UU non-weather stall team

Hi,

This is my first team on Smogon so don't be to hard.
I use this team on Shoddy, so all suggestions can be made,
I appreciate all comments and I will test them for real.

The strategy is to lay down as much entry hazzards as possible (except Toxic spikes) and stall the opponent. This can be done by phazing the opponent out or scare them away.

I hope you enjoy!

Team overview

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In depth view:

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Froslass @ leftovers/ timid/ snow cloak
248 HP, 228 Def, 32 Spe

- Taunt
- Spikes
- Pain Split
- Ice Beam

--> I think this would make a better lead then Claydoll. You can send claydoll in later during the match to do his thing (Tricking, Spinning, SR). Froslass main job is to lay down Spikes as well as preventing your opponnent from doing so with Taunt. Taunt is also an important move to consider on stall teams. Ice Beam is STAB'ed and is to have at least on attack move. Pain Split keeps her healthy when facing opposing pokemon at full health, it can be a real suprise. The given EV's spread let's her survive a Honchcrow Night Slash (not a crit!). With Ice Beam as your main attack move you do have a decent chance against Donphan and even Honchcrow.

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Milotic @ leftovers/ bold/ marvel scale
252 HP, 232 Def, 16 SAtk, 8 Spe

- Rest
- Sleep Talk
- Surf
- Recover

--> While this set might seem stupid and nerdy at first. Why using both Rest and Recover on the same moveset. Well with it Milotic will be a b*tch to take out. Perfect for stalling, no? While resting Milotic will have a defense boost as well. Sleep Talk is so you're not vurnerable while snoozing. And Surf is to have at least on attack move. You could replace it with Toxic if you feel really stally. Although PP stalling will force the opponent out a lot as well, believe me.


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*Clefable @ Flame Orb
Calm nature
Magic Guard ability
252 HP / 152 Def / 100 SpD / 4 Spe

~ Softboiled
~ Seismic toss
~ Encore
~ Aromatherapy

Description:

Clefable is my number one switch-in against stat-uppers.
My opponent hardly ever expect Encore and that will screw them over.
Seismic Toss is to deal some damage to everything exept ghost types.
Softboiled keeps my healthy and Aromathery makes Clefable a realy team player, keeping the rest of my team healty as well.
I had Wish on her first but without Protect I needed to predict really well, I changed it to Softboiled after I added Flareon who has also acces to Wish.
Magic Guard is a great ability and really helps me out sometimes, the reason why I have Flame orb is because this way my opponent can't put other status on my like sleep or paralysis.
I don't have any Atk moves so I don't mind the attack drop and Magic guard protecs me from damage.

Synergy:

Fighting: Spiritomb

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Arcanine @ leftovers/ adamant/ intimidate
120 HP, 152 Atk, 236 Spe

- Flare Blitz
- Extreme Speed
- Morning Sun
- Toxic

--> Not only is Arcanine Bulkier it also packs quite the offensive power. Flare Blitz is your main attack, hurting everyhing pretty hard. Damage can be healed with Morning Sun. With Extreme Speed, you can finish of weakened opponents. The last move is something you can choose. Toxic hits common switch-ins like Milotic, who is a threat. And because you don't have the support of Toxic Spikes. Will-o-wisp can be an iption here too. With Adamant nature and 236 Spe EV's you can outrun max speed base 80's (Venusaur). I opted for Leftovers but if you wish some extra power, Life Orb can be used too. Again, recoil damage can be healed with Morning Sun.

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*Spiritomb @ Leftovers
Careful nature
Pressure ability
252 HP / 144 Def / 112 SpD

~ Rest
~ Sleep talk
~ Pursuit
~ Spite

Description:

Spiritomb has 2 functions in my team: it is my anti-spinner and status absorber.
Like the analysis says the Spite set is quite a gimmick set but coupled with Pressure my opponent looses 6 PP from the move last used.
Pressure could also annoy my opponent as it halves the number of times a move could be used.
Pursuit comes in handy as without PP my opponent will be swithing out and Pursuit helps with that.

Synergy:

No weaknesses, yay :3
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*Sceptile @ Leftovers
Timid nature
Overgrow ability
216 HP / 40 SpA / 252 Spe

~ Substitute
~ Leech seed
~ Energy ball
~ Hidden power ice

Description:

My last guy is the all so familiar Subseed Sceptile.
With all entry hazzards up it fun to stall, because my opponent is unlikely to switch often due to all the damage that can be taken from Stealth Rock and Spikes.
I can switch Sceptile in to something it resists (although I often save him for late game), hopefully forcing my opponent to switch, which gives me a free turn to Substitute up.
From there the stalling could begin.
Energy Ball is for STAB and to speed things up if Leech seed takes to long.
Hidden power ice let's me cover my most common switch-ins, Altaria and bulky Grass types.

