I'm fairly new to UU but i've played OU for almost a year now, anyway i was wondering whether my hail stall team could be improved its proven pretty solid so far but these things can always be made better.
Snover w/Leftovers
Snow Warning
Calm nature (+SpDef, -Atk)
252 HP, 4 Def, 252 SpDef
-Substitute
-Protect
-Leech Seed
-Blizzard
Although this is my lead it tends to be switched out fairly quickly but has so far found many appropriate times to switch in with its mixed blessing typing, maxed HP and SpDef to take specially based ice, water, grass and electric attacks before gaining back its health with subseed and leftovers on the turn afterward
Froslass w/Leftovers
Snow Veil
Timid nature (+Spe, -Atk)
248 HP, 228 Def, 32 Spe
-Substitute
-Protect
-Spikes
-Blizzard
i've attempted to have this fill the roles of Staller, Spiker and Spinblocker and it can rack up turn after turn of indirect damage with Sub + Protect + Snow Veil plus it can take large chunks out of any Claydol attempting to rapid spin with blizzard
Moltres w/Leftovers
Pressure
Timid nature (+Spe, -Atk)
248 HP, 84 Def, 176 Spe
-Substitute
-Roost
-Toxic
-Flamethrower
Included for some different resists but also can stall effectively enough even in hail usually getting a substitute up as the opponent switches to their special wall
Claydol w/Leftovers
Levitate
Bold nature (+Def, -Atk)
252 HP, 144 Def, 112 SpDef
-Rapid Spin
-Calm Mind
-Earth Power
-Shadow Ball
Mainly a rapid spinner but it also has the capability to stall and launch a decent offence after a CM or two
Nidoqueen w/Leftovers
Poison Point
Impish nature (+Def, -SpAtk)
252 HP, 152 Def, 104 SpDef
-Roar
-Stealth Rock
-Toxic Spikes
-Earthquake
Can absorb toxic spikes and spread its own entry hazards primarily toxic spikes, it has earthquake to combat steel and poison types trying to switch into its toxic spikes and can use roar to shuffle and pseudohaze
Walrein w/Leftovers
Ice Body
Bold nature (+Def, -Atk)
220 HP, 240 Def, 48 Spe
-Substitute
-Protect
-Roar
-Super Fang
The mighty stallrein i usually try and save for late in the game hopefully when their hardest hitting sweepers have been taken out or have at least been severly weakened, super fang isn't for KOing stuff but for speeding up death by toxic and hail, roar was chosen over earthquake, surf, avalanche or brine simply to prevent things setting up on me
Snover w/Leftovers
Snow Warning
Calm nature (+SpDef, -Atk)
252 HP, 4 Def, 252 SpDef
-Substitute
-Protect
-Leech Seed
-Blizzard
Although this is my lead it tends to be switched out fairly quickly but has so far found many appropriate times to switch in with its mixed blessing typing, maxed HP and SpDef to take specially based ice, water, grass and electric attacks before gaining back its health with subseed and leftovers on the turn afterward
Froslass w/Leftovers
Snow Veil
Timid nature (+Spe, -Atk)
248 HP, 228 Def, 32 Spe
-Substitute
-Protect
-Spikes
-Blizzard
i've attempted to have this fill the roles of Staller, Spiker and Spinblocker and it can rack up turn after turn of indirect damage with Sub + Protect + Snow Veil plus it can take large chunks out of any Claydol attempting to rapid spin with blizzard
Moltres w/Leftovers
Pressure
Timid nature (+Spe, -Atk)
248 HP, 84 Def, 176 Spe
-Substitute
-Roost
-Toxic
-Flamethrower
Included for some different resists but also can stall effectively enough even in hail usually getting a substitute up as the opponent switches to their special wall
Claydol w/Leftovers
Levitate
Bold nature (+Def, -Atk)
252 HP, 144 Def, 112 SpDef
-Rapid Spin
-Calm Mind
-Earth Power
-Shadow Ball
Mainly a rapid spinner but it also has the capability to stall and launch a decent offence after a CM or two
Nidoqueen w/Leftovers
Poison Point
Impish nature (+Def, -SpAtk)
252 HP, 152 Def, 104 SpDef
-Roar
-Stealth Rock
-Toxic Spikes
-Earthquake
Can absorb toxic spikes and spread its own entry hazards primarily toxic spikes, it has earthquake to combat steel and poison types trying to switch into its toxic spikes and can use roar to shuffle and pseudohaze
Walrein w/Leftovers
Ice Body
Bold nature (+Def, -Atk)
220 HP, 240 Def, 48 Spe
-Substitute
-Protect
-Roar
-Super Fang
The mighty stallrein i usually try and save for late in the game hopefully when their hardest hitting sweepers have been taken out or have at least been severly weakened, super fang isn't for KOing stuff but for speeding up death by toxic and hail, roar was chosen over earthquake, surf, avalanche or brine simply to prevent things setting up on me