemon around. you already said it was a jack of all trades; this is then repetitive. Body Slam capitalizes on Serene Grace to spread paralysis at a high rate without being blocked by Taunt. With Paralysis paralysis and Iron Head Flinch flinch chance factored in, Jirachi has a staggering 70% chance to immobilize a foe. keep the opposing Pokemon locked down for the turn. Jirachi's final moveslot is flexible and can be fitted to accommodate the specific needs of the team. Encore provides Jirachi with a way a reliable option to discourage slower setup sweepers such as Slowbro and Fezandipiti from freely boosting while also giving Jirachi a manner of punishing weapon against passive play, being able to lock Pokemon such as Hippowdon or Empoleon into a recovery or entry hazard setting move. U-turn provides Jirachi a pivoting option, (AC) letting it allowing it to take advantage of opponents switching in front of it, creating opportunities to you say it capitalizes on switches but later, also say it can capitalize on pivoting by bringing in a frail wallbreaker. i feel just mentioning the wallbreaker part achieves bringing both points across, as if they switch, you get to pivot out and choose what to bring in bring in frailer teammates as well as giving Jirachi an out from being trapped by Magnet Pull Magnezone. Wish can be used as a support option (RC) to heal up teammates on low passing off huge wishes to whoever on the team might need the health (RC) as well as giving Jirachi a somewhat reliable recovery option itself. Leftovers is the item of choice for Utility Jirachi giving it gives Jirachi a source of passive recovery as well as greatly improve its survivability long term, (AC) improving its longevity. you said “as well as” in the last sentence, so this sounds repetitive 224 Speed EVs with a Jolly nature ensures that Jirachi hits the 320 Speed benchmark allowing it to can outspeed threats such as Mimikyu and Krookodile, (AC) and the rest of the EVs are dumped into its Special Defense to better take on Noivern's Flamethrower and Yanmega's Bug Buzz. The remaining EV's are invested into Special Defense to improve rolls against the likes of Noivern's Flamethrower or Yanmega's Bug Buzz. Jirachi's Tera options are also quite flexible and can be changed to suit the needs of the team. i dont know much of jirachi in ru; however, if this is stating that all of its tera types are very common and no single one is the best option overall, then keep it. if what i said that's underlined is unture, delete the sentence Tera Water is useful, (AC) as it can help turn Jirachi into an emergency check for some of the strong Water-types in the tier such as Volcanion and Barraskewda. if there's another water that beats Jirachi, keep it as is. if tera water lets it check every water than remove the “some of the” Tera Steel provides Jirachi with a stronger Iron Head and also removes Heads as well as getting rid of its weakness to Dark, making it less susceptible to moves such as Cyclizar's (Add apostrophe) Knock Off and Bisharp's (Add apostrophe) Sucker Punch. Tera Fairy can be used to flip Jirachi's weakness to Dark, (RC) turning it into a key resistance, as well as giving it useful resistances to several forms of priority in the tier like Slither Wing's (Add apostrophe) First Impression. Tera Fairy also removes the its weakness to Ground, improving making matchups into Krookodile and Flygon much more favorable.

Utility Jirachi can fit on and benefit is one of the most flexible options in the tier and benefits a slew of both Pokemon and team structures. For example, Jirachi is an excellent fit on a fast-paced an offensive ”fast-paced offensive” is slightly redundant playstyle playstyles like rain where it doubles as a Stealth Rock setter as well as a general special sponge, covering for problematic revenge killers Pokemon like Choice Scarf Gardevoir which could otherwise copy one of your Swift Swim sweepers with Trace and devastate the archetype. Bulky offense and balance teams also helps add on with how u said it helps many teams, linking it together a bit more appreciate Jirachi, (AC) as it brings a host of useful traits such as being a Stealth Rock setter, a pivot, and a great blanket check to common threats such as Fezandipiti, Noivern, and opposing Jirachi. With how Cyclizar covers Jirachi's weaknesses to Ghost and Fire, it is a great partner; in return, Jirachi can switch into Fairy-type attacks for it. as it can naturally cover some of Jirachi's weaknesses, Ghost and Fire for example, while Jirachi can cover Cyclizar's Fairy weakness. this sentence, the last one, and the one after all use the structure "(words), as (words)" so i changed it up On top of that, these These two in tandem also create a formidable pivot core for any team they are on. fluff Other teammates that can spread Paralysis paralysis such as Slowbro and (Add space here) Thundurus also work as great partners with Jirachi, (AC) as they can slow down the opposing team, giving and give Jirachi more chances to paraflinch through foes its way through the opponent. Teammates that appreciate Jirachi, such as slower Slower, frailer breakers like Crawdaunt or and Conkeldurr greatly benefit from Jirachi's ability to slow down the opponent's team through paralysis, generate safe entry points with from U-turn, and provide support through Wish or Encore. VoltTurn cores with Thundurus and Fezandipiti can help keep up momentum and pressure, helping rack up hazard chip pn the opponent's team provide immense offensive pressure, forming dynamic pairings that can prevent opponents from getting comfortable while racking up gradual hazard chip. you kind of just straight up described a voltturn core here, so i shortened it a bit, easing the reading overall

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
 
1/1 GP Team done credit both of us
[SET]
Utility (Jirachi) @ Leftovers
Ability: Serene Grace
Tera Type: Water / Steel / Fairy
EVs: 252 HP / 32 SpD / 224 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Body Slam
- Encore / U-turn / Wish

