A Bit of an Intro
This team came about when I was creating a team of favourites and it just so happened that most of them were UU, so an UU team was born. Resistances of this team have been implemented to cover all the teams weakness', how effective they are may be you can comment on. This is my first crack at UU so helpful advice would be appreciated. Thanks!
This team came about when I was creating a team of favourites and it just so happened that most of them were UU, so an UU team was born. Resistances of this team have been implemented to cover all the teams weakness', how effective they are may be you can comment on. This is my first crack at UU so helpful advice would be appreciated. Thanks!
Ambipom (M) @ Silk Scarf
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Return
- U-turn
- Taunt
Standard ambipom lead. Fake out first turn for some free damage and to rid FS's. Return is ambipoms best STAB move so that had to have a place on this set. U-turn is for scouting and damaging on the switch and taunt prevents hazards from slower pokes.
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Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Light Screen
- Surf
- Recover
- Toxic
Physically defensive milo with LS makes a good all round wall and supporting poke. I wasn't sure whether to go for the resttalk set, but I ended up with this one. Surf for STAB and recover is vital for milo's survivability. Toxic stalls out other water types and is more effective on this defensive spread.
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Magneton @ Lum Berry
Ability: Magnet Pull
EVs: 110 HP/148 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Magnet Rise
A good steel trapper and a little bird (not natu) told me it pairs well with ambipom. An impressive SAtk stat is welcome with quite a few resistances. T-bolt for a powerful STAB attack, HP fire for the steels I trap, sub to prevent status after the lum berry is gone and magnet rise to rid me of that horrible x4 ground weakness as many steel types carry a ground attack.
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Feraligatr (F) @ Leftovers
Ability: Torrent
EVs: 28 HP/252 Atk/230 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
I may switch this poke as of yet due to its lack in helpfulness (if thats a word). The screens that get set up during the battle certainly help this reptile set up, only he gets walled easily so once he is set up I find myself switching out again. Waterfall STAB, Ice punch for grassers and altaria and EQ gives me good coverage.
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Venusaur (F) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Sleep Powder
- Leech Seed
- Energy Ball
- Sludge Bomb
This babe is pretty good, thats all I can say. I needed a poke to take fighting/electric/grass attacks and this beast does the lot. Sleep powder the threat, leech seed to sap HP and Two STABs help on the attacking side of this set.
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Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Reflect
- Will-o-wisp
- Thunderbolt
- Shadow Ball
Another fighting resist (or immunity in this case) and a ground immunity helps to get this guy into the fray. Sets up the defensive screen and can hinder physical threats even further with W-o-W. Two powerful STABs help rotom from being completely defenceless.
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Return
- U-turn
- Taunt
Standard ambipom lead. Fake out first turn for some free damage and to rid FS's. Return is ambipoms best STAB move so that had to have a place on this set. U-turn is for scouting and damaging on the switch and taunt prevents hazards from slower pokes.
---
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Light Screen
- Surf
- Recover
- Toxic
Physically defensive milo with LS makes a good all round wall and supporting poke. I wasn't sure whether to go for the resttalk set, but I ended up with this one. Surf for STAB and recover is vital for milo's survivability. Toxic stalls out other water types and is more effective on this defensive spread.
---
Magneton @ Lum Berry
Ability: Magnet Pull
EVs: 110 HP/148 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Magnet Rise
A good steel trapper and a little bird (not natu) told me it pairs well with ambipom. An impressive SAtk stat is welcome with quite a few resistances. T-bolt for a powerful STAB attack, HP fire for the steels I trap, sub to prevent status after the lum berry is gone and magnet rise to rid me of that horrible x4 ground weakness as many steel types carry a ground attack.
---
Feraligatr (F) @ Leftovers
Ability: Torrent
EVs: 28 HP/252 Atk/230 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake
I may switch this poke as of yet due to its lack in helpfulness (if thats a word). The screens that get set up during the battle certainly help this reptile set up, only he gets walled easily so once he is set up I find myself switching out again. Waterfall STAB, Ice punch for grassers and altaria and EQ gives me good coverage.
---
Venusaur (F) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Sleep Powder
- Leech Seed
- Energy Ball
- Sludge Bomb
This babe is pretty good, thats all I can say. I needed a poke to take fighting/electric/grass attacks and this beast does the lot. Sleep powder the threat, leech seed to sap HP and Two STABs help on the attacking side of this set.
---
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Reflect
- Will-o-wisp
- Thunderbolt
- Shadow Ball
Another fighting resist (or immunity in this case) and a ground immunity helps to get this guy into the fray. Sets up the defensive screen and can hinder physical threats even further with W-o-W. Two powerful STABs help rotom from being completely defenceless.