UU RMT - no clever names here!

Be nice this is my first time here , you know? :)

Okay so straight off the bat the inspiration from this team came from the lead, Medicham. The idea for using Medicham to lead came from the OU environment - its huge attack, access to fake out, bullet punch, good STAB options and fire/ice/thunder punch seemed to make it the ultimate anti lead on paper - fake out and bullet punch mean even Aerodactyl gets no chance to set up rocks or even do anything. Fighting STAB (brick break or hi jump kick) makes lead Tyranitar quake in its boots. A hugely problematic lead in todays OU metagame, Machamp, is easily dispatched by Zen Headbutt. And should lead Metagross or Jirachi worry you there's always fire punch. And so on and so forth.
It wasn't bad but it occurred to me that if Medicham can compete so viably in OU then surely it will be great where it belongs, in UU? And so this team happened. And yet it's not centered around Medicham at all; Medicham just happens to be the lead.
I'm not going to over complicate this so no team building process in this thread. To be honest it wasn't that calculated a process in places, I.E. Registeel was just picked almost randomly because I needed something bulky, to lay down rocks, spread some status and go out with a bang should a big annoying threat arise. It was just one of a number of suitable Pokemon.

So here goes...

Overview

Medicham - Hard hitting lead
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Holds: Life Orb
Nature: Adamant
Ability: Pure Power
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Fake Out
Bullet Punch
Zen Headbutt
Hi Jump Kick

So I've fussed Medicham but really its role is dead simple; get in and hit really hard while the opponent dilly dallys with entry hazards and the like. Fake Out breaks sashes; the way I found Medicham was by looking for a more alternative Fake Out user - even in UU Ambipom seems to be the dominant Fake Out lead. Bullet Punch was originally to deal with Aerodactly and Weavile in OU but it's found use here as a general purpose priority move. Dual STAB too; it's walled a bit by psychic types but it shouldn't have to deal with too many anyway. Hi Jump Kick above brick break just because it's stronger; 90 accuracy is reasonable enough. It sometimes goes suicide lead but typically it will want to stay alive because fighting offers nice coverage in UU.

Registeel - Stealth Rocks man and general purpose wall
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Holds: Leftovers
Nature: Careful
Ability: Clear Body
EVs: 252 HP, 100 Attack, 156 Special Defense
Moves:
Stealth Rocks
Thunder Wave
Earthquake
Explosion

Okay so this set was taken straight off Smogon, and why not? Registeel fills a big bulky hole in my team quite nicely, walling many threats and spreading paralysis and stealth rocks. Meat and potatoes stuff really. Explosion is very nice coming from something built for physical attack; a nice break from the dissatisfying Magnezone and Heatran explosions of OU and it really puts a dent in big threats, usually killing them.

Magneton - Steel Trapper
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Holds: Leftovers
Nature: Modest
Ability: Magnet Pull
EVs: 104 HP, 252 Special Attack, 152 Speed
Moves:
Thunderbolt
Hidden Power [Fire]
Magnet Rise
Substitute

Another standard set; nothing traps steels better in UU and with a Belly Drumming Linoone doing the main sweeping on the team, Magneton's job is very important. Typically I'll throw Linoone out there early so long as there isn't too much risk to lure out one of those steel types and then switch in Magnezone (unless of course I see an Earthquake coming). From there it's just Sub, Magnet Rise over a predicted EQ and spray them down with either HP Fire or Thunderbolt, clearing Linoone to sweep.
You may notice one slight deviation from the Smogon EV spread, which runs 108 HP and 148 Speed. There's a simple reason for this and that's outspeeding opposing Magneton of the same build; they're as much of a threat as any steel type and should it come down to Magneton Versus Magneton it's basically down to whichever one's faster.

Mr Mime - sleep inducing sub passer
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Holds: Wide Lens
Nature: Timid
Ability: Soundproof
EVs: 4 HP, 252 Special Attack, 252 Speed
Moves:
Hypnosis
Substitute
Baton Pass
Psychic

Now it begins to look more individualistic; with the wide lens Hypnosis becomes noticeably more reliable (although it's still missed three times in a row before - damn hax...), and it's surprising how much of the UU tier it outspeeds with a timid nature and 252 Speed EVs, meaning that well played it'll probably put something to sleep. It can then pass a sub to whoever it likes, typically for Linoone to Belly Drum behind. Soundproof is good roar insurance; Filter is nice but it doesn't get hit too often anyway. Finally, Mr Mime's base 100 Special Attack still packs a punch, and Psychic takes advantage of that, with STAB and okay coverage.

