UU Bulky Offense team

In the desperation to cover Deoxys-E, it appears the "bulky offense" stly of play is spreading to other tiers, and UU has caught the plague. Could the ill effects of the clearly broken Deoxys-E be even more damaging?

Okay, controversial opinions are done, now on to the team. The strategy is to resist attacks, and use Pokemon that are bulky and powerful. I've been using this as my main UU team for a while, and it's been working great, but I've noticed a few problems. Primarily:
  • VERY weak to Water-types
  • Very slow; while this may be expected for this style of play, I'd still like some more speed to revenge-kill what I can't counter
Without further ado, the team!

At a glance:
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Hitmontop @ Life Orb
Trait: Technician
EVs: 252 Atk / 16 Spe / 240 HP
Adamant Nature (+Atk, -SpA)
- Fake Out
- Close Combat
- Bullet Punch
- Mach Punch

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Description:

TechTop may be a common lead, but damn, it's effective. Scares away many common leads off the bat, giving me an instant advantage. Hitmontop is absolutely vital to this team as the main revenge-killer on an otherwise slow team (besides Rotom, who still isn't winning any awards for speed).
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Key Resistances:

None

Hitmontop just isn't that kind of Pokemon for my team.
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Aggron @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Stone Edge
- Focus Punch / Earthquake
- Ice Punch
- Double-edge
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Description:

Aggron provides both massive power and sturdiness (which could be a pun if he used his other Ability). Ice Punch is a 2HKO on most Nidoqueen, and it OHKOs Nidoking, and Toxicroak is nearly OHKOed by Double-edge, so I see no need for Earthquake. The rest is very standard. Aggron and his many resistances are absolutely vital to this team, and his raw power easily smashes his way through teams.
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Key Resistances:

Poison, Bug, Normal, Flying, Dark, Ghost, Rock, Ice, Psychic

As you can see, he is extremely key to this team.
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Quagsire @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 96 Atk / 160 Def
Impish Nature (+Def, -SpA)
- Earthquake
- Stone Edge
- Toxic
- Protect / Waterfall
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Description:

Alright raters, I've taken your suggestion and placed this guy on my team. Provides invaluable WATER IMMUNITY, gives me some physical bulk, gives me some insurance against "EdgeQuaking" foes. Though offensively mediocre, this helps a LOT with putting the "bulky" in "bulky offensive".
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Key Resistances:

Rock, Water, Electric, Fire

As you can see, absolutely vital.
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Rotom @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Shadow Ball
- Thunderbolt
- Thunder Wave
- Hidden Power Fighting / Will-o-Wisp
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Description:

Rotom is like the opposite of Aggron. With Aggron, people often expect him to use support moves like Thunder Wave, Roar, or Stealth Rock, only to get struck by powerful Choice Banded blows. People will often assume Rotom is Choice Specs/Scarf, only for it to spread around status. Thunder Wave is invaluable on a slow team such as mine, and the other two are obligatory STAB attacks. The last move is a toss-up. HP Fighting is the preffered option, hitting Steelix mainly, but also Probopass and Cacturne. Will-o-Wisp fits more into the support nature of the role, softening up physical attackers for the rest of my team to handle with greater ease.
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Key Resistances:

Normal, Fighting, Ground, Bug, Electric

Rotom is very important for the first three immunities mentioned. I covers up Aggron's weaknesses nicely.
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Altaria @ Leftovers
Trait: Natural Cure
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature (+Atk, -SpA)
- Dragon Dance
- Roost
- Dragon Claw
- Earthquake
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Description:

Altaria is my only "sweeper" in the truest sense of the word. Altaria can easily set up on potential counters by Dragon Dancing, Roosting against the attack until it's up to near full health again, then getting another Dragon Dancing. Altaria is my only Water resistance, so it's pretty vital to the team. Despite being offenses, Altaria is still surprisingly bulky.
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Key Resistances:

Water, Fighting, Ground, Grass, Bug

The emphasis here is on Grass and WATER.
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Shuckle @ Leftovers
Trait: Sturdy
EVs: 252 HP / 90 Def / 160 SpD
Careful Nature (+SpD, -SpA)
- Encore
- Stealth Rock
- Knock Off / Toxic
- Rest
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Description:

Shuckle is the centerpiece of my team. His Encore gets me something in for free always. Stealth Rocks and Knock Off are pretty important as well, but the key here is Encore, which will almost always get me free switch-ins. Shuckle functions as my "transition switch", if you will, to most Pokemon.

