Project UU Next Best Thing Crown Tundra Edition: Week 52: Slowking | Voting Phase

Specs Victini

1613723568272.png


Victini @ Choice Specs
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Blue Flare
- Expanding Force / Psychic / Psyshock
- Energy Ball

Coming from a base 100 stat, Specs is certainly viable. Less common than its physical, and even mixed, attacking counterparts, you will have the element of surprise. Blue Flare is there as the powerful STAB move, along with that chance to burn. The 2nd STAB move is down to preference between Psychic or Psyshock, or even Expanding Force if you'd like to abuse Psychic Terrain. And finally Energy Ball rounds out the coverage, allowing you to hit those Waters, that would switch-in relatively easily, for super-effective damage.
 
Too bad that we have to choose only one set...

Trick + Flame Orb Victini

Victini @ Flame Orb
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Psychic
- Trick
- U-turn


Without Z-crystals and Megastones around, Trick has become one of the most annoying strategies to face because you can't really predict it.
Flame Orb is really powerful because it will be hidden (due to Victini's Fire type) until it is too late for the opponen't threats. Burn will cut the
Atk of the opposing Victini's check while dealing chip damage.
All the items are welcome on Victini except for Black Sludge.

Blue Flare + Psychic is the dual STAB combo while U-turn is here to keep the momentum.

A way to deal properly with bulky Waters and Grounds is mandatory although the latter threats are badly injured by a well-timed "Trick==>Flame Orb".
 
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Sunny Day
:ss/victini:
Victini @ Heat Rock / Heavy-Duty Boots
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sunny Day
- Solar Beam
- Blue Flare
- U-turn

Victini’s decent speed and bulk makes it a prime candidate for either a sun team or just a simple special attacker. This set has less immediate firepower than V-create, but it makes up for it in the form of support. Other weathers aren’t very common in UU, meaning that you can set up sun without any fear of auto-weather.
 
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Rae

valiance and vigor
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Reserving Fire Spin

Trapper Victini

:bw/victini:

Victini @ Leftovers
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Fire Spin
- Glaciate
- Bolt Strike

This Victini aims to trap and kill, thanks to Fire Spin. V-Create and Bolt Strike are both fantastic moves, being able to deal with the defensive grass, water and steel types in the tier. Glaciate helps you deal with the Dragons like Kommo-o, Salamence and Kyurem (though for Kyurem you can just V-Create it if it's low enough.) Fire Spin actually is deadly. The chip damage it provides AND the trapping aspect of the move are both extremely good and can help you net the kills you wouldn't normally. Leftovers helps give you longevity so you can trap some more.
 
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Band

scatters things often
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Specs Victini

View attachment 317053

Victini @ Choice Specs
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- U-turn
- Blue Flare
- Expanding Force / Psychic / Psyshock
- Energy Ball

Coming from a base 100 stat, Specs is certainly viable. Less common than its physical, and even mixed, attacking counterparts, you will have the element of surprise. Blue Flare is there as the powerful STAB move, along with that chance to burn. The 2nd STAB move is down to preference between Psychic or Psyshock, or even Expanding Force if you'd like to abuse Psychic Terrain. And finally Energy Ball rounds out the coverage, allowing you to hit those Waters, that would switch-in relatively easily, for super-effective damage.
Please read the rules before posting. Choice items are banned. Reasoning is in the OP.
 
Policy Victini

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Victini @ Weakness Policy
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flame Charge
- V-create / Flare Blitz
- Bolt Strike
- Zen Headbutt

A set designed for offensive teams, preferably with screens. Access to Flame Charge that will outspeed most Scarf mons, and 100/100/100 bulk to take a super-effective hit (behind screens) to give a +2 boost immediately. Its 3 offense moves are its best ways of dealing damage; V-Create & Bolt Strike as the 2 insanely powerful moves, and Zen Headbutt (with a decent flinch chance to team with its +1 Speed) as a STAB move to round out the coverage. Flare Blitz is an option over V-Create if you'd rather take recoil than a Speed drop, but the power drop is very significant.

Sorry about posting Specs initially; it wasn't in the original Victini post so I thought "hey let's use it 100 SpA".
 
