UU RMT ~ A Different Yanmega Lead? Wtf

I don't feel as close to UU teams as I do Uber or OU teams, but all the status being thrown around is fun to manuever with.


Yanmega (M) @ Choice Scarf
Ability: Tinted Lens
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hidden Power [Ice]
- U-turn

I felt like trying something new, as Yanmega leads are very predictable. This particular one outspeeds Timid Scarf Moltres with Max Speed so he can U-Turn out (thinking about using HP Rock just for the sake of a surprise OHKO, since outspeeding Moltres doesn't mean much, it just means I have to switch either way). Yanmega makes an efficient revenge killer with his Tinted Lens making resisted hits do even more damage. Tips as to why this is a bad lead? I got tired of all the standard leads xD

Rotom @ Leftovers
Ability: Levitate
EVs: 248 HP/252 Spd/4 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Will-o-wisp
- Thunderbolt
- Shadow Ball

Arguably my favorite ghost in UU besides Spiritomb, immunity to Ground made him superior for my team to cover Arcanine and Registeel. Rotom is also able to beat Registeel to an extent, unlike Mismagius (Iron Head hurts) Spiritomb (can't do sufficient damage, and WoW is Rested off) and Drifblim (Iron Head and Ice Punch). SubRotom is one of my favorite OU sets, so I figured his use in UU would be grand. More speed than appliance Rotoms means he is more unpredictable.

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/78 Def/78 SDef
Impish nature (+Def, -SAtk)
- Thunder Wave
- Stealth Rock
- Iron Head
- Earthquake

Everyone's gotta have a good Mismagius counter, well Registeel is on nearly every team, and my second favorite Regi, so I decided on the set I used on my first UU team. Split EVs between Def and SpD and made it Impish instead of Relaxed. I perform the psuedo-Jirachi with T-Wave+Iron Head, he is also my SR user.

Arcanine (M) @ Choice Band
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Flare Blitz
- Iron Head
- Thunder Fang

I love this set so much, Intimidate is such a great ability, and the ability to do 64% or more to Max Def/Max HP Spiritomb with Flare Blitz is too impressive to ignore (I hit it when it WoW for nothing and I was like whoa! 64%!). Arguably able to revenge kill a lot, make other Arcanine's lives miserable, drill a hole in the opponent's team, Thunder Fang is too 2HKO standard Slowbro (although some have just enough after lefties to survive, so I switch). Iron Head is to occasionally hit whatever resists all my other moves (Regirock for example).

Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 6 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Seismic Toss
- Softboiled
- Heal Bell

A great special wall as the descendant of Blissey in UU, Heal Bell eliminates all status, as clerics enjoy being more used in UU. Thunder Wave makes two users as well as making it easier to deal with Rain teams. Softboiled takes advantage of T-Wave, Seismic Toss is for anything like Clefable trying to outstall me.

Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP/144 Def/114 SAtk/4 SDef
Bold nature (+Def, -Atk)
- Earth Power
- Rapid Spin
- Shadow Ball
- Toxic

Arguably one of the best spinners, it complements my team again with Levitate, Shadow Ball is to do some damage on the Mismagius or Rotom switch, Earth Power makes it my effective stop to Registeel without Curse. Thinking about a switch to Hitmontop for extra Intimidate and a Fighting type (Clefable is hard to break).

No huge strategy or important EVs strung into the team, but it works nonetheless. Suggestions on how I can improve my team would be nice. Yes I know I lack important typical Pokemon like a bulky water (Slowbro, Milotic, Lanturn), a Fighting type, and whatever else. I didn't find it absolutely necessary, but if it is, tell me what to switch out.

Thanks for rates or feedback!
 
I do see that you have no water resist. While this isn't always a problem, you may find yourself in trouble against Azumarill and Kabutops, whose powerful physical water attacks Chansey cannot wall. SD Kabutops especially so, as it resists Arcanine's extremespeed and may be able to take out Yanmega with a +2 Aqua Jet.