Key Resistances:

Normal

Though not offering much in the way of resistances, Shuckle still remains perhaps the most vital member to this team.
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Changes Made

- Swapped Muk for Quagsire
- Swapped Camerupt for Hitmontop

So there you have it, folks. My UU RMT. This took a lot of effort, and this is probably my favorite UU team I've ever used, so I'd appreciate comments. Note though, I'd only like comments if you have any experience in UU.

Discuss.
 
From the looks of it, Golem can give you some problems, notabely Rock Polish Golem (who by the way really kicks ass, I found out the hard way). Gastrodon and Quagsire seem to have their way with this team, along with Sharpedo doing a nice job of picking off your team. Life Orb Sharpedo in particular looks very deadly to this style of Bulky Offense. Quagsire himself would do a fine job of helping with Sharpedo and Golem, along with giving you a Water immunity and a Rock resistance that can take Earthquakes. As for who it would go over... I don't see Muk really doing a whole lot for this team. Quagsire in the long run will probably do as much damage tanking as Muk, but it actually provides some nice switch-ins. Your team doesn't really have a Toxic Spike problem as only two can even be poisoned and one can rest it off.

Other than that I like the team umbarsc. My experience goes all the way back to this morning at 10 A.M., so I could be a bit off in my rate, but I felt like I was obligated to give you a reply after the help you've done with my team. Good luck!
 
Camerupt is a very odd choice for a lead. It's slow and doesn't offer status or anything. Shuckle might be a better lead.

SR is a slight problem for your team. 2 weaks, 1 resist no spinner.

You might want to go for Focus Punch> EQ on Aggron. getting locked into Focus Punch sort of blows, and it's not like you're OHKOing Steelix anyway.

Quagsire was a good suggestion, it hellps cover the Water/Rock weaks. Muk is sort of unecessary here. You could also run a bulky grass type so you don't swept by a rain dance team (Omastar OHKO's like everything here) Also makes a good Quagsire/Gastrodon switch in.

Seems good overall, also may want to consider more bulkiness for Altaria so it can actually Roost through weak Ice Beams.
 
Like you said, water pokes give you problems, so I will not mention any.

On pokemon that will give problems is Probopass. If well-played, it can take out Aggron by coming in on any move other than Focus Punch, and OHKO/2HKO with Earth Power. Probopass can also come in on Muk if you don't sub on the switchin and prevent you from making subs with Earth Power again.

SD Drapion is a major threat to this team. If it gets a SD under it's belt, your best bet would be to explode with Muk if he survives the impending EQ. Luckily, your team does pretty much prevent Drapion from getting in safely, but it is best to put it out there.

That's all I can think of right now, I like the team.
 
Don't you think Aggron is a bit too slow for 252 EV Spe?
Besides that...great actually. I personally don't like Shuckle, but it's your chioce.
 
I took the suggestion of replacing Muk with Quagsire. I'm on the verge of replacing Camerupt as a lead, probably altogether. What would be a good choice? I think Nidoking could be a good replacement to Camerupt, but what would ge a good lead choice then?

Also, I considered replacing Shuckle with Encore Clefable, who does the same thing (barring Knock Off), only with better recovery and status immunity (if I run a Toxic Orb Facade set-up). Any thoughts on that?

Thanks for the feedback everyone.
 
Firstly, I think trying Clefable over Shuckle could help, a reliable recovery move, as well as status protection would be really helpful. Actually, it'd be great if you fit Wish onto Clefable as the rest of the team would love the healing, but unfortunately it looks rather hard to squeeze in. Test it out though, see if it works for you.
I'd like to see Camerupt replaced, as he doesn't really look like he fits..You could replace him with something like Lapras. With Lapras on your Squad, you really won't have any problems against water types at all. Lapras is certainly bulky too. The problem though is with Shuckle you have 3 Rocks weaks, something very bad. Clefable over Shuckle however leaves you with 3 Fighing weaks. I think 3 Fighting weaks is better than 3 Rock however, as you have an immunity to Fighting, and Altaria can Roost to regain health. Then again 3 weaks to any type might turn you off to Lapras, so really it's just up to you. Should you add Lapras, you'll get it's bulk, not to mention wonderful special move pool(I'm assuming you'd go special cause Camerupt was special). Actually, heck you could try out a novelty Scarf set. Looking at its stats, Timid and Scarf gives 360 Speed, which is actually pretty good for UU. Outspeeds anything under base 115 Speed, and even beats out Adamant Swellow. Anyways the surprise Scarf could actually lend you a free kill against a threat, aswell as lend your team more overall speed. That said, the Scarf set really is novelty and another set would do just fine.
Overall you have a good team, hence why my suggestions are nothing more than suggestions, not adding what I said wouldn't make or break your team or anything like that, the best I could do is offer stuff to test, they may help the may not.
 
