Introduction
Have you ever faced SpecsMega? If yes, you'll immediately agree: this thing is just mean. STAB Bug Buzz + Specs + 114 Base SpA + Tinted Lens for NVE hits is just plain mean. Accompany this with a 95 Base Speed, quite high for the lower tiers, and you've got yourself a damn scary sweeper. That's also what this team is built around, racking up damage to allow a Yanmega sweep. Lately, however, I've experienced problems with certain threats, so I'm gonna need some help on this team, since I can't figure out what's wrong with it. Changes that were made are in green.
What do we see here? It's a team based around supporting SpecsMega, so he can sweep. Every member plays an important role. Ambipom is there to rack up damage, so Yanmega can OHKO the members of the opposing team. Registeel is there for Stealth Rock and Thunder Wave support, which is always nice. Donphan is the spinner, which spins away the evil rocks that threaten Yanmega, while also being able to take physical hits. Milotic is there to check threats which Registeel and Donphan can't check. Finally, Blaziken supports Yanmega by taking out opposing walls with his great abilities to wallbreak. Once I'm done with this all, Yanmega comes out to sweep the opponent with STAB Choice Specs'd Bug Buzzes.
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Ambipom @ Silk Scarf 'Manus'
4 HP / 252 Att / 252 Spe
Jolly Nature; Technician
~ Fake Out
~ Return
~ Payback
~ U-Turn
Moveset: Ah, Ambipom, my favorite UU lead. Hyperoffensive teams die quickly to a Technician boosted Fake Out, so those teams are already out of the question. It also gives me the advantage, although it might be small, it's still an advantage. After a Fake Out, I usually U-Turn to rack up some more damage. Sometimes it's better to spam Return, however, so I can kill the opposing lead. I have Payback, since most teams switch in a Rotom / Mismagius to absorb the Fake Out. They'll be surprised when they find themselves with a small bit of their health left, though.
EV's / Nature: Max speed to outrun a lot of UU pokemon and max attack to hit as hard as possible. Easy, no?
Item choice: Although I first had Life Orb, I think Silk Scarf is the better option. Life Orb + Stealth Rock usually gives me a lot of residual damage, and makes me lose him earlier in the match. With Silk Scarf, however, Fake Out still gets a nice boost and so does Return, and they are my main options of attacking.
Why this pokémon: Probably the best UU lead, in my opinion. Gets you a nice advantage at the start, beats hyperoffensive teams on it's own with Fake Out, and can scout with U-Turn for counters. Beats a lot of other common leads, like Roserade. It does have problems with lead Yanmega with Protect, though. But that's where Registeel is for, he can come in and get a free round of Stealth Rock, so we'll never see the scary bug again.
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Milotic @ Leftovers
252 Hp / 252 Def / 6 SpA
Bold Nature / Marvel Scale
~ Ice Beam
~ Surf
~ Recover
~ Hidden Power [Grass]
Moveset: Standard, like it should be. Surf is the obligatory STAB and is used to stop Blaziken from running rampant over this team. Ice Beam is there for Altaria, which could pose problems, and Hidden Power [Grass] is used to beat Feraligatr and Azumarill, which used to be huge threats to this team. Finally, we have Recover, so Milotic can stay around the whole match if she needs to.
EV's / Nature: Max Hp + Def to take as many hits as possible, rest was filled in SpA.
Item Choice: Leftovers to let it stay around even longer.
Why this pokémon: I needed a pokemon which could check UU's most fearsome threats, like Feraligatr and Blaziken. Milotic counters all of these, plus countering quite a lot more pokemon, which is always nice. (Thanks, Terywj and Franky)
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Registeel @ Leftovers 'Galubas'
252 Hp / 100 Atk / 156 SpD
Careful Nature / Clear Body
~ Iron Head
~ Earthquake
~ Thunder Wave
~ Stealth Rock
Moveset: Standard Registeel, build to destroy common Special threats like Mismagius. It can easily put up Stealth Rock, which Yanmega needs, and can Thunder Wave faster pokemon, which is never bad. In fact, slower pokémon mean that Blaziken has an easier time with his low speed. Iron Head is the obligatory STAB move, and works nicely with Thunder Wave. Earthquake is the other move to inflict damage with. (dâh)
EV's / Nature: This Standard Registeel is built to be able to take Special hits with ease, and then hit back with a Iron Head, or a paralysis. Pretty standard, really.