To solve this problem, I suggest Blastoise as your rapid spinner. His water resist would be a welcome addition to the team, and he has a huge support movepool, with moves like Rapid Spin, Haze, and Yawn. He can even Foresight spin if you need him to.

Also, your team seems like it would benefit from Wish support. Changing Chansey to a Wish/Protect version would let you heal your teammates, many of whom are quite bulky but lack reliable recovery.
 
Im not too sure about Yanmega not being used...as most would use it because it really is pretty fail. Against a Fake-out, youd end up taking mucho damage and would have to switch to Rotom to get around that or else, Registeel. Id say you'd fare better with Regi as a lead. Assuming that the opponent will taunt you, you can just Iron-Head/EQ and with the slower leads you come up against, you can just do your own set-up and SAVE the Yanmega as a revenge killer and give it something like Life Orb and replace U-Turn with Whirlwind or Substitute and shove in Petaya Berry instead of LO.

Cannot say much for rotom EXCEPT that a Scrappy-Bulk Miltank can probably take you down if it gets you paralyzed as rotom wouldnt be able to 2HKO it with Tbolt.

Nothing much to say about your arcanine except Iron Head seems a bit redundant. Maybe you should replace Iron Head for Crunch so that you dont have to run Shadow ball on two of your pokes.

Chansey? Meh. Alright I guess. but cliche non-the-less.

Claydol is alright, keep the Rapid Spin two of your pokes could really get hurt from SR and also, keep Earthpower as its the only special ground move that i can think of so it shouldnt be walled by the likes of Miltank and other intimidators... however, Ive taken a liking to the fact that Claydol can learn Cosmic Power and can then wall on both sides w/ rest support + toxic but, you know....So I think you should get rid of Shadow Ball as the only thing I can think of switching into you to counter Rapid Spin (are ghosts) so HP Dark could work as well. Toxic doesnt really scare a lot of people unless you're keen on stalling. So Id just shove in ChargeBeam or Grassknot.
 
Thanks guys for your help, UU is a completely different game than OU as you know very well, and I'm not as keen on it.

Yes, Azumarill and Kabutops in Rain would decimate my team for the most part, so I'm thinking of adding Slowbro in instead of Chansey. Although my team sorta needs the Heal Bell support most of the time, I do have a sponge for every status move except the less used ones (confusion, attraction)

-Thunder Wave: Claydol
-WoW: Arcanine
-Toxic: Registeel

I agree with you on Claydol, Toxic doesn't seem to help as much, but occasionally it gets the jump on Mismagius, who normally can 2HKO with Shadow Ball (before a CM), whereas Claydol does only about 34% to her with his own. Ghosts like Spiritomb can easily wall Claydol's RS and force the switch, but Toxic lets me not have to switch in vain.

On Rotom, I might think of switching to Mismagius simply for the special bulk, speed and ability to CM+Sub, she also used to be one of my favorites. However, as I need the Electric coverage from Rotom, I continue to hesistate for the filler. Rotom, unlike Mismagius, isn't walled by Registeel, as Rotom resists Iron Head, but rare Curse variants with RestTalk can give me team issues.

About Fake Out, I'm smart enough to switch to Rotom on leads like Persian and Ambipom who use this technique, and in case Ambipom has Payback, I wall him with Registeel, who takes minimal damage from a LO Brick Break and Thunder Waves and then Iron Head for 2HKO or better (since LO damage).

I am however unhappy that Yanmega does not present a particular use as my lead, so I may switch him in for Registeel, but his ability to U-Turn to initially break Sashes is nifty.

P.S. I miss Crobat xD I might use Honckrow for his ability to beat Roserade (Insomnia+Drill Peck/Heat Wave) as well as Sucker Punch. Is this a good idea?
 
If you're worried about Moltres Leads why not just use HP Rock w/ protect? Protect will make you faster and hp rock should kill Moltres easy.
 
If you're worried about Moltres Leads why not just use HP Rock w/ protect? Protect will make you faster and hp rock should kill Moltres easy.

