I had never played UU I have always played OU but wanted a change of pace and to see a different variety of pokemon in a different metagame and to try something in a lower tier. So what I tried to accomplish was to make a stall team it has seems to be difficult and have ran into a couple of issues and would like some help refining the team and try and make it better so without further ado lets get to the actual team
Aggron @ Aggronite
Trait: Rock Head>Filter
EVs: 252HP, 252 Def, 4 att
Nature: Impish
~ Stealth Rock
~ Roar
~ Earthquake
~ Heavy Slam
What can I say about this big fella he has the best defense stat in the game when he mega evolves and seemed like a good choice on this team as my mega. When it comes to physical attacks this thing can take them for days although can't take many special attacks. Stealth rocks are there to try and get some entry hazards in early cause I usually use him as my lead. Roar is there to try and get rid of moves that try to set up on me and to try and phase pokemon to try and get some stealth rock damage over and over again. Earthquake and Heavy Slam are there as attacking moves hitting things hard heavy slam is more there for stab and to hit fairies hard as well.
Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252HP, 252 Def, 4 att
Nature: Relaxed
~ Sleep Powder
~ Leech Seed
~ Power Whip
~ Knock Off
Tangrowth is a pretty good defensive wall. I use him to block leech seed and sleep powder from other incoming grass types. Sleep powder is there to try and sleep someone then to set up a leech seed to try and get some damage slowly and rinse and repeat for that. Power whip is there for a power stab move and to hit water/ground pokemon hard (namely swampert and quagsire) and knock off is there to try and get rid of some items on the opponents pokemon.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252HP, 252 Def, 4 spatt
Nature: Bold
~ Will-O-Wisp
~ Hex
~ Pain Split
~ Knock Off
This guy has a good defensive typing as well as mummy usually bring this guy in on physical attackers, give them mummy and set up a Will-O-Wisp to half their attack. Hex is there because the opponent usually has some sort of status on them thanks to the other pokemon and having a Stab 130 BP attack isn't that bad doesn't work too well on normal types though. Pain Split is there to try and get some HP back when I am low on it and knock off is there to try and get some items off the opponent so they can't get recovery with leftovers or other items along those lines.
Florges @ Leftovers
Trait: Flower Veil
EVs: 252HP, 252 SpDef, 4 spatt
Nature: Calm
~ Aromatherapy
~ Protect
~ Wish
~ Moonblast
Florges is one of the best special walls in UU well other than chansey. Florges is here for a fairy type as well to block dragon types from hitting things on my team. Armomatherpy is there to try and get rid of status problems that my pokemon may already have. I have the standard Wish protect on it as well to try and get some HP back for both the rest of the team as well as for florges itself. Moonblast is just really there to get some STAB and to hit dragons and dark types hard.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252HP, 252 SpDef, 4 spatt
Nature: Calm
~ Thunderbolt
~ Defog
~ Roost
~ Toxic
Zapdos is kind of my hard hitting wall kinda its limited to what it can do because of only having thunderbolt. Defog is there to try and get rid of any other entry hazards that are on my side of the field kinda sucks if I have to get rid of my own but because I switch so much I need the entry hazards gone. Roost is there to try and get some recovery and to try to get those ice types not to hit as hard. Finally toxic is there to try to get some status on the opponents side was thinking on putting thunder wave instead of toxic on it let me know what you guys think about that.
Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP, 252 Def, 4 Spdef
Nature: Calm
~ Seismic Toss
~ Toxic
~ Soft-Boiled
~ Heal Bell
I don't know how chansey is UU it is the best special wall in the UU metagame and with Eviolite it can make it an even better wall. Seismic toss is there to try and get some damage off on other pokes. Toxic is there to try and get some status on the other side and get them down slowly in damage while I recover it off with soft-boiled and finally aromatherapy is there to try and get rid of status when florges is low or unable to battle.
FINAL THOUGHTS:
Well there it is like I said this is my first UU team so please I am looking for feedback and help me make a better stally team. I feel that this is a good team but it can always be improved was thinking of adding porygon2 with eviolite as some sort of mixed wall but then there will be a fighting weakness and cant have that.
Threats:
Nidoking: This thing is a threat to my team as they can't touch it Cofagrigus can't take a special hit and with this team I can only burn it as it can't be parahaxed or toxiced it can also OHKO mega aggron with a stab Earthpower so even if I do predict the sludgewave it can just die the next turn to an earth power. Chansey is my only hope of defeating it but if it is defeated then I have no chance of hitting it hard.
Eeveelutions: I can barely touch these with Umbreon and vaporeon running around because they can just heal bell off any status and then any damage they can just wish off as I cannot OHKO anything with this team unless I get a critical hit which still won't defeat it.
Well there it is let me know what you think and/or if you have any suggestions to try and help me out here will conflicted on what to add and get rid of. Thanks alot in advance

