Basically, I've been fiddling around with a UU team for a while. There have been constant changes and revamps to this team for months, especially when I re-checked the tier list and realized things were moved around without me knowing. So anyway, here's the breakdown for my current UU team. It runs decently, but I know it could run better.
AT A GLANCE:
THE TEAM:
Ambipom [Cheery] @ Life Orb
Ability: Technician
EV: HP 4 / Atk 252 / Spd 252
Nature: Adamant [+ atk, - sp.atk]
Moves: Fake Out, Brick Break, Payback, U-turn
The standard ambi-lead. Fake Out + U-turn + technician + life orb can leave a number of opponents at around 30% or so. However, Fake Out also gives a free switch-in for Ghosts like Mismagius [who happen to be popping up a lot more now]. Fake Out for start, Brick Break for some Rock/Steel coverage, Payback for the Ghosts, U-turn to escape.
Feraligatr [Khan] @ Leftovers
Ability: Torrent
EV: HP 28 / Atk 252 / Spd 228
Nature: Adamant [+ atk, - sp.atk]
Moves: Dragon Dance, Waterfall, Ice Punch, Earthquake
In the latest revamping of my team, I added this DD Feraligatr, and with an attack stat already at 339, I wish I did this sooner. Coverage is great, and Feraligatr is able to take a hit as it Dances, then proceeds to knock things out. Dragon Dance for the boosts, Waterfall for STAB, Ice Punch for things like flyers and grass guys [Tangrowth walls him pretty well, I know], Earthquake for power.
Drifblim [Zep] @ Petaya Berry
Ability: Unburden
EV: HP 4 / Sp.atk 252 / Spd 252
Nature: Modest [+ sp.atk, - atk]
Moves: Thunderbolt, Shadow Ball, Endure, Destiny Bond
I know what you're thinking: "......really?' And the answer is yeah. Drifblim may not be UU anymore, but this guy has the potential to take down 2-3 pokemon in a team. Basically, Thunderbolt is there for coverage, and Shadow Ball for STAB, but the last 2 moves aid in Drifblim's power. This balloon is really fragile, but that's just fine. I endure a hit, which makes Drifblim gobble up that Petaya berry, raising Sp.atk. Now that the berry is gone, Unburden kicks in and doubles the speed. Drifblim's speed is already at 259, meaning im gonna outspeed anything in UU other then Bullet Punch and Sucker Punch. Worst comes to worst, I Destiny Bond and take them down with me.
Muk [Reefer] @ Black Sludge
Ability: Sticky Hold
EV: HP 252 / Def 80 / Sp.Def 176
Nature: Careful [+ sp.def, - sp.atk]
Moves: Poison Jab, Brick Break, Sleep Talk, Rest
I added Muk the same time as Feraligatr, and it has worked out decently. I do have my reservations about Muk, but with the rise of Support Nidoqueens spewing toxi-spikes everywhere, Muk helps put that threat to rest. Poison Jab for STAB, Brick Break for those Rock/Steels that give the finger to Poison. Giving it Rest allows it to absorb status inflictions and, coupled with Sleep Talk, gives Muk a decent recovery option. Overall, I'm open to a replacement for Muk, but this guy is able to survive just fine.
Claydol [Suma] @ Leftovers
Ability: Levitate
EV: HP 252 / Def 114 / Spd 144
Nature: Bold [+ def, - atk]
Moves: Earth Power, Reflect, Explosion, Ice Beam
With a Defence of 301 + some reflect support, Claydol acts as my physical wall and thunderbolt / thunderwave switch-in. It doesn't pack much of a punch, but it has been more of a support character throughout the constant revamps. Earth Power for STAB, Reflect for team support, Explosion for the boom, and Ice Beam for some Dragon/Grass coverage. Overall Claydol has been a welcome member of this UU team, but I am more than open to other suggestions.
Absol [Blade] @ Focus Band
Ability: Super Luck
EV: HP 4 / Atk 252 / Spd 252
Nature: Adamant [+ atk, - sp.atk]
Moves: Swords Dance, Sucker Punch, Psycho Cut, Quick Attack
Ahh, my warrior. Absol has been one of the members of my UU team since I can remember. Super Luck + Psycho Cut's high crit ratio can decimate after a Swords Dance. Swords Dance to boost, Sucker Punch for STAB and massive damage, Psycho Cut for the Poison/Fighting guys as well as hoping for a crit, and Quick Attack for priority as well as to get in damage before a Substitute. This set has proven very useful, especially when Absol is my last man standing. I have been fiddling with Focus Band and Focus Sash as well, and Focus Band has seemed more prominent, especially is Claydol's Reflect is up.
- - -
Anyway, please tell me what you think. Harsh commentary is welcome as well. I would very much like to get back into the UU environment, and I think this team has the start to help me do so.






