UU RMT- Big Bulky Pokemon [Wifi Use]

I have not posted a team on Smogon in awhile. Between anticipation for Platinum version and the new UU/BL combination on Shoddy, I have been reviewing my favorite pokemon to see how to fit them into a viable team.

This team is really focused on countering the UU/BL physical threats. It's general tool will be survivability over sweepers while still keeping the ability to take out walls.

Please RMT based on its synergy (descriptions below) as I am open to all suggestions!



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Uxie -Careful- 252 HP/252 Def/ 4 SpD
Light Clay

U-Turn
Yawn
Stealth Rock
Reflect

Uxie is my lead on this team because of its ability to handle pretty much any lead that may come in with the UU environment. It's main job is to set up Reflect and Stealth Rock because my team needs to sponge hits from the physical side more than the special side.


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Mesprit -Calm- 252 HP/ 36 SpA/ 124 SpD/ 96 Def
Leftovers

Calm Mind
T-Bolt
Ice Beam
Psychic

Mesprit's Calm Minding sweeping ability is a sight to behold. I gave up speed for more defensive capabilities to take more hits while CM'ing up. It's type coverage while Levitating take care of the glaring EQ weakness this team has while being able to hit most types back. Psychic is there for STAB when I have to hit neutral.


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Col. Twist -Adamant- 252 HP/ 252 Attk/ 4 Def
Life Orb

Fake Out
Mach Punch
Bullet Punch
Rapid Spin

Col. Twist is one of my favorite pokemon because of his ability to deal with so many game issues. He functions as my revenge killer (which is excellent in a team that constantly whittles down the opposition) while taking care of Entry hazards (most notably spikes and SR) that mess with my grounded pokemon.


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Tempest -Calm- 252 HP/ 252 SpD/ 4 Def
Black Sludge

Leech Seed
Sleep Powder
Energy Ball
Sludge Bomb

Venusaur is hands down my favorite pokemon. His defensive ability allows him to take Ice Beams and Psychics at least once, while Leech Seeding to allow recovery and force switches. Energy Ball and Sludge Bomb are just there for coverage.


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KickYoGras -Impish- 252 HP/ 80 Def/ 176 SpD
Shell Bell

Curse
Shadow Sneak
Gunk Shot/ Poison Jab
Brick Break

A Muk sweep is amazing! For some reason, no one expects this. Muk is able to take a hit or two while Cursing up, and then can OHKO weaker sweepers with a great coverage of attacks. I am stuck between Gunk Shot and Poison Jab... I am leaning more towards Gunk Shot because Poison has bad coverage, and anything that I would hit it with would need to take max damage anyways.


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NaughtyDog -Modest- 252 SpA/252 Spe/ 4 HP
Power Herb

Flamethrower/Fire Blast
Solarbeam
Dark Pulse
Nasty Plot

The only non "bulky" pokemon on my team; Houndoom ties up several of my weaknesses (Fire and Physical Walls most notably). I am reasonably good at predicting; so, getting him in and NP'ing will allow me to hit anything coming in relatively hard. I'm leaning more towards Flamethrower because it will be firing off of a NP most of the time.
 
Are you playing under item clause since I don't understand some of your item choices?
 
I normally do item clause, and I was kinda streched for recovery items (I was considering Sitrus Berry, it was that bad)

If I didn't play clause, then yeah, Leftovers/ Black Sludge we be used more.
 
I believe that he uses Power Herb + Solar Beam to pick off them water-types trying to wall him.

Anyways, good team over all.
 
When I was testing this team on Shoddy, I tried both types of Houndoom (Solarbeam and HP Fighting). Since the only thing that HP fighting hits are rock/steel/norms in UU, that would be things like Clefable orChansey... since they wall special attacks anyways, I'd probably switch out.

However, when water types were brought in to wall him (Slowbro, Milotic, Blastoise, etc.) I was able to OHKO with the NP Solarbeam.

Bearing these results, I thought that Solarbeam was better for coverage. Most of what I'd hit with HP Fighting is also hit by Dark Pulse/Flamethrower (Which is about as strong after STAB, not to mention the flinch/burn chances respectively).

Thanks for the ideas though. Does anyone see anything that this team is inherently weak to? I only recently patched up the EQ weakness with Uxie/Mesprit...
 
I would watch out for ghosts, especially Mismagius. Uxie, Mesprit, and Hitmontop are all pretty easily taken out by Mismagius, but Muk would counter as long as it isn't hiding behind a sub and CMing, like most do.

Mad props on the venusaur. I use one in OU and it's quite a rapist. For Muk, I would pick Poison Jab over Gunk Shot, mostly because I find 70% accuracy off-putting. But it is a matter of taste.
 
After two Curses, Poison Jab matches Gunk Shot... the only reason I'm not sure is because, what would I be hitting with a poison type move that switches in on Muk? Nothing enjoys a 120 BP STAB move, but man I hate accuracy...

Also, I gve Hitmontop Bullet Punch so that he can hit ghosts (besides Rotom ><') but he really wouldn't be staying in on those anyway.

Should I make Hitmontop more defensive than he is now? I could take some of his HP and spread it into Def a little. Ghosts/ Physical walls normally have SpAttacks though... thoughts?

And Venusaur is amazing! It always takes mine so long to be KO'ed because he can pretty much survive anything that isn't SDed or NPed. Sleep + Seed is a pain too, especially since grass types are not the first counter you'd bring in on a Venusaur.
 
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