Hey guys, i'm making a new UU NU trickstorm team and I need some input, especially with items for each person, and suggestions for edits, I dont want to start building team without input. Thanks!
I have no items listed due to the fact that I don't know what to put where.
NOTE this is a double battle team, so that is why it looks very double-esk
LEAD ONE, TRICK ROOM ONE
Claydol @
Levitate
202 spdef 202 def 100 atk 4 Hp
Relaxed (-speed +def)
- Trick room
- Shadowball/EarthPower?
- Psychic
- Explosion
Sets up trick room, then once at a moderatly low hp, or Hippopotas is at low HP explode to get the most out of the team.
LEAD TWO, SANDSTORM
Hippopotas @
Sandstream
Brave
252 atk 101 def 101 SpAtk 54 HP
- Earthquake
- Curse
- Hidden power (Ice or Fire)
- Protect (whilst TR goes up)
Protect first turn, then a curse, then use EQ or HP
Physical Tank
Torterra@
Overgrow
Brave
252 Atk 252 def 4 HP
- Wood Hammer
- Stone Edge
- Leech seed
- Protect (could be replaced?)
Literal domination in a bottle, throw up a leech seed and stone edge/wood hammer away
Physical Sweeper
Rhyperior @
Lightning Rod
Brave
252 Atk 252 Sp Def 4 hp
- Rock Blast
- Megahorn
- EQ
- Protect
Simple enough, usually pared with slowbro to eliminate electric attacks from hitting him or protecting while slowbro uses surf.
TRICK ROOM 2
Slowbro@
Own Tempo
Quiet
252 SpAtk 252 Def 4 Hp
- Trick room
- Ice beam
- Surf
- Psychic?
with the ice beam, should work quite well
Grass defense
Camerupt @
Solid Rock
Brave
252 Atk 252 SpAtk 4 HP
- Eruption
- EQ
- Rock Slide ?
- Heat wave
I'm not quite sure if you noticed, but my team is exceptionally weak to grass types, hence, Camerupt.
I have no items listed due to the fact that I don't know what to put where.
NOTE this is a double battle team, so that is why it looks very double-esk
LEAD ONE, TRICK ROOM ONE
Claydol @
Levitate
202 spdef 202 def 100 atk 4 Hp
Relaxed (-speed +def)
- Trick room
- Shadowball/EarthPower?
- Psychic
- Explosion
Sets up trick room, then once at a moderatly low hp, or Hippopotas is at low HP explode to get the most out of the team.
LEAD TWO, SANDSTORM
Hippopotas @
Sandstream
Brave
252 atk 101 def 101 SpAtk 54 HP
- Earthquake
- Curse
- Hidden power (Ice or Fire)
- Protect (whilst TR goes up)
Protect first turn, then a curse, then use EQ or HP
Physical Tank
Torterra@
Overgrow
Brave
252 Atk 252 def 4 HP
- Wood Hammer
- Stone Edge
- Leech seed
- Protect (could be replaced?)
Literal domination in a bottle, throw up a leech seed and stone edge/wood hammer away
Physical Sweeper
Rhyperior @
Lightning Rod
Brave
252 Atk 252 Sp Def 4 hp
- Rock Blast
- Megahorn
- EQ
- Protect
Simple enough, usually pared with slowbro to eliminate electric attacks from hitting him or protecting while slowbro uses surf.
TRICK ROOM 2
Slowbro@
Own Tempo
Quiet
252 SpAtk 252 Def 4 Hp
- Trick room
- Ice beam
- Surf
- Psychic?
with the ice beam, should work quite well
Grass defense
Camerupt @
Solid Rock
Brave
252 Atk 252 SpAtk 4 HP
- Eruption
- EQ
- Rock Slide ?
- Heat wave
I'm not quite sure if you noticed, but my team is exceptionally weak to grass types, hence, Camerupt.