ORAS UU UU Pure Balance (Peaked at #8)

Hey guys, I'll keep this short and sweet. I took a 2 year hiatus from Pokemon but decided to play again. I made this team 2 days ago and I've managed to do quite well with it in the UU Suspect Test Ladder.

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I always take a very formulaic approach when it comes to team-building (whether it is for OU, UU, NU etc). Each Pokemon is chosen to fulfill a specific role(s) and when combined together they make a strong synergistic team.

I have made a lot of adjustments to the build and each time I feel I reach a plateau in my rank, I bring the build back to the drawing board and swap out Pokemon / Moves that I feel aren't carrying their weight. This process has allowed me to climb the ladder quite steadily in a very short period of time.

Team at a Glance
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Lead

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Aggron-Mega @ Aggronite
Ability: Filter
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Counter
- Heavy Slam
- Earthquake
- Stealth Rock

This is my lead, I'm not a big fan of suicidal leads and tend to prefer tanky ones. Aggron has great defenses, especially with its Filter ability. It also hits extremely hard with Heavy Slam and EQ. It also acts as a great check against threats that may trouble my Jellicent (such as Absol-Mega).

Special Defense

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Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Surf
- Ice Beam
- Recover

This is my special defense wall. I tried Blissey for a while, but I felt that she was just set-up fodder for many Sweepers, and is easily countered by Wall-Breakers . As a result I decided to opt for Milotic.

Physical Defense / Stallbreaker

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Jellicent @ Leftovers / Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Will-O-Wisp
- Recover
- Taunt

Jellicent acts as my Spin-Blocker and Physical Wall. This Pokemon is extremely powerful, due to its bulk and access to powerful moves such as Taunt, Will-O-Wisp and Recover.

It acts as a stall breaker and cripples all physical attackers as well. Great against Salamence, Gyarados, Infernape, Swampert etc. I have 44 Speed, so that it can outrun all Pokemon with base 65 MS for taunting. I am considering using a Colbur Berry instead of leftovers, as this will allow it to surprise and counter enemies such as Crawdaunt.


Wall-Breaker
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Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Superpower
- Fire Blast

This is my Wallbreaker and it hits extremely hard. It has many opportunities to switch-in based off its great typing as well as Levitate. A Specs Draco Meteor will deal a massive amount of damage to any Pokemon that is not Blissey or Fairy/Steel Type. Lategame it can also transition to a Sweeper once all the faster Pokemon are out of the picture.

Pivot / Glue

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Metagross @ Choice Band
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Earthquake
- Pursuit
- Meteor Mash

This is my Glue and it is a great offensive presence that can easily find switch-ins and fire off banded Meteor-Mashes. It is great for trapping enemies as well with Pursuit. STAB + Banded Bullet Punch allows me to clean up fast Sweepers that get out of Control.

Sweeper

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Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off

So this is my Sweeper. I am not a fan of set-up sweepers because they are too slow. I instead rely on Moxie for my damage boost. Generally a +1 Close Combat can pretty much sweep an entire team if un-resisted.
 

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Last edited:
More of a nitpick than a rate, but you don't really have anything for Assault Vest + Guts Conkeldurr who is very prevalant now that it got moved down from OU

Metagross and Jellicent get taken out by Knock Off. Aggron and Hydregion get taken out by Drain Punch and Heracross can't switch into it. Burning it is worse than not doing so and assault vest plus a specially defensive set means that Milotic doesn't want to swap into it either.
 
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Yeah it is a bit annoying. But most of the time Conkeldurr leads. So if it is up against my Aggron, I can take a Drain Punch and then OHKO back with Counter.

But yeah, I just try to play around it and most of the time it's alright I guess. Knock Off doesn't do that much to Jellicent if I have a Colbur Berry, so I may be swapping to that if it becomes too big of a problem.
 
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