UU for OU FTW

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UU For the OU FTW
The point of this team was to break all standard by building a UU team that could do well in the OU. Well i am just looking for suggestions. But with out further ado here is the team.
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Time to break it down!
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Crestfalln Banette @ Focus Sash
Nature: Adamant
Ability: Insomnia
Evs: 252 HP / 252 Atk / 4 Def
Moveset:
Shadow Claw
Knock Off
Will-O-Wisp
Thunder Wave

Arguably my favorite lead ever banette causes trouble for many leads. Resisting explosions and fake outs and sleep to burn or paralyz accordingly. Knock Off helps at getting off leftovers where shadow claw provides a strong stab move with a nice chance of critting.

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Ignis Arcanine @ Choice Band
Nature: Adamant
Ability: Intimidate
Evs: 4 HP / 252 Atk / 252 Spe
Moveset:
Flare Blitz
ExtremeSpeed
Thunder Fang
Iron Head

Revenge Killer and Powerhouse. Extreme speed is the primary move beating up many opponets. Flare blitz provides a powerful stab while thunderfang and iron head are for type coverage. Enjoys taking down paralyzed foes from banette and porygon2. Also works well with Cloyster's rapid spin and spikes and hazard support making it easier to pick off the foes.


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Crestfalln Banette @ Focus Sash
Nature: Impish
Ability: Levitate
Evs: 252 HP / 180 Def / 76 Spe
Moveset:
Reflect
Light Screen
Yawn
Stealth Rock

From my experience everything looks better from the other side of the screens. The screens provide a wall to help my hariyama set up. Yawn forces switches where stealth rocks get set up to where down the foe.

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Bushido Hariyama @ Leftovers
Nature:Careful
Ability: Thickfat
Evs:112 HP / 146 Def / 252 SpD
Moveset:
Bulk Up
Force Palm
Ice Punch
Rest / Bullet Punch

The bulkiest thing ever. It really flourishes under screen support with my opponent paralyzed. Force Palm further paralyzes poke while giving stab ice punch for coverage. Bulk Up is the key to this set allowing Hariyama to take hits from both ends of the spectrum. Rest is recommended for healing but i am currently considering switching that to bullet punch


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Bulwark Cloyster @ Leftovers
Nature:Careful
Ability: Shell Armor
Evs: 252 HP / 6 Def / 252 SpD
Moveset:
Spikes
Rapid Spin
Ice Shard
Explosion

Never thought you would see this guy again. Cloyster works great with the team protecting from hazards while setting up some of his own. Ice shard does a decent amount of damage while giving stab. And when all out of chances Cloyster goes boom

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WiiBox3 @ Leftovers
Nature:Bold
Ability: Trace
Evs: 252 HP / 216 Def / 40 SpA
Moveset:
Discharge
Ice Beam
Recover
Magic Coat

Are you sure this thing is UU. Porygon2 truly is the greatest mence and gyrados counter ever. Discharge furthers the odds of paralysis. Ice beam kills the mences while discharge kills gyrados both creating great type coverage. Recover makes this thing that much harder to kill. Magic Coat cancel out the opponents attempt to toxic or put me to sleep.

Well that is the team anyquestions just leave a message.​
 
Uxie Replaced

Uxie was actually a replace ment for a hypno

hypno @ Leftovers
Ability Insomnia
Evs 252 Hp/ 252 Def/ 6 SpD
Moveset
Wish
Calm Mind
Psychic
Hidden Power Fighting

Although wish helped i figured the screens would be appreciated more
 
Banette: Thunderwave and Will-O-Wisp? Dis-Synergy there.
Hariyama: Ice Punch but you have Ice Shard on Cloyster?
Cloyster: Spikes?

I can already see this team is going to fall apart the second it meets anything EV trained. This team would get trashed by UU even...

There's no Syngery here. First of all, half of your team is slow. If you're going to use UU/NU against OU/Uber you're going to need speed on your side, otherwise you're going to be OHKO'd. Don't even bother trying to set up spikes, no one's going to switch out on your team.

Swap Hariyama for ANY other fighting type. Hitmonchan/Himonlee/Hitmontop/Primeape are infinitely better. Hariyama may be "bulky" but his typing and lack of offense means you're unlikely to survive to Sleep, let alone set up a Bulk Up and hit something.

Get a Ghost with some utility. Destiny Bond is a great way to force a switch or take out a sweeper. Don't even waste any EV on attack, imo the only Ghosts worth going offensive with are Froslass and Gengar.

Dewgong is probably a better choice over Cloyster, "Team Player" or "Rain Rest" will give your team real utility – way better than spikes, rapid spin and explosion.

Hypno/Arcanine are okay, but there's nothing spectacular there. I'd suggest starting from square one.
 
It actually hasn't done that bad. I guess the team is so bad it is good. The lead works great with the double status. The attack is to kill meta with a crit.
 
Not so sure if you should play this in OU. You have no safe switch-in against a Specs Latias' Draco Meteor or any Dragon type move at that. You have litterally no way to beat OU stall teams as four members are hit by toxic spikes which isn't very helpful. I like the idea but there just isn't any way to be able to counter major threats like Salamence and Latias and be able to get past the incredibly bulky stall teams found in OU. Best of luck.
 
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