Howdy y'all. Like the thread title states the is my first UU and actual first competitive battling squad. I'm not new the the whole Pokemon strategy and tactics lark as I have played the games for several years now in the 3rd generation; gyms, elite four, battle tower and uncompetitive buddies. Not the most impressive resume I know. Anyway, intro aside. This team is basically made up of my favorites from past games and hasn't actually won a game online yet... Not for one for trying though, I just get stuffed in a rut by someone clearly with more time than me. Here we go...
Buneary @ Burn Orb
Ability: Klutz
EV: 252 Spd / 252 Atk/ 6 HP
Jolly Nature
-Switcheroo
-Ice Punch
-Return
-Jump Kick
Yeah I know the lil' guy is, well still a little guy and his evolved form would pack a greater punch. But he's nostalgic to me and I'd never dream of neutering him into a Lopunny. That aside, he's quick enough to do the little task I set out for him and steal a cherished item and leave a burn to remember him by. Return is great for normal STAB and Ice Punch and Jump Kick are there to give me coverage on types I don't have in the main body. Doesn't take long for him to be dog food but still gives a little problem my foe could do without.
Blaziken @ Life Orb
Ability: Blaze
EV: 252 Spd / 252 Atk / 6 HP
Adamant Nature
-Agility
-Baton Pass
-Blaze Kick
-Sky Uppercut
Blaziken is eloped with a Baton Passer role. I figure that in UU he has the capabilities to sweep fairly successfully but he's the only Pokemon I like who has access to Agility and Baton Pass. These two are necessary for setting up my sweepers of choice Ampharos and Cacturne as both have lack luster speed stats. Obviously, Blaze Kick and Sky Uppercut for reliable STAB which is always my preferred attacking option. Ice cool and no risks.
Cacturne @ Bright Powder
Ability: Sand Veil
EV: 252 Atk / 252 Spd / 6 HP
Adamant Nature
-Sucker Punch
-Sandstorm
-Seed Bomb
-Double Team
Right. Cacturne has a decent enough attack stat to be in a standard battling environment, but is let down by his other stats. Speed sucks out loud and defenses are almost as bad. Therefore, I've tried to compensate for that with partnering him up with Baton Passing Blazkien. In the event that that isn't an option EV's in speed are maxed to give me a fighting chance and Sucker Punch is there to hit anyone too aggressive. To make up for paper thin defenses, a cocktail of Sand Veil, Bright Powder and Double Team make him a sod to pin down and nail. In the meantime, bulky waters take respectable damage from STAB boosted seed bomb.
Ampharos @ Magnet
Ability: Static
EV: 252 Sp. Atk / 252 Spd / 6 HP
Modest Nature
-Thunder Wave
-Thunderbolt
-Signal Beam
-Power Gem
Ampharos is my most reliable sweeper and gets me the bulk of all my KO's. When paired with Blaziken he's definitely one dangerous sheep. When Cacturne's been given that luxury, Ampharos has to make his own way in life which he does reasonably well. Speed EV's give him enough pace to stick anyone not awake yet (a few around in UU too) and combined with Thunder Wave he can just about hold him own. He's naturally got decent defenses to let me get this far too. Thunderbolt + STAB + Magnet is a nifty combination that deals with ever present water types and birds, his other moves are just for the depth that a sweeper needs.
Gardevoir @ Leftovers
Ability: Trace
EV: 252 Sp. Atk / 252 Spd / 6 HP
Modest Nature
-Psychic
-Calm Mind
-Substitute
-Will-o-wisp
For a psychic type, Gardevoir is actually quite bulky therefore substitute can be effective to stall whilst knocking up Special Attack and Defense. Will-o-wisp can effectively boost her regular defenses too. Providing I don't run into Absol before Blaziken's got there, Gardevoir can be boosted to kingdom come and be a menace to take down. Then she lets rip with STAB psychic and not a lot in UU can stand up to that.
Kabutops @ Life Orb
Ability: Swift Swim
EV: 252 Spd / 252 Atk / 6 HP
Adamant Nature
-Waterfall
-X-Scissor
-Stone Edge
-Swords Dance
Kabutops is a physical version of Ampharos. A no frills sweeper. Swords Dance and a hefty attack stat is nothing to scoff at and then he's got the diversity to hit a Super Effective on most type, with Waterfall and Stone Edge gaining STAB. Although I didn't opt for rain dance to sync in with Swift Swim. You can often count on a water type in the opposition line up to provide something to switch into. This being said, he also benefits from my one weather condition, per say, as rock takes no damage from Sandstorm. Speed and Attack EV's for obvious reasons for a shellfish with this job.
So that's my team. Yes, there are three sweepers and no real stall. But I like to rely on offence being a good defence. The drawback of that I can't have moves with a chance of not hitting when I need them, hence nothing really over base 90. That's okay though because more times than once can I make my own scenarios with external moves. So please rate, be critical. But there's no need to tell me something I don't already know unless you've got a good viable solution. Thanks in advance guys.

