I just love this team but it does lack attackers(you'll see)
The Team At a Glance
Team Building Process
When I started building this team, I wanted a grass-fire-water core because I never had one before. But before I made one, I had to decide if I want it to be a defensive one or an offensive one. I chose defensive and built a defensive core of Arcanine, Slowbro, and Shaymin.
After looking at Smogon sets, it seemed Shaymin was more offensive-ish. So, I quickly replaced it with Roserade.
I threw on some attackers and someone with rocks. I'm pretty sure you can guess who is for which role.
After trying a few times, I noticed Empoleon hardly got rocks up. So I replaced it with a more bulky pokemon, Swampert.
Everything was fine until I couldn't stand not bringing in Zoroark without loosing Illusion. So, I replaced it without an different pokemon who I thought could do Zoroark's job even better. Crew, meet Victini.
Waaaaaaaaaaayyyyyy to many fire times. I replaced Darmanitan because I still wanted the fire-grass-water core and Victini was doing great. Hitmontop because I wanted a offensive spinner.
I was probably not using a good Hitmontop set so I replaced it completely.I seemed right to get another regenerator so Meinshao works well.
I still wanted a spinner and Roserade wasn't that good of a special wall(probably because the lack of EV's but I used the Smogon set) so, I got rid of Swampert because too many physical walls(kept Slowbro because of the regenerator) and got me the only UU pokemon that can set up rocks and spin. Claydol
The Team
Roserade@ Black Sludge
Natural Cure
EV's: 252 HP/ 240 SpDef/16 Spd
Nature: Calm(+SpDef,-Att)
-Spikes
-Giga Drain
-Sludge Bomb
-Rest
Standard Spikes set from Smogon. Spikes for hazards, giga drain for damage and a little bit of healing. Sludge Bomb for coverage damage. Rest for the when you are down in red and you can rest and then switch out to easily heal up all the damage you took and still be awake or as Smogon says, "Rest is a last-ditch attempt to patch up Roserade's HP if Giga Drain and Black Sludge aren't getting the job done. Natural Cure also allows Roserade to heal itself of sleep upon switching out, and keeps it healthy."
Slowbro@ Leftovers
Regenerator
EV's: 248 HP/248 Def/12 SpA
Nature: Bold(+Def,-Att)
-Scald
-Psyshock
-Slack Off
-Thunder Wave
Swampert probably hates Slowbro right now because I chose Slowbro over him. Anyway, another standard Smogon set. Scald to fish for burn for the physical attacks to do even less, Psyshock to deal some fair(or alot) damage to special walls. Slack Off for if you just need some HP but don't need/want to switch. Thunder Wave to slow down the opponent. Great to take down pokemon with low amount of HP just because he can take a hit a usually take out the other pokemon.
Arcanine@ Leftovers
Intimidate
EV's: 252 HP/252 Att/4 Def
Nature: Impish(+Def,-SpA)
-Flare Blitz
-Extreme Speed
-Morning Sun
-Will-O-Wisp
Kind of a weird EV spread and maybe set. I always wanted to try an defensive Arcanine and when I looked at Smogon, I tweeked the set a bit. I used the moves, Flare Blitz for STAB, Extreme Speed for revenge killing. Will-O-Wisp to cripple the opponent so Arcanine can take the hits better and Morning Sun for recovery. 252 HP because Arcanine is supposed to be a I guess a bulky attacker. 2525 Att so I don't wast that base 110 attack and 4 Def and Impish because I need more defense so yeah...
Claydol@Leftovers
Levitate
EV's 252 HP/252 SpDef/4 Def
Nature: Careful(+SpDef,-SpA)
-Stealth Rock
-Rapid Spin
-Earthquake
-Toxic
Another standard Smogon set. Stealth Rock for rocks, Rapid Spin to spin, Earthquake for an attacking move and Toxic for those pesky walls and maybe sweepers.252 HP and 252 SpDef because he is a special wall and 4 Def just to use that last 4 EV's. Careful because I'm not using my special attack and Claydol is a special. Also, with a base 110 Def, it can take physical hits somewhat well. Everything here is pretty self explanatory. I know Claydol is a better wall than Roserade but Roserade isn't a dedicated wall.
