[SET]
Utility (Mew) @ Heavy-Duty Boots
Ability: Synchronize
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Spikes / Defog
- Knock Off / Psychic / Night Shade
- Soft-Boiled
[SET COMMENTS]
Although it tends to underperform defensively due to the presence of dangerous threats such as Aegislash as well as competition with other Spikers like Ting-Lu, Mew still has great bulk for the tier and can sport a good amount of utility for teams with entry hazard setting or removal. Mew can easily set Spikes against foes such as Ting-Lu and Skarmory, and it can even set the hazard against offensive threats such as Mega Latias and Rotom-W. Mew can also switch into and remove entry hazards against Ting-Lu, Skarmory, and Clefable with Defog. Will-O-Wisp allows Mew to cripple wallbreakers such as Bisharp and Scizor. In a pinch, Will-O-Wisp can also be used to prevent faster threats like Galarian Zapdos and Iron Boulder from causing havoc. Knock Off has good synergy with Spikes to remove Heavy-Duty Boots from threats like Slowbro, Iron Moth, and Zeraora while still being able to punish Choice-locked wallbreakers such as Greninja and Hydreigon. Psychic allows Mew to immediately pressure threats like Iron Moth, Amoonguss, and Galarian Zapdos, while Night Shade can provide consistent damage into threats such as Ting-Lu and Celesteela. Mew's EV spread is invested to outrun Adamant Choice Band Buzzwole, but it is flexible enough to run slower spreads like 16 Speed EVs to just outrun Bisharp. Mew best fits on balance teams looking to find a valuable role compression option that can set or control entry hazards while still blanket checking a ton of threats, such as Galarian Zapdos and Iron Boulder, which helps to enable teammates such as Mienshao, Scizor, and Iron Moth. Common pivots such as Rotom-W and Galarian Zapdos can easily force Mew in and pivot out to checks such as Aegislash, so partners that can block or punish their pivoting such as Ting-Lu and Zeraora as well as Rocky Helmet users like Clefable and Rotom-W are appreciated. Mew hates offensive Dark-types like Greninja, Hydreigon, and Tyranitar even if it can punish them, so it enjoys additional partners like Galarian Zapdos and Keldeo to force them out. Aegislash is a big roadblock for Mew, so pairing it up with Iron Moth and Bisharp is great for it; in return, Mew can harass their common checks such as Ting-Lu and Mega Venusaur. Spikes Mew can also pair nicely with Stealth Rock users like Ting-Lu, Clefable, and Hippowdon to overwhelm entry hazard removers such as Excadrill and Rotom-W. Partners that can take advantage of Rotom-W's attempts to use Defog, such as Galarian Zapdos and Bisharp, also are valuable to Mew in order to let it set Spikes freely.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/velcroc.391284/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Utility (Mew) @ Heavy-Duty Boots
Ability: Synchronize
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Spikes / Defog
- Knock Off / Psychic / Night Shade
- Soft-Boiled
[SET COMMENTS]
Although it tends to underperform defensively due to the presence of dangerous threats such as Aegislash as well as competition with other Spikers like Ting-Lu, Mew still has great bulk for the tier and can sport a good amount of utility for teams with entry hazard setting or removal. Mew can easily set Spikes against foes such as Ting-Lu and Skarmory, and it can even set the hazard against offensive threats such as Mega Latias and Rotom-W. Mew can also switch into and remove entry hazards against Ting-Lu, Skarmory, and Clefable with Defog. Will-O-Wisp allows Mew to cripple wallbreakers such as Bisharp and Scizor. In a pinch, Will-O-Wisp can also be used to prevent faster threats like Galarian Zapdos and Iron Boulder from causing havoc. Knock Off has good synergy with Spikes to remove Heavy-Duty Boots from threats like Slowbro, Iron Moth, and Zeraora while still being able to punish Choice-locked wallbreakers such as Greninja and Hydreigon. Psychic allows Mew to immediately pressure threats like Iron Moth, Amoonguss, and Galarian Zapdos, while Night Shade can provide consistent damage into threats such as Ting-Lu and Celesteela. Mew's EV spread is invested to outrun Adamant Choice Band Buzzwole, but it is flexible enough to run slower spreads like 16 Speed EVs to just outrun Bisharp. Mew best fits on balance teams looking to find a valuable role compression option that can set or control entry hazards while still blanket checking a ton of threats, such as Galarian Zapdos and Iron Boulder, which helps to enable teammates such as Mienshao, Scizor, and Iron Moth. Common pivots such as Rotom-W and Galarian Zapdos can easily force Mew in and pivot out to checks such as Aegislash, so partners that can block or punish their pivoting such as Ting-Lu and Zeraora as well as Rocky Helmet users like Clefable and Rotom-W are appreciated. Mew hates offensive Dark-types like Greninja, Hydreigon, and Tyranitar even if it can punish them, so it enjoys additional partners like Galarian Zapdos and Keldeo to force them out. Aegislash is a big roadblock for Mew, so pairing it up with Iron Moth and Bisharp is great for it; in return, Mew can harass their common checks such as Ting-Lu and Mega Venusaur. Spikes Mew can also pair nicely with Stealth Rock users like Ting-Lu, Clefable, and Hippowdon to overwhelm entry hazard removers such as Excadrill and Rotom-W. Partners that can take advantage of Rotom-W's attempts to use Defog, such as Galarian Zapdos and Bisharp, also are valuable to Mew in order to let it set Spikes freely.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/velcroc.391284/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited by a moderator: