[SET]
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]
Tinkaton is differetiated by its ideal defensive typing and excellent combination of Utility moves. Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off grants it item removal capability, threatening opponent switching and pivoting into key foes such as Excadrill, Heatran, Rotom-W and Tornadus-T. Encore is another differentiating factor for Tinkaton from similar utility usages, as it can be used to shut down Defensive walls such as Skarmory and Toxapex, as well as slower setup sweepers like Terastallized Sinistcha and Hydrapple. Pickpocket, paired with Air Balloon, grants it the ability to steal items from key opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active. Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.
Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. Tinkaton's Encore acts as a way to lock opponents into a single move, most used against set up or hard hitting moves, resulting in incredible offensive synergy with teammates with great longevity such as Tornadus-T and Hydrapple, and incredible defensive synergy with tankier teammates such as Slowking. Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha.
[SET CREDITS]
Written by:
Ayatou
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
name: Utility Tinkaton
move 1: Stealth Rock / Thunder Wave
move 2: Knock Off
move 3: Encore
move 4: Gigaton Hammer
item: Air Balloon / Leftovers
ability: Pickpocket / Mold Breaker
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Flying
[SET COMMENTS]
Tinkaton is differetiated by its ideal defensive typing and excellent combination of Utility moves. Stealth Rock helps the team by punishing opponent switches, and the defensive presence helps it achieve multiple hazard-setting opportunities. In some cases, Thunder Wave is preferred over Stealth Rock, mainly in teams that have another Stealth Rock user, such as Sandy Shocks and Heatran. Knock Off grants it item removal capability, threatening opponent switching and pivoting into key foes such as Excadrill, Heatran, Rotom-W and Tornadus-T. Encore is another differentiating factor for Tinkaton from similar utility usages, as it can be used to shut down Defensive walls such as Skarmory and Toxapex, as well as slower setup sweepers like Terastallized Sinistcha and Hydrapple. Pickpocket, paired with Air Balloon, grants it the ability to steal items from key opponents, most notably Lokix, as well as a way to win against Iron Jugulis, who cannot Earth Power with Air Balloon active. Leftovers helps Tinkaton's lack of recovery, however, it is more used in Mold Breaker sets, that prefer ability to OHKO Ogerpon-C despite Sturdy. Tera Ghost can be used to Encore Excadrill into Rapid Spin, keeping Hazards on the field. This results in a potent weakness to dark types, most notably Lokix, whom it otherwise walls. Similarly, Tera Flying enables Tinkaton’s Encore to lock Excadrill’s Earthquake, preventing a potential sweep against Swords Dance + Sand Rush sets.
Tinkaton finds its place mainly in bulky offense and balance-oriented teams. Acting as a setter of Stealth Rock, complemented by teammates such as Lokix and Tyranitar that aim to remove items using Knock Off. Tinkaton's Encore acts as a way to lock opponents into a single move, most used against set up or hard hitting moves, resulting in incredible offensive synergy with teammates with great longevity such as Tornadus-T and Hydrapple, and incredible defensive synergy with tankier teammates such as Slowking. Tinkaton's lack of recovery requires teammates to act as catalysts for offensive advancement, such as Conkeldurr and Sinistcha.
[SET CREDITS]
Written by:
Ayatou
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/