In the desperation to cover Deoxys-E, it appears the "bulky offense" stly of play is spreading to other tiers, and UU has caught the plague. Could the ill effects of the clearly broken Deoxys-E be even more damaging?
Okay, controversial opinions are done, now on to the team. The strategy is to resist attacks, and use Pokemon that are bulky and powerful. I've been using this as my main UU team for a while, and it's been working great, but I've noticed a few problems. Primarily:
At a glance:
---
Hitmontop @ Life Orb
Trait: Technician
EVs: 252 Atk / 16 Spe / 240 HP
Adamant Nature (+Atk, -SpA)
- Fake Out
- Close Combat
- Bullet Punch
- Mach Punch
---
Description:
TechTop may be a common lead, but damn, it's effective. Scares away many common leads off the bat, giving me an instant advantage. Hitmontop is absolutely vital to this team as the main revenge-killer on an otherwise slow team (besides Rotom, who still isn't winning any awards for speed).
---
Key Resistances:
None
Hitmontop just isn't that kind of Pokemon for my team.
---
Aggron @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Stone Edge
- Focus Punch / Earthquake
- Ice Punch
- Double-edge
---
Description:
Aggron provides both massive power and sturdiness (which could be a pun if he used his other Ability). Ice Punch is a 2HKO on most Nidoqueen, and it OHKOs Nidoking, and Toxicroak is nearly OHKOed by Double-edge, so I see no need for Earthquake. The rest is very standard. Aggron and his many resistances are absolutely vital to this team, and his raw power easily smashes his way through teams.
---
Key Resistances:
Poison, Bug, Normal, Flying, Dark, Ghost, Rock, Ice, Psychic
As you can see, he is extremely key to this team.
---
Quagsire @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 96 Atk / 160 Def
Impish Nature (+Def, -SpA)
- Earthquake
- Stone Edge
- Toxic
- Protect / Waterfall
---
Description:
Alright raters, I've taken your suggestion and placed this guy on my team. Provides invaluable WATER IMMUNITY, gives me some physical bulk, gives me some insurance against "EdgeQuaking" foes. Though offensively mediocre, this helps a LOT with putting the "bulky" in "bulky offensive".
---
Key Resistances:
Rock, Water, Electric, Fire
As you can see, absolutely vital.
---
Rotom @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Shadow Ball
- Thunderbolt
- Thunder Wave
- Hidden Power Fighting / Will-o-Wisp
---
Description:
Rotom is like the opposite of Aggron. With Aggron, people often expect him to use support moves like Thunder Wave, Roar, or Stealth Rock, only to get struck by powerful Choice Banded blows. People will often assume Rotom is Choice Specs/Scarf, only for it to spread around status. Thunder Wave is invaluable on a slow team such as mine, and the other two are obligatory STAB attacks. The last move is a toss-up. HP Fighting is the preffered option, hitting Steelix mainly, but also Probopass and Cacturne. Will-o-Wisp fits more into the support nature of the role, softening up physical attackers for the rest of my team to handle with greater ease.
---
Key Resistances:
Normal, Fighting, Ground, Bug, Electric
Rotom is very important for the first three immunities mentioned. I covers up Aggron's weaknesses nicely.
---
Altaria @ Leftovers
Trait: Natural Cure
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature (+Atk, -SpA)
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake
---
Description:
Altaria is my only "sweeper" in the truest sense of the word. Altaria can easily set up on potential counters by Dragon Dancing, Roosting against the attack until it's up to near full health again, then getting another Dragon Dancing. Altaria is my only Water resistance, so it's pretty vital to the team. Despite being offenses, Altaria is still surprisingly bulky.
---
Key Resistances:
Water, Fighting, Ground, Grass, Bug
The emphasis here is on Grass and WATER.
---
Shuckle @ Leftovers
Trait: Sturdy
EVs: 252 HP / 90 Def / 160 SpD
Careful Nature (+SpD, -SpA)
- Encore
- Stealth Rock
- Knock Off / Toxic
- Rest
---
Description:
Shuckle is the centerpiece of my team. His Encore gets me something in for free always. Stealth Rocks and Knock Off are pretty important as well, but the key here is Encore, which will almost always get me free switch-ins. Shuckle functions as my "transition switch", if you will, to most Pokemon.
Key Resistances:
Normal
Though not offering much in the way of resistances, Shuckle still remains perhaps the most vital member to this team.
---
Changes Made
- Swapped Muk for Quagsire
- Swapped Camerupt for Hitmontop
So there you have it, folks. My UU RMT. This took a lot of effort, and this is probably my favorite UU team I've ever used, so I'd appreciate comments. Note though, I'd only like comments if you have any experience in UU.
Discuss.
Okay, controversial opinions are done, now on to the team. The strategy is to resist attacks, and use Pokemon that are bulky and powerful. I've been using this as my main UU team for a while, and it's been working great, but I've noticed a few problems. Primarily:
- VERY weak to Water-types
- Very slow; while this may be expected for this style of play, I'd still like some more speed to revenge-kill what I can't counter
At a glance:






---

Hitmontop @ Life Orb
Trait: Technician
EVs: 252 Atk / 16 Spe / 240 HP
Adamant Nature (+Atk, -SpA)
- Fake Out
- Close Combat
- Bullet Punch
- Mach Punch
---
Description:
TechTop may be a common lead, but damn, it's effective. Scares away many common leads off the bat, giving me an instant advantage. Hitmontop is absolutely vital to this team as the main revenge-killer on an otherwise slow team (besides Rotom, who still isn't winning any awards for speed).
---
Key Resistances:
None
Hitmontop just isn't that kind of Pokemon for my team.
---

Aggron @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Stone Edge
- Focus Punch / Earthquake
- Ice Punch
- Double-edge
---
Description:
Aggron provides both massive power and sturdiness (which could be a pun if he used his other Ability). Ice Punch is a 2HKO on most Nidoqueen, and it OHKOs Nidoking, and Toxicroak is nearly OHKOed by Double-edge, so I see no need for Earthquake. The rest is very standard. Aggron and his many resistances are absolutely vital to this team, and his raw power easily smashes his way through teams.
---
Key Resistances:
Poison, Bug, Normal, Flying, Dark, Ghost, Rock, Ice, Psychic
As you can see, he is extremely key to this team.
---

Quagsire @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 96 Atk / 160 Def
Impish Nature (+Def, -SpA)
- Earthquake
- Stone Edge
- Toxic
- Protect / Waterfall
---
Description:
Alright raters, I've taken your suggestion and placed this guy on my team. Provides invaluable WATER IMMUNITY, gives me some physical bulk, gives me some insurance against "EdgeQuaking" foes. Though offensively mediocre, this helps a LOT with putting the "bulky" in "bulky offensive".
---
Key Resistances:
Rock, Water, Electric, Fire
As you can see, absolutely vital.
---

Rotom @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Shadow Ball
- Thunderbolt
- Thunder Wave
- Hidden Power Fighting / Will-o-Wisp
---
Description:
Rotom is like the opposite of Aggron. With Aggron, people often expect him to use support moves like Thunder Wave, Roar, or Stealth Rock, only to get struck by powerful Choice Banded blows. People will often assume Rotom is Choice Specs/Scarf, only for it to spread around status. Thunder Wave is invaluable on a slow team such as mine, and the other two are obligatory STAB attacks. The last move is a toss-up. HP Fighting is the preffered option, hitting Steelix mainly, but also Probopass and Cacturne. Will-o-Wisp fits more into the support nature of the role, softening up physical attackers for the rest of my team to handle with greater ease.
---
Key Resistances:
Normal, Fighting, Ground, Bug, Electric
Rotom is very important for the first three immunities mentioned. I covers up Aggron's weaknesses nicely.
---

Altaria @ Leftovers
Trait: Natural Cure
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature (+Atk, -SpA)
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake
---
Description:
Altaria is my only "sweeper" in the truest sense of the word. Altaria can easily set up on potential counters by Dragon Dancing, Roosting against the attack until it's up to near full health again, then getting another Dragon Dancing. Altaria is my only Water resistance, so it's pretty vital to the team. Despite being offenses, Altaria is still surprisingly bulky.
---
Key Resistances:
Water, Fighting, Ground, Grass, Bug
The emphasis here is on Grass and WATER.
---

Shuckle @ Leftovers
Trait: Sturdy
EVs: 252 HP / 90 Def / 160 SpD
Careful Nature (+SpD, -SpA)
- Encore
- Stealth Rock
- Knock Off / Toxic
- Rest
---
Description:
Shuckle is the centerpiece of my team. His Encore gets me something in for free always. Stealth Rocks and Knock Off are pretty important as well, but the key here is Encore, which will almost always get me free switch-ins. Shuckle functions as my "transition switch", if you will, to most Pokemon.
Key Resistances:
Normal
Though not offering much in the way of resistances, Shuckle still remains perhaps the most vital member to this team.
---
Changes Made
- Swapped Muk for Quagsire
- Swapped Camerupt for Hitmontop
So there you have it, folks. My UU RMT. This took a lot of effort, and this is probably my favorite UU team I've ever used, so I'd appreciate comments. Note though, I'd only like comments if you have any experience in UU.
Discuss.