Hello Smogon. I've been trying to create my first team of some of my favourite poks for competitive battling, but since I'm a little unexperienced, every bit of advice is welcome.
This team is designed to compete in the UU tier.
Shiftry
Naive (-sp.def, +speed) @ life orb
Chlorophyll
EV's: 252 atk/4 def/252 speed
Fake out/Seed Bomb/Sucker Punch/Brick Break
This guy acts like an anti-lead. Start of with a fake out and try to do as much damage as possible or either switch out to one of my walls (especially when there is a U-turn coming) to kick in later. I chose Brick Break over Leaf Storm to be able to do damage to steel types who would otherwise wall me completely.
Steelix
Jolly (-sp.att, +speed) @ leftovers
Sturdy
EV's: 252 HP/4 att/252 sp.def
Stealth rock/Stone edge/Earthquake/Roar
Standard (physical) wall. Find a appropriate time to switch in and lay down stealth rocks. Since there is no real att. investment, damage from the entry hazards become this guy's main selling point, so I run roar to force switch outs. Nature Jolly seems odd, but I wanted my steelix to outrun the other steelix from the UU environment.
Muk
Relaxed (-speed, +def) @ black sludge
Sticky Hold
EV's: 252 HP/4 att/252 sp.def
Curse/Poison Jab/Ice Punch/Shadow Punch
My special wall and toxic spikes absorber. Since toxic spikes are a real pain in the ass, I definitely wanted a poison type in this team. Once he's switched in, he sets up curses and deals damage. I had to choose between brick break (for steel types who now wall me) or Ice punch for coverage. As you see, I chose the latter. Shadow punch is for more power over Shadow sneak (although no priority).
Feraligatr
Adamant (-sp.att, +Att) @ muscle band
Torrent
EV's: 148 HP/200 Att/52 Def/108 Speed
Sword Dance/Waterfall/Ice Punch/Superpower
My powerhouse. Set up sword dance and start rampaging. Rather then to rely on Return, I prefer Superpower which is more effective against defensive steeltypes and is rarely expected and Ice punch for coverage against grasstypes. The EV spread is to add more bulk.
Lapras
Calm (-Att, +Sp.def) @ Choice specs
Water absorb
EV's: Def 144/Sp.att 252/Sp.def 112
Surf/Ice Beam/Thunderbolt/Signal Beam
Something I wanted to test out, the UU variant of Choice specs Vaporeon. With her huge HP and extra bulk through EV's, Lapras can take a hit and deliver one hell of a hit back. Always nice when you switch into watertype attacks to recover stealth rock damage. Signal beam is here to have something against the ever annoying Ludicolo, who would otherwise wall lapras.
Manectric
Hasty (-Def, +Speed) @ Choice scarf
Static
EV's: 252 Sp.att/4 Sp.def/252 Speed
Discharge/Flamethrower/Hidden power (grass)/Signal Beam
My revenge killer. With choice scarf and speed boosting nature, this guy can even outrun adamant Gyarados after 2 dragon dances (in the OU environment). With HP grass, poks like Swampert or Quagsire have to think twice before switching in. Discharge is here for the extra hax chances, since Lapras and Feraligatr can use a speedcrippled opponent, and Signal beam again for Ludicolo or special bulky psychic types like Espeon or Alakazam.
Any advice/criticism is welcome, but do be gentle :) I'm rather concerned about the fact that I have only two fast poks, but I don't know where to adapt this team. Perhaps Aqua Jet for Feraligatr, but instead of which move then?
Thx in advance
This team is designed to compete in the UU tier.
Shiftry
Naive (-sp.def, +speed) @ life orb
Chlorophyll
EV's: 252 atk/4 def/252 speed
Fake out/Seed Bomb/Sucker Punch/Brick Break
This guy acts like an anti-lead. Start of with a fake out and try to do as much damage as possible or either switch out to one of my walls (especially when there is a U-turn coming) to kick in later. I chose Brick Break over Leaf Storm to be able to do damage to steel types who would otherwise wall me completely.
Steelix
Jolly (-sp.att, +speed) @ leftovers
Sturdy
EV's: 252 HP/4 att/252 sp.def
Stealth rock/Stone edge/Earthquake/Roar
Standard (physical) wall. Find a appropriate time to switch in and lay down stealth rocks. Since there is no real att. investment, damage from the entry hazards become this guy's main selling point, so I run roar to force switch outs. Nature Jolly seems odd, but I wanted my steelix to outrun the other steelix from the UU environment.
Muk
Relaxed (-speed, +def) @ black sludge
Sticky Hold
EV's: 252 HP/4 att/252 sp.def
Curse/Poison Jab/Ice Punch/Shadow Punch
My special wall and toxic spikes absorber. Since toxic spikes are a real pain in the ass, I definitely wanted a poison type in this team. Once he's switched in, he sets up curses and deals damage. I had to choose between brick break (for steel types who now wall me) or Ice punch for coverage. As you see, I chose the latter. Shadow punch is for more power over Shadow sneak (although no priority).
Feraligatr
Adamant (-sp.att, +Att) @ muscle band
Torrent
EV's: 148 HP/200 Att/52 Def/108 Speed
Sword Dance/Waterfall/Ice Punch/Superpower
My powerhouse. Set up sword dance and start rampaging. Rather then to rely on Return, I prefer Superpower which is more effective against defensive steeltypes and is rarely expected and Ice punch for coverage against grasstypes. The EV spread is to add more bulk.
Lapras
Calm (-Att, +Sp.def) @ Choice specs
Water absorb
EV's: Def 144/Sp.att 252/Sp.def 112
Surf/Ice Beam/Thunderbolt/Signal Beam
Something I wanted to test out, the UU variant of Choice specs Vaporeon. With her huge HP and extra bulk through EV's, Lapras can take a hit and deliver one hell of a hit back. Always nice when you switch into watertype attacks to recover stealth rock damage. Signal beam is here to have something against the ever annoying Ludicolo, who would otherwise wall lapras.
Manectric
Hasty (-Def, +Speed) @ Choice scarf
Static
EV's: 252 Sp.att/4 Sp.def/252 Speed
Discharge/Flamethrower/Hidden power (grass)/Signal Beam
My revenge killer. With choice scarf and speed boosting nature, this guy can even outrun adamant Gyarados after 2 dragon dances (in the OU environment). With HP grass, poks like Swampert or Quagsire have to think twice before switching in. Discharge is here for the extra hax chances, since Lapras and Feraligatr can use a speedcrippled opponent, and Signal beam again for Ludicolo or special bulky psychic types like Espeon or Alakazam.
Any advice/criticism is welcome, but do be gentle :) I'm rather concerned about the fact that I have only two fast poks, but I don't know where to adapt this team. Perhaps Aqua Jet for Feraligatr, but instead of which move then?
Thx in advance