[SET COMMENTS]

Utility Jirachi is truly a jack of all trades in the RU metagame with its evenly distributed stats, useful part-Steel (Add hyphen) typing, (AC) and access to a litany of support options making it one of the most flexible Pokemon around. you already said it was a jack of all trades; this is then repetitive. Body Slam capitalizes on Serene Grace to spread paralysis at a high rate without being blocked by Taunt. With Paralysis paralysis and Iron Head Flinch flinch chance factored in, Jirachi has a staggering 70% chance to immobilize a foe. keep the opposing Pokemon locked down for the turn. Jirachi's final moveslot is flexible and can be fitted to accommodate the specific needs of the team. Encore provides Jirachi with a reliable option to discourage slower setup sweepers such as Slowbro and Fezandipiti from freely boosting while also giving Jirachi a manner of punishing weapon against passive play, being able to lock Pokemon such as Hippowdon or and Empoleon into a recovery or entry hazard setting move. U-turn provides Jirachi with a pivoting option, (AC) letting it allowing it to take advantage of opponents switching in front of it, creating opportunities to you say it capitalizes on switches but later, also say it can capitalize on pivoting by bringing in a frail wallbreaker. i feel just mentioning the wallbreaker part achieves bringing both points across, as if they switch, you get to pivot out and choose what to bring in bring in frailer teammates as well as giving Jirachi it an out from being trapped by Magnet Pull Magnezone. Wish can be used as a support option (RC) to heal up teammates on low passing off huge wishes to whoever on the team might need the health, as well as giving Jirachi a somewhat reliable recovery option itself. Leftovers is the item of choice for Utility Jirachi giving it gives Jirachi a source of passive recovery as well as greatly improve its survivability long term, (AC) improving its longevity. you said “as well as” in the last sentence, so this sounds repetitive 224 Speed EVs with a Jolly nature ensures ensure that Jirachi hits the 320 Speed benchmark allowing it to can outspeed threats such as Mimikyu and Krookodile. The remaining EV's EVs are invested into Special Defense to better take on Noivern's Flamethrower and Yanmega's Bug Buzz. improve rolls against the likes of Noivern's Flamethrower or Yanmega's Bug Buzz. Jirachi's Tera options are also quite flexible and can be changed to suit the needs of the team. i dont know much of jirachi in ru; however, if this is stating that all of its tera types are very common and no single one is the best option overall, then keep it. if what i said that's underlined is unture, delete the sentence Tera Water is useful, (AC) as it can help turn Jirachi into an emergency check for strong Water-types in the tier such as Volcanion and Barraskewda. Tera Steel provides Jirachi with a stronger Iron Head and also removes Heads as well as getting rid of its weakness to Dark, making it less susceptible to moves such as Cyclizar's (Add apostrophe) Knock Off and Bisharp's (Add apostrophe) Sucker Punch. Tera Fairy can be used to flip Jirachi's weakness to Dark, (RC) turning it into a key resistance, as well as giving it useful resistances to several forms of priority in the tier like Slither Wing's (Add apostrophe) First Impression. Tera Fairy also removes the its weakness to Ground, making matchups into Krookodile and Flygon much more favorable.

Utility Jirachi can fit on and benefit is one of the most flexible options in the tier and benefits a slew of both Pokemon and team structures. For example, Jirachi is an excellent fit on a fast-paced an offensive ”fast-paced offensive” is slightly redundant playstyle playstyles like rain where it doubles as a Stealth Rock setter as well as a general special sponge, covering for problematic revenge killers Pokemon like Choice Scarf Gardevoir which could otherwise copy one of your Swift Swim sweepers with Trace and devastate the archetype. Bulky offense and balance teams also helps add on with how u said it helps many teams, linking it together a bit more appreciate Jirachi, (AC) as it brings a host of useful traits such as being a Stealth Rock setter, a pivot, and a great blanket check to common threats such as Fezandipiti, Noivern, and opposing Jirachi. With how Cyclizar covers Jirachi's weaknesses to Ghost and Fire, it is a great partner; in return, Jirachi can switch into Fairy-type attacks for it. as it can naturally cover some of Jirachi's weaknesses, Ghost and Fire for example, while Jirachi can cover Cyclizar's Fairy weakness. this sentence, the last one, and the one after all use the structure "(words), as (words)" so i changed it up On top of that, these These two in tandem also create a formidable pivot core for any team they are on. fluff Other teammates that can spread Paralysis paralysis such as Slowbro and (Add space here) Thundurus also work as great partners with Jirachi, (AC) as they can slow down the opposing team, giving and give Jirachi more chances to paraflinch through foes its way through the opponent. Teammates that appreciate Jirachi, such as slower Slower, frailer wallbreakers like Crawdaunt or and Conkeldurr greatly benefit from Jirachi's ability to slow down the opponent's team through paralysis, generate safe entry points with from U-turn, and provide support through Wish or Encore. VoltTurn cores with Thundurus and Fezandipiti can help keep up momentum and pressure, helping rack up entry hazard chip damage on the opponent's team provide immense offensive pressure, forming dynamic pairings that can prevent opponents from getting comfortable while racking up gradual hazard chip. you kind of just straight up described a voltturn core here, so i shortened it a bit, easing the reading overall

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ming549.305696/
Quality checked by:
https://www.smogon.com/forums/members/rarelyme.513635/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
 
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