Item Choice: Registeel needs to survive as long as possible, so Leftovers is the best option here.
Why this pokémon: Registeel is, in my opinion, the best special wall UU has to offer. Thanks to this, it can easily put up Stealth Rock, which Yanmega benefits from (every HP less is great for him). He can also Paralyze switch ins, which is never bad, but most importantly, he stops sweepers that would otherwise destroy this team. Yanmega, Roserade, Mismagius, Swellow, all are stopped by this brutal Steel monster.
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Donphan @ Leftovers 'Elefantos'
52 Hp / 252 Att / 200 Def / 4 Spe
Impish Nature / Sturdy
~ Earthquake
~ Ice Shard
~ Knock Off
~ Rapid Spin
Moveset: What? Even more support? Well, ofcourse! Rapid Spin provides the Spin support that Yanmega needs (honestly, Stealth Rock is a pain) and Knocking off Leftovers from walls is always good. Earthquake is there for the STAB and I use Ice Shard to stop RPTorterra and DDAltaria, threats indeed.
I've added in Assurance over Knock Off, so I can deal with Rotom and Mismagius better, which like to switch in on this set. (Thanks, Franky)
EV's / Nature: This is the standard EVs for Rapid Spin set, which allow you to safely 2HKO Rotom and Mismagius. Ice Shard will OHKO Torterra thanks to the EV provided. Non-bulky Altaria faints from that too. 202 Def ensures you check SD Toxicroak and still cushion physical hits nicely. (Thanks, Franky)
Item Choice: Donphan likes apples, so I had no other reason than giving him one, because he threatened me with an Ice Shard. Later I realised that he knew best, since health recovery is awesome.
Why this pokémon: I needed some sort of defensive core, and Registeel + Donphan has been working out nicely for me. Rapid Spin support is much needed, because Stealth Rock hurts both Houndoom and Yanmega, which is bad, m'kay. I also needed something to revenge Altaria and Torterra with, so Donphan was something that sprang to my mind, since he can threaten them with an Ice Shard. (RPTorterra actually survives Ice Shard by the way, but it does enough damage to let my other sweepers clean him up)
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Blaziken @ Life Orb 'Kokkoras'
240 Att / 252 SpA / 12 Spe
Mild Nature / Blaze
~ Fire Blast
~ Hidden Power [Grass]
~ Superpower
~ Vacuum Wave
Moveset: Blaziken. Breaks. Down. Walls. Remember that. He's the best at the job, really. Fire Blast does massive damage to anyone not being famous for being a Bulky Water, being immune to it or a flying dragon surrounded by clouds. Hidden Power [Grass], however, can deal with those annoying bulky waters, as Milotic, which can be very annoying to this team. Superpower is, like the name suggests, a very powerful move. Accompanied by Blaziken's high attack stat, it is sure to leave a dent in anything that doesn't resist it. And finally, Vacuum Wave because it is a useful priority move.
EV's / Nature: 16 Speed to outspeed most Milotic, so I can finish them off with Superpower (on the switch in), followed by a Hidden Power [Grass]. Rest of the EV's is put into the attacks, to make this one scary chciken.
But Nyr, why didn't you go with the standard EV spread, as listed in the analysis? I don't think Absol is really that dangerous for this team. First, it must be able to set up a SD on one of my pokemon, and that isn't easy for him to do. Secondly, Ambipom can handle him well enough, I think.
Item Choice: Life Orb, so the Chicken can go into Super Saiyan mode while also boosting his offensive capabilities.