Synergy:

Ice: Qwilfish, Flareon
Fire: Flareon, Qwilfish
Bug: Qwilfish, Flareon

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Changed Team Members:

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*Claydol @ Choice Scarf
Careful nature
Levitate ability
252 HP / 4 Atk / 252 SDef

~ Trick
~ Rapid spin
~ Stealth rock
~ Earthquake

Description:

Claydoll leads of the team and it does that reasonable.
The reason I gave him a Choice scarf is because I always got Taunted by faster leads like Ambipom or Froslass, so I never got my Stealth Rocks down early.
With a Scarf that problem's solved.
Trick works great with a choice item and it let's me screw over a lot of things, most lukely walls.
Stealth Rock is an obvious move, and I need it to get as much damage as possible on switch-ins.
Next, I have room for only one move, I've tried a screen (Reflect, Light Sreen) but that just didn't seemed to worked, I needed an attack move.
I choose Earthquake because I noticed I have a small problem with Raikou, with a scarf I outspeed and can take him out quickly before he does to much damage.
Ev's makes me as bulky on the special side as possible so Raikou can be covered more easily.
I don't need Explsion here since Qwilfish already has it.

What do I do against other leads:

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: Froslass: this is an easy lead. I set up Stealth Rock, next I switch to Flareon, hoping Lava Plume inflicts a burn so it can be a taken out in the second turn.

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: Uxie: I'll Trick him when he uses Stealth Rock. Otherwise Spiritomb is my switch-in.

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: Ambipom: it's rather difficult but I switch out out to Spiritomb. It will probably switch out next so Pursuit does some damage.

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: Moltres: can really hurt me, I fear Hidden Power grass, U-turn and Overheat. Spiritomb is my best bet.

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: Electrode: Earthquake will OHKO Damp Rock leads, otherwise 2HKO, most of the time they will just Taunt, so piece of cake.

Synergy:

Water: Qwilfish, Sceptile
Grass: Flareon, Sceptile
Ice: Qwilfish, Flareon
Ghost: Clefable
Dark: Spiritomb
Bug: Qwilfish, Flareon

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*Qwilfish @ Leftovers
Adamant nature
Poison Point ability
252 HP / 252 Atk / 4 Spe

~ Spikes
~ Poison jab
~ Waterfall
~ Explosion

Description:

Isn't this an unorthodox Qwilfish? I use it as my Spiker and Toxic Spikes absorber. It can also take out threats with Explosion.
Poison jab and Waterfall are STAB'ed and they help me with type coverage.
His primairy job is to set up spikes and dealing damage further on.
I have a little problem with Bulky pokemon, eg. Milotic or Clefable. Explosion helps me with this little problem.

Synergy:

Ground: Claydoll
Electric: Claydoll
Psychic: Spiritomb

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*Flareon @ Leftovers
Calm nature
Flash Fire ability
252 HP / 4 SpA / 252 SpD

~ Wish
~ Roar
~ Protect
~ Lava plume

Description:

First I had Arcanine here, but since it was to common people easily found a counter for it.
Flareon is not that weak I thought at first and after some trial battles he was a member of my team.
Fire moves are very common on UU so I needed something that could absorb them. Flareon is like a NU Vaporeon and Heatran in one. It absorbs fire attacks aimed at Sceptile, as well as Will-o-wisps.
Wish let's Flareon be a real team player and heals it companions.
Protect works great with Wish and it also allows me to scout my opponent so I can go to a good counter.
My opponent mostly switch-out when I bring in Flareon so when all entry hazzards are down Roar will be my main move.
Lava Plume punishes physical attackers which I hopefully burn, which also does damage every turn.

Synergy:

Water: Qwilfish, Sceptile
Ground: Claydoll
Rock: Claydoll

Conclusion:

Okay this was my team, rating are appreciated.
Thanks in advance!

Silver Ace
 
I only have enough time for a quick rate. Maybe on Sceptile you should protect > HP ice. It's actually pretty good and has saved my ass mutiple times. I also run leaf Storm > energy ball but that's up to your play style.
 
