UU Parafusion Madness

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Yes, I know it's kind of gimmicky in a weird sort of way. But hey, giving your opponent a 12.5% chance to get an attack through isn't the worst odds in the world. I wanted to see if this team can actual work, and to my pleasant surprise, it's proved successful on multiple counts. Nevertheless, it could be better, [LIKE THE INCLUSION OF A STUN SPORER] so time for Parafusion Madness.


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Bleep (Froslass) (F) @ Focus Band
Ability: Snow Cloak
EVs: 128 Def/252 Spd/128 SDef
Timid nature (+Spd, -Atk)
- Taunt
- Thunder Wave
- Confuse Ray
- Spikes
Not the best, I know. The EV's are askew, and if I switch into a Taunt I'm screwed. Standard procedure though, Taunt first turn, parafuse, spikes, switch = more para or fusion, rinse and repeat. Helps in spreading the paralysis around a lot.

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Pinky (Dunsparce) (M) @ Leftovers
Ability: Serene Grace
EVs: 144 HP/252 Atk/36 Def/76 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Headbutt
- Rock Slide
- Bite
What a troll. Between the massive amount of paralysis going around, this guy can just pound for flinch hits. Body Slam for more paralysis [just in case], Headbutt for STAB flinch, Rock Slide for coverage flinch, Bite for hitting Ghosts and flinch. Life is dandy.

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Sparky (Lanturn) (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/216 Def/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Confuse Ray
- Thunderbolt
- Surf
My original inspiration for parafusion, Lanturn can totally hold it's own. This thing spreads the love all over the place, shooting out Twaves and CRays like a champ. Volt Absorb is great for some synergy to Milotic. Lanturn is bulky enough that it can take a hit, twave, confuse, and get some STAB hits in.

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Queen (Mismagius) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/60 Spd/196 SDef
Calm nature (+SDef, -Atk)
- Shadow Ball
- Thunder Wave
- Confuse Ray
- Pain Split
Not many people expect a set like this. Rather, they would think I would sub+ nasty plot for the sweep. Mismagius proves an excellent parafusion-user with Levitate, as this provides nice coverage to both Lanturn and Blaziken. Pain Split is there strictly for surviving ability.

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Murmaider (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spd
Bold nature (+Def, -Atk)
- Surf
- Confuse Ray
- Ice Beam
- Recover
While I have 4 pokes able to spread the paralysis around, Milotic aids in taking hits and throwing out confusion. Like Mismagius, Milotic provides some coverage in terms of it's bulk and Marvel Scale ability to absorb those will-o-wisps that are aimed at Dunsparce and Blaziken. Surf for nice STAB, Ice Beam for coverage, Recover for surviving ability.

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CluckFu (Blaziken) (M) @ Life Orb
Ability: Blaze
EVs: 4 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fire Blast
- Superpower
- Vacuum Wave
- Hidden Power [Grass]
I realized that while the team was decent in terms of concept, it needed some punch. That's where Blaziken comes into play. Fire Blast is the move of choice, dealing great damage with LO and STAB backing it up. Vacuum wave helps against Rock Polishers. HP Grass also helps against some ground-types that prove irritating, and Superpower provides the mixed bag for Chansey and other special walls.
 
While there are honestly very few holes that i can find in this team, the fact that if your opponent is a heavy taunt user, or an entry hazard freak, you may have problems putting this team into action, so you may want to tweak some things so you can heal status' and spin away entry hazards.
One suggestion might be to change confuse ray to heal bell on lanturn.

other than that, great team :]
 
Just a nitpick: you should go with Leftovers on Froslass (instead of the Focus Band you are using now).
 
Hello,

Nice team, and especially one thet makes your opponents throw their mouses. However as all gimmicky (don't know if that word exists lol) teams yours can be shut down very quickly. Once a strong set up sweeper gets in a DD, SD, NastyPlot or whatever, you already lost. Especially Sub set up sweepers will completely ruin your Parafusion tactic and slaughter your team. Therefore I won't imply a complete threat list with possible solutions as you won't have a chance against them without giving up your tactic and completely changing your team. Just a few names are Sub NP PoryZ, SD Scyther, Sub CM Cresselia, Sub CM/NP Mismagius, Sub CM Raikou, Sub DD Feraligatr,... the list goes on and on. At least you implied a Mixed LateGame sweeper who doesn't completely rely on your Parafusion. Anyway I think 3 ThunderWaves and 4 Confuse rays... isn't it a bit exaggerated?
But anyway your team is really fun to play I guess (not for your opponent) and therefore I won't suggest major changes here. You just shouldn't expect to climb the ladder with it.

Cool team. Have fun with it and Good Luck !

Edit. Yes you should really drop Focus Band on Froslass. I think you mean Focus Sash anyway because a Band will only give you a 10% chance to survive a hit at 1%. Also I would suggest Leftovers anyway. Recovery will be more useful for a parafuser.
 
mudkipmaster said:
I suggest switching Milotic with a Starmie with this set
Leftovers
Rapid Spin
Confuse Ray
Thunder Wave
Surf
You need someone to spin away entry hazards.
Although this adds another ghost weakness, you have this covered


I could have sworn I posted something a few minutes ago.

But to mudkipmaster, this is UU not OU so starmie wouldn't be able to spin, but someone like Donphan could help you spin @ OP
 
Interesting team idea. I tried a similar team a while back with mixed results.

Anyway, I'd recommend discharge over t-wave/thunderbolt on Lanturn. You already have two other t-wavers and a body slam Dunsparce, so you should have no problem spreading paralysis around. If anything is going to stop the spread of paralysis, it will be a taunt user, rather than a lack of thunder wave on your part, so paralyzing through attacks is probably a good idea. You can maybe fill the open moveslot with ice beam or something.

Also, you should consider either brightpowder or leftovers on Froslass. Statistically speaking, focus band will only help you once every ten matches.

And one more thing - you should take advantage of the fact that your opponent will be unable to attack by making Blaziken a setup sweeper. Working in substitute somewhere couldn't hurt, either.
 
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