Linoone - Belly Drumming death machine
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Holds: Salac Berry
Nature: Jolly
Ability: Gluttony
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Belly Drum
Extremespeed
Seed Bomb
Shadow Claw

This is where the pain begins. It's a one turn setup, and with support from Mr Mime it's rather achievable. Rather than being a late game sweeper I simply use Linoone to put a huge gaping hole in the opponent's team after checking all opposing steel types - Dugtrio cleans up nicely after Linoone finishes off. I'm not sure if this is a standard Linoone set or not but it seems obvious enough and it works a charm.

Dugtrio - revenge killer and late game cleaner
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Holds: Life Orb
Nature: Adamant
Ability: Arena Trap
EVs: 4 HP, 252 Attack, 252 Speed
Moves:
Earthquake
Stone Edge
Sucker Punch
Substitute

Another standard set but it works like a charm, clearing up most steel types Magneton fails to check and finishing off whatever might have finished off Linoone. Arena trap is a godsend, type coverage is good, Substiture blocks Sucker Punches. What more is there to say?

Thanks for reading, all comments welcomed and appreciated!
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I may edit in a threat list later. If it infringes a character limit, then oops. I'm not sure it's too interesting reading through those things. If you can identify a huge potential threat, please do speak up - I feel like I'm okay at this but I'm not experienced enough to be able to do the threat checklist thing. This team doesn't really deal in immediate counters; there's a specific strategy that it wants to execute every match.

Thanks again!
 
Welcome to Smogon!

I notice that you are promoting a Linoone sweep; there are some gaping holes easily exploitable that I'll try to help you fix.

Registeel should have Toxic > Thunder Wave. Very few things are faster than +1 Linoone that can take an ExtremeSpeed, so that's not very useful. Toxic, on the other hand, weakens things to the KO range of ExtremeSpeed - importantly Spiritomb, who can play mindgames with you.

Linoone should be Adamant. You'll want all the power you can get, just in case a Steel type comes in.

Good luck with the team!
 
Thanks a lot!
It looks like you're right about toxic after assessing it a bit - most of the team don't really need paralysis; even Mr Mime's speedy enough to survive without it.
Thanks for the tip about the adamant Linoone, too. I'll definitely give it a go; after considering it, most of what resists Extremespeed won't be able to outrun adamant +1 speed Linoone anyway, so it sounds good to me!
 
Welcome to smogon, great see new members using UU, aka the best tier ;)

Just a few tips you team looks weak to some stat uppers sweepers like nasty plot mismagius since your best wall, registell doesn't touch it (literally) personally t-wave, and iron head should always be staple moves but whatever your call.

Anyways something that i really need to tell is that right know you have two trappers and is not necessary really.

Even though i understand your line of thought when try to bring some OU ideas to UU, right know is not working to magneton, there are not to much flying or levitating steel to trap, period.

For you to see into UU the most used steels are:
1-registeel (normaly used as a special wall so it's better of "dugtrioed")
2-Agrron (4x weak to ground ... dugtrioed)
3-Steelix (with it's huge defense i agree that dugtrio is not the best idea, but it can be exploitable by bulky water for example)

Anyways i think you should use a bulky water instead of magneton, really no team should see the light of day without one, and the defensive duo that water/steel brings are enough to stop te fire/water/grass core that is running wild in UU right know.Maybe you could insert standard bulky milotic the best mixed wall on the tier:

Milotic
bold 248 HP/252 Def/8 speed
Surf
hp grass
recover
ice beam

Also you should change dugtrio to jolly and go with a different EV spread, the analyses on-site agree saying that jolly is the overall best nature since adamant doesn't bring any notable OHKO's and jolly come with the ability to outspeed anything with base speed 115 and a positive nature while at the same time you will always survive random priority moves like +2 vaccumm wave coming from modest toxicroak so try this:

Dugtrio arena trap
jolly, life orb
252 atack/60 special def./216 speed
Earthquake
sucker punch
stone edge
substitute

Anyways hope to have helped, good luck
 
Other than Dugtrio, I see a blistering Moltres weakness. Magneton isn't such a good pokemon in UU, seeing as how there are only 2 or 3 useful steel types. I'd change it to something like Milotic, which fits your team pretty good. If you're looking for offense, Milotic can pull it off while covering your Moltres weakness.

I'm sorry for not being able to help more, but no one on your team seems capable of coming in on a Moltres attack and finishing him right there. You should do something about it quick, and my recommendation is to switch Magneton as it seems like it's the odd ball out.
 
Thanks guys!
Magneton has proved a bit useless when using this team anyway. What I want from a replacement is something that can counter Steelix and Moltres. It would also be hugely useful to be able to switch in on Venusaur's Sleep Powder, which has caused me some headaches. Milotic makes a great counter to both and with Marvel Scale I'd consider throwing it out against venusaur and then switching to something that can put a hole in it (Medicham or Mr Mime) or using sleep talk.

So I'll give rest-talk Milotic a go. Also, I've changed Dugtrio to Jolly and it's working well for me so thanks!
 
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