As you already pointed out you have a problem with Milotic
For that I would put in a

52 hp, 252 atk,200 spdef Jolly Venasaur@Black Sludge
-Powerwhip
-Sleeppowder
-Earthquake
-Synthesis

You could get a subseed variant But I think this is the best for killing milotic.
It can also stall a little using sleeppowder+synthesis.
Venasaur also absorbs T-spikes so qwilfish is not needed anymore.
Same for sceptile. Venasaur is the grass type now so Sceptile is not needed.
Your lacking a water type and for a stallteam I recommend Stallotic.
252 hp, 240 def, 16 sp.a Milotic~bold@ leftovers
-Surf
-Toxic
-Sleeptalk
-Rest

I seriously love this thing. Against alot of pokes you toxic and just rest+sleeptalk
With rest you also activate marvelscale for those 2 rounds increasing your defenses more. Ive taken down entire teams with this miloticset so hope it can help you;)
 
Hi Ron

Hello and welcome to smogon ^^

I think you will be better of with a bulky froslass lead. The reason I think the bulky version will be better is because you can bring him in later on in the battle to let him be used as your anti-spinner.

Froslass_Repose_by_FroslassManiac.png

Froslass @ leftovers/ timid/ snow cloak
248 HP, 228 Def, 32 Spe

- Taunt
- Spikes
- Pain Split
- Ice Beam

--> I think this would make a better lead then Claydoll. You can send claydoll in later during the match to do his thing (Tricking, Spinning, SR). Froslass main job is to lay down Spikes as well as preventing your opponnent from doing so with Taunt. Taunt is also an important move to consider on stall teams. Ice Beam is STAB'ed and is to have at least on attack move. Pain Split keeps her healthy when facing opposing pokemon at full health, it can be a real suprise. The given EV's spread let's her survive a Honchcrow Night Slash (not a crit!). With Ice Beam as your main attack move you do have a decent chance against Donphan and even Honchcrow.

If you choose for Froslass then you have no need for Qwilfish. Like Cut The Crap said Milotic is a great addition on stall teams and a bulky water. Since Froslass also replaces Spiritomb, who was you anti-spinner and status absorber, I suggest making Milotic a status absorber as well. Milotic has the benefit to have an ability that can actually use status (Marvel Scale).

milotic.gif


Milotic @ leftovers/ bold/ marvel scale
252 HP, 232 Def, 16 SAtk, 8 Spe

- Rest
- Sleep Talk
- Surf
- Recover

--> While this set might seem stupid and nerdy at first. Why using both Rest and Recover on the same moveset. Well with it Milotic will be a b*tch to take out. Perfect for stalling, no? While resting Milotic will have a defense boost as well. Sleep Talk is so you're not vurnerable while snoozing. And Surf is to have at least on attack move. You could replace it with Toxic if you feel really stally. Although PP stalling will force the opponent out a lot as well, believe me.

I don't understand why you think a TS absorber is important, you can also spin them away with Claydoll. So I don't thin a poison type is necessairy on your team.

I also think that Arcanine would be better instead of Flareon. Arcanine is bulkier and has access to instant recovery with

Arcanine_sprite_by_mvidmaster.png


Arcanine @ leftovers/ adamant/ intimidate
120 HP, 152 Atk, 236 Spe

- Flare Blitz
- Extreme Speed
- Morning Sun
- Toxic

--> Not only is Arcanine Bulkier it also packs quite the offensive power. Flare Blitz is your main attack, hurting everyhing pretty hard. Damage can be healed with Morning Sun. With Extreme Speed, you can finish of weakened opponents. The last move is something you can choose. Toxic hits common switch-ins like Milotic, who is a threat. And because you don't have the support of Toxic Spikes. Will-o-wisp can be an iption here too. With Adamant nature and 236 Spe EV's you can outrun max speed base 80's (Venusaur). I opted for Leftovers but if you wish some extra power, Life Orb can be used too. Again, recoil damage can be healed with Morning Sun.

Hope I helped!
 
Thanks for the rates guys :3

I only have enough time for a quick rate. Maybe on Sceptile you should protect > HP ice. It's actually pretty good and has saved my ass mutiple times. I also run leaf Storm > energy ball but that's up to your play style.

Yeah, Protect could work, to make him extra stallish.
I don't think I'll go with Leaf Storm though, the low PP doesn't work very well with stalling.
Besides the spec. def. drop could force switches.

Your lacking a water type and for a stallteam I recommend Stallotic.

If you choose for Froslass then you have no need for Qwilfish. Like Cut The Crap said Milotic is a great addition on stall teams and a bulky water. Since Froslass also replaces Spiritomb, who was you anti-spinner and status absorber, I suggest making Milotic a status absorber as well. Milotic has the benefit to have an ability that can actually use status (Marvel Scale).

Okay, you two, I'll out Milotic, both your sets.

I think you will be better of with a bulky froslass lead. The reason I think the bulky version will be better is because you can bring him in later on in the battle to let him be used as your anti-spinner.