Mixed Endure + Reversal
:ss/victini:
Victini @ Salac Berry
Ability: Victory Star
EVs: 80 Atk / 164 SpA / 12 SpD / 252 Spe
Naive Nature
- Stored Power
- Reversal
- Endure
- Work Up

Endure + Reversal is cool... BUT IT COULD BE BETTER, this tini set works best under screens, setting up as much work ups as you can and enduring at the last moment to get a max power reversal and an incredibly powerful stored power, reversal and stored power have incredible synergy and they can be able to destroy each others walls, jirachi and krook think they can eat up the stored power? BAM they just got reversal'd same thing with mons like tangrowth and amoonguss that believe they can stop the tini sweep.
Even with a naive nature and only 12 SpD evs slowking doesnt stop this set if they switch in.

CALC
0 SpA Slowking Scald vs. 0 HP / 12- SpD Victini through Light Screen: 94-112 (27.5 - 32.8%) -- guaranteed 4HKO
+3 164 SpA Victini Stored Power (140 BP) vs. 252 HP / 4 SpD Slowking: 202-238 (51.2 - 60.4%) -- guaranteed 2HKO

The spread gives you enough longevity so that if u work up on their slowking switch in, you can work up another two times and follow it up with two stored powers guaranteeing the KO and succesfully luring and beating slowking.
 
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Band

scatters things often
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Before I reveal Week 14's winner, I'd like to make a special announcement!
Brought to you by our sponsor UU Planet Association, UU Ladder Factory and Next Best Thing will be doing a crossover for its next cycle!!!! 4 Next Best Thing sets have been handpicked for you workers to terrorize the ladder with!! What could they be? You'll have to play to find out! Head over to the UU Ladder Factory thread for more information on how to participate! Thank you Mantis D. Pickleman (AKA BigFatMantis) for your hard work!

Moving on, now that the voting phase has ended, its time to announce our winner! Week 14's winner is Work Up by Sickist! Congratulations and thank you all for participating! Your submission will be added to the Hall of Fame shortly!
This week's Next Best Thing is...

Week 15: Toxtricity

:xy/toxtricity: :xy/toxtricity-low-key:

Despite residing in the depths of NUBL, Toxtricity makes UU's crowd scream for more action! Toxtricity's good offensive and defensive typing let it threaten a myriad of UU staples, like Tangrowth, Slowking, and Skarmory, and its immunity to Toxic and Thunder Wave contribute to its utility, as it lacks bulk. Very few Pokemon can switch into its Punk Rock-boosted Overdrive, while Boomburst gives it great neutral coverage against Ground-types. However, Toxtricity is still slow and frail, and needs proper support to setup or wallbreak. How will you explore Toxtricity's potential?

Banned Sets
:choice-specs::throat-spray:
(click me)

You have until March 3rd to submit your set!​
 
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avarice

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RoAPL Champion
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Toxtricity @ Life Orb
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Overdrive
- Drain Punch
- Boomburst
- Shift Gear

Mixed Shift Gear Toxtricity is a great alternative to the standard Throat Spray on HO as it able to beat Chansey. Drain Punch also lets it heal up a bit to avoid getting picked off from priority. Life Orb recoil gets healed off and the power difference is not really noticed. Also means more immediate power, not having to take a turn to get the SpA boost from Throat Spray.
 
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:ss/Toxtricity:
Toxtricity @ Salac Berry
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Belch
- Overdrive
- Boomburst

Belch attacker. I honestly could've went with a better set but whatever lets do it. Sub gives toxtricity the ability to help activate salac berry as well as make up for its frailty and low speed and with it you can fire off a powerful belch attack, heavily damaging even things like amoongus in addition to stuff it would normally hit like tangrowth. Overdrive and boomburst are other standard attacks to hit all sorts of stuff like jirachi, krook, celesteela, scizor, etc.
 
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Yo check this out:

:ss/Toxtricity:

Toxtricity @ Flame Orb
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
- Shift Gear
- Facade
- Sludge Bomb
- Overdrive

So basically you shift gear while getting burned, then you have a strong Facade to use in addition to Sludge Bomb to fish for poisons and also Overdrive which gets a Punk Rock boost. Oh and you can't get put to sleep by Moonguss.
 
