





Yes, I know it's kind of gimmicky in a weird sort of way. But hey, giving your opponent a 12.5% chance to get an attack through isn't the worst odds in the world. I wanted to see if this team can actual work, and to my pleasant surprise, it's proved successful on multiple counts. Nevertheless, it could be better, [LIKE THE INCLUSION OF A STUN SPORER] so time for Parafusion Madness.

Bleep (Froslass) (F) @ Focus Band
Ability: Snow Cloak
EVs: 128 Def/252 Spd/128 SDef
Timid nature (+Spd, -Atk)
- Taunt
- Thunder Wave
- Confuse Ray
- Spikes
Not the best, I know. The EV's are askew, and if I switch into a Taunt I'm screwed. Standard procedure though, Taunt first turn, parafuse, spikes, switch = more para or fusion, rinse and repeat. Helps in spreading the paralysis around a lot.

Pinky (Dunsparce) (M) @ Leftovers
Ability: Serene Grace
EVs: 144 HP/252 Atk/36 Def/76 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Headbutt
- Rock Slide
- Bite
What a troll. Between the massive amount of paralysis going around, this guy can just pound for flinch hits. Body Slam for more paralysis [just in case], Headbutt for STAB flinch, Rock Slide for coverage flinch, Bite for hitting Ghosts and flinch. Life is dandy.

Sparky (Lanturn) (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/216 Def/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Confuse Ray
- Thunderbolt
- Surf
My original inspiration for parafusion, Lanturn can totally hold it's own. This thing spreads the love all over the place, shooting out Twaves and CRays like a champ. Volt Absorb is great for some synergy to Milotic. Lanturn is bulky enough that it can take a hit, twave, confuse, and get some STAB hits in.

Queen (Mismagius) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/60 Spd/196 SDef
Calm nature (+SDef, -Atk)
- Shadow Ball
- Thunder Wave
- Confuse Ray
- Pain Split
Not many people expect a set like this. Rather, they would think I would sub+ nasty plot for the sweep. Mismagius proves an excellent parafusion-user with Levitate, as this provides nice coverage to both Lanturn and Blaziken. Pain Split is there strictly for surviving ability.

Murmaider (Milotic) (F) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spd
Bold nature (+Def, -Atk)
- Surf
- Confuse Ray
- Ice Beam
- Recover
While I have 4 pokes able to spread the paralysis around, Milotic aids in taking hits and throwing out confusion. Like Mismagius, Milotic provides some coverage in terms of it's bulk and Marvel Scale ability to absorb those will-o-wisps that are aimed at Dunsparce and Blaziken. Surf for nice STAB, Ice Beam for coverage, Recover for surviving ability.

CluckFu (Blaziken) (M) @ Life Orb
Ability: Blaze
EVs: 4 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fire Blast
- Superpower
- Vacuum Wave
- Hidden Power [Grass]
I realized that while the team was decent in terms of concept, it needed some punch. That's where Blaziken comes into play. Fire Blast is the move of choice, dealing great damage with LO and STAB backing it up. Vacuum wave helps against Rock Polishers. HP Grass also helps against some ground-types that prove irritating, and Superpower provides the mixed bag for Chansey and other special walls.