Why this pokémon: Another fire pokemon? Yeah, another fire pokemon. Because I can. Honestly, I'm not that scared of EQ users, since it gives Yanmega that free switch in to start his sweep. I'm only scared of water attacks, but Registeel beats those, most of the time. Anyway, Blaziken is another much-needed wallbreaker. Those walls need to go down, so Yanmega has an easy time sweeping the opponent. And who's better than UU's number one wall-breaker?
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Yanmega @ Choice Specs 'Mantis'
4 Def / 252 SpA / 252 Spe
Timid Nature / Tinted Lens
~ Bug Buzz
~ Air Slash
~ Giga Drain
~ U-Turn
Moveset: Yanmega. The Pokémon of UU scream at the sight of it. And why shouldn't they? Just look at this set. Choice Specs + Tinted Lens? Ouch. 114 Base Special Attack? Ouch, again. Powerful STAB move? Scouting for counters earlygame?
Yeah, Yanmega has it all. Bug Buzz is the powerful STAB move, along with Air Slash (although I prefer to use Bug Buzz everytime, since it has full accuracy.) Giga Drain is there purely for Milotic switch ins and when I need the health, but I almost never use it. U-Turn is the best move ever, allowing me to scout for Yanmega's counters early game (and proceed to finish these counters off)
EV's / Nature: Max Speed + incredibly high Special attack (talking in UU numbers) make a damn scary sweeper.
Item Choice: Choice Specs for a lot of damage. Specs + Tinted Lens results in hitting almost everything neutrally while having a insane high Special Attack stat.
Why this pokémon: I needed a late game sweeper, and who's better than everyone's most hated Dragonfly pokémon, Yanmega? Honestly, shouldn't this guy be BL? He's just too good. I've gone from 1-4 to 1-0, because the opponent was completely ready to be swept for this guy. And I didn't even had to do much for that! Also, this guy has a nice Earthquake immunity, so it sees some opportunities to switch in and scout with U-Turn. I could go on, rambling about how good this guy is, but I think most of you already agree with me that he's too good.
The End
Now, that's my team. It has been doing great lately, however, I noticed a big Azumarill weakness in my team. Something to add in might be a Slowbro, the perfect counter for Azumarill, but I don't know which pokemon to substitute for him. (probably Houndoom) I also can't really absorb sleep with anyone, so Roserade is a problem, as well, along with other sleep users like Venusaur. Maybe you kind raters have something in mind?
You may also leave some tips about making a RMT, by the way, since this is my first time. I can always use tips.
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Previous pokémon used:
Houndoom @ Life Orb 'Lupus'
252 Att / 76 SpA / 180 Spe
Naughty Nature / Flash Fire
~ Overheat
~ Sucker Punch
~ Pursuit
~ Thunder Fang
Moveset: Ah, Mixed Houndoom. I've started using it today, and I was very surprised at how many threats it eliminated, while becoming one itself. I chose for Mixed, because I can now destroy Rotom's, which I had a lot of problems with beforehand. Switch in on Will-O-Wisp and Pursuit the fleeing sucker. After that, you can put a big hurt into the next pokémon with a Flash Fire boosted Overheat. It's also a great revenge killer, using Sucker Punch to beat weakened pokémon.
And at last, Thunder Fang. It feels like a filler; it doesn't do much in my humble opinion, except hitting Milotic.
EV's / Nature: Maximize offensive capabilities and run enough speed to outrun Adamant Toxicroak and other threats. Simple, really.
Item Choice: Life Orb to increase the damage Houndoom can do. I usually don't mind the recoil.
Why this pokémon: I really needed something to stop Rotom, since I have a lot of problems with it. Pursuit was also something I lacked. I also needed a solid revenge killer, and Sucker Punch clearly fills that role. Lastly, Houndoom is just that awesome; I had to use it.
Something nice to mention, is that it can also stop Choice Yanmega from running rampant when Registeel is down. Sucker Punch does 49.84% - 58.47% to choice Yanmega, so with Stealth Rock support, almost a guaranteed KO.
Replaced with: Milotic.