Victini@Life Orb
Victory Star
EV's: 4 HP/252 SpA/252 Spd
Nature: Timid(+Spd,- Att)
-Blue Flare
-Psychic
-Grass Knot
-Focus Blast
As you know if you read the team building process, I used to use a Zoroark but he was replace d because I couldn't stand not having Illusion when I switched in. Now Victini is burning things to death with a stab Blue Flare. Psychic for dual stab and Grass Knot, for coverage. Focus Miss for even more coverage and this set was again, on Smogon. 252 SpA and 252 Spd because Victini is a sweeper and Timid because I was not using V-Create and even if they said I could use Modest, I would've chosen Timid because I think Victini doesn't need even more power.
Mienshao@ Life Orb
Regenerator
EV's: 252 Att/4 SpD/ 252 Spd
Nature: Jolly(+Spd,-SpA)
-Drain Punch
-Hi Jump Kick
-Stone Edge
-U-turn
After looking at Smogon, I hated how it said either HP Ice or Ariel Ace. So, I used all the moves they told me to BUT HP Ice/Ariel Ace and used Drain Punch. Then for the EV's I used what PS told me to use for EV's. Hi Jump Kick for a powerful STAB, Stone Edge for coverage, U-turn for switching if the match-up is unfavorable and Drain Punch, to heal and for more accurate moves. Drain Punch has made me save my Mienshao because if something is weak to Drain Punch and I can take it out while my Mienshao is low on HP, I get to usually over half of my HP back. 252 Att and 252 Spd because of the obvious and 4 SpDef, don't ask me, ask PS.
Rate,steal or whatever you want to do
Imortable
The Team At a Glance
Team Building Process
When I started building this team, I wanted a grass-fire-water core because I never had one before. But before I made one, I had to decide if I want it to be a defensive one or an offensive one. I chose defensive and built a defensive core of Arcanine, Slowbro, and Shaymin.
After looking at Smogon sets, it seemed Shaymin was more offensive-ish. So, I quickly replaced it with Roserade.
I threw on some attackers and someone with rocks. I'm pretty sure you can guess who is for which role.
After trying a few times, I noticed Empoleon hardly got rocks up. So I replaced it with a more bulky pokemon, Swampert.
Everything was fine until I couldn't stand not bringing in Zoroark without loosing Illusion. So, I replaced it without an different pokemon who I thought could do Zoroark's job even better. Crew, meet Victini.
Waaaaaaaaaaayyyyyy to many fire times. I replaced Darmanitan because I still wanted the fire-grass-water core and Victini was doing great. Hitmontop because I wanted a offensive spinner.
I was probably not using a good Hitmontop set so I replaced it completely.I seemed right to get another regenerator so Meinshao works well.
I still wanted a spinner and Roserade wasn't that good of a special wall(probably because the lack of EV's but I used the Smogon set) so, I got rid of Swampert because too many physical walls(kept Slowbro because of the regenerator) and got me the only UU pokemon that can set up rocks and spin. Claydol
The Team
Roserade@ Black Sludge
Natural Cure
EV's: 252 HP/ 240 SpDef/16 Spd
Nature: Calm(+SpDef,-Att)
-Spikes
-Giga Drain
-Sludge Bomb
-Rest
Standard Spikes set from Smogon. Spikes for hazards, giga drain for damage and a little bit of healing. Sludge Bomb for coverage damage. Rest for the when you are down in red and you can rest and then switch out to easily heal up all the damage you took and still be awake or as Smogon says, "Rest is a last-ditch attempt to patch up Roserade's HP if Giga Drain and Black Sludge aren't getting the job done. Natural Cure also allows Roserade to heal itself of sleep upon switching out, and keeps it healthy."
Slowbro@ Leftovers
Regenerator
EV's: 248 HP/248 Def/12 SpA
Nature: Bold(+Def,-Att)
-Scald
-Psyshock
-Slack Off
-Thunder Wave
Swampert probably hates Slowbro right now because I chose Slowbro over him. Anyway, another standard Smogon set. Scald to fish for burn for the physical attacks to do even less, Psyshock to deal some fair(or alot) damage to special walls. Slack Off for if you just need some HP but don't need/want to switch. Thunder Wave to slow down the opponent. Great to take down pokemon with low amount of HP just because he can take a hit a usually take out the other pokemon.
