ORAS UU UU balance team

Who should go


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I was pretty tired of seeing the exact same teams in ou with like a few differences Politoed led mega swamp team with ferro in the back or scolipede baton pass so i decided to go on an adventure into a land first foreign to me the land of the UU mons...

High-Five? (Ambipom) @ Life orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Protect
- Last Resort

This mon came onto the team as a joke but its been taking the land by storm! No one excpects this thing to be a threat but thats how I lost to it. I was battlin` on showdown and this thing just plainly wrecked my team. So i decided to give it a try. So first off Life Orb is for extra strength 1.3 x as you will see later is very handy. Next Technician lets this thing become a threat, powering up Fake out by 1.5 so that makes it base 60, then with life orb 78 base power then with stab 117 power. Knock off is there to hit ghosts and psychic types and get rid of regeneration(leftovers) and harversters (exeggutor and trevenant) Then protect is there if you would like to scout and last resort is there for the surprise... when you have used every one of your moves then this thing can guarantee you the game(unless upponent has rock or steel types or fast ghost types) Since turn one and three is free ( fake out , protect) all you have to do is hit a knock off last resort powers up from 140 to 273(with stab and life orb)

Arm-Wrestle?(Machamp) @ Assault Vest
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Spd
Brave Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Stone Edge

This is my surprise kill for fast psychic types if they dont have psyshock then this is gonna get em`. With no guard it can hit literally anything, it shuts down azelf and bros completely unless they have psyshock... it can ohko fling types unless they hit first, Bullet punch is for priority and for finshing what has started. This hing can also come in handy against trick room teams somewhat (future curse baton pass trick room machamp team comin`!).

Got-Bread? (Porygon-Z) @ Choice Scarf
Ability: Adaptability
EVs: 4 HP / 252 Spa / 252 Spe
Modest Nature
- Tri Atatck
- Psyshock
- Ice Beam
- Trick

This is my blissey surprise check and also surprise killer for others as well.
252+ SpA Porygon-Z Ice Beam vs. 0 HP / 0 SpD Hydreigon: 242-286 (74.4 - 88%) -- guaranteed 2HKO
Thats a ko after stealth rock! I use a choice scarf to outspeed other mons especially specs porygons witch are scary. Adaptability is for When i wanna hit hard with my tri attack and have a chance of burn paralyse or freeze. Trick is to stop mandibuzz as porygon cannot ohko that thing.

Got-Wig? (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Roost
- Toxic
- Defog
- Foul Play

This is my defensive wall and annoying mon. This (bald) bird can definitely take a hit. Dynamic punches from max attack machamps do nothing. And can foul play things that set up mainly aiming at doublade. It stops delphox as well. This guy is also my defogger ANd gets rid of t-spikes and webs which are popular in uu. It has odd hp points as well so stealth rocks are easier.



I-m-n-o-t-f-a-t (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Calm Nature
- Wish
- Thunder Wave
- Stealth Rock
- Heal Bell

This my team healer and stealth rocker. I gave him leftovers for recovery and max spdef and hp for bulk... Wish is for healing mandibuzz so I can annoy others. Thunderwave is for crippling switch ins (physical attackers). This is also my stealthrocker as i can set up when opponents switch into a physical attacker then go into mandibuzz. Healbell is for getting rid of status especially for buzz and machamp.


Squirrel-Where? (Entei) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 252 Spe / 4 Hp
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Roar

Entei is my forretress check as well as my whimsicott check. Life orb is for a lot of damage but i didnt use choise specs because I want to bring people down losw then finish them off with extremespeed. Pressure cause apparently flashfire is unreleased. Max attack and speed but adamant nature because thats how it was released and cant be changed. Stone edge for incomeing fire tpe predictions. Roar is my surprise for whimsicotts who sub then leech seed. This on also accomplishes the task of sweeper as no one else is strong enough:) ...

Thats the end thanks for reading my second rmt be sure to comment on my first which is in ou! Happy battlin`
 
OK so I would recommend having Snorlax over Blissey, as it would provide you with a good status absorber, bulky setup sweeper and is less passive than Blissey. I would have Flare Blitz over Roar on Entei, as you can just ExtremeSpeed SubSeed Whimsicott anyway, and Roar is pretty bad on Entei, whereas Flare Blitz provides you with a stronger and more consistent STAB attack than Sacred Fire. I would also have Choice Band over Life Orb on Entei, as Life Orb makes Entei a lot easier to wear down, especially considering its weakness to all forms of entry hazards. Choice Band also gives Entei the ability to be more powerful, i.e OHKOing Nidoqueen with Flare Blitz. I would also move the 4 HP EVs on Entei to SpD, as this ensures it takes less damage from Stealth Rock. I would then change Ambipom to Mega Swampert, as this gives you a good Fire-type resist, Stealth Rock setter since I removed Blissey, and also a good bulky attacker. Ambipom isn't the best, and your set seems to need quite a bit to get going since its main attack is Last Resort which can only be used after using Knock Off, Protect, and Fake Out. I would also suggest having Timid over Modest on Porygon-Z, as this lets you outspeed other Choice Scarf users, such as Chandelure, while not missing out on Modest too much (you need an absolute Max roll to OHKO Hydreigon after Rocks anyways). I would also have 0 Atk IVs on Mandibuzz and Porygon-Z, as this minimizes Foul Play damage against the both of them.

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk

Swampert @ Swampertite
Ability: Damp
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Waterfall
- Ice Punch
 
Hello Scorpion056

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #6, because you are only allowed to post one RMT every two weeks. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me after the two-week period has expired, and I would be happy to reopen this thread for you. For further clarification regarding the rules, I recommend that you carefully read the RMT Resource Thread.

Good luck with your team, and have a nice day!
 
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