With Toxic Quagsire on the team, I feel it would be best to use HP Fighting or Confuse Ray on Rotom and not WoW. You don't want to mix too many status moves, so one of those would be the better option. I think you should use Confuse Ray since it seems you have Steels covered with your other pokemon.

Clefable is a great Encore user that I use myself. If you want to use wish+encore, you can do Wish/Encore/Protect/Seismic Toss. I usually use Twave on the encore set, but the Wish support would help a lot.
 
Crawdaunt and Sharpedo eat this team ALIVE.

Name one team member that can risk switching into a Choice Banded Crunch or Waterfall? There isn't any. Choice Banded Crunch OHKOs or 2HKOs everything easily, except Aggron or Shuckle. Waterfall puts that problem to rest.

While their switch-in oppurtunities are low (Crawdaunt can come in on basically shuckle, quagsire, Sharpedo by revenge kill) they will wreak absolute havoc every single time.

I suggest putting Poliwrath over Quagsire, as it only has to fear Aerial Ace, which Crawdaunt never uses often, and Sharpedo doesn't even get.
 
Crawdaunt and Sharpedo eat this team ALIVE.

Name one team member that can risk switching into a Choice Banded Crunch or Waterfall? There isn't any. Choice Banded Crunch OHKOs or 2HKOs everything easily, except Aggron or Shuckle. Waterfall puts that problem to rest.

While their switch-in oppurtunities are low (Crawdaunt can come in on basically shuckle, quagsire, Sharpedo by revenge kill) they will wreak absolute havoc every single time.

I suggest putting Poliwrath over Quagsire, as it only has to fear Aerial Ace, which Crawdaunt never uses often, and Sharpedo doesn't even get.

With good prediction, he is really fine. You say "there isn't any" member that can switch into Waterfall, but he has a Water Absorber. He has Aggron that comes in on Crunch for just about nothing. With a Pokémon like Sharpedo, you really have to rely on a bit of prediction in order to beat it. On Life Orb sets, Quagsire gets in on Waterfall and wins 1 on 1.
 
Hmm, you mention your Water weakness, but I don't think you justify just how brutally weak your team is against a standard UU Rain team (and trust me, they are standard).

All respectable UU Rain teams have at least one high special attacking life orb Hidden Power Grass user on them (note OMastar, Gorebyss), and the moment this guy comes out with Life Orb Surf, Ice Beam and Hidden Power Grass, you're pretty much done.

Now how to fix this issue hmmm. You've pretty much limited us to only replacing Camerupt since Aggron, Quagsire, Rotom and Shuckle are all evidently absolutely vital, so let's work with that (Altaria is the one resist to water that isn't weak to Grass lol so she stays)

You don't even have good reasoning for using Camerupt, so let's definitely replace this with something.

Yea, I'm going to recommend you replace it with something that you do not respect, Technician Top. Why? Well first of all, Technician Top is arguably the most effectively revenge killer in all of OU, and since your team is excessively slow, its ability to deal almost guaranteed 60%+ damage to a large majority of UU Pokemon is very useful.

Not just that, but Fake Out + Mach Punch will help you deal with Kabutops, Omastar, Gorebyss and the like much more effectively than what Camerupt could do.

In fact, on this team, I see almost zero reason to use Camerupt, so replacing it with Hitmontop is to me a no lose proposition. Hitmontop will add a slight Pelipper issue, since a Stall one can annoy you, but I think Aggron and Rotom can deal with that fine. Hitmontop will also make you slightly more vulnerable to Rotom and bulky Grasses like Meganium, so I might recommend that you throw Toxic on Shuckle as opposed to Knock Off, as while Knock Off is cool, Toxic + Rest Shuckle is really annoying and helps you better deal with Grass Pokemon.
 
Thanks for the comment Aldaron. Like the description said, I really had no reason for keeping Camerupt, it was "just there". I can see TechTop helping this team enormously.

Sharpedo and Crawdaunt eat this team ALIVE

Not particularly, no. Aggron + Quagsire wall them completely, and they have trouble switching in, so they are no more threatening than any other "counter-less" UU Pokemon.
 
Whether teams could give you a run for your money, a sunny beaming shiftry with hp ice or fire could easily take out half your team. I suppose rain is more popular with more uu support but its just a random weakness i saw
 
And Crawdaunt used Superpower, or Sharpedo used Earthquake... and then Aggron gets killed.

I suppose you have them covered better than most people though. Anyways, nice team, I'm glad that you deviated from the standard with some of your pokemon. I am SO tired of Scyther and Steelix right now, it's not even funny.
 
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