SV UU UU balance/bulky offense

Hi, this is my first attempt at making my own team for laddering in SV UU, a team built around Scizor and Rotom (my favourite mons). Managed to make it up to 1380+ elo, but never quite able to break 1400. Here's the team: https://pokepast.es/5ccf4954f32176fc

:sv/scizor:
Scizor @ Choice Band
Ability: Technician
Tera Type: Fire
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Close Combat
- Trailblaze

Max attack banded Scizor has been an absolute MVP so far, Bullet Punch cleans up so many frail offense teams once their steel resist is gone and helps revenge kill dangerous sweepers. 44 Speed EVs to outspeed uninvested Wo-Chien, rest into bulk to deliver a slow U-Turn and make Scizor physically tanky.

:sv/sandy shocks:
Sandy Shocks @ Focus Sash
Ability: Protosynthesis
Tera Type: Ice
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Stealth Rock
- Tera Blast
- Earth Power

The other MVP of the team. Sets up rocks, and ice tera blast grabs surprise KOs on stuff like Salamence, Cyclizar and grass types. Sash guarantees a win in the 1v1 Earth Power trade against other Sandy Shocks leads, even if you lose speed tie or they have Booster Energy. Also serves as an offensive pivot with Volt Switch.

:sv/rotom-mow:
Rotom-Mow @ Choice Scarf
Ability: Levitate
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Volt Switch
- Leaf Storm
- Nasty Plot

Rotom-Mow over Rotom-Heat for a water resist. This serves as my other offensive pivot with volt switch, and a check to Quaquaval and rain teams (before Pelipper rose). Leaf Storm deters ground types like Gastrodon and Quagsire who might want to switch in on Volt Switch, and Trick to neuter stall mons. Honestly not sure what Tera type to run, just went with Grass to power up Leaf Storm while maintaining water resist.

:sv/cyclizar:
Cyclizar @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 176 HP / 104 SpA / 228 Spe
Hasty Nature
- Rapid Spin
- Knock Off
- U-turn
- Draco Meteor

Rapid spinner, knock-off user, budget special wall and fast pivot all in one. Cyclizar brings a lot of utility, and 228 Speed EVs to outrun other Cyclizar using the default Smogon set with 224 Speed. 104 SpA to guarantee an OHKO on Salamence.

:sv/tyranitar:
Tyranitar @ Leftovers
Ability: Sand Stream
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Stone Edge
- Crunch
- Dragon Dance

My main special wall, tanks Electric/Fire moves under sandstorm, beats ghost and psychic mons like Gengar, Armarouge and many more. Tera Flying to dodge Fighting, Grass and Ground attacks. Dual STABs with Taunt and Dragon Dance to put some offensive pressure and beat stallmons.

:sv/salamence:
Salamence @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Roost
- Dragon Dance
- Earthquake
- Outrage

My second physically bulky mon other than Scizor thanks to Intimidate. My team's main switch in to Fighting moves, and scary dragon dance sweeper. Tera Dragon Outrage 2HKOs Unaware Quagsire, Earthquake for Tinkaton and other Steel types. Tera Fairy could also be used, I tried Tera Steel but found it made Salamence too weak to Ground and Fighting moves which I needed resists to on my team.


Thanks for reading! Would appreciate any feedback on optimisations e.g. swapping mons to fulfil the same role, EV spreads, moves, items etc.
 
This team seems quite solid, but it is scarily weak to ice, with four ice-weak (one quad weak) and two resists. I don't play UU, but pretty sure Weavile is a threat once Scizor goes down since it carries brick break/low kick, and the team is also susceptible to random tera ice mons like Kilowattrel or Sandy Shocks (like yours); or at least I would run tera ice on those lol. I also feel like trailblaze on Scizor doesn't do much; since it has tera fire presumably to dodge fire attacks, maybe tera water with tera blast might be better. Lastly, I feel like outrage on a ddance mon feels off as well; you could experiment with a slightly more defensive variant of Salamence. All this just spoken in general since I have never played UU in my life. Hope this helps (or at the very least doesn't hinder)
 
This team seems quite solid, but it is scarily weak to ice, with four ice-weak (one quad weak) and two resists. I don't play UU, but pretty sure Weavile is a threat once Scizor goes down since it carries brick break/low kick, and the team is also susceptible to random tera ice mons like Kilowattrel or Sandy Shocks (like yours); or at least I would run tera ice on those lol. I also feel like trailblaze on Scizor doesn't do much; since it has tera fire presumably to dodge fire attacks, maybe tera water with tera blast might be better. Lastly, I feel like outrage on a ddance mon feels off as well; you could experiment with a slightly more defensive variant of Salamence. All this just spoken in general since I have never played UU in my life. Hope this helps (or at the very least doesn't hinder)

I changed Rotom-Mow's tera type to Water to provide another ice resist while maintaining its water resist, I think that should work fairly well. So far I haven't encountered much Weavile but I think it can be managed by carefully playing Scizor. As for trailblaze, it's mostly there just to give Scizor a way to nuke Alomomola, Gastrodon and Quagsire that might otherwise wall it, honestly don't find myself tera-ing Scizor at all nor using anything other than U-turn and BP lol. I will also experiment a bit with a more defensive EV spread on Salamence. Thanks for the advice! :mad:
 
Hey AgileArcher! So, you have labeled this team as balance, however this team is far closer to hyper offense. If you change scizor to offensive sd with life orb and you change Sandy shocks to booster energy, this is 4/6 mons on a hyper offense team.

For inspiration I want to show you this replay from UULT between two highly skilled players running variations of hyper offense

https://replay.pokemonshowdown.com/smogtours-gen9uu-698121

Here are a couple important things to note about these teams. Both of these teams are running two forms of speed control. They both have booster energy Sandy shocks in addition to booster energy scream tail and booster energy iron Jugulis. Both of these teams have a scizor because it’s just that good. Both teams have at least one ghost type due to the fact that there are is a small amount of defoggers and just more rapid spinners. And finally both teams have one speed and attack boosting set up sweeper.

Here is a hyper offense team by our own tier leader Lily which looks similar to 4 of the Pokémon you have on this team: https://pokepast.es/51c7f2f0f38c9d3f

If you don’t like the hyper offense direction I’ve taken this team, go ahead and tag me and I can give some advice on how to adapt it to more of a bulky offense/balance build. Just let me know!
 
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