UU Hail Stall

Status
Not open for further replies.
I'm fairly new to UU but i've played OU for almost a year now, anyway i was wondering whether my hail stall team could be improved its proven pretty solid so far but these things can always be made better.


Snover w/Leftovers
Snow Warning
Calm nature (+SpDef, -Atk)
252 HP, 4 Def, 252 SpDef
-Substitute
-Protect
-Leech Seed
-Blizzard

Although this is my lead it tends to be switched out fairly quickly but has so far found many appropriate times to switch in with its mixed blessing typing, maxed HP and SpDef to take specially based ice, water, grass and electric attacks before gaining back its health with subseed and leftovers on the turn afterward


Froslass w/Leftovers
Snow Veil
Timid nature (+Spe, -Atk)
248 HP, 228 Def, 32 Spe
-Substitute
-Protect
-Spikes
-Blizzard

i've attempted to have this fill the roles of Staller, Spiker and Spinblocker and it can rack up turn after turn of indirect damage with Sub + Protect + Snow Veil plus it can take large chunks out of any Claydol attempting to rapid spin with blizzard


Moltres w/Leftovers
Pressure
Timid nature (+Spe, -Atk)
248 HP, 84 Def, 176 Spe
-Substitute
-Roost
-Toxic
-Flamethrower

Included for some different resists but also can stall effectively enough even in hail usually getting a substitute up as the opponent switches to their special wall


Claydol w/Leftovers
Levitate
Bold nature (+Def, -Atk)
252 HP, 144 Def, 112 SpDef
-Rapid Spin
-Calm Mind
-Earth Power
-Shadow Ball

Mainly a rapid spinner but it also has the capability to stall and launch a decent offence after a CM or two


Nidoqueen w/Leftovers
Poison Point
Impish nature (+Def, -SpAtk)
252 HP, 152 Def, 104 SpDef
-Roar
-Stealth Rock
-Toxic Spikes
-Earthquake

Can absorb toxic spikes and spread its own entry hazards primarily toxic spikes, it has earthquake to combat steel and poison types trying to switch into its toxic spikes and can use roar to shuffle and pseudohaze


Walrein w/Leftovers
Ice Body
Bold nature (+Def, -Atk)
220 HP, 240 Def, 48 Spe
-Substitute
-Protect
-Roar
-Super Fang

The mighty stallrein i usually try and save for late in the game hopefully when their hardest hitting sweepers have been taken out or have at least been severly weakened, super fang isn't for KOing stuff but for speeding up death by toxic and hail, roar was chosen over earthquake, surf, avalanche or brine simply to prevent things setting up on me
 
Rule 3 said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

You need to improve on your descriptions, especially Moltres, Froslass, Claydol, and Nidoqueen's descriptions. Have a look at some of the teams in the RMT archive to see what is expected. Try and stay away from 1-2 line descriptions; aim for 3-4. Explain why you chose a Pokemon, what it does, how does it contribute to the success of the team, etc. If you fix the descriptions properly, PM me the changes and I'll unlock your thread.
 
Status
Not open for further replies.
Back
Top