UU.NU TrickStorm team

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Hey guys, i'm making a new UU NU trickstorm team and I need some input, especially with items for each person, and suggestions for edits, I dont want to start building team without input. Thanks!

I have no items listed due to the fact that I don't know what to put where.
NOTE this is a double battle team, so that is why it looks very double-esk

LEAD ONE, TRICK ROOM ONE

Claydol @
Levitate
202 spdef 202 def 100 atk 4 Hp
Relaxed (-speed +def)

- Trick room
- Shadowball/EarthPower?
- Psychic
- Explosion

Sets up trick room, then once at a moderatly low hp, or Hippopotas is at low HP explode to get the most out of the team.

LEAD TWO, SANDSTORM

Hippopotas @
Sandstream
Brave
252 atk 101 def 101 SpAtk 54 HP

- Earthquake
- Curse
- Hidden power (Ice or Fire)
- Protect (whilst TR goes up)

Protect first turn, then a curse, then use EQ or HP

Physical Tank

Torterra@
Overgrow
Brave
252 Atk 252 def 4 HP

- Wood Hammer
- Stone Edge
- Leech seed
- Protect (could be replaced?)

Literal domination in a bottle, throw up a leech seed and stone edge/wood hammer away

Physical Sweeper

Rhyperior @
Lightning Rod
Brave
252 Atk 252 Sp Def 4 hp

- Rock Blast
- Megahorn
- EQ
- Protect

Simple enough, usually pared with slowbro to eliminate electric attacks from hitting him or protecting while slowbro uses surf.

TRICK ROOM 2

Slowbro@
Own Tempo
Quiet
252 SpAtk 252 Def 4 Hp

- Trick room
- Ice beam
- Surf
- Psychic?

with the ice beam, should work quite well

Grass defense

Camerupt @
Solid Rock
Brave
252 Atk 252 SpAtk 4 HP

- Eruption
- EQ
- Rock Slide ?
- Heat wave

I'm not quite sure if you noticed, but my team is exceptionally weak to grass types, hence, Camerupt.
 
You're gonna need more description before most people will take you seriously.


Small, quick RMT:
Hippopotas has a very unlikely chance that it will survive anything after Regi explosion, even less on a switch in. You'd be better off using it as a lead. Or you should at least put speed EV's on it, or more Def/SDef so that'll it'll survive. The damage you're gonna get from it is very low anyways.
 
Rule 3 said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

You need to improve on your descriptions. Have a look at some of the teams in the RMT archive to see what is expected. Try and stay away from 1-2 line descriptions; aim for 3-4. Explain why you chose a Pokemon, what it does, how does it contribute to the success of the team, etc. If you fix the descriptions properly, PM me the changes and I'll unlock your thread.
 
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