UU is Underestimated

Hello Smogon. I've been trying to create my first team of some of my favourite poks for competitive battling, but since I'm a little unexperienced, every bit of advice is welcome.
This team is designed to compete in the UU tier.

Shiftry
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Naive (-sp.def, +speed) @ life orb
Chlorophyll
EV's: 252 atk/4 def/252 speed
Fake out/Seed Bomb/Sucker Punch/Brick Break

This guy acts like an anti-lead. Start of with a fake out and try to do as much damage as possible or either switch out to one of my walls (especially when there is a U-turn coming) to kick in later. I chose Brick Break over Leaf Storm to be able to do damage to steel types who would otherwise wall me completely.

Steelix
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Jolly (-sp.att, +speed) @ leftovers
Sturdy
EV's: 252 HP/4 att/252 sp.def
Stealth rock/Stone edge/Earthquake/Roar

Standard (physical) wall. Find a appropriate time to switch in and lay down stealth rocks. Since there is no real att. investment, damage from the entry hazards become this guy's main selling point, so I run roar to force switch outs. Nature Jolly seems odd, but I wanted my steelix to outrun the other steelix from the UU environment.

Muk
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Relaxed (-speed, +def) @ black sludge
Sticky Hold
EV's: 252 HP/4 att/252 sp.def
Curse/Poison Jab/Ice Punch/Shadow Punch

My special wall and toxic spikes absorber. Since toxic spikes are a real pain in the ass, I definitely wanted a poison type in this team. Once he's switched in, he sets up curses and deals damage. I had to choose between brick break (for steel types who now wall me) or Ice punch for coverage. As you see, I chose the latter. Shadow punch is for more power over Shadow sneak (although no priority).

Feraligatr
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Adamant (-sp.att, +Att) @ muscle band
Torrent
EV's: 148 HP/200 Att/52 Def/108 Speed
Sword Dance/Waterfall/Ice Punch/Superpower

My powerhouse. Set up sword dance and start rampaging. Rather then to rely on Return, I prefer Superpower which is more effective against defensive steeltypes and is rarely expected and Ice punch for coverage against grasstypes. The EV spread is to add more bulk.

Lapras
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Calm (-Att, +Sp.def) @ Choice specs
Water absorb
EV's: Def 144/Sp.att 252/Sp.def 112
Surf/Ice Beam/Thunderbolt/Signal Beam

Something I wanted to test out, the UU variant of Choice specs Vaporeon. With her huge HP and extra bulk through EV's, Lapras can take a hit and deliver one hell of a hit back. Always nice when you switch into watertype attacks to recover stealth rock damage. Signal beam is here to have something against the ever annoying Ludicolo, who would otherwise wall lapras.

Manectric
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Hasty (-Def, +Speed) @ Choice scarf
Static
EV's: 252 Sp.att/4 Sp.def/252 Speed
Discharge/Flamethrower/Hidden power (grass)/Signal Beam

My revenge killer. With choice scarf and speed boosting nature, this guy can even outrun adamant Gyarados after 2 dragon dances (in the OU environment). With HP grass, poks like Swampert or Quagsire have to think twice before switching in. Discharge is here for the extra hax chances, since Lapras and Feraligatr can use a speedcrippled opponent, and Signal beam again for Ludicolo or special bulky psychic types like Espeon or Alakazam.


Any advice/criticism is welcome, but do be gentle :) I'm rather concerned about the fact that I have only two fast poks, but I don't know where to adapt this team. Perhaps Aqua Jet for Feraligatr, but instead of which move then?

Thx in advance
 
Overall, a nice UU team, but I have a few suggestions.

First off (and probably most importantly), Feraligatr is much better with Dragon Dance. Like you mentioned, Aqua Jet is needed on SD sets to pick off faster foes, but with Dragon Dance speed is less of an issue. It's worth noting that a +1 Waterfall is more powerful than a +2 Aqua Jet. Especially on a team with Speed issues, Dragon Dance is a must. I'd think twice about Superpower, too. The Attack drop kind of defeats the purpose of a setup pokemon, and the defense drop leaves him open to revenge killing. If you're that worried about Steel-types, I'd use Earthquake. However, STAB +1 Waterfall should fell most Steels you face, and Return provides better neutral coverage than either EQ or Superpower. Life Orb, despite the annoying recoil, is also probably the better item choice. If you can't handle the recoil, Mystic Water is an alternative item choice to consider, giving a greater boost to your Water-type STAB than muscle band at the cost of the boost to coverage moves.

Shiftry, While an interesting choice, really struggles outside of sun. It's neither fast nor strong enough without the Chlorophyll boost, and is outclassed by too many other anti-leads, in particular Ambipomb. Speaking of Ambipomb, he's a great replacement, boasting STAB technician Fake Out, monstrous speed (helping with your speed problems), and U-Turn for scouting.

Third, let me open by saying Muk is one of my favorite pokemon (so underrated) That said, your moveset could use a bit of work. The only reason people use Shadow Sneak on Muk is for priority. Don't use Shadow Punch; Ghost-Type coverage kind of sucks, and almost every Psychic outspeeds Muk anyways. Go with Shadow Sneak for the guaranteed priority hit on Psychic-types, or go with Fire Punch/Brick Break. Poison Jab is also kind of unecessary. Poison is just a horrible attacking type, and Poison Jab doesn't have the power to to justify its use. If you really want poison STAB, go with Gunk Shot for the extra power; but I recommend going for another coverage move, such as one of the elemental punches. If you really want to mix it up, Focus Punch Muk can be quite a surprise for Steel and Rock switch-ins.

Fourth, I'd give Manectric Switcheroo over Signal Beam. Flamethrower should handle grass-types besides Ludicolo, and Lapras can already kinda/sorta check him with a Signal beam of its own (Not to mention that Ludicolo in the rain outspeeds and OHKOs Scarf Manectric anyways). In exchange for the loss of coverage, Manectric gains the ability to cripple opposing walls such as Chansey with a Choice Scarf.

Last, some of your natures make no sense. Why use Hasty over timid on Manectric? You might as well lower his unused attack stat instead of the more important defense. If you keep Shiftry, use Jolly for the same reason. Your Steelix will probably outrun most opposing Steelix regardless of nature, as most go with 0 IVs, 0 EVs, and a detrimental nature to power up Gyro Ball. Impish is a much better choice to boost his mammoth defense. I'll give you the benefit of the doubt on Muk because the lower speed could help him outspeed opposing Trick Room teams after a Curse or two. If you keep Relaxed then, you should use 0 IVs. However, Calm or Impish is probably still a better choice.

Nice team, and good luck!
 
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