Arcanine@ Leftovers
Intimidate
EV's: 252 HP/252 Att/4 Def
Nature: Impish(+Def,-SpA)
-Flare Blitz
-Extreme Speed
-Morning Sun
-Will-O-Wisp
Kind of a weird EV spread and maybe set. I always wanted to try an defensive Arcanine and when I looked at Smogon, I tweeked the set a bit. I used the moves, Flare Blitz for STAB, Extreme Speed for revenge killing. Will-O-Wisp to cripple the opponent so Arcanine can take the hits better and Morning Sun for recovery. 252 HP because Arcanine is supposed to be a I guess a bulky attacker. 2525 Att so I don't wast that base 110 attack and 4 Def and Impish because I need more defense so yeah...
Claydol@Leftovers
Levitate
EV's 252 HP/252 SpDef/4 Def
Nature: Careful(+SpDef,-SpA)
-Stealth Rock
-Rapid Spin
-Earthquake
-Toxic
Another standard Smogon set. Stealth Rock for rocks, Rapid Spin to spin, Earthquake for an attacking move and Toxic for those pesky walls and maybe sweepers.252 HP and 252 SpDef because he is a special wall and 4 Def just to use that last 4 EV's. Careful because I'm not using my special attack and Claydol is a special. Also, with a base 110 Def, it can take physical hits somewhat well. Everything here is pretty self explanatory. I know Claydol is a better wall than Roserade but Roserade isn't a dedicated wall.
Victini@Life Orb
Victory Star
EV's: 4 HP/252 SpA/252 Spd
Nature: Timid(+Spd,- Att)
-Blue Flare
-Psychic
-Grass Knot
-Focus Blast
As you know if you read the team building process, I used to use a Zoroark but he was replace d because I couldn't stand not having Illusion when I switched in. Now Victini is burning things to death with a stab Blue Flare. Psychic for dual stab and Grass Knot, for coverage. Focus Miss for even more coverage and this set was again, on Smogon. 252 SpA and 252 Spd because Victini is a sweeper and Timid because I was not using V-Create and even if they said I could use Modest, I would've chosen Timid because I think Victini doesn't need even more power.
Mienshao@ Life Orb
Regenerator
EV's: 252 Att/4 SpD/ 252 Spd
Nature: Jolly(+Spd,-SpA)
-Drain Punch
-Hi Jump Kick
-Stone Edge
-U-turn
After looking at Smogon, I hated how it said either HP Ice or Ariel Ace. So, I used all the moves they told me to BUT HP Ice/Ariel Ace and used Drain Punch. Then for the EV's I used what PS told me to use for EV's. Hi Jump Kick for a powerful STAB, Stone Edge for coverage, U-turn for switching if the match-up is unfavorable and Drain Punch, to heal and for more accurate moves. Drain Punch has made me save my Mienshao because if something is weak to Drain Punch and I can take it out while my Mienshao is low on HP, I get to usually over half of my HP back. 252 Att and 252 Spd because of the obvious and 4 SpDef, don't ask me, ask PS.
Rate,steal or whatever you want to do
Imortable
Rose (Roserade) (F) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
WhySoSlow,Bro? (Slowbro) (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 248 Def / 12 SAtk
Bold Nature
- Scald
- Psyshock
- Slack Off
- Thunder Wave
McBawse (Arcanine) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp
Clay Doh (Claydol) @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
Flaming V (Victini) @ Life Orb
Trait: Victory Star
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Blue Flare
- Psychic
- Grass Knot
- Focus Blast
Samurai (Mienshao) (M) @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Drain Punch
- Hi Jump Kick
- Stone Edge
- U-turn
Trait: Natural Cure
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
WhySoSlow,Bro? (Slowbro) (M) @ Leftovers
Trait: Regenerator
EVs: 248 HP / 248 Def / 12 SAtk
Bold Nature
- Scald
- Psyshock
- Slack Off
- Thunder Wave
McBawse (Arcanine) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp
Clay Doh (Claydol) @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
Flaming V (Victini) @ Life Orb
Trait: Victory Star
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Blue Flare
- Psychic
- Grass Knot
- Focus Blast
Samurai (Mienshao) (M) @ Life Orb
Trait: Regenerator
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Drain Punch
- Hi Jump Kick
- Stone Edge
- U-turn