Have you ever faced SpecsMega? If yes, you'll immediately agree: this thing is just mean. STAB Bug Buzz + Specs + 114 Base SpA + Tinted Lens for NVE hits is just plain mean. Accompany this with a 95 Base Speed, quite high for the lower tiers, and you've got yourself a damn scary sweeper. That's also what this team is built around, racking up damage to allow a Yanmega sweep. Lately, however, I've experienced problems with certain threats, so I'm gonna need some help on this team, since I can't figure out what's wrong with it. Changes that were made are in green.
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Team at a glance:
Team at a glance:






What do we see here? It's a team based around supporting SpecsMega, so he can sweep. Every member plays an important role. Ambipom is there to rack up damage, so Yanmega can OHKO the members of the opposing team. Registeel is there for Stealth Rock and Thunder Wave support, which is always nice. Donphan is the spinner, which spins away the evil rocks that threaten Yanmega, while also being able to take physical hits. Milotic is there to check threats which Registeel and Donphan can't check. Finally, Blaziken supports Yanmega by taking out opposing walls with his great abilities to wallbreak. Once I'm done with this all, Yanmega comes out to sweep the opponent with STAB Choice Specs'd Bug Buzzes.
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Ambipom @ Silk Scarf 'Manus'
4 HP / 252 Att / 252 Spe
Jolly Nature; Technician
~ Fake Out
~ Return
~ Payback
~ U-Turn
Moveset: Ah, Ambipom, my favorite UU lead. Hyperoffensive teams die quickly to a Technician boosted Fake Out, so those teams are already out of the question. It also gives me the advantage, although it might be small, it's still an advantage. After a Fake Out, I usually U-Turn to rack up some more damage. Sometimes it's better to spam Return, however, so I can kill the opposing lead. I have Payback, since most teams switch in a Rotom / Mismagius to absorb the Fake Out. They'll be surprised when they find themselves with a small bit of their health left, though.
EV's / Nature: Max speed to outrun a lot of UU pokemon and max attack to hit as hard as possible. Easy, no?
Item choice: Although I first had Life Orb, I think Silk Scarf is the better option. Life Orb + Stealth Rock usually gives me a lot of residual damage, and makes me lose him earlier in the match. With Silk Scarf, however, Fake Out still gets a nice boost and so does Return, and they are my main options of attacking.
Why this pokémon: Probably the best UU lead, in my opinion. Gets you a nice advantage at the start, beats hyperoffensive teams on it's own with Fake Out, and can scout with U-Turn for counters. Beats a lot of other common leads, like Roserade. It does have problems with lead Yanmega with Protect, though. But that's where Registeel is for, he can come in and get a free round of Stealth Rock, so we'll never see the scary bug again.
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Milotic @ Leftovers
252 Hp / 252 Def / 6 SpA
Bold Nature / Marvel Scale
~ Ice Beam
~ Surf
~ Recover
~ Hidden Power [Grass]
Moveset: Standard, like it should be. Surf is the obligatory STAB and is used to stop Blaziken from running rampant over this team. Ice Beam is there for Altaria, which could pose problems, and Hidden Power [Grass] is used to beat Feraligatr and Azumarill, which used to be huge threats to this team. Finally, we have Recover, so Milotic can stay around the whole match if she needs to.
EV's / Nature: Max Hp + Def to take as many hits as possible, rest was filled in SpA.
Item Choice: Leftovers to let it stay around even longer.
Why this pokémon: I needed a pokemon which could check UU's most fearsome threats, like Feraligatr and Blaziken. Milotic counters all of these, plus countering quite a lot more pokemon, which is always nice. (Thanks, Terywj and Franky)
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Registeel @ Leftovers 'Galubas'
252 Hp / 100 Atk / 156 SpD
Careful Nature / Clear Body
~ Iron Head
~ Earthquake
~ Thunder Wave
~ Stealth Rock
Moveset: Standard Registeel, build to destroy common Special threats like Mismagius. It can easily put up Stealth Rock, which Yanmega needs, and can Thunder Wave faster pokemon, which is never bad. In fact, slower pokémon mean that Blaziken has an easier time with his low speed. Iron Head is the obligatory STAB move, and works nicely with Thunder Wave. Earthquake is the other move to inflict damage with. (dâh)
EV's / Nature: This Standard Registeel is built to be able to take Special hits with ease, and then hit back with a Iron Head, or a paralysis. Pretty standard, really.