THE TEAM:

Ambipom [Cheery] @ Life Orb
Ability: Technician
EV: HP 4 / Atk 252 / Spd 252
Nature: Adamant [+ atk, - sp.atk]
Moves: Fake Out, Brick Break, Payback, U-turn
The standard ambi-lead. Fake Out + U-turn + technician + life orb can leave a number of opponents at around 30% or so. However, Fake Out also gives a free switch-in for Ghosts like Mismagius [who happen to be popping up a lot more now]. Fake Out for start, Brick Break for some Rock/Steel coverage, Payback for the Ghosts, U-turn to escape.

Feraligatr [Khan] @ Leftovers
Ability: Torrent
EV: HP 28 / Atk 252 / Spd 228
Nature: Adamant [+ atk, - sp.atk]
Moves: Dragon Dance, Waterfall, Ice Punch, Earthquake
In the latest revamping of my team, I added this DD Feraligatr, and with an attack stat already at 339, I wish I did this sooner. Coverage is great, and Feraligatr is able to take a hit as it Dances, then proceeds to knock things out. Dragon Dance for the boosts, Waterfall for STAB, Ice Punch for things like flyers and grass guys [Tangrowth walls him pretty well, I know], Earthquake for power.

Drifblim [Zep] @ Petaya Berry
Ability: Unburden
EV: HP 4 / Sp.atk 252 / Spd 252
Nature: Modest [+ sp.atk, - atk]
Moves: Thunderbolt, Shadow Ball, Endure, Destiny Bond
I know what you're thinking: "......really?' And the answer is yeah. Drifblim may not be UU anymore, but this guy has the potential to take down 2-3 pokemon in a team. Basically, Thunderbolt is there for coverage, and Shadow Ball for STAB, but the last 2 moves aid in Drifblim's power. This balloon is really fragile, but that's just fine. I endure a hit, which makes Drifblim gobble up that Petaya berry, raising Sp.atk. Now that the berry is gone, Unburden kicks in and doubles the speed. Drifblim's speed is already at 259, meaning im gonna outspeed anything in UU other then Bullet Punch and Sucker Punch. Worst comes to worst, I Destiny Bond and take them down with me.

Muk [Reefer] @ Black Sludge
Ability: Sticky Hold
EV: HP 252 / Def 80 / Sp.Def 176
Nature: Careful [+ sp.def, - sp.atk]
Moves: Poison Jab, Brick Break, Sleep Talk, Rest
I added Muk the same time as Feraligatr, and it has worked out decently. I do have my reservations about Muk, but with the rise of Support Nidoqueens spewing toxi-spikes everywhere, Muk helps put that threat to rest. Poison Jab for STAB, Brick Break for those Rock/Steels that give the finger to Poison. Giving it Rest allows it to absorb status inflictions and, coupled with Sleep Talk, gives Muk a decent recovery option. Overall, I'm open to a replacement for Muk, but this guy is able to survive just fine.

Claydol [Suma] @ Leftovers
Ability: Levitate
EV: HP 252 / Def 114 / Spd 144
Nature: Bold [+ def, - atk]
Moves: Earth Power, Reflect, Explosion, Ice Beam
With a Defence of 301 + some reflect support, Claydol acts as my physical wall and thunderbolt / thunderwave switch-in. It doesn't pack much of a punch, but it has been more of a support character throughout the constant revamps. Earth Power for STAB, Reflect for team support, Explosion for the boom, and Ice Beam for some Dragon/Grass coverage. Overall Claydol has been a welcome member of this UU team, but I am more than open to other suggestions.

Absol [Blade] @ Focus Band
Ability: Super Luck
EV: HP 4 / Atk 252 / Spd 252
Nature: Adamant [+ atk, - sp.atk]
Moves: Swords Dance, Sucker Punch, Psycho Cut, Quick Attack
Ahh, my warrior. Absol has been one of the members of my UU team since I can remember. Super Luck + Psycho Cut's high crit ratio can decimate after a Swords Dance. Swords Dance to boost, Sucker Punch for STAB and massive damage, Psycho Cut for the Poison/Fighting guys as well as hoping for a crit, and Quick Attack for priority as well as to get in damage before a Substitute. This set has proven very useful, especially when Absol is my last man standing. I have been fiddling with Focus Band and Focus Sash as well, and Focus Band has seemed more prominent, especially is Claydol's Reflect is up.
- - -
Anyway, please tell me what you think. Harsh commentary is welcome as well. I would very much like to get back into the UU environment, and I think this team has the start to help me do so.