UU Dogs and Prediction

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Suicune
Bold @Leftovers, 252 HP, 252 Def, 4 SpA
Scald
Ice Beam
Substitute
Calm Mind

In my opinion, Suicune's best sets to run. Through combination of Substituting on switches to set up Calm Minds easily and firing off stab Scalds on pokemon with 0 defensive EV's easily get OHKO'd such as Mienshao, Flygon, Arcanine, Ambipom and others.
Ice Beam can be replaced with Air Slash for pesky Grass types that will easily break my sub whenever they switch in and can be OHKO'd with a +2 or +3 Air Slash
Scald is all about burns and Substitutes, considering Suicune's bulk as it is, when fully invested in Defense he reaches a staggering 361 defense, after a few calm minds both defensive stats are equal and Suicune becomes a mixed wall with tons of fire power.


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Raikou
Timid @Choice Specs, 252 Spe, 252 SpA, 4 SpD
Volt Switch
Thunderbolt
Hidden Power Ice
Extrasensory/Shadow Ball

I like running Specs Raikou, there I said it.
Extrasensory OHKOs Standard Nidoking. 2HKOs Heracross,
T-Bolt OHKOs Swords Dance Cobalion, standard Def- Blastoise and Def- Milotic
HP Ice OHKOs Gligar, Flygon and Nidoking
Extrasensory is nice, hits hard and has a chance to flinch but I usually run Shadow Ball for threats like Dusclops and Chandelure.


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Arcanine
Adamant @Choice Band, 252 Att, 252 Spe, 4 Def
Flare Blitz
Wild Charge
Close Combat
Extremespeed

I love banded Arcanine, because an Adamant Banded Extremespeed, non resisted on a poke that has no defensive investment takes 50-55% everytime, making Arcanine one of my favorite revenge killers, Close Combat easily OHKOs Snorlax, Flare Blitz Easily OHKOs Virizion, Abomasnow, Roserade and Shaymin, the biggest Grass threats in UU that would other wise be extremely threatening to my Suicune.
Wild Charge is fine to change out with something, been thinking about Crunch for 2HKOing Slowbro/Slowking

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Flygon
Jolly @Choice Band, 252 Spe, 252 Att, 4 Def
U-Turn
Outrage
Earthquake
Stone Edge

Banded Flygon is great too, when combined with Raikou it generally is allowed to get hits off and come in on Scarfed electric attacks that would otherwise be aimed at Suicune to retaliate with a BANDED OUTRAGE, I only go for Outrage when everything on my opponent's side of the field is within kill distance of Outrage and hope for a 3 turn to leave the battle field decimated.
Stone Edge isn't 100% reliable, but when it hits, it hit's hard [It's also generally just there as a coverage move for the rest of my team.]

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Xatu
Jolly @Light Clay, 252 Spe, 252 HP, 4 SpD
Light Screen
Reflect
Roost
U-Turn

I love-love-love-love-LOVE Bouncing back Will o Wisp, T Wave, Taunt, Rocks, Spikes, T Spikes and Poison. With the right amount of prediction, Xatu is a huge threat, Baiting in the electrical move I can switch into Flygon for free (unless they have Ice Beam, then Flygon is dead.) and go for a U-Turn to gain momentum. Along with a quad resistance to Fighting, Xatu can come in on a scarfed OR banded Heracross, get up a Reflect and Roost back to at least 75% before U-Turning into a more favorable match up.

Dynamic punch from Adamant Machamp does 17-21%
Close Combat Physical Virizion does 19-23%
Scarfed Heracross Close Combat does 19-22%
Banded Heracross Close Combat does 31-37%
Life Orb Adamant Arcanine's Close Combat does 16-19%

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Registeel
Impish @Leftovers, 252 HP, 252 Def, 4 SpD
Stealth Rock
Toxic
Amnesia
Seismic Toss

This is one of my favorite Registeel builds, because he can go for 1 Amnesia and he becomes a threatening Mixed Wall, where both Defenses are +400 and a resistance to Poison, Grass, Electric and Dark, Registeel is my best switch from a threat to my Suicune. Toxic can be used to break walls and since Seismic Toss always does 100 dmg It's perfect for countering another wall that tried to set up in my face.

The only weaknesses I've come across with this team are
Dusclops - Cursing, Will o Wisping and Pain Splitting me to death.
Machamp - Firing off No Guard Dynamic Punches on everything and hoping for no confusion hacks on Xatu to set up a Reflect
Quagsire - Being it's only weakness is Grass and it's acess to Recover, I cannot kill Quagsire without Toxic Stalling.
Chandelure - is tricky to play around since I know if it's specs it can OHKO Suicune with an Energy Ball, and can OHKO my Registeel with a Fire Blast, I have to switch around madly to see what it's going to lock itself into.
 
I think a Chandelure would help patch up a few problems your team has. A set like this should be just the thing:
Chandelure @ Choice Scarf/Choice Specs
Trait: Flash Fire
Timid Nature
252 SAtk / 4 SDef / 252 Spe
-Shadow Ball
-Fire Blast/Flamethrower
-Energy Ball
-Trick
Scarf makes Chandelure a great revenge killer, but is slower than most other Choice Scarf users. Choice Specs turns Chandelure into a wrecking ball, very few things can switch into a Specs Chandelure's attacks.

Chandelure helps your team deal with Machamp by giving you an immunity to Dynamic Punch, but you'll need to watch out for Stone Edges or Paybacks. Chandelure will also deal a ton of damage to Dusclops and OHKO Quagsire with Shadow Ball and Energy Ball.
 
Overall a good time, but I have a couple minor gripes.

First of all, either use PTJon's Chandelure with a scarf or replace Flygon's band with a scarf - your team does lack a little bit of speed and it would help you with opposing Chandelure as well.

Secondly, I'd change SBall/Extrasensory --> Aura Sphere. Both of them don't really give you that significant of coverage, with Stab T-Bolt you get almost the same BP as SE Shadow Ball/Extrasensory. Furthermore, you don't really want to be locked into moves like that, and they'll lose you a lot of momentum unless your opponent is using, like, ghost monotype or something.

I'm also really just not in love with your Registeel. Boosting up with Amnesia seems sort of pointless without any mode of reliable recovery, and given that you have status and hazards on the thing, it'd usually help you significantly more to set up one of those than to get up +2 SpD. This is sort of a hard thing to understand because I'm shit at explaining, so here's a hypothetical.

You have Registeel out against something that can't touch it, say, an awake Heracross locked into Sleep Talk (idfk). You predict a switch into Chandelure. If you Amnesia, you still can't live two fire blasts, which makes it sort of pointless, and without a source of recovery, you can't really justify getting up those boosts. Therefore, even on a predicted switch to a special attacker, your best move is almost always going to be Toxic, Stealth Rocks, or just straight switching into Suicune. For that reason, I'd suggest a sort of weird, slightly different set.


Registeel
Impish @Leftovers, 252 HP, 252 Def, 4 SpD
Stealth Rock
Toxic
Thunder Wave
Seismic Toss

Dual Status Registeel could really help you out. Now, if you want to predict a switch to Chandelure or whatever, you can instead cripple it with T-Wave rather than setting up a useless Amnesia.

This team overall is very good though, and best of luck.
 
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