UU Hail Team

UU Hail Team
459.png
|
31.png
|
195.png
|
362.png
|
277.png
|
478.png

459.png

Snover (M) @ Focus Sash
Ability: Snow Warning
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Toxic
- Protect
- Leech Seed

Snover pretty much just shows up for a quick appearance, then switches into whatever makes sense. All the moves here are pure Utility. Leech Seed and Toxic for walls, Protect for some stall damage, and Ice Shard for a revenge killing finisher. His pitiful stats make me want to cut him, if not for his spectacular ability, Snow Warning.
---
31.png

Nidoqueen (F) @ Black Sludge
Ability: Poison Point
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Blizzard
- Earthquake
- Toxic Spikes
- Roar

Nidoqueen is in here for a few reasons. She laws down Toxic Spikes, which is incredibly handy for stalling out, which this team does a lot. She's got enough defenses, and good typing to take a lot of the common sweepers, where she proceeds to roar them out for Toxic Spikes abuse. If I smell an incoming Poison type, I'll drop an EQ, which is an OHKO most of the time.
---
195.png

Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Recover
- Encore
- Counter
- Earthquake

Quagsire is in here replacing Omastar as my Fire absorber, but with a lack of Fighting weakness, which my team was sporting. This Quagsire is just bulky enough to take a few hits, annoy with Encore, then either switch out to an appropriate counter or Counter for a big KO. EQ as a good STAB move, and Water Absorb to help me completely wall most Aqua Jet users and rain teams.
---
362.png

Glalie (M) @ Leftovers
Ability: Ice Body
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Blizzard
- Taunt
- Substitute
- Protect

Glalie is replacing Stallrein in here as my main staller, mostly because I'll have less weaknesses to deal with, plus a very useful move: taunt. Taunt messes up walls, as Glalie proceeds to wall them back. Sub/Protect stops most of everything coming at me, and Blizzard for a big STABber.
---
277.png

Swellow (M) @ Toxic Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Facade
- Protect
- Pursuit

Swellow came in because of my team's weakness to fighting. The moveset is almost pure utility, Pursuit to KO non-prio users that'll be KO's by U-turn. U-turn is for safer switch-ins, and Facade for a MASSIVE STAB move.
---
478.png

Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/220 Def/32 Spd
Timid nature (+Spd, -Atk)
- Blizzard
- Thunder Wave
- Substitute
- Protect

Realizing my massive weakness to Fighting, I decided to add Glalie's little sister, Froslass. As suggested by Burton, I'm running a Bulky build, which will allow me to Spin Block, Stall, as well as hit pretty heavy with a STABbed no-miss Blizzard. Snow Cloak adds some silly haxxy stuff. Right now, my opponent will be at 80% accuracy, but Brightpowder will turn it into 70% (4/5 * 7/8 = 28/40). Is it more worth it to run Brightpowder or Lefties in this case? Toxic has been dropped for Thunder Wave to cripple 90% of Froslass's switch-ins. Once they're slower, I can easily wear them down with combo'd Blizzards and residual hail damage.

Overview:
This team I'm finding very versatile with what it can do. I'm able to switch back and forth between stalling and aggressive play extremely easily. Type coverage seems decent, although not as good as it could be.
 
Hey its a hail team! haven't seen one of those in a while. Anyway, you seem to have 255 evs in each pokemon. You can't have more than 252 evs because 255 isn't divisible by 4 so you have 6 leftover evs, but 6 isn't divisible by 4 so you can only use 4 evs. Also your hitmontop is missing 4 evs.

for your walrein you should put super fang on it instead of stockpile, that way your walrein has an attacking move which doesn't need any evs in attack. and as you said you can get screwed over by rain dance teams, etc. so i suggest another poke that can learn hail plus a icy rock to maximize the amount of turns hail stays.
 
Alright here are a few things I see just at first glance.

Snover-
Completly destroyed by froslass leads and as a matter of fact, froslass gives you a great deal of trouble. Im going to suggest this snover:
Snover @Focus sash
252 Hp/ 252 ATk/ 4 Sp. Def.
Seed Bomb/ Ice Shard/ Leech Seed/ Protect
-This thing, with nothing more than the addition of seed bomb, does much greater damge to froslass and even manages to 2hko the non bulky variants which would be a great help to your team.

Froslass-
I'm suggesting you remove your other ghost so I want to offer a more bulky take on froslass which allows it to be a more stable, yet still mediocre, spin blocker.
Froslass @ leftovers
Timid; 252 Hp/ 220 Def/ 32 Spe
Protect/ Sub/ Spikes/ Ice Beam
I would do to things to this moveset after changing the ev's. First, I would drop blizzard for ice beam as froslass can be around for a while with some luck and you dont want to find yourself unable to attack due to lack of pp. Ice beam is strong enough to get kos on plenty of things. Secondly, I would dump confuse ray for protect, this makes for more steady subbing and can be used as a semi wallrein. Lastly, leftovers is much more helpful to froslass as it allows her to replenish hp and can help make more substitutes which means more turns of stall in general to your opponent. Brightpowder just cant do much for froslass that froslass cant do for herself.
Note: if you find this set not to your liking, then you should try this one Pain split/ taunt/ spikes/ ice beam

Clefable-
Clefable, despite her magic guard, has very limited use on an actual stall team. In all actuality she is just not bulky enough to handle uu special attackers like moltress. Also, if you continue to use her mismagius becomes a nasty threat. I want to suggest this pokemon:
Umbreon @ leftovers
Careful; 252 Hp/ 4 Def/ 4 Sp Def
Protect/ Wish/ Heal Bell/ Payback
While umbreon isn't immune to hail or hazards, you werent running leftovers on clefable anyway so you should not be noticing much of a difference. Im suggesting a SR user further down the page so no worries there either. Essentially umbreon is the special wall clefable dreams she could be w/ or w/o encore. Im not sure how umbreon works in hail, but give it a shot and see how it works out for you. Also, heal bell is almost exclusively there for hitmontop, so you can possibly drop it and run curse if you would want.

Wallrein-
needs this spread/ set:
Wallrein @ leftovers
220 HP / 252 Def / 36 Sp Def
Protect/ Substitute/ Toxic (or roar but I prefer toxic)/ Ice beam (or surf but I prefer ice beam)
NOTE: I have started seeing wallrein w/ super fang + brine and it is a nightmare... that could also work if you should be so inclined but it really needs TS support (which I'm suggesting anyway).
-That wallrein build doesn't replace its hp perfectly like stallrein is supposed to so the ev change is pretty much a necessity. Also, your wallrein's build is incabaple of doing much beyond shuffling... its far too dependent upon entry hazards and is just an inferior build in general to the standard set. Test that set out and see if you like it.

Dusclops- I suggest you remove this thing and run a bulkier froslass. Why? So you can have an additional entry hazard user in the form of nidoqueen. Why her exactly? Because she is perfect for what you need.
1) she can lay SR opening up a slot for clefable
2) she also gets toxic spikes which really help froslass and wallrein rack up residual damage quickly.
3) she absorbs toxic spikes which is crucial against double ghost teams and teams that dont offer opportunities to spin
4) she offers a fighting resist on a team that needs it (I tend to not count snover as a legitimate team member, but two of your main pokes are weak to it).
5) Serves as an additional status absorber
Nidoqueen @ leftovers
Relaxed; 252 Hp/ 252 Def/ 4 Sp Def
Stealth Rock/ Toxic Spikes/ Eathquake/ Blizzard
-This poke can serve to lay your hazards... and thats about what she is good for. She can hit from both ends of the spectrum which is an added perk. Also, this makes a rather fair raikou check provided it is hp grass.

Hitmontop-
W/o technician... mach punch just isn't worth it imo. Try this set
Hitmontop @ leftovers
Ability: Intimidate
252 Hp/ 200 Def/ 56 Sp Def
Rest/ Foresight/ Rapid Spin/ Close Combat
This is a much more dedicated spinner and will help you against stall that only runs a single ghost. also, while intimidate is an amazing ability, it doesn't make hitmontop bulky enough without investment.
----------

Those are some things I saw. Test it out and see what you like and what you dont. The only thing I cant get past is how weak this team is to physical water types with leftovers like sub punch azu... If these types of pokemon become a problem take out umbreon and nidoqueen and put clefable back in w/ SR and run a tangrowth/ exeggutor.
 
Oh, right. I was too lazy to fix that up. >.>

It's not the rain of the rain dance team that messes me up, as Hail isn't 100% necessary. It's pretty much Kabutops that's the star of that show. x\ Snover's Focus Sash usually means he can come in and set up Hail at least 3 times over the course of a battle, maybe more if I'm careful with prediction.

Bert, I really like the suggestions. I'll test them out now.
 
Threat List?

A lot of UU's can run through your team like Nasty Plot Houndoom. You may want to consider that your team has absolutely no speed (you could try trick room on dusknoir to counter that) and your overall coverage lacks a lot. Your team is very redundant also, packing 3 pokemon with protect, 2 with substitute, and 3 with blizzard.

Your EV spread are wrong, you don't need to EV all the way up to 255, 252 is the max in which a pokes stats will increase (they go by 4s) and you can spend the remaining 4 EVs on some other stat

The main goal of your team is to roar away pokes with Walrein, and stall them out with hail damage, but the possibility of you setting that up is very thin seeing that
almost every fire type in UU can outspeed your ice types and set up on almost all of your pokemon without any worry.

My recommendations would be to EV Froslass more in speed, and also add t-wave to its arsenal so that you can help your team not get speed-raped. If you don't want to
use this, you could add trick room to Dusknoir which would put your team at a much greater advantage. On Snover replace Leech Seed with Toxic, as with its mediocre speed and attack, it won't be seeding anything. To combat taunters, I suggest replacing your Hitmontop, as #1: Stealth Rock and Spikes won't be affecting you that much, #2: You need A LOT more type coverage, #3: Hitmontop fails to even touch most pokes it is SUPPOSED to counter, because mach punch is so weak, sucker punch only applies to spin blockers, and bulk up is pointless to set up when hitmontop is so fragile. I recommend a choice milotic running hp electric, dragon pulse, and surf as it will help cover A LOT of your weaknesses while also helping you wall those taunters that own your team

As you should know, trying to build a hail team in UU is quite difficult as you lose the option of Abomasnow (which you replaced with Snover) and Mamoswine. You obviously chose Snover because of Snow Warning, and although it is strategical, it will be hard to find any more uses for it as a battle progresses.

Walrein is a good staller, and you're using good moves to complement its walling capabilities, but be wary of Houndoom, as those things will have no trouble setting up on your Walrein, and once that is accomplished, they'll basically run through your team.
 
I like your team and tried to post earlier, but I got logged out while typing.
It does have it's faults which may or may not have been pointed out by brandonthebeast. I forget much of what I had said. However, it is good and follow some of his tips.

Also, your Dusclops's name, Einherjar, reminds me of a loot item in Final Fantasy XII called Einherjarium. It was called the cloud stone because it was used by people to get from land to the area where the god's lived. That is probably a poor description.
 
Ah, the Einherjar were the ghosts of dead warriors that were sent to Odin to prepare for Ragnarok. They used to battle every day, and be revived the next, only to battle again.
 
I think Snover is kinda wasteful the way you're using it at the moment. I reckon you should bulk it up a bit so it can act as a back-up Raikou check, as Clefable or Umbreon or whatever you use as a special wall won't always be able to cut it. Try out something like this:

Snover@Leftovers
Snow Warning
Careful
160 HP / 96 Atk / 252 SpD
~ Ice Shard
~ Wood Hammer
~ Leech Seed
~ Protect

With this set you can tank most Raikous quite well, provided they don't run Signal Beam or HP Fire, which are both rare. You also get to switch in on bulky Waters (or Water types in general) with greater safety, which can be invaluable against Rain teams in particular. You might even be able to take a hit from a Feraligatr that has set up and Wood Hammer back.

Snover has more use than you might think with its unique typing. I certainly wouldn't waste it as a Sash suicider.
 
I think Snover is kinda wasteful the way you're using it at the moment. I reckon you should bulk it up a bit so it can act as a back-up Raikou check, as Clefable or Umbreon or whatever you use as a special wall won't always be able to cut it. Try out something like this:

Snover@Leftovers
Snow Warning
Careful
160 HP / 96 Atk / 252 SpD
~ Ice Shard
~ Wood Hammer
~ Leech Seed
~ Protect

With this set you can tank most Raikous quite well, provided they don't run Signal Beam or HP Fire, which are both rare. You also get to switch in on bulky Waters (or Water types in general) with greater safety, which can be invaluable against Rain teams in particular. You might even be able to take a hit from a Feraligatr that has set up and Wood Hammer back.

Snover has more use than you might think with its unique typing. I certainly wouldn't waste it as a Sash suicider.

I would not recommend trying to use Wood Hammer to hit Rain teams. The recoil will probably KO Snover if it's taken prior damage and/or SR is up, and once Snover is gone you have no way to bring the Hail back to combat the Rain.

Substitute might be worth it on a defensive Snover to try some stalling with Substitute, Protect, Leech Seed and Leftovers, but Snover is so frail that all of its Substitutes will be broken with a single hit from almost anything. Still, that's probably the best Snover set, and it might be able to stall out Raikou (doubt it, but maybe) and can be at least a little bit of a threat if it can set up against something like Spiritomb that can't do much to it.

Snover@Leftovers
Snow Warning
Careful
160 HP / 96 Def / 252 SpD
~ Ice Shard
~ Substitute
~ Leech Seed
~ Protect

BurtonEarny's Snover designed to beat lead Froslass is probably useful as well.
 
Ice Shard isn't breaking Raikou's subs anytime soon, so you need to at least go with Seed Bomb in order to have a chance of dealing with it. The idea with Wood Hammer is not to mindlessly spam it, but to use it in combination with Leech Seed and Protect. Snover is weak and needs all the power it can get, and a set with Leech seed allows it to overcome the recoil somewhat.

Anyway, if going with a SubSeed set, those Defense EVs are better placed in Speed to outrun Chansey / Registeel / Donphan etc, all of whom can then be stalled easily.
 
All these suggestions are good, but it seems I have to build this from the ground up. The Spike/SR strategy doesn't work nearly well enough. I'm probably going to rebuild it with a Toxic Spikes strategy with a lot of things packing Earthquake. The poisons coming in to absorb the spikes will get smashed by EQ as well as Steels. Stallrein will either be dropped or see a huge overhaul.
 
Sorry for Double-posting, but this is a MASSIVE overhaul of the team. Completely new strategy and level of play involved. Have at 'er!
 
Back
Top