Item Choice: Registeel needs to survive as long as possible, so Leftovers is the best option here.
Why this pokémon: Registeel is, in my opinion, the best special wall UU has to offer. Thanks to this, it can easily put up Stealth Rock, which Yanmega benefits from (every HP less is great for him). He can also Paralyze switch ins, which is never bad, but most importantly, he stops sweepers that would otherwise destroy this team. Yanmega, Roserade, Mismagius, Swellow, all are stopped by this brutal Steel monster.
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Donphan @ Leftovers 'Elefantos'
52 Hp / 252 Att / 200 Def / 4 Spe
Impish Nature / Sturdy
~ Earthquake
~ Ice Shard
~ Knock Off
~ Rapid Spin
Moveset: What? Even more support? Well, ofcourse! Rapid Spin provides the Spin support that Yanmega needs (honestly, Stealth Rock is a pain) and Knocking off Leftovers from walls is always good. Earthquake is there for the STAB and I use Ice Shard to stop RPTorterra and DDAltaria, threats indeed.
I've added in Assurance over Knock Off, so I can deal with Rotom and Mismagius better, which like to switch in on this set. (Thanks, Franky)
EV's / Nature: This is the standard EVs for Rapid Spin set, which allow you to safely 2HKO Rotom and Mismagius. Ice Shard will OHKO Torterra thanks to the EV provided. Non-bulky Altaria faints from that too. 202 Def ensures you check SD Toxicroak and still cushion physical hits nicely. (Thanks, Franky)
Item Choice: Donphan likes apples, so I had no other reason than giving him one, because he threatened me with an Ice Shard. Later I realised that he knew best, since health recovery is awesome.
Why this pokémon: I needed some sort of defensive core, and Registeel + Donphan has been working out nicely for me. Rapid Spin support is much needed, because Stealth Rock hurts both Houndoom and Yanmega, which is bad, m'kay. I also needed something to revenge Altaria and Torterra with, so Donphan was something that sprang to my mind, since he can threaten them with an Ice Shard. (RPTorterra actually survives Ice Shard by the way, but it does enough damage to let my other sweepers clean him up)
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Blaziken @ Life Orb 'Kokkoras'
240 Att / 252 SpA / 12 Spe
Mild Nature / Blaze
~ Fire Blast
~ Hidden Power [Grass]
~ Superpower
~ Vacuum Wave
Moveset: Blaziken. Breaks. Down. Walls. Remember that. He's the best at the job, really. Fire Blast does massive damage to anyone not being famous for being a Bulky Water, being immune to it or a flying dragon surrounded by clouds. Hidden Power [Grass], however, can deal with those annoying bulky waters, as Milotic, which can be very annoying to this team. Superpower is, like the name suggests, a very powerful move. Accompanied by Blaziken's high attack stat, it is sure to leave a dent in anything that doesn't resist it. And finally, Vacuum Wave because it is a useful priority move.
EV's / Nature: 16 Speed to outspeed most Milotic, so I can finish them off with Superpower (on the switch in), followed by a Hidden Power [Grass]. Rest of the EV's is put into the attacks, to make this one scary chciken.
But Nyr, why didn't you go with the standard EV spread, as listed in the analysis? I don't think Absol is really that dangerous for this team. First, it must be able to set up a SD on one of my pokemon, and that isn't easy for him to do. Secondly, Ambipom can handle him well enough, I think.
Item Choice: Life Orb, so the Chicken can go into Super Saiyan mode while also boosting his offensive capabilities.
