Hello everyone :)
So, this is week 5 of the UU Monotype Challenge, and this week was really fun. Normal Monotype exceeded my expectations, and I was able to create a really fun team with some seriously cool stuff in it that didn't topple bug as the best, but got pretty close. Overall, this week was pretty fun to do. Sorry about the delay in the release of this one, forums and stuff :3
So, unfortunately, I have to redo, like, everything because I can't edit my threads anymore. Some of the formatting might be different from the weeks before, so you'll just have to live with that =(
The Stats:
Alt: Kitten Normal 4
Overall W/L: 75/25
W/L Ratio: 3.00 = nice ^_^'
ACRE: 1789
GXE: 80
Glicko2: 1855±47
Average W/L Ratio: 2.85
Average ACRE: 1777
Average Glicko2: 1829±46
Current "best" Monotype: Bug
Total W/L Ratio: 365.5/135.5
Challenge Percent Complete = 29.4%
The Meat
~~Teambuilding Process~~
The teambuilding process for this team was fairly straightforward. Normal type doesn't have a whole ton of viable options, but there's definitely a different couple of ways I could go. I ended up adding another layer of complexity to the whole monotype thing by attempting to make a really good trick room team out of it.
The inspiration for the trick room team was a really cool smeargle set I saw for trick room teams that I desperately wanted to use.

For a dedicated Trick Room team, I knew that I needed more than one Trick Room user, so I decided to use something that I knew could perform well under Trick Room and had used before - Porygon2.


I next started filling it in with some Trick Room attackers. The first poke, something I'd never seen before in Trick Room, was Snorlax, a poke I've actually never used competitively (I know, I really should), and was happy to finally try out.



I decided to choose a wild card then. The first and most obvious choice that came to mind was Cofagrigus - it could set up trick room, was a good OTR poke, and was immune to fighting.




The next poke I chose was a poke I hadn't experimented much with, but seemed good on paper. I decided on a Scarf Meloetta to be able to deal some damage when Trick Room wasn't in effect and help me deal with Fighting Types a bit better.





The final original member of my team was something I had absolutely no experience with and had basically never seen in UU. That said, I was ridiculously excited about its potential ;) All the way from NU, please welcome Ursaring :D






So I started to test the team. It worked pretty well, but I couldn't help feeling that certain members of the team just weren't pulling their weight. The first to go was Meloetta, who just didn't fit with the overall Trick Room vibe - I realized that the fact that the team was dependent on trick room wasn't necessarily a bad thing. I added a Trick Room Porygon-Z.






I wasn't very happy with OTR Cofag either. Everything else was just so strong, and it seemed like it was wasting Trick Room turns more than anything else. I tried a poke that I'd previously fallen in love with - TR Victini.






Finally, Porygon-Z didn't seem to be holding his weight very well. I noticed that Meloetta actually learned Trick Room, so I changed her into a bulky attacker and pivot with Trick Room






So there we go! I created a team that I was really happy about, and the ladder was pretty happy about it too. On to the analysis :)
Team Analysis



Iminyourcloset - Smeargle @ Focus Sash
Level 1
Trait: Own Tempo
EVs: sort of irrelevant
Serious Nature- Endeavor
- Dragon Rage
- Spore
- Trick Room
Holy shit, this thing is an absolute monster. The basic idea of how it works is something like this: it Trick Rooms on Turn 1 as it's brought down to its sash. It outspeeds everything and puts something to sleep. It then proceeds to knock them down to a point where Dragon Rage will kill with Endeavor. At this point, it has one turn of TR left, letting it Spore - TR - Endeavor - repeat if it gets enough turns of sleep. This is usually the way I use it without fail against less experienced players, but if I get the feeling that someone knows what they're doing, I'll just TR Turn 1 and then just Endeavor and bring in Ursaring to utilize the most turns of Trick Room that I can. Overall, just a really awesome poke that I basically built this team because of.



Unitas - Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP/252 SpA/4 SpD - 0 Atk IVs, 0 Speed IVs
Quiet Nature
- Tri Attack
- Thunderbolt
- Recover
- Trick Room
Porygon2 is an amazing pokemon as well as an amazing tank. It can survive a CC from heracross with ease at +0, and then return fire by Trick Rooming and firing off a powerful Tri Attack. Not only is it ridiculously powerful, it also has amazing bulk, and can survive for quite a while with Recover. Porygon2 has the remarkable quality of serving two roles on my team in that sense, as well as supporting the main sweepers of the team with Trick Room. If you aren't using Porygon2 on a trick room team, you're doing it very, very wrong.



patrick11756- Snorlax @ Choice Band
Trait: Thick Fat
EVs: 252 HP/252 Atk/4 SpD - 0 Speed IVs
Adamant Nature
- Return
- Earthquake
- Crunch
- SelfDestruct
Snorlax represents the first of my two main physical sweepers. It is an amazing poke banded, as it can take tons of special hits as well as deal surprisingly strong blows with very good coverage moves. In Trick Room, it excels even further, becoming not only incredibly powerful and bulky but also gaining godly speed. Return was chosen over Body Slam because I don't want things to be paralyzed, as they'd outspeed me. Earthquake and Crunch are the preferred coverage moves - I might change EQ for Fire Punch to deal with Bronzong better, but Victini can usually get rid of it pretty handily. Finally, SelfDestruct is a little weird, but it allows me to eliminate major threats (e.g. +1 Curselax) by blowing the living daylights out of literally everything. Furthermore, it lets me take advantage of the rest of my trick room turns with something that can perhaps take advantage of them better, as well as just maintaining momentum overall. I don't use it every game, certainly, but it definitely can come into play.