Aggron @ Aggronite
Trait: Rock Head>Filter
EVs: 252HP, 252 Def, 4 att
Nature: Impish
~ Stealth Rock
~ Roar
~ Earthquake
~ Heavy Slam
What can I say about this big fella he has the best defense stat in the game when he mega evolves and seemed like a good choice on this team as my mega. When it comes to physical attacks this thing can take them for days although can't take many special attacks. Stealth rocks are there to try and get some entry hazards in early cause I usually use him as my lead. Roar is there to try and get rid of moves that try to set up on me and to try and phase pokemon to try and get some stealth rock damage over and over again. Earthquake and Heavy Slam are there as attacking moves hitting things hard heavy slam is more there for stab and to hit fairies hard as well.

Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252HP, 252 Def, 4 att
Nature: Relaxed
~ Sleep Powder
~ Leech Seed
~ Power Whip
~ Knock Off
Tangrowth is a pretty good defensive wall. I use him to block leech seed and sleep powder from other incoming grass types. Sleep powder is there to try and sleep someone then to set up a leech seed to try and get some damage slowly and rinse and repeat for that. Power whip is there for a power stab move and to hit water/ground pokemon hard (namely swampert and quagsire) and knock off is there to try and get rid of some items on the opponents pokemon.

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252HP, 252 Def, 4 spatt
Nature: Bold
~ Will-O-Wisp
~ Hex
~ Pain Split
~ Knock Off
This guy has a good defensive typing as well as mummy usually bring this guy in on physical attackers, give them mummy and set up a Will-O-Wisp to half their attack. Hex is there because the opponent usually has some sort of status on them thanks to the other pokemon and having a Stab 130 BP attack isn't that bad doesn't work too well on normal types though. Pain Split is there to try and get some HP back when I am low on it and knock off is there to try and get some items off the opponent so they can't get recovery with leftovers or other items along those lines.

Florges @ Leftovers
Trait: Flower Veil
EVs: 252HP, 252 SpDef, 4 spatt
Nature: Calm
~ Aromatherapy
~ Protect
~ Wish
~ Moonblast
Florges is one of the best special walls in UU well other than chansey. Florges is here for a fairy type as well to block dragon types from hitting things on my team. Armomatherpy is there to try and get rid of status problems that my pokemon may already have. I have the standard Wish protect on it as well to try and get some HP back for both the rest of the team as well as for florges itself. Moonblast is just really there to get some STAB and to hit dragons and dark types hard.

Zapdos @ Leftovers
Trait: Pressure
EVs: 252HP, 252 SpDef, 4 spatt
Nature: Calm
~ Thunderbolt
~ Defog
~ Roost
~ Toxic
Zapdos is kind of my hard hitting wall kinda its limited to what it can do because of only having thunderbolt. Defog is there to try and get rid of any other entry hazards that are on my side of the field kinda sucks if I have to get rid of my own but because I switch so much I need the entry hazards gone. Roost is there to try and get some recovery and to try to get those ice types not to hit as hard. Finally toxic is there to try to get some status on the opponents side was thinking on putting thunder wave instead of toxic on it let me know what you guys think about that.

Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP, 252 Def, 4 Spdef
Nature: Calm
~ Seismic Toss
~ Toxic
~ Soft-Boiled
~ Heal Bell
I don't know how chansey is UU it is the best special wall in the UU metagame and with Eviolite it can make it an even better wall. Seismic toss is there to try and get some damage off on other pokes. Toxic is there to try and get some status on the other side and get them down slowly in damage while I recover it off with soft-boiled and finally aromatherapy is there to try and get rid of status when florges is low or unable to battle.
FINAL THOUGHTS:
Well there it is like I said this is my first UU team so please I am looking for feedback and help me make a better stally team. I feel that this is a good team but it can always be improved was thinking of adding porygon2 with eviolite as some sort of mixed wall but then there will be a fighting weakness and cant have that.
Threats:
Nidoking: This thing is a threat to my team as they can't touch it Cofagrigus can't take a special hit and with this team I can only burn it as it can't be parahaxed or toxiced it can also OHKO mega aggron with a stab Earthpower so even if I do predict the sludgewave it can just die the next turn to an earth power. Chansey is my only hope of defeating it but if it is defeated then I have no chance of hitting it hard.
Eeveelutions: I can barely touch these with Umbreon and vaporeon running around because they can just heal bell off any status and then any damage they can just wish off as I cannot OHKO anything with this team unless I get a critical hit which still won't defeat it.
Well there it is let me know what you think and/or if you have any suggestions to try and help me out here will conflicted on what to add and get rid of. Thanks alot in advance
Last edited: