UU Hail Team
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Snover (M) @ Focus Sash
Ability: Snow Warning
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Toxic
- Protect
- Leech Seed
Snover pretty much just shows up for a quick appearance, then switches into whatever makes sense. All the moves here are pure Utility. Leech Seed and Toxic for walls, Protect for some stall damage, and Ice Shard for a revenge killing finisher. His pitiful stats make me want to cut him, if not for his spectacular ability, Snow Warning.
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Nidoqueen (F) @ Black Sludge
Ability: Poison Point
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Blizzard
- Earthquake
- Toxic Spikes
- Roar
Nidoqueen is in here for a few reasons. She laws down Toxic Spikes, which is incredibly handy for stalling out, which this team does a lot. She's got enough defenses, and good typing to take a lot of the common sweepers, where she proceeds to roar them out for Toxic Spikes abuse. If I smell an incoming Poison type, I'll drop an EQ, which is an OHKO most of the time.
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Quagsire (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Recover
- Encore
- Counter
- Earthquake
Quagsire is in here replacing Omastar as my Fire absorber, but with a lack of Fighting weakness, which my team was sporting. This Quagsire is just bulky enough to take a few hits, annoy with Encore, then either switch out to an appropriate counter or Counter for a big KO. EQ as a good STAB move, and Water Absorb to help me completely wall most Aqua Jet users and rain teams.
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Glalie (M) @ Leftovers
Ability: Ice Body
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Blizzard
- Taunt
- Substitute
- Protect
Glalie is replacing Stallrein in here as my main staller, mostly because I'll have less weaknesses to deal with, plus a very useful move: taunt. Taunt messes up walls, as Glalie proceeds to wall them back. Sub/Protect stops most of everything coming at me, and Blizzard for a big STABber.
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Swellow (M) @ Toxic Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Facade
- Protect
- Pursuit
Swellow came in because of my team's weakness to fighting. The moveset is almost pure utility, Pursuit to KO non-prio users that'll be KO's by U-turn. U-turn is for safer switch-ins, and Facade for a MASSIVE STAB move.
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Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/220 Def/32 Spd
Timid nature (+Spd, -Atk)
- Blizzard
- Thunder Wave
- Substitute
- Protect
Realizing my massive weakness to Fighting, I decided to add Glalie's little sister, Froslass. As suggested by Burton, I'm running a Bulky build, which will allow me to Spin Block, Stall, as well as hit pretty heavy with a STABbed no-miss Blizzard. Snow Cloak adds some silly haxxy stuff. Right now, my opponent will be at 80% accuracy, but Brightpowder will turn it into 70% (4/5 * 7/8 = 28/40). Is it more worth it to run Brightpowder or Lefties in this case? Toxic has been dropped for Thunder Wave to cripple 90% of Froslass's switch-ins. Once they're slower, I can easily wear them down with combo'd Blizzards and residual hail damage.
Overview:
This team I'm finding very versatile with what it can do. I'm able to switch back and forth between stalling and aggressive play extremely easily. Type coverage seems decent, although not as good as it could be.