Buneary @ Burn Orb
Ability: Klutz
EV: 252 Spd / 252 Atk/ 6 HP
Jolly Nature
-Switcheroo
-Ice Punch
-Return
-Jump Kick
Yeah I know the lil' guy is, well still a little guy and his evolved form would pack a greater punch. But he's nostalgic to me and I'd never dream of neutering him into a Lopunny. That aside, he's quick enough to do the little task I set out for him and steal a cherished item and leave a burn to remember him by. Return is great for normal STAB and Ice Punch and Jump Kick are there to give me coverage on types I don't have in the main body. Doesn't take long for him to be dog food but still gives a little problem my foe could do without.

Blaziken @ Life Orb
Ability: Blaze
EV: 252 Spd / 252 Atk / 6 HP
Adamant Nature
-Agility
-Baton Pass
-Blaze Kick
-Sky Uppercut
Blaziken is eloped with a Baton Passer role. I figure that in UU he has the capabilities to sweep fairly successfully but he's the only Pokemon I like who has access to Agility and Baton Pass. These two are necessary for setting up my sweepers of choice Ampharos and Cacturne as both have lack luster speed stats. Obviously, Blaze Kick and Sky Uppercut for reliable STAB which is always my preferred attacking option. Ice cool and no risks.

Cacturne @ Bright Powder
Ability: Sand Veil
EV: 252 Atk / 252 Spd / 6 HP
Adamant Nature
-Sucker Punch
-Sandstorm
-Seed Bomb
-Double Team
Right. Cacturne has a decent enough attack stat to be in a standard battling environment, but is let down by his other stats. Speed sucks out loud and defenses are almost as bad. Therefore, I've tried to compensate for that with partnering him up with Baton Passing Blazkien. In the event that that isn't an option EV's in speed are maxed to give me a fighting chance and Sucker Punch is there to hit anyone too aggressive. To make up for paper thin defenses, a cocktail of Sand Veil, Bright Powder and Double Team make him a sod to pin down and nail. In the meantime, bulky waters take respectable damage from STAB boosted seed bomb.

Ampharos @ Magnet
Ability: Static
EV: 252 Sp. Atk / 252 Spd / 6 HP
Modest Nature
-Thunder Wave
-Thunderbolt
-Signal Beam
-Power Gem
Ampharos is my most reliable sweeper and gets me the bulk of all my KO's. When paired with Blaziken he's definitely one dangerous sheep. When Cacturne's been given that luxury, Ampharos has to make his own way in life which he does reasonably well. Speed EV's give him enough pace to stick anyone not awake yet (a few around in UU too) and combined with Thunder Wave he can just about hold him own. He's naturally got decent defenses to let me get this far too. Thunderbolt + STAB + Magnet is a nifty combination that deals with ever present water types and birds, his other moves are just for the depth that a sweeper needs.

Gardevoir @ Leftovers
Ability: Trace
EV: 252 Sp. Atk / 252 Spd / 6 HP
Modest Nature
-Psychic
-Calm Mind
-Substitute
-Will-o-wisp
For a psychic type, Gardevoir is actually quite bulky therefore substitute can be effective to stall whilst knocking up Special Attack and Defense. Will-o-wisp can effectively boost her regular defenses too. Providing I don't run into Absol before Blaziken's got there, Gardevoir can be boosted to kingdom come and be a menace to take down. Then she lets rip with STAB psychic and not a lot in UU can stand up to that.

Kabutops @ Life Orb
Ability: Swift Swim
EV: 252 Spd / 252 Atk / 6 HP
Adamant Nature
-Waterfall
-X-Scissor
-Stone Edge
-Swords Dance
Kabutops is a physical version of Ampharos. A no frills sweeper. Swords Dance and a hefty attack stat is nothing to scoff at and then he's got the diversity to hit a Super Effective on most type, with Waterfall and Stone Edge gaining STAB. Although I didn't opt for rain dance to sync in with Swift Swim. You can often count on a water type in the opposition line up to provide something to switch into. This being said, he also benefits from my one weather condition, per say, as rock takes no damage from Sandstorm. Speed and Attack EV's for obvious reasons for a shellfish with this job.
So that's my team. Yes, there are three sweepers and no real stall. But I like to rely on offence being a good defence. The drawback of that I can't have moves with a chance of not hitting when I need them, hence nothing really over base 90. That's okay though because more times than once can I make my own scenarios with external moves. So please rate, be critical. But there's no need to tell me something I don't already know unless you've got a good viable solution. Thanks in advance guys.