qSeasons<3- Ursaring @ Flame Orb
Trait: Guts
EVs: 252 HP/252 Atk/4 SpD
Adamant Nature
- Facade
- Hammer Arm
- Crunch
- Protect
So, um. At this point, you're probably wondering why the fuck I'm using an Ursaring on a UU team. I guess the real reason is something to do with the folllowing... base 135 Atk base 140 stab guts boosted facade :D
In other words, everything dies. Ursaring is an absolute beast with guts - the set in NU is known as "Village Crusher" on the calculator. Doing a quick 1VA calculation, we see that the following Pokemon can not be 2HKOd by Ursaring.
Bronzong (UU Tank)
Dusclops (UU Curse)
Hmm, where's the rest of my list? It must have gotten stuck in the printe....OH WAIT NO THATS THE WHOLE LIST HOLY SHIT.
Fangasms aside, Ursaring is basically the best thing ever in Trick Room. It's worth noting that the two things that can even survive 2 hits from Ursa can't really do shit in return. Gyro Ball won't do anything, Status is irrelevant, and yeah. It isn't too frail either - because there's no speed investment necessary, the full HP investment lets it take most hits and return with an OHKO. It basically slaughters every single HO team in existence if backed by Trick Room, and can deal some significant damage even without. I didn't min out its speed because it allows me to outspeed some significant things outside of trick room, most notably standard Machamp, who otherwise can be a bit of a bitch. Basically, this thing is just good all around, and is seriously underrated. MVP for sure - I sometimes feel like this team is just things to set up trick room and Ursaring to kill everything ^_^'



Othesemo- Meloetta @ Mind Plate
Trait: Serene Grace
EVs: 252 HP/100 Def/156 SpA - 0 Speed IVs
Quiet Nature
- Psychic
- Trick Room
- Focus Blast
- U-turn
This Meloetta is a bit of an oddity, really, but it does its job very well. It's primary purpose is actually to set up Trick Room, at that point, it can use U-turn to get out of there. After min IVs, it has middling speed, which is nice, as it allows me to U-turn out against slow tanks, take the damage as they move first, and get into one of my sweepers. The EVs are a custom build in order to allow me to always live an LO HJK from Mienshao after Stealth Rock. Finally, I chose Mind Plate as I really didn't know what else to give it, and it gives Meloetta some nice power boost for Psychic. Furthermore, it lets me bluff the choice. I've considered and tried focus sash in its slot, but hazards are up in too many games for it to be much use, and I usually bring this thing in more than once.
Other than that, Psychic is for the reliable special stab and Focus Blast is for the coverage on things like Umbreon. Even without max investment, it can still tear some sizable chunks through teams, even though its main objective is to keep the momentum going and provide an emergency check against threatening pokes.



ben gay- Victini @ Life Orb
Trait: Victory Star
EVs: 252 HP/252 Atk/4 SpA - 0 Speed IVs
Brave Nature
- Grass Knot
- Trick Room
- V-Create
- Bolt Strike
This thing is an absolute beast in Trick Room. The basic concept of the set is that you set up Trick Room and then proceed to V-Create spam, using the -Speed drops to your advantage as you proceed to outspeed and destroy everything in the tier. Bulky waters are dealt with by Bolt Strike or Grass Knot, and Rhyperior and Swampert are lightly demolished with a cute little Grass Knot. (Everyone knows that if you tie a knot with grass around a giant creature made of rock, it'll just straight up implode. Derr.)
TR Victini isn't just good on paper, it's also very nice for this team. Not only does it provide a key resistance to Fighting, but it can offer Trick Room support for the other sweepers as well. It also can take a couple hits, given that it has full HP investment as it doesn't need to run Speed. Overall, a really solid poke that more people should use. (Good thing I got it in before the suspect ._.")
Conclusion :)
So yeah :) This team worked really, really well and was overall just tons of fun to make and create. One of the reasons why it did work so well, and why Trick Room teams in general are pretty cool, is that everything gets to be a bulky attacker even if it isn't meant to be. With bulk investment, things like Meloetta, Victini, and Ursaring transform from being frail but fast attackers into bulky and extremely powerful monsters.
Here's a replay of how this team works - I didn't get to fully showcase Ursaring's ownage because of a bad prediction, but it highlights the role that all of the pokes on this team play in an average battle. Also, I realized after I'd done all my testing that I didn't have any good replays, so that's why it's on my main account ;3.
I'm not going to create a full threat list for this team, because it's pretty obvious. I really don't have any gaping weaknesses except for Fighting Types, and that's the one thing that I really do have trouble with. Mienshao and Machamp are less of an issue, as both Meloetta and Victini can deal with them more readily. However, Heracross can be a major pain to this team if the opponent is smart and puts it in the field against a weakened member of the team when trick room isn't up. I have to play very carefully and make sure I don't open myself up for a sweep, and keeping Victini at high health is a must.
Other than that, I'm really interested in your guys' feedback. I know this installment of the Monotype challenge wasn't quite as flashy as others have been, but I decided to just keep it to what it really should be - an RMT. Thanks for reading =)
~~Kitten Milk/Pleasure Kitten :)