Thanks, but on Protect leads (that run Speed Boost, not Tinted Lens), HP Fighting or Shadow Ball outclasses another set, and on my Scarf lead, I'm not quite sure why I have HP Ice there. With the majority of Pokemon who switch into Yanmega being Registeel in UU (Steelix doesn't have the SpD to take his attacks), I may want to switch my set to something more novelty:

Yanmega (M) @ Focus Sash
Ability: Speed Boost
EVs: 24 Atk/232 Spd/252 SAtk
Mild Nature (+SAtk, -SDef)
- Bug Buzz
- Air Slash
- Reversal
- Hidden Power (Rock/Ground)

Sound good?

Don't forget to rate!
 
Problems:

SubPunch Azumarill
Mix Blaziken

How to fix:


Overall, the team consists some bulky Pokemon, sort of like balanced. The first two Pokemon that popped in my mind is Mix Blaziken and SubPunch Azumarill. It will destroy you, if you don't have a reliable counter to it. Since, I don't want to mess up too much, finding the replacement was hard. I went with Claydol, who really has a hard time spinning anyways with Rotom around the bush. I would suggest Milotic in that place:

Milotic
@ Leftovers
Bold Nature (Def+ / Atk-)
252 HP / 252 Def / 6 SpA

- Surf
- Hidden Power Grass
- Recover
- Ice Beam

A simple solution to Azumarill who can give you a hard time. Finding a legit physical wall no the team is a no brainer to handle to handle some physical hits. Milotic works like a charm when you want to handle some fire / fighting weakness. Of course, Blaziken is easier to handle and Azumarill can be handled to a good degree. Surf is your STAB move to hit opposing Fire-types while you have grass and ice for good coverage. Seeing the team right now, you lack some ability to hit Altaria so Milotic is a good check. Recover is your obligatory healing move.

You might want to consider tweaking the EV spread to the standard one on Registeel. It allows you to survive some key hits from Mismagius allowing you to beat it one on one. Good luck.
 
Problems:

SubPunch Azumarill
Mix Blaziken

Thanks, giving me the main threat list will make it easier for me to adapt.

How to fix:

Overall, the team consists some bulky Pokemon, sort of like balanced. The first two Pokemon that popped in my mind is Mix Blaziken and SubPunch Azumarill. It will destroy you, if you don't have a reliable counter to it. Since, I don't want to mess up too much, finding the replacement was hard. I went with Claydol, who really has a hard time spinning anyways with Rotom around the bush. I would suggest Milotic in that place:

I have always loved Milotic as a Pokemon and a superior RestTalker (during sleep she is Suicune material), as well as like Gyarados, the evolution of a useless Pokemon (Magikarp has its uses, like causing your opponent to go into shock when you have it on a team). Thanks for the set.

Milotic
@ Leftovers
Bold Nature (Def+ / Atk-)
252 HP / 252 Def / 6 SpA

- Surf
- Hidden Power Grass
- Recover
- Ice Beam

A simple solution to Azumarill who can give you a hard time. Finding a legit physical wall no the team is a no brainer to handle to handle some physical hits. Milotic works like a charm when you want to handle some fire / fighting weakness. Of course, Blaziken is easier to handle and Azumarill can be handled to a good degree. Surf is your STAB move to hit opposing Fire-types while you have grass and ice for good coverage. Seeing the team right now, you lack some ability to hit Altaria so Milotic is a good check. Recover is your obligatory healing move.

Any ideas who she should replace?

You might want to consider tweaking the EV spread to the standard one on Registeel. It allows you to survive some key hits from Mismagius allowing you to beat it one on one. Good luck.

Registeel easily forces Mismagius to switch after seeing HP Fighting not do enough to matter after the CM. I suppose going back to standard SpD (156 instead of 78) and being Relaxed might make it easier. I haven't had much Mismagius issues, but I will consider the change.

Thanks franky for the most meaningful post, hard to come by with my rep.
 
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