Okay, I'll test it, It looks cool ;3

I don't understand why you think a TS absorber is important, you can also spin them away with Claydoll. So I don't thin a poison type is necessairy on your team.

hmmm, You're right here. Okay then.

I don't know about Arcanine though, he is so predictable

Anyway, again, thanks for the rates, I'll test them out.
 
You have bulky Froslass, who specifically exists as your Spin blocker, so with Spiritomb it is rather redundant. Leave PP stalling to teams focused around that like Hail Stall. Over Spiritomb, I would recommend this:

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Cresselia @ Flame Orb - Calm
EVs: 252 HP / 200 Def / 56 SpD
Ability: Levitate
- Psychic
- Calm Mind / Sleep Talk / Light Screen
- Rest
- Psycho Shift

Psycho Shift Cresselia is a menace, able to essentially cripple and hurt everything except Houndoom (immune to Psychic and Flame Orb does nothing) and Clefable (Magic Guard and Encore). Cresselia provides a counter to every Fighting type and really anything physical in the game lacking Taunt or a good switch in. She provides a ground immunity with Levitate, something needed for Arcanine. Finally, Clefable and Cresselia are a match made in hell, as Clefable's access to Encore (I recommend you use it to stop CM sweepers etc, and rack hazards up by forced switches) and Cresselia's excellent defenses to take Clefable's only weakness allow them to essentially replicate what Spiritomb does.

If you need the set explained, I have an explanation. Psychic provides actual attacking power to stop any Non-Dark or Steel that happens to have Taunt. It has STAB, and even on Cresselia's lackluster SpA stat and no Special Attack EVs, with a couple Calm Minds, it can do a number on most everything. Sleep Talk can be used to make sure you aren't helpless when you are sleeping off your status and damage (Moonlight = unreliable). Light Screen can essentially give your whole team support, while also removing the necessity of Calm Mind's SpD raise. Rest is, as I said, necessary to heal off the damage from your burn or to make sure you can keep passing burns (ex: you switch in on Toxic or ThunderWave). Psycho Shift, the gimmick of the set, passes your status on to your opponent (burn halves physical attack damage, even critical hits inflicted from the burned Poke), and gives Cresselia an even easier time tanking physical attacks. It can essentially shut down anything not named Clefable or a Fire type, as even Special attackers don't enjoy constant burns.

Nitpicks here and there:

  • Use Shadow Ball over Ice Beam on Froslass to kill off other Froslass, as otherwise they will have a faster Taunt that renders you useless while they set Spikes in your face.
  • With Cresselia using burns, give Clefable Leftovers, as the recovery in Hail is vital.
  • Sceptile should be Venusaur, as otherwise your entire team is constantly hit by Toxic Spikes, which Clefable is forced to heal off in vain. Venusaur absorbs them, provides a check to even Water Pokes using Ice Beam (depends on the power and if it is STAB), and provides Sleep support as well as Leech Seed that your Sceptile provided. Sceptile is more aggro-stall than actual stall, so replace it. Although Sceptile acted as your fast Poke to put a stop to certain things, the rest of your team doesn't follow suit with its slowness, so go with the flow. This can be rectified by using ThunderWave on one of your Pokes like Clefable (although Arometherapy is pretty necessary).
  • Milotic should have Toxic or Ice Beam over Recover, two recovery moves along with Rest's curability by Arometherapy makes it too redundant.
Why are you constantly saying, "I think" so and so, since it wasn't your idea, and you are supposed to have tested it and then figured out if it fit or not. Don't just go "Ok, now it's replaced because it's cooler". Take time to figure out the recommendation, then decide on it. For example, use Cresselia, then figure out if you are happy with it or not, don't just take my word on it.

Don't be a noob! *salutes*

Good luck with the team!
 
Is there a reason why some synergy is left out? (i.e. Froslass' Ghost-weakness is covered by Spiritomb)

Edit: Since I see you changed Claydol out, you don't have anyone setting up Stealth Rock. Consider throwing that on Clefable in place of maybe Encore.

EditEdit: Welcome to Smogon!

-Terywj
 
Hello again

I think you got me wrong you were supposed to keep Claydoll over Froslass. But I do like the suggestion of DarkCyberElf with Cresselia over Spiritomb. Sad things is, you'll loose your SR'er. Although you have Spikes I do think that SR is a need on a stall team. You could go with Registeel (with SR) over something. This will also give you a steel type. Also If you're not using Toxic Spikes then you might wanna change Recover on Milotic to HP Electric or maybe even Haze for those annoying Raikou.
 
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