ORAS UU UU Offensive Trick Room

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I've never been much of a fan of Trick Room and its shenanigans. I've tried it out before but it never worked for me and I always hated seeing it on someone else's team.
Two weeks ago I created my first RMT and while browsing around on the forum I saw this beauty http://www.smogon.com/forums/threads/uu-trick-room-improved-peak-1611-on-the-uu-ladder.3565608/ . It changed me. It opened me... I saw the green light across the dock, reached out and grasped it. I don't know what hooked me into to it, but when I tried the team myself, I fell in love. After peeking in the low 1500's, I decided to make my own TR team. It's no where near the masterpiece that is Kalawashi's team, but it definitely is amazing.

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Cowboy Steve (Rampardos) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Earthquake
- Iron Head
- Fire Punch
- Head Smash

My team is based around the PU god himself, Rampardos. This monstrosity is not given the appreciation it deserves. He absolutely obliterates walls with Head Smash. Even walls that resist his stab can't deal with him (except for mega aggron .-.)
252+ Atk Life Orb Rampardos Head Smash vs. 252 HP / 252+ Def Suicune: 274-324 (67.8 - 80.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Rampardos Head Smash vs. 248 HP / 252+ Def Eviolite Gligar: 195-230 (58.5 - 69%) -- guaranteed 2HKO
252+ Atk Life Orb Rampardos Head Smash vs. 252 HP / 120 Def Eviolite Porygon2: 266-316 (71.1 - 84.4%) -- guaranteed 2HKO

There's nothing you can switch in on this behemoth without it DYING. And If you want you can run Superpower.
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Zip Zip (Banette-Mega) @ Banettite
Ability: Prankster
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Destiny Bond
- Gunk Shot
- Trick Room
- Shadow Claw

The second part to the puzzle is the Trickster. Who care about Sableye when you can have the true Nightmare himself. He hits like a truck and sets up Cowboy Steve perfectly. Comes in, Sets up TR, Shoots his Gunk everywhere and/or Destiny bonds. The plays are beautiful. The only downside is he's extremely frail so if you lead with him, he does get OHKO'd by offensive leads like Knock Off Mamo and Flare Blitz Darm and also can't do anything to steel leads. However, this guy obliterates just as much as Rampardos does with his Gunk and Claw combo.

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Rubber Ducky (Porygon2) @ Eviolite
Ability: Download
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Thunderbolt
- Recover
- Trick Room

While using Kalawashi's team, I fell in love with this two guys. They provide the team with it's needed bulk to still be competitive. Kalawashi describes this two so well in his post, I think I'll just summarize it quickly.
Porygon 2HKO's most mons with the SpA boost from Download. Ice Beam and Thunderbolt give it the perfect coverage to hit almost everything like a truck. His natural bulk from eviolite allows it to get 3HKO'd to the very least by any neutral move in the tier and just enough time to set up a trick room and recover.
Reuniclus is a god. With his SpD investment, he lives all neutral Special hits and sets up a trick room perfectly. Energy Ball gives it the ability to deal with all those Bulky water mons that haunt the tier, (one of those being in my team) and it switches in on crippling moves like scald and toxic so nicely.

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Mega Fetus (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 8 HP / 252 SpA / 248 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Energy Ball
- Psyshock
- Shadow Ball
- Trick Room



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xXMLG420ScOpEg0dXx (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Ice Beam
- Sludge Wave
- Earth Power

When the going gets tough I can always rely on this guy to deal with those pesky fat mons out of trick room. He outspeeds any non scarf mon on the field, making him the Mega Bee and Maero Counter that I need. He's wide movepool allows me to hit almost everything super effectively and Sheer Force give him the power to disintegrate anything that stands in his path. He's like Marshawn Lynch during the NFC Wildcard game in 2010. Unstoppable.

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Kinguin (Empoleon) @ Leftovers
Ability: Torrent
EVs: 8 HP / 252 SpA / 248 SpD
Quiet Nature
IVs: 0 Spe
- Hydro Pump
- Defog
- Flash Cannon
- Knock Off

Lastly we have the janitor. Originally this spot was held by Doublade and then Curse Slowking but thhe just didn't suffice. My team was just worn down by hazards and Doublade didn't really add much that I didn't already have. Curseking was... well... trash. I had the worlds greatest wallbreaker and the reaper of souls. Empoleon was a great as he could deal with Reuniclus' theats and Florges as well as clearing the field from the pointies and pebbles. Since this is an Offensive team, there was no way I was going to run Scald. That trashy move does not desrve to be in such a masterpiece. I ran Hydro Cannon instead. But then I realized that as god-tier as that move was, I was on worthy of it's power. So in shame, I went with the less destructive brother, Hydro Pump. Flash Cannon was for stab and to deal with does pesky flowers. Knock Off is self explainable.

If you have seen Kalawashi's team, you can probably tell that my team is completely based around his. I have fallen in love with the idea of Trick Room teams and I really love how it has turned out. I really would appreciate some great advice to make this better. Thank you so much
 
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