Without getting into a deep confusing thought of mine, I've really grown a liking to Feraligatr and want to use him in a team. He's bulky, can be pretty quick, but he can't do it alone. I'd love some help trying to balance the team to work great with him and am open to all suggestions besides removing him. So far this is what I've been playing with and have won and loss an equal amount. Shiftry has been putting in the least amount of work while Hypnosis on Crobat is really a hit or miss. Will gladly appreciate the feedback.
Feraligatr@ Life Orb
Torrent
252 Atk/252Spe/4 HP
Dragon Dance
Waterfall
Ice Punch
EQ
Gatr is of course my main physical sweeper and set up, although it isn't the key to him; I just want to use him. The essential reason I'm making the team to begin with.
Houndoom@ Houndoomite
Flash Fire
252 SpA/252 Spe/ 4 Hp
Fire Blast
Dark Pulse
Solar Beam
Sunny Day
Is the slot for the mega pokemon fitting the FWG core I wanted to do for a pretty balanced team. Flash Fire to absorb incoming fire attacks towards my grass type, while giving me the boost for my special attacker to run through. The last move was rough because setting up isn't something I look to do and easily make mistakes trying to do it, but I chose Sunny day because it helps Mega with Solar Power + adds to Shiftry.
Shiftry@ Life Orb
Chlorophyll
252 SpA/ 252 Spe/ 4 SpD
Dark Pulse
Focus Blast
Solar Beam
Extrasensory
The Grass part of the core. I like the shogun look he has, and with Chlorophyll his speed is doubled in the sun to help outspeed and sweep other pokes. Personally, I'm not a fan of weather at all and usually only use it if I have to.
Florges@ Leftovers
Flower Veil
152 SpD/ 104 SpA/ 252 Hp
Aromatherapy
Moonblast
Energy Ball
Toxic
I love Florges as a special wall. She has so much bulk in that stat and is a fairy. Steel and Poison surprises ruin her day, but for the most part she does her job and takes special hits just fine. I decided not to do 252/252 because with her Sp D already being over 400 I figured putting some other EV's into Sp Attack to help her hit harder would be better. I thought of putting them in Def, but didn't see a big difference.
Donphan@ Leftovers
Sturdy
252 Hp/ 252 Def/ 4 Atk
Stealth Rock
Rapid Spin
EQ
Stone Edge
Nothing special here. Physical wall, rocks, and spinner. Typical Donphan.
Crobat@ Black Sludge
Infiltrator
252 Spe/ 160 Hp/ 96 Atk
Brave Bird
Cross Poison
Hypnosis
U-turn
More like a filler slot and a poison type to hit fairies with the stab. Flying adds to the fact I can dodge EQ's or other ground moves if I know they're coming, and U-turn to scout. I'm not feeling U-turn too much though as I think Roost would be a better option.
Feraligatr@ Life Orb
Torrent
252 Atk/252Spe/4 HP
Dragon Dance
Waterfall
Ice Punch
EQ
Gatr is of course my main physical sweeper and set up, although it isn't the key to him; I just want to use him. The essential reason I'm making the team to begin with.
Houndoom@ Houndoomite
Flash Fire
252 SpA/252 Spe/ 4 Hp
Fire Blast
Dark Pulse
Solar Beam
Sunny Day
Is the slot for the mega pokemon fitting the FWG core I wanted to do for a pretty balanced team. Flash Fire to absorb incoming fire attacks towards my grass type, while giving me the boost for my special attacker to run through. The last move was rough because setting up isn't something I look to do and easily make mistakes trying to do it, but I chose Sunny day because it helps Mega with Solar Power + adds to Shiftry.
Shiftry@ Life Orb
Chlorophyll
252 SpA/ 252 Spe/ 4 SpD
Dark Pulse
Focus Blast
Solar Beam
Extrasensory
The Grass part of the core. I like the shogun look he has, and with Chlorophyll his speed is doubled in the sun to help outspeed and sweep other pokes. Personally, I'm not a fan of weather at all and usually only use it if I have to.
Florges@ Leftovers
Flower Veil
152 SpD/ 104 SpA/ 252 Hp
Aromatherapy
Moonblast
Energy Ball
Toxic
I love Florges as a special wall. She has so much bulk in that stat and is a fairy. Steel and Poison surprises ruin her day, but for the most part she does her job and takes special hits just fine. I decided not to do 252/252 because with her Sp D already being over 400 I figured putting some other EV's into Sp Attack to help her hit harder would be better. I thought of putting them in Def, but didn't see a big difference.
Donphan@ Leftovers
Sturdy
252 Hp/ 252 Def/ 4 Atk
Stealth Rock
Rapid Spin
EQ
Stone Edge
Nothing special here. Physical wall, rocks, and spinner. Typical Donphan.
Crobat@ Black Sludge
Infiltrator
252 Spe/ 160 Hp/ 96 Atk
Brave Bird
Cross Poison
Hypnosis
U-turn
More like a filler slot and a poison type to hit fairies with the stab. Flying adds to the fact I can dodge EQ's or other ground moves if I know they're coming, and U-turn to scout. I'm not feeling U-turn too much though as I think Roost would be a better option.
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