Introduction
After seeing all the changes in the UU tier I ended my break from pokemon. With Roserade gone new pokemon like Rhyperior and HG and SS moves the tier is changing and I wanted to see how I would do. The name is from the fact that I think the UU metagame will have many more options allowing for the most fun thus leading to a golden age not dominated by one pokemon.
Lead
Swellow @ Toxic Orb
Nature: Adamant
Ability: Guts
Evs:252 Atk / 4 SpD / 252 Spe
Moveset:
Facade - Stab
Brave Bird- Stab
U-turn-Scouting
Protect- Scouting
I chose swellow to open for the team as she is offensive and sends the right message. With guts Swellow gets crazy attack power and already great speed. Protect and U-turn allow for scouting. Protect allows her to beat ambipom which is important as he seems to be a very popular lead. Facade and Brave Bird are both stab with high base powers coming off of a high base stat to deal allot of damage. Works well with donphan who spins away rocks.
Attacker #1
Hitmontop @ Muscle Band
Nature: Adamant
Ability: Technician
Evs:252 HP / 252 Atk / 4 Def
Moveset:
Pursuit- Ghosts and Runners
Close Combat- Stab
Mach Punch- Priority Stab
Bullet Punch- Priority Stab
With a great ability and priority, what is not to like about top? I chose muscle band over life orb as I don't like the recoil on him. As the primary recipient of curse I found the recoil to be a waste as he is already getting the boost. The two priority moves account for the speed drop from curse. While pursuit covers rotom. With relatively good Sp def and boosts from curse Top becomes pretty bulky allowing it to dish out damage
Attacker #2
Azumarill @ Life Orb
Nature: Adamant
Ability: Huge Power
Evs:252 HP / 252 Atk / 4 Def
Moveset:
Waterfall-Stab
Aqua Jet- Priority Stab
Return- Coverage
Ice Punch / Superpower- Coverage
I love choice azumarill as it can do alot of damage. However he is usually countered by being forced to switchout from being locked into one move. After receiving a curse azumaril surpasses the CB attack while being able to chose between moves. With already horrible speed and priority the speed drop is accounted for while the attack boost just makes the him even more deadly. Overall works similarly to hitmontop.
Attacker #3
Arcaine @ Life Orb
Nature: Adamant
Ability: Intimidate
Evs:4 HP / 252 Atk / 252 Spe
Moveset:
Flare Blitz- Stab
ExtremeSpeed- Priority
Thunder Fang- Coverage
Morning Sun- Healing
Even with all the priority I wanted something will good speed that could do damage. As such Arcanine was chosen for power and speed. However he can also be passed curses as it gives him even more bulk plus intimidate allow him to take EQ easily and then hit back with boosted Flare Blitz damaging even resisting pokemon by alot. Morning Sun Is used to heal up flare blitz and life orb damage. Furthermore Donphan gets rid of rocks to keep the dog going for even longer
Support-Healer/ Passer/ Sp Def Wall
Umbreon @ leftovers
Nature: sassy
Ability: syncronize
Evs:252 HP / 200 Atk / 56 SpD (Would like to change)
Moveset:
Curse- Stat Up
Payback- Stab
Wish- Heal
Baton Pass- Pass
Umbreon is key for supporting the team. To begin she heals the team up. Secondly she can pass attack and defense boosts to the priority members of the team that already have very solid attacks, mainly Azumaril and Hitmontop but occasionally Arcanine. Furthermore she becomes a tank of her own while being able to do damage after a few curses. With yanmega gone Umbreon can take almost any sp atk.
Support- Spinner/ Rocker/ Def Wall
Donphan @ leftovers
Nature: Impish
Ability: sturdy
Evs:52 HP / 252 Atk / 204 Def (Went with what smogon said)
Moveset:
Rapid Spin- Get rid of hazards
Earthquake- Stab
Assurance- Ghosts Beware
Stealth Rock- Hazards
Donphan is key to this offensive team for two main reasons. One he spins away hazards that would other wise cause trouble for the team. Second he sets up rocks as they are key to any offensive team. I use assurace to hit the ghosts trying to stop my spin. While also using donphan to take physical beatings. Works well to umbreon who heals donphan up with her wishes as donphan lacks recovery of his own.
Well thats the team any suggestions would be appreciated.
After seeing all the changes in the UU tier I ended my break from pokemon. With Roserade gone new pokemon like Rhyperior and HG and SS moves the tier is changing and I wanted to see how I would do. The name is from the fact that I think the UU metagame will have many more options allowing for the most fun thus leading to a golden age not dominated by one pokemon.
Lead