Why this pokémon: Another fire pokemon? Yeah, another fire pokemon. Because I can. Honestly, I'm not that scared of EQ users, since it gives Yanmega that free switch in to start his sweep. I'm only scared of water attacks, but Registeel beats those, most of the time. Anyway, Blaziken is another much-needed wallbreaker. Those walls need to go down, so Yanmega has an easy time sweeping the opponent. And who's better than UU's number one wall-breaker?
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Yanmega @ Choice Specs 'Mantis'
4 Def / 252 SpA / 252 Spe
Timid Nature / Tinted Lens
~ Bug Buzz
~ Air Slash
~ Giga Drain
~ U-Turn
Moveset: Yanmega. The Pokémon of UU scream at the sight of it. And why shouldn't they? Just look at this set. Choice Specs + Tinted Lens? Ouch. 114 Base Special Attack? Ouch, again. Powerful STAB move? Scouting for counters earlygame?
Yeah, Yanmega has it all. Bug Buzz is the powerful STAB move, along with Air Slash (although I prefer to use Bug Buzz everytime, since it has full accuracy.) Giga Drain is there purely for Milotic switch ins and when I need the health, but I almost never use it. U-Turn is the best move ever, allowing me to scout for Yanmega's counters early game (and proceed to finish these counters off)
EV's / Nature: Max Speed + incredibly high Special attack (talking in UU numbers) make a damn scary sweeper.
Item Choice: Choice Specs for a lot of damage. Specs + Tinted Lens results in hitting almost everything neutrally while having a insane high Special Attack stat.
Why this pokémon: I needed a late game sweeper, and who's better than everyone's most hated Dragonfly pokémon, Yanmega? Honestly, shouldn't this guy be BL? He's just too good. I've gone from 1-4 to 1-0, because the opponent was completely ready to be swept for this guy. And I didn't even had to do much for that! Also, this guy has a nice Earthquake immunity, so it sees some opportunities to switch in and scout with U-Turn. I could go on, rambling about how good this guy is, but I think most of you already agree with me that he's too good.
The End
Now, that's my team. It has been doing great lately, however, I noticed a big Azumarill weakness in my team. Something to add in might be a Slowbro, the perfect counter for Azumarill, but I don't know which pokemon to substitute for him. (probably Houndoom) I also can't really absorb sleep with anyone, so Roserade is a problem, as well, along with other sleep users like Venusaur. Maybe you kind raters have something in mind?

You may also leave some tips about making a RMT, by the way, since this is my first time. I can always use tips.
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Previous pokémon used:

Houndoom @ Life Orb 'Lupus'
252 Att / 76 SpA / 180 Spe
Naughty Nature / Flash Fire
~ Overheat
~ Sucker Punch
~ Pursuit
~ Thunder Fang
Moveset: Ah, Mixed Houndoom. I've started using it today, and I was very surprised at how many threats it eliminated, while becoming one itself. I chose for Mixed, because I can now destroy Rotom's, which I had a lot of problems with beforehand. Switch in on Will-O-Wisp and Pursuit the fleeing sucker. After that, you can put a big hurt into the next pokémon with a Flash Fire boosted Overheat. It's also a great revenge killer, using Sucker Punch to beat weakened pokémon.
And at last, Thunder Fang. It feels like a filler; it doesn't do much in my humble opinion, except hitting Milotic.
EV's / Nature: Maximize offensive capabilities and run enough speed to outrun Adamant Toxicroak and other threats. Simple, really.
Item Choice: Life Orb to increase the damage Houndoom can do. I usually don't mind the recoil.
Why this pokémon: I really needed something to stop Rotom, since I have a lot of problems with it. Pursuit was also something I lacked. I also needed a solid revenge killer, and Sucker Punch clearly fills that role. Lastly, Houndoom is just that awesome; I had to use it.
Something nice to mention, is that it can also stop Choice Yanmega from running rampant when Registeel is down. Sucker Punch does 49.84% - 58.47% to choice Yanmega, so with Stealth Rock support, almost a guaranteed KO.
Replaced with: Milotic.