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:ss/Toxtricity:
Toxtricity @ Throat Spray
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Overdrive
- Boomburst
- Snore

Toxtricity has a rather customizable fourth moveslot so I thought I would submit Snore as an option. The idea here is to be able to feign uselessness after absorbing a sleep move, and then spring Snore as an attacking move on the opponent. Snore is still a sound-based move, meaning Throat Spray will activate and raise Toxtricity's Special Attack even while asleep, and still receives the x1.3 damage boost from Punk Rock. You remain a threat while Toxtricity is asleep, dissuading offensive switch-ins. A Modest nature was chosen to maximize damage output.
 

Toxtricity @ Heavy-Duty Boots / Life Orb
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overdrive
- Boomburst
- Volt Switch
- Toxic

Toxic your checks, then either attack or switch/pivot.
 

Katy

Banned deucer.
shift gear + stored power + 2 attacks

:ss/toxtricity:
Toxtricity @ Petaya Berry
Ability: Punk Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Shift Gear
- Fire Punch
- Gunk Shot
- Stored Power

This set capitalizes on Toxtricitys amazing capabilities to dismantle the UU tier with Fire Punch which is for Scizor, Celesteela, Bisharp, and Jirachi whereas Gunk Shot hits most targets pretty hard and for alot of damage. After a Shift Gear and the consumation of the Petaya Berry at low health Toxtricity can aim to punch holes into opposing teams with Stored Power and it cant be stopped as Steel-types will get hit super effectively by Fire Punch, so Steel-type Pokemon arent a safe bet to combat Toxtricity. In overall this set fits on dual screens offense teams and it has a chance to get up 2 Shift Gears behind the screens.
 
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Fling Toxtricity

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Toxtricity @ Toxic Orb
Ability: Punk Rock
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fling
- Venoshock
- Overdrive
- Boomburst

So Fling is back to cripple a switch-in. This time it is a 30-power move that inflicts a toxic-poison on to the foe. Toxic Orb also won't poison Toxtricity, so you don't need to Fling ASAP. The other 3 moves are fairly standard, Overdrive & Boomburst as the 2 strongest moves to be boosted by Punk Rock and Venoshock which doubles in power on a poisoned foe to take advantage of Fling (and Toxic Spikes if your team is running those). This means that that switch-in you crippled earlier can no longer switch in to Toxtricity.
 
Adrenaline Orb Toxtricity

Toxtricity @ Adrenaline Orb
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overdrive
- Sludge Wave
- Boomburst
- Volt Switch


Here we have a lure set to fight properly Intimidate users (most of them are also Earthquake users) caught off-guard on the switch.
The difficult part is to use Boomburst predicting their switch-ins.

Some examples:
252 SpA Punk Rock Toxtricity Boomburst vs. 0 HP / 4 SpD Krookodile: 242-285 (73.1 - 86.1%) -- guaranteed 2HKO
252 SpA Punk Rock Toxtricity Boomburst vs. 0 HP / 4 SpD Salamence: 217-256 (65.5 - 77.3%) -- guaranteed 2HKO
252 SpA Punk Rock Toxtricity Overdrive vs. 0 HP / 4 SpD Salamence: 187-220 (56.4 - 66.4%) -- guaranteed 2HKO
252 SpA Toxtricity Sludge Wave vs. 0 HP / 4 SpD Salamence: 169-201 (51 - 60.7%) -- guaranteed 2HKO
252 SpA Toxtricity Overdrive/Volt Switch vs. 0 HP / 4 SpD Gyarados: bye bye

The moveset is a basic, full AoA one.

With 252 Spe+ EVs, Toxtricity reaches 273 Spe points, 409 after the +1 boost that is enough to speed tie with +1 Spe+ Tapu Bulu as you can see here (https://www.smogon.com/forums/threads/ss-uu-speedlist-23-02-2021-update-see-post-38.3657359/).


Teammates support
This Toxtricity is a cleaner, so it needs to avoid switch-outs once Adrenaline Orb is consumed. In order to accomplish this feature, the opposing Intimidate users that are not OHKOed (due to the lack of a atk-boosting item) needs to be weakened to ensure the kill. Luckily enogh, most of them don't have access to reliable recovery.
 
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