Swellow @ Toxic Orb
Nature: Adamant
Ability: Guts
Evs:252 Atk / 4 SpD / 252 Spe
Moveset:
Facade - Stab
Brave Bird- Stab
U-turn-Scouting
Protect- Scouting
I chose swellow to open for the team as she is offensive and sends the right message. With guts Swellow gets crazy attack power and already great speed. Protect and U-turn allow for scouting. Protect allows her to beat ambipom which is important as he seems to be a very popular lead. Facade and Brave Bird are both stab with high base powers coming off of a high base stat to deal allot of damage. Works well with donphan who spins away rocks.
Attacker #1

Hitmontop @ Muscle Band
Nature: Adamant
Ability: Technician
Evs:252 HP / 252 Atk / 4 Def
Moveset:
Pursuit- Ghosts and Runners
Close Combat- Stab
Mach Punch- Priority Stab
Bullet Punch- Priority Stab
With a great ability and priority, what is not to like about top? I chose muscle band over life orb as I don't like the recoil on him. As the primary recipient of curse I found the recoil to be a waste as he is already getting the boost. The two priority moves account for the speed drop from curse. While pursuit covers rotom. With relatively good Sp def and boosts from curse Top becomes pretty bulky allowing it to dish out damage
Attacker #2

Azumarill @ Life Orb
Nature: Adamant
Ability: Huge Power
Evs:252 HP / 252 Atk / 4 Def
Moveset:
Waterfall-Stab
Aqua Jet- Priority Stab
Return- Coverage
Ice Punch / Superpower- Coverage
I love choice azumarill as it can do alot of damage. However he is usually countered by being forced to switchout from being locked into one move. After receiving a curse azumaril surpasses the CB attack while being able to chose between moves. With already horrible speed and priority the speed drop is accounted for while the attack boost just makes the him even more deadly. Overall works similarly to hitmontop.
Attacker #3

Arcaine @ Life Orb
Nature: Adamant
Ability: Intimidate
Evs:4 HP / 252 Atk / 252 Spe
Moveset:
Flare Blitz- Stab
ExtremeSpeed- Priority
Thunder Fang- Coverage
Morning Sun- Healing
Even with all the priority I wanted something will good speed that could do damage. As such Arcanine was chosen for power and speed. However he can also be passed curses as it gives him even more bulk plus intimidate allow him to take EQ easily and then hit back with boosted Flare Blitz damaging even resisting pokemon by alot. Morning Sun Is used to heal up flare blitz and life orb damage. Furthermore Donphan gets rid of rocks to keep the dog going for even longer
Support-Healer/ Passer/ Sp Def Wall

Umbreon @ leftovers
Nature: sassy
Ability: syncronize
Evs:252 HP / 200 Atk / 56 SpD (Would like to change)
Moveset:
Curse- Stat Up
Payback- Stab
Wish- Heal
Baton Pass- Pass
Umbreon is key for supporting the team. To begin she heals the team up. Secondly she can pass attack and defense boosts to the priority members of the team that already have very solid attacks, mainly Azumaril and Hitmontop but occasionally Arcanine. Furthermore she becomes a tank of her own while being able to do damage after a few curses. With yanmega gone Umbreon can take almost any sp atk.
Support- Spinner/ Rocker/ Def Wall

Donphan @ leftovers
Nature: Impish
Ability: sturdy
Evs:52 HP / 252 Atk / 204 Def (Went with what smogon said)
Moveset:
Rapid Spin- Get rid of hazards
Earthquake- Stab
Assurance- Ghosts Beware
Stealth Rock- Hazards
Donphan is key to this offensive team for two main reasons. One he spins away hazards that would other wise cause trouble for the team. Second he sets up rocks as they are key to any offensive team. I use assurace to hit the ghosts trying to stop my spin. While also using donphan to take physical beatings. Works well to umbreon who heals donphan up with her wishes as donphan lacks recovery of his own.
Well thats the team any suggestions would be appreciated.