Yo, this is my first RMT for gen 6 UU hope you get something out of it. This team was the first team I threw together for xy uu and it ended up going about 35-1 overall, 20-1 on the ladder. The concept for my team originally was using mega heracross and scolipede but once mega hera got banned I had to find a replacement and I chose mega-medicham. Besides that poke change the only other things that have changed are movesets.
There really was no step by step process for this so I'm just going to skip that part.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 16 SDef / 240 Spd
Adamant Nature
- Substitute
- Bullet Punch
- Zen Headbutt
- High Jump Kick
There are some pretty strong megas in UU and medicham is definitely one of them. This originally was a mega heracross but following the ban of that I wanted a solid replacement that could somewhat fulfill the same role. Hitting ridiculously high attack with huge power and base 100 attack stat coupled with the ability to outspeed max speed base 85's while running adamant for extra power makes medicham a huge threat in the tier. For moves I went with the standard dual stab + priority for fairies and revenge. Substitute is there because medicham usually will force a switch and get up a free sub which I find more useful that having another attacking move.
Empoleon @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump / Scald
- Defog
- Ice Beam
- Grass Knot
The champ is here. Empoleon is easily my favourite mon to use so far in gen 6 as it can take hits very well and deal out huge damage if you invest in sp atk and LO. The best thing about empoleon is that people switch out of it into offensive moves to try and kill it quite a bit since they aren't fearing much from empoleon although a hydro pump later and they are sorry. For moves, running ice beam/hydro/grass knot gives empoleon near perfect coverage although if one really needs a more reliable water type move or wants to try and fish burns on more defensive mons you can replace hydro with scald. Defog is there just as a fail safe if I'm getting hazard stacked.
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Brave Bird
- U-turn
- Close Combat
- Double-Edge
KACAW! Staraptor is easily a top 3 mon in UU and probably the best scarfer for cleaning up games while being able to pick things off with strong af coverage and reckless, stab boosted base 120bp double-edge/brave bird. U-turn helps swing momentum in my favour as well as avoiding being walled by a few things that can take any scarf raptor hit such as metagross and mega aggron.
Hippowdon @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Earthquake
- Roar
- Stealth Rock
- Slack Off
Hippowdon is a great pivot for my team as well as being a reliable rocker. Running the sp.def set enables hippo to takes hits from mons it normally wouldn't be able to stand up to such as latias. Eq is for stab attack and helps my team deal with bisharp a bit better while roar/slack off are just so I can keep this thing around for as long as needed.
Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 130 Spd / 248 HP / 4 Atk / 126 Def
Jolly Nature
- Megahorn
- Rock Slide / Poison Jab / Earthquake
- Swords Dance
- Protect
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunderbolt / Trick
Latias, my favourite BW uber mon now resides in xy uu beta. I really wanted a fast, somewhat bulky specs mon to fill in the last spot and latias fits perfectly. The moves for this are pretty standard as they provide solid coverage in the tier but the odd move out is probably tbolt. I had tbolt on here originally because I was having a bit of trouble with bulky waters as I used to use empoleon without grass knot but now I swap between tbolt and trick for the most part.
Well that's my xy uu beta team currently and if you want to have a good team to ladder with I encourage you to try this out while it is still legal as tier changes are happening soon, yes I know I got this out pretty late.
Importable:
Threats: Not really going to go big on this but just a couple key things to look out for.
- Heavy stall is a slight problem to break through, you really need to outpredict and kill something from their core to win.
- SD 3 attacks LO scolipede. Just don't let this thing get a SD.
The Team:






There really was no step by step process for this so I'm just going to skip that part.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 16 SDef / 240 Spd
Adamant Nature
- Substitute
- Bullet Punch
- Zen Headbutt
- High Jump Kick
There are some pretty strong megas in UU and medicham is definitely one of them. This originally was a mega heracross but following the ban of that I wanted a solid replacement that could somewhat fulfill the same role. Hitting ridiculously high attack with huge power and base 100 attack stat coupled with the ability to outspeed max speed base 85's while running adamant for extra power makes medicham a huge threat in the tier. For moves I went with the standard dual stab + priority for fairies and revenge. Substitute is there because medicham usually will force a switch and get up a free sub which I find more useful that having another attacking move.

Empoleon @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump / Scald
- Defog
- Ice Beam
- Grass Knot

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Brave Bird
- U-turn
- Close Combat
- Double-Edge

Hippowdon @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Earthquake
- Roar
- Stealth Rock
- Slack Off

Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 130 Spd / 248 HP / 4 Atk / 126 Def
Jolly Nature
- Megahorn
- Rock Slide / Poison Jab / Earthquake
- Swords Dance
- Protect
Barring mega evolutions, scolipede is probably the most improved mon this gen receiving a +10 base attack boost as well as the ability speed boost. Scoli can abuse a SD/Bpass set very effectively but I don't really find it necessary for this team so I went with a bulky protect SD set which has done amazing. The bulky allows scoli to set up at least one SD against most things then proceed to do work with megahorn + the coverage move of your choice. Unfortunately with protect you lose out on the great coverage it gets but I find protect to come in really handy when you need to revenge a scarfer or something a bit faster. Megahorn is the primary stab choice while the coverage move really depends on what your team needs between rock slide/eq/poison jab.

Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunderbolt / Trick
Well that's my xy uu beta team currently and if you want to have a good team to ladder with I encourage you to try this out while it is still legal as tier changes are happening soon, yes I know I got this out pretty late.
Importable:
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 16 SDef / 240 Spd
Adamant Nature
- Substitute
- Bullet Punch
- Zen Headbutt
- High Jump Kick
Empoleon @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Defog
- Ice Beam
- Grass Knot
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Brave Bird
- U-turn
- Close Combat
- Double-Edge
Hippowdon @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Earthquake
- Roar
- Stealth Rock
- Slack Off
Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 130 Spd / 248 HP / 4 Atk / 126 Def
Jolly Nature
- Megahorn
- Rock Slide
- Swords Dance
- Protect
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunderbolt
Ability: Pure Power
EVs: 252 Atk / 16 SDef / 240 Spd
Adamant Nature
- Substitute
- Bullet Punch
- Zen Headbutt
- High Jump Kick
Empoleon @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Defog
- Ice Beam
- Grass Knot
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Brave Bird
- U-turn
- Close Combat
- Double-Edge
Hippowdon @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Earthquake
- Roar
- Stealth Rock
- Slack Off
Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 130 Spd / 248 HP / 4 Atk / 126 Def
Jolly Nature
- Megahorn
- Rock Slide
- Swords Dance
- Protect
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunderbolt
Threats: Not really going to go big on this but just a couple key things to look out for.
- Heavy stall is a slight problem to break through, you really need to outpredict and kill something from their core to win.
- SD 3 attacks LO scolipede. Just don't let this thing get a SD.