UU Double Team ^^ - Gotta Confuse 'em all

Hi there people!!!

I haven't played wifi battles for a long time, and a few days ago I finished my team (on paper =P). I think the team is really fragile and I never battled in UU environment. Anyways, here's the team:

dpmfa417.png

Pachirisu @ Focus Sash
Timid - Pick up/Run Away
Evs: 252 Spec Att, 252 Speed, 6 Hp
-Thunderbolt
-Super Fang
-Flatter
-Protect/Toxic

I know, I know, pachirisu??? Well, this little guy will help me to set up its partner with flatter. Protect or Toxic will be explained in the next pokemon.
If I see a physical sweeper coming, I'll try to confuse him aswell. Basically, Pachirisu's job is to confuse and to halve the foe's HP.

dpmfa080.png

Slowbro @ Leftovers
Bold - Own Tempo
EVs: 212 Hp, 252 Def, 44 Spec att
-Amnesia
-Slack Off
-Psychic
-Flamethrower/Surf

With Own Tempo, pachirisu can help slowbro setting up, Slowbro has good defense, base power 110, so tryin to bump its spec def isn't a bad ideia, I guess... My doubt here is in the last slot: if I go with surf I can take care of those ground and fire types, but then I had to go with Protect on Pachirisu, in the other hand, if I go With flamethrower, I can cause a surprise to my opponent and pachirisu would be able to toxic its opponents. Help please *.*

dpmfa122.png

Mr. Mime @ Leftovers
Calm - Filter
EVs: 252 Hp, 216 Speed, 40 Spec Att
-Teeter Dance
-Psychic
-Substitute
-Protect/Shadow Ball

Has you might have notice already, this team is pretty much based on confusion, with teeter dance I can try to save some turns to deal damage with this not-so-strong team, and besides, teeter dance help my next little bird. I siriously don't know why I put here substitute, but with protect, it can get me more time to bring a pokemon to make my opponent annoyed (MUAHAHA!)

dpmfa018.png

Pidgeot @ Choice Band
Adamant - Tangled Feet
EVs: 252 Att, 252 Speed, 6 Hp
-Brave Bird/Aerial Ace
-Return
-U-Turn
-Pursuit

Tangled Feet might help me, but can make me lose the match aswell. If it works I get a free att, but if it doesn't Pidgeot might faint. Having pursuit to it ghosts, Mr.Mime gets Protect.

dpmfa476.png

Probopass @Leftovers
Calm - Magnet Pull
EVs: 252 Hp, 168 Spec Def, 90 Spec Att
-Thunder Wave
-Protect
-Earth Power
-Flash Cannon

Standard Probopass. With the help of confusion, my opponent will not be able to attack 5/8 of the time, giving me time to deal damage. Flash Cannon gives Probopass a respectable STABed att. This guy is my special wall, and the only reasom why I gave it Earth Power, was simply because Platinum is not out yet in Europe...

dpmfa034.png

Nidoking - @ Life Orb
Rash - Poison Point
EVs: 200 Att, 252 Spec Att, 56 Speed
-Earthquake
-Brick Brake
-Ice Beam
-Thunderbolt

As you might've noticed, my team has a lot of Spec Att users, causing me to protect Pidgeot at all cost, if pidgeot faints, I don't wanna be stuck at a special wall, that's why it's better to have a mixed attacker in this team.

Well, here you have! Can you help to build a better team?
 
I don't really do doubles much, so I might be wrong with this.

I don't really see Probopass as the special-offencive type. You could try Honchkrow or Yanmega over Pass. Both are much faster and more powerful than Pass. Plus they are both able to dodge your Nidoking's EQ.

Unless the point of using Pass was for the defence. Then, unless you really want to use Twave, You could use Bastidon as you steel/rock special offence. Its special attack isn't as high, but it get great special moves, and metal sound. Sort of something like this.

Bastidon @ Leftover
Modest (+Sp.Att/-Att)
Sturdy
EV: 252 HP, 56 Def, 200 Sp.Att
Metal Sound
Tbolt
HP (Ground)
Ice Beam

Something like this.
 
I tottaly forgot about Nido's EQ...I guess I have to go with protect or magnet rise instead of Earth Power.

But switching Pass for yanmega or honchkrow isn't the best options I think, because I would be open to spec att, not beeing able to do a safe switch...
 
I tottaly forgot about Nido's EQ...I guess I have to go with protect or magnet rise instead of Earth Power.

But switching Pass for yanmega or honchkrow isn't the best options I think, because I would be open to spec att, not beeing able to do a safe switch...

So it was there for defence. Well I a bit more for protect as it also protcts you from Teeter Dance and possibly Surf.

Also, while I'm thinking about it, you could possibly try the Filter ability on Mime. It lowers the damage you take from Dark and Ghost moves. Unless you have a reason for Soundproof.
 
So it was there for defence. Well I a bit more for protect as it also protcts you from Teeter Dance and possibly Surf.

Also, while I'm thinking about it, you could possibly try the Filter ability on Mime. It lowers the damage you take from Dark and Ghost moves. Unless you have a reason for Soundproof.


SoundProof was only there in case of roar, but now that I'm thinking, filter could help me....
 
Back
Top