Project UU Matchmaking v2 [Round 1 - Bisharp]

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approved by A Cake Wearing A Hat
hosted by Sickist and Lilburr
op probably ripped from v1
thanks to lyd for the first version!


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Thanks to Fusion Flare for the amazing banner!

UnderUsed Matchmaking [v2]
Rules:
  • Every round, a Pokémon will be picked as a subject, and users should nominate the best teammates for said Pokémon.
  • You must include a set of your teammate as well as a description explaining why it's a good teammate.
  • Preferably have your Pokémon be ranked in the Viability Rankings thread, but exceptions are allowed within reason.
  • You are allowed to reserve a Pokémon, but only for 24 hours.
  • Valid submissions will be handpicked by the hosts and added to an archive.
  • Participants have 5 days to submit a teammate before the next round begins.
This round's pokemon:
bisharp.gif
 
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Round 1: Bisharp
:ss/bisharp:
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Bisharp is the newest addition to UU and with it comes the tier's strongest Knock Off, a powerful STAB Iron Head to main Fairies like Galarian Weezing and Hatterene, and a powerful priority move in Sucker Punch. It's not infallible though, and there are certainly some Pokemon that can make Bisharp's job a lot easier. What will you pair with it?
Submissions are due Wednesday, August 12th.
 
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Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hydro Pump
- Rapid Spin
- Thunderbolt

Starmie tends to have solid synergy with Bisharp. It can beat the Fighting-types like Cobalion that give Bisharp trouble and often finds itself as a emergency spinner for the spikestacks/webs Bisharp thrives on. It can also check stuff like non scarf Krook and bulky Grounds Bisharp needs to boost to get past.
 
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:sm/araquanid:
Araquanid @ Heavy-Duty Boots
Ability: Water Bubble
EVs: 88 HP / 252 SpA / 168 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Icy Wind
- Toxic

Not only does it provide the webs needed for Bisharp to outspeed threats, this special attacking variant nails Skarmory, which needs multiple boosts to bypass it and Druddigon, who annoys Bisharp to no end with constant chip. It also has a weirdly good defensive typing, being able to switch in ground, fire and fighting moves Bisharp draws in.
 
:sm/mimikyu:
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Mimikyu serves as the perfect complement to Bisharp, as together they can pressure physical walls super easily and block every form of hazard removal. Additionally, the combination of these two can make it almost impossible for frail wallbreakers to make an impact on the